Purchaseable Enhancement Slot
I am kind of a different mind set on this....
I see alot of people thinking it will be pay to win....ignoring that fact they get points to spend every month...
I also see others saying it isnt pay to win....but want it on the market.
I do like hte idea of it being on market.....but only if the slots are also possible to be gotten in game too.
Just like capes and auras...so it sure you can purchase them fromthe market but can unlock them in game.
I think i would rather see this stuff in game before being on the market and i would much rather see these as reward for doing things inthe game.
And i dont mean as an idiot award from some event or from some task force or trial or something.....that method has been beaten like a dead horse....way too much lately.
I would actualy rather see these rewarded in the same way accolades are rewarded for actualy doing things.....not just one thing...not just grinding...not just logging in with an account and either having your other account do all the work or have someone else do it.
Seriously all that work over the years of adding badges and accolades...but never actualy using them all the way....
Anywise thats what i think they should do...make it possible to be earned in game for actualy playing (maybe getting a lore badge or two some defeat badges and some actual mission badges and explore badges)but also if the person really wants to they can spend cash and get the slot(s) as well.
I guess i am of the opinion if there are fish who want to be hooked by the market and spend all their money on it for no particular reason then thats their choice....but also the players who play should also have the chance to get those same things and not be forced to spend gobs of cash on things.
Would anyone really have a problem with being forced to do a respec if it resulted in more slots?????
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
Would anyone really have a problem with being forced to do a respec if it resulted in more slots?????
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Especially if it was "hi, welcome to city of heroes, you can't even see your chat window until you make a new build, something which you may not be very proficient in and took you three weeks last time."
Would anyone really have a problem with being forced to do a respec if it resulted in more slots?????
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The second rule of the Internet: Someone will complain about anything.
That being said I think that a forced respec upon log-in would be a valid reason for complaints. I know that I wouldn't be especially fond of it (although I'd be willing to tolerate it for three more slots).
Sometimes we have to accept an unpleasant action to get good results long term. Like taking yucky tasting medicine to get better. If a forced respec is the proc of adding new slots... especially if this meant the devs had more creative control over things without forcing respecs in the future, I'd say that's worth the price of a forced respec... but thats just my opinion.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
If they could add a couple more slots at level 50 so we could 6 slot our final power that would be awesome. Nobody below level 50 would have to respec at all because they wouldn't be at the point of gaining the additional slots to begin with. Also, forcing a respec upon log in would be a stupid idea. A big message that pops up on screen for a few seconds whenever the player logged in on that character until they respec would be a better idea. It would give people a chance to find out what is going on and then replan their builds in Mids or whatever they need to do to prepare for a respec.
If they placed the slots at a lower level than 50, not ALL characters would have to be respeced, unless they decided to place the slots at level 3. I have at least a couple characters less than level 5 and a few between level 5 and 20.
Also, if I recall, for 1 day around the 8th anniversary of the game, they gave every single character a free respec that day when you logged in on each character. What would prevent them from doing that again? Make it a single day and if you didn't get your free respec on some characters or all of them you're out of luck.
I would be totally against adding enhancement slots to the shop. Not just because it would be pay-to-win, which I think it really is, but because it would break the game badly. I do think it would be pay-to-win simply because the players who do not purchase the extra slots are less powerful than players who do. With everybody getting the same exact amount slots on a character, it's even (excluding VIP only incarnate junk).
It also makes you have to think on how you want to build your character. When I make a build in Mids for a new character before I create it, or completely redo one I'm not happy with performance wise, It can take me as much as 5 hours moving slots around and looking at the numbers and everything and searching the Archetype forums for ideas on how things work. If I could just up and buy enough slots to 6 slot every power, my underused brain would be even more useless than it already is.
would buy this in an instant, BUT be prepared for the P2W whines. Which really, this idea is the closest thing to it.
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XP boosters let you level up faster -- but everyone gets to level 50 eventually.
Buying entire purple IO sets in the paragon store is more convenient than hoping for drops, grinding for merits or gaming the auction house to accrue a billion inf -- but with enough work, you can get them without paying real money.
You can't buy the extra salvage/enhancement/recipe/auction storage expansions, but that just means you have to spend a little more time cleaning them out and deciding what you do or don't want to hold on to, it doesn't really change your combat effectiveness any more than a bigger bladder capacity would.
Ninja Run and Beast Run are 20% cooler than boring ol' sprint, and in a particularly tight build can even let you skip spending a power pick on a travel power if you really want, but craftable jetpack temp powers are ten inf a dozen.
Enhancement Boosters and Catalysts both drop as regular drops. Very occasionally, but they do drop.
This, on the other hand, would add a definite combat edge and wouldn't be available any other way.
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My characters - all on Virtue.
Gabe's Internet [censored] Theory
RMT spammers WILL steal your credit card.
What if they just added some new sets that gave you defense at 5 instead of 6 enhancements? That way you could get away with less slots and still have increased defense. Or maybe more uniques that add 3% defense to all. Both would work without adding slots.
What if they just added some new sets that gave you defense at 5 instead of 6 enhancements? That way you could get away with less slots and still have increased defense. Or maybe more uniques that add 3% defense to all. Both would work without adding slots.
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Great ideas but what about when we use sets that can soft cap defense easily.
Well - a solution *could* be to simply add Hami-o style enhancements that gave set bonuses that increased the very attributes they are enhancing.
yes, I'd love to have 3 more slots - but if I can use a hami-o to save a slot here and there, it's really just like getting 3 more slots.
In a sense, they're doing this already with the new ATOs.
So, it's not really something that we don't already have.
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