i24 Blaster Changes
So Cauterizing Aura is still 8ft? Rather meh but it's a heal over time. Pop a Theft of Essence proc or even touch of the nictus for some extra proc dmg I suppose.
Same with the Chilling Embrace swap (forgot the name) although that one is auto-hit...Maybe I'll drop some inf for a PvP IO and get some heal-over-time added to that as well...or is the absorb not enhanceable? Also, other questions since *NO ONE* mentioned how to put the skulls in the chat *EVEN WHEN I ASKED*....The toggles (chilling embrace/cauterizing aura) suppress? I know they said the sustain mechanic doesn't but the power's main effect does? Also, I think Drain Psyche got a raw deal. Does it give any kind of bonus for hitting nothing? Or does it require targets like now? |
'SMSkull' is what you had to type.
They already admitted that Drain Psyche is ridiculously good.
Be sure to read it all... the OP does indeed say that the snipe and T3 single target blast changes will be done for ALL ranged power sets across all archetypes.
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So true, the big winners are corruptors and defenders who will get permanent fast snipes for minimal effort and longer range high damaging attacks.
Cloaking device has always been a useful power thanks to its unsuppressing stealth, and the set contains caltrops. Devices is far from a great secondary, but it's going to have 3 great powers pretty soon.
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The absorb will be enhanceable.
'SMSkull' is what you had to type. They already admitted that Drain Psyche is ridiculously good. |
And yeah, a little late with the skull trick >_>
The snipes change is a wash for everybody but devices. There is no way you going to be able to make it always on for anything but devices and even if you could the effort wouldn't be worth it. Snipes just don't have that much more damage than most tier 3s.
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It isn't intended to be perma out of the box except for /devices, but min/maxers should find a way. I figured out a way to do it with BU, Aim, Tactics, Kismet, and Powerboost (which buffs tactics). On my build, cycling those three clicks generates 100% uptime for insta-snipes.
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So, it was mentioned that some powersets would be getting some other adjustments (I think this was focused on whether they have a Snipe or not).
However, I wonder if some sets that do not have that 3rd Tier Blast power will be getting some additional love as well.
I admit, my mind is pretty centered on how this will all apply to Electric/Electric.
No 3rd tier blast (I was hoping maybe Ball Of Lightning would get the range increase, but I understand if they didn't want to give it to an AoE). And then, with the secondary, we get the click survival power (Lightning Clap - Force Of Thunder) and I am so very curious as to what those numbers will be and how it will play out.
Am I mistake in hearing them say that it'd include Absorb?
It is just funny to me, because Lightning Clap is the only power from the Electric Primary and Secondary that I've never once taken on my Blaster.
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Seriously? This is all? A small regen/recovery buff in secondaries and a partial buff to snipes?
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Yep, that's all.
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Meh. Honestly, a little underwhelmed at the moment, but I'll see what else they may have in addition to this.
We don't have any explicitly hard numbers for anything yet, though I think Field Operative had something like 200% regen? I may not be remembering that correctly.
but the way they talked I24 is probably hitting beta within the next couple weeks.
Conversely, yellows become an interesting thing to pack.
Note: the typical snipe will end up with an Arcanatime adjusted DPA of about 1.74 DS/sec when accelerated. Psi Blast's snipe is going to be 2.32 DS/sec. AR's snipe is going to be a mind-boggling 2.99 DS/sec. For reference, Blaze's arcanatime adjusted DPA is 2.29 DS/sec. All snipes are going to have single target DPA higher than almost any blaster ranged attack outside of Fire Blast - they'll even outdo Telekinetic Blast (1.65 DS/sec arcanatime adjusted). |
Also... one of the Secondary Mutation buffs gives a small accuracy bonus which will not help. I'm trying to remember if there is a to hit buff in one of the mutations.
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Now if only they'd fix the animation time on Power Burst.
Hmph, now that i reread everything, it said that cauterizing aura is a Heal over time... so that means it doesnt work based on who is or isnt hitting? If it's like the Corruptor's Pain Bubble I will not bother to slot it*shrugs* kinda meh about that. But the changes to the T3 were really welcomed.
keep in mind too, it's just 3 insights needed to reach the cap. Or 1 Keen insight + 1 insight. Or just 1 uncanny sight or Sight Beyond Sight.
Not that bad frankly.
We don't have any explicitly hard numbers for anything yet, though I think Field Operative had something like 200% regen? I may not be remembering that correctly.
but the way they talked I24 is probably hitting beta within the next couple weeks. |
By way of comparison, Regen's Integration is 150% with only 100% enhanceable.
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The standard snipe (2.76) deals 30% more damage than the standard tier 3 (2.12) and in every case except Blaze will be casting faster as well.
It isn't intended to be perma out of the box except for /devices, but min/maxers should find a way. I figured out a way to do it with BU, Aim, Tactics, Kismet, and Powerboost (which buffs tactics). On my build, cycling those three clicks generates 100% uptime for insta-snipes. |
It isn't going to be always available for almost all combinations and that is what the obvious point of the 22% is. This is much more of a gift to Defenders than it is to blasters.
We don't have any explicitly hard numbers for anything yet, though I think Field Operative had something like 200% regen? I may not be remembering that correctly.
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Those numbers are probably internal test numbers, because as EG mentions Arbiter Hawk has stated the target was about 1%/sec regen base, which is equivalent to +240% regen base.
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Dual pistols doesn't have a snipe. It's an issue for assault rifle though.
To Hit buffs, hmm...
*[of course; Aim/BU powers]
*Defense debuff heavy sets may want to invest in the Analyze Weakness proc
*Decimation proc
*GSFC proc
*Siphon Insight proc
*Kismet unique
*slotted Tactics
*Call To Justice
*D.U.S.T. Ranger Day Job
*Yellow Insps
*Lore - Carnie Radial
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Note: the typical snipe will end up with an Arcanatime adjusted DPA of about 1.74 DS/sec when accelerated. Psi Blast's snipe is going to be 2.32 DS/sec. AR's snipe is going to be a mind-boggling 2.99 DS/sec. For reference, Blaze's arcanatime adjusted DPA is 2.29 DS/sec.
All snipes are going to have single target DPA higher than almost any blaster ranged attack outside of Fire Blast - they'll even outdo Telekinetic Blast (1.65 DS/sec arcanatime adjusted).