The worst powersets in the game?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Snowzone View Post
What sort of arbitrary scoring system are you using? Mind has vastly superior tools available to it than Ice Control will ever have and at least Mind can set up containment with Mass Hypnosis or Total Domination - Ice Control has to use Frostbite or Glacier, the former of which can be suicidal, because Flash Freeze sucks compared to Mass Hypnosis.
Some prefer more damage from their Control sets and go for Fire.
Others don't like the Confuses in Mind.
Mind doesn't have an AoE Immob, which turns some off.

I personally love Mind, have a Mind/Bubble, Mind/Cold, Mind/Fire, Mind/Kin, Mind Energy....list goes on. Reading these threads though, it's pretty clear it's perceived as "Weak". Whether it's the lack of certain status effects is unclear, but there you go.

Edit: What Oedipus Tex said. Other sets probably set up Containment/extra damage much better. For my sub fee though, I'll take Mind just for Mass Confusion, which can be up substantially quicker with IOs...on SOs though I can see it not being TOO overpowered.


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Posted

Please keep complaining about Mind Control. My Mind Control Dominators don't want to be nerfed! (Who needs softcap when nothing on the map is attacking you?)


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Posted

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Originally Posted by Siolfir View Post
Please keep complaining about Mind Control. My Mind Control Dominators don't want to be nerfed! (Who needs softcap when nothing on the map is attacking you?)
Most of the complaints about Mind seem to come from Controllers. Not surprising, Mind Control has less damage than other sets and no AoE immobilize to set up Containment. This is basically a death sentence for the already damaged-starved Controller. It's not a bad set, but its design is a bit outdated when Plant Control gets a slightly weaker version of its signature power 24 levels earlier and much more offensive power.

For a Dominator, it's a viable set. The sleeps are still underwhelming, but the rest of the set is sound and really benefits from Domination. Dominators get most of their damage from their secondary anyways, so trading away some of the damage on their controls is a reasonable trade for the sheer variety they get from Mind. It's a good middle-of-the-pack Dominator primary, but underwhelming for Controllers.


 

Posted

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Originally Posted by Grendar View Post
It's not a bad set, but its design is a bit outdated when Plant Control gets a [significantly better in the vast majority of situations] version of its signature power 24 levels earlier and much more offensive power.
Fixed that for you.


@Oathbound & @Oathbound Too

 

Posted

Mercenaries and Ninjas are some of the worst sets in the entire game, and though I haven't played it (I refused to buy it based on the numbers alone), I have seen many compelling arguments for Beast Mastery being just as bad. Mastermind primaries as a whole could stand for a serious tune-up, especially considering that the only mechanical reason to take any of their personal attacks is for the (mostly meager) debuffs associated with Demons' and Beasts', and several of their tier 7s are borderline useless as well.

Ice Control is definitely in need of resuscitation. I honestly wouldn't be opposed to more adjustments for Gravity, either. I have never put serious effort into Mind Control either, but it could definitely use some improvements to make it more competitive, as Plant has long since stolen its thunder.

The Assault sets are another group which I feel could handle an overall balance pass, since some of them are just outrageously better than others.

Electrical Blast is the epitome of bad design. It may as well have no secondary effect in most situations and on top of that has bad-to-mediocre damage. Dual Pistols is pretty bad too, tragically, but is supposed to be being looked at for i24 (Yay!).

Regen and Super Reflexes have been largely trumped by newer, better sets (and IOs) at their own games, and should probably be made more viable as choices.

I'd say the melee sets could handle some leveling-out for damage output, but, honestly, the melee sets already get the most attention out of any powerset group in the game, and I find them the least interesting group personally, so, whatever.

Sonic, Force Fields, and Trick Arrows need help. The former two have been totally usurped by sets that do their jobs better than they do, and the latter one has never had a strong niche. Poison is still pretty bad in my opinion, too, since its debuffing potential is mostly single-target and it doesn't even have an advantage in that realm, while it's buffing/healing is terribly subpar.

Most of the manipulation sets straight-up suck, but those are getting looked at for i24, so we'll see how that stands afterwards.

Oh, yeah, and Bane Spiders and Peacebringers still wish they were nearly as good as their EAT cousins.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
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Posted

Quote:
Originally Posted by Draeth Darkstar View Post
Oh, yeah, and Bane Spiders and Peacebringers still wish they were nearly as good as their EAT cousins.
...Wut?

*Watches his Triform PB romp around the map stomping stuff, while his gun-bane chews everything up in a hail of lead*

I'm still tempted to respec the gun-bane back to Mace, because it's incredibly nasty. PBs might not be as awesome as WSs, but that's because there's a lot of awesome to catch up with there


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Posted

Quote:
Originally Posted by Snowzone View Post
What sort of arbitrary scoring system are you using?
Just a guess, but I'd say the same subjective scoring system that any "reviewer" uses when reviewing something.




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Posted

My opinions are almost entirely based around looks/sounds of a set rather than performance. With that said, my least favorites:

* Ice Armor - I like the set itself, but it looks just awful. One of the worst representations of ice powers in any game I've seen.

* Earth Armor - I think this looks as terrible as Ice Armor, but it also has the benefit of having all sorts of unnecessary penalties that have failed to evolve with the rest of the game. But mostly, it's very very ugly and nowhere near what I'd think a superhero with earth-based powers would look like. Granite would be okay if it didn't look exactly like a DE monster, but the rest look like you just have the power to fall into a mud pit and not care about washing it off.

* Sonic Attacks - I hate this set purely for the sound effects. Beyond annoying.


 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
Oh, yeah, and Bane Spiders and Peacebringers still wish they were nearly as good as their EAT cousins.
Yeah, tell that to the bane in my SG who can solo missions with all the settings maxed out in his sleep... Seriously, you almost feel sorry for the mobs watching him.




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