Discussion: Featured Items at the Paragon Market - 6/26/12
8 hours mez protection for ~$4 is absolutely game changing for a vast majority of toons. It is no wonder they aren't putting much effort into fixing blasters when you can now buy everything you need to enjoy the game instead.
There was a whole feedback thread pretty much full of people who didn't want to see these going on sale and they completely ignored it. Surely the point in feedback is to listen to what your customers want? They are only listening to the yes men who think the sun shines from their collective *****.
They are vastly different from inspirations, which people are less likely to buy because they are short term, and less likely to use because once used you have to buy more, which is basic psychology. I would also guess that 8 hours worth of mez protection from inspirations would cost vastly more than this. Temporary buffs don't give that feeling that long term buffs give, so many people who care about max performance will be bothered by these.
Even ignoring how much the mez protection can mean, 8 hours of 5% defence would have allowed my recently levelled toon to start rolling at +0/x8 in the mid 20's instead of 35, which completely throws off levelling balance.
People doing 'the really hard way' are already wanting people to spend money in the store for super inspirations (A great plan by the devs to sell more by the way) and I wouldn't be surprised if these powers aren't suppressed there and will be added to the must have list at some point.
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There was a whole feedback thread pretty much full of people who didn't want to see these going on sale and they completely ignored it.
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The important thing to rememebr is that when a lot of these changes or additions to the game are first announced, it's already too late to stop them - for example, we didn't know Galaxy City was being destroyed until it was already done, or we didn't know about superpacks until they were already done, or we didn't know about the CoT revamp until it was already done - in cases like those, the "don't do it" feedback is pointless, and won't be acted on, because the development process is already too far advanced.
The useful kind of feedback is suggesting how to refine and tweak the changes or new content - like with the CoT revamp, for example - no amount of "don't do it" feedback would stop the revamp - instead, useful feedback was suggesting that the models should have the more robe-like appearance at all levels, instead of the lower level ones having just snakeskin tights on their legs, and that all the faces should be hidden, instead of the original plan of having some with exposed faces.
The Amplifiers were alread planned out, coded and put into a beta build of the game before we got a chance to give feedback - that means that they were never going to be removed - the only useful feedback fro them would be suggestions on how to tweak them, not get rid of them.
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There was a whole feedback thread pretty much full of people who didn't want to see these going on sale and they completely ignored it. Surely the point in feedback is to listen to what your customers want? They are only listening to the yes men who think the sun shines from their collective *****.
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Even ignoring how much the mez protection can mean, 8 hours of 5% defence would have allowed my recently levelled toon to start rolling at +0/x8 in the mid 20's instead of 35, which completely throws off levelling balance. |
If 5% defense to everything would have allowed you to solo at that much higher that much sooner then you could always keep a small purple popped at all times. Your killing X8 spawns I don't want to hear they don't drop fast enough.
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This seems to be quite a common misunderstanding - that feedback must be acted on, beacsue it's feedback.
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Generally you get a test group, find out what they like and dislike, and either act on what they like, or realise that the test group wasn't the right group in the first place so therefore replace it with a better group.
In this case they ask feedback of the beta testers, then ignore it, which is fine if they don't think the beta testers are a valid cross section of the game. But if that is the case they should stop asking for our feedback and start asking feedback from whichever group they do think represents the right cross section of players. If they keep asking our feedback you have to question if they are just asking for it to keep us placated, allowing us to feel special when occasionally our feedback matches what they want.
That is a very parent/child relationship where the parent knows best, but this is a different type of relationship and the standard quote is 'the customer is always right'.
Also this wasn't just 'I prefer red to blue' feedback, which is very subjective, this was often passionate feedback about the direction the game was heading and how close they are to losing dedicated long term players. If I was in charge I would be extremely worried about upsetting part of the long term playerbase.
I know the idea is to grab as much money as they can before the game closes, a business is a business after all, and CoX can't be too far from closing, but that doesn't mean we should be happy with it.
British by act of union, English by grace of God, Northern by pure good fortune!
British by act of union, English by grace of God, Northern by pure good fortune!
... but this is a different type of relationship and the standard quote is 'the customer is always right'.
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The Customer is Always Right is a horrible, outdated and misinterpreted ideal that does not work. It does more to encourage and reward bad behaviour/bad customers at the expense of beleaguered employees than anything else. (This article does an excellent job of summing up why.)
Do I wish that, upon feedback from the community, the mez protection was removed from that Amplifier? Absolutely. Did I expect them to? Not really, unfortunately. But I wouldn't use 'the customer is always right' as a reason as to why they should have. The community did give great feed back but the devs didn't take that direction.
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While I agree the the idea of giving squishies long-term mez protection is not the best idea, especially buyable on the market, and I'm pretty against it, really, I want to address this one point.
The Customer is Always Right is a horrible, outdated and misinterpreted ideal that does not work. It does more to encourage and reward bad behaviour/bad customers at the expense of beleaguered employees than anything else. (This article does an excellent job of summing up why.) Do I wish that, upon feedback from the community, the mez protection was removed from that Amplifier? Absolutely. Did I expect them to? Not really, unfortunately. But I wouldn't use 'the customer is always right' as a reason as to why they should have. The community did give great feed back but the devs didn't take that direction. |
British by act of union, English by grace of God, Northern by pure good fortune!
That is a very parent/child relationship where the parent knows best, but this is a different type of relationship and the standard quote is 'the customer is always right'.
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In my experience in customer service, the customer is almost never right and demands things they shouldn't get... and folks kow-tow to their ridiculous whims due to fear of higher management firing them because a customer sends them a letter.
That, is the height of ridiculous. Please don't bring that BS into this discussion, or in fact, into this game in general.
If you own a butchers shop and everyone comes in asking for bread there is no point saying 'I don't sell bread', damn well make some and sell them it, even if it means you have to stop selling meat.
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Wow.
Actually it is a misunderstanding that feedback shouldn't be acted on, based on a lifetime of being overlooked.
Generally you get a test group, find out what they like and dislike, and either act on what they like, or realise that the test group wasn't the right group in the first place so therefore replace it with a better group. In this case they ask feedback of the beta testers, then ignore it, which is fine if they don't think the beta testers are a valid cross section of the game. But if that is the case they should stop asking for our feedback and start asking feedback from whichever group they do think represents the right cross section of players. If they keep asking our feedback you have to question if they are just asking for it to keep us placated, allowing us to feel special when occasionally our feedback matches what they want. That is a very parent/child relationship where the parent knows best, but this is a different type of relationship and the standard quote is 'the customer is always right'. Also this wasn't just 'I prefer red to blue' feedback, which is very subjective, this was often passionate feedback about the direction the game was heading and how close they are to losing dedicated long term players. If I was in charge I would be extremely worried about upsetting part of the long term playerbase. I know the idea is to grab as much money as they can before the game closes, a business is a business after all, and CoX can't be too far from closing, but that doesn't mean we should be happy with it. |
Don't get me wrong some of the changes to PvP I liked, while others did not make any sense to me. But I am not griping about it, I just don't pvp anymore. There are many things on the market I don't agree with or care for rather, but if others want it, let em have it. Why is it that you have an issue with these amplifiers?
Waaaaaiiittt a minute. Everything I can find says Offense Amplifiers grant a 10% ToHit bonus. Not Accuracy; ToHit. If that's true... *looks at the upcoming Snipe changes with a small grin*
Haha I work in customer services and I agree with you 100%, but the spirit of the words is right. If you own a butchers shop and everyone comes in asking for bread there is no point saying 'I don't sell bread', damn well make some and sell them it, even if it means you have to stop selling meat.
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Haha I work in customer services and I agree with you 100%, but the spirit of the words is right. If you own a butchers shop and everyone comes in asking for bread there is no point saying 'I don't sell bread', damn well make some and sell them it, even if it means you have to stop selling meat.
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Haha I work in customer services and I agree with you 100%, but the spirit of the words is right. If you own a butchers shop and everyone comes in asking for bread there is no point saying 'I don't sell bread', damn well make some and sell them it, even if it means you have to stop selling meat.
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The only thing I wish upon the people who make business suggestions is that they be forced to bet their livelihoods upon them.
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An employee that once told me this I recommended they go off on their own and set up a bread shop. Which they did. I still sell meat. They now wear a paper hat.
The only thing I wish upon the people who make business suggestions is that they be forced to bet their livelihoods upon them. |
@Liz!
sketches on tumblr | finished pieces and resources on dA
Currently most active:
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Save our game Master post.
I don't foresee any of those eventualities occurring with these. I see them as purchasable Empowerment Station Buffs. Chill yourself, there is nothing to see here. If some folks want to blow their money on them, fine. I won't be, that's for sure.