D&D Next


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Posted

So!

Yesterday Wizards of the Coast, taking a page from Paizo Publishing, launched the first "public" playtest of the 5th edition Dungeon and Dragons, aka. D&D Next. Despite the fairly draconian D&D Next Playtest Agreement (I have a new lawyer now? o.O), the bare bones of the system looks interesting, though I've only had a chance to skim it so far. I have a playtest scheduled for this weekend.

Anyone else planning to check this out?


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

D&D Next is the best name they could come up with? Really?


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

It will probably be something like "D&D 40th Anniversary Edition." D&D Next is probably just a working title just like "Stop" "Drop" and "Roll" were the working titles for the Innistrad block before they decided on the names "Innistrad" "Dark Ascension" and "Avacyn Restored."


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

Quote:
Originally Posted by White Hot Flash View Post
D&D Next is the best name they could come up with? Really?
Hopefully it's just a working title. Otherwise it'd get really awkard in 2014 when they start work on 6ed :P


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Slaunyeh View Post
Hopefully it's just a working title. Otherwise it'd get really awkard in 2014 when they start work on 6ed :P
"D&D Next" might be a working title. But then again...

WotC could be taking a famous page from Intel - they went through the 286, 386 and 486 series of processors but once they got to the "586" they decided to re-brand it to Pentium and had great success with that. While it seems a bit cheesy to us now it probably wouldn't hurt WotC to drop the "number" from the title of the next version of the game.


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Posted

I've personally taken to the trend of "Type 1," "Type 2," etc. or in the vein of Android (cupcake, gingerbread, etc)

Or... we could do both:

Type 5 D&D = D&D "Marilith"


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

Posted

Quote:
Originally Posted by Slaunyeh View Post
Anyone else planning to check this out?
Not unless WOtC brings back the Open Gaming License.


"Civilization advances by extending the number of important operations which we can perform without thinking of them."

 

Posted

Wasn't a huge fan of 3rd (though there were a few things I liked). Don't like 4th at all. No, probably not.

Not crazy about WotC's business practices in general either, which pretty much makes up my mind for me. Besides, I have a ton of games/systems spanning decades to work with so that has a lot to do with it too.

Though I'm looking really hard at taking the plunge into Shadowrun 4th ED.


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

Quote:
Originally Posted by Slaunyeh View Post
Anyone else planning to check this out?
Not really, but I registered as audience to a "Celebrity D&D Next playtest" at GenCon, which will have R.A. Salvatore and Ed Greenwood amongst the playtesters. I'll just sit there and enjoy the show.

Quote:
Originally Posted by White Hot Flash View Post
D&D Next is the best name they could come up with? Really?
Why do I think "New Coke" when I hear "D&D Next" ?



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Posted

3rd edition solved a lot of the problems inherent in the system for ages (level limits, class choice limits, multiclassing limits, THAC0, convoluted saving throw system, etc). Unfortunately the way they did multiclassing brought in some severe problems of its own, mostly due to the infamous dead levels that would have people switching classes just to avoid that.

4e solved the multiclass issue and also solved some long term balance issues. The "it's a table top MMO" complaint always made me roll my eyes because....well...DUH...MMOs are basically direct descendants from tabletop RPG. They use the same basic mechanics and character advancement threories.

For other people the biggest complaint was "there's no rules for roleplay" which again has me shrugging since I've never believed roleplaying rules accomplish much, the roleplay is the responsibility of the player, not the game and D&D has always focused almost entirely on just the combat/physical action system and let the players determine the setting and social interaction.

Then there was "there are only 4 classes" or even "every class is the same", which is rather silly, looking within the various roles there were distinct differences between how different classes in the same role played. An easy one for me to point out was that paladin as a defender was better for a single powerful enemy than it was for a large group of enemies. Fighters, on the other hand, were generally the best for that large group of enemies and were almost as good at the single enemy tanking. The reason you'd take paladin was the inclusion of same ranged damage and healing abilities that the fighter lacked.

For me, my complaint was that it was very miniature dependent. Sure you could get by with a sheet of graph paper and some chits, but the powers were such that a simple thematic imagining of the area didn't feel like enough. I loved to play it when I only had to worry about my character and any summons they had, but running it was a headache when I had to deal with the other miniatures/placekeepers too.


However, the biggest problem D&D as a franchise has is that while it is still a strong franchise, it is no longer the only franchise.

HERO System, GURPS, BESM, Shadowrun, White Wolf and numerous independents like Fate systems have both brought new gamers into the genre and sapped some of D&D's audience. D&D is now looked at as a gateway game. It has more of a reputation for being mainstream among gamers and when I think of families playing, I think first of D&D and HERO system.

The main comment I hear when people are choosing not to play D&D is actually "we always play D&D let's play something else".

This is NOT a situation that D&D can fix by simply changing mechanics and setting around.

In fact, their frequent changes are starting to get them looked at as being unsatisfied and impatient with their gamers.

Look at what they did with Forgotten Realms, pretty much tore it apart. Their generic points of light setting was excellent in its simplicity, but they took a loved setting and introduced massive changes to it. Always a risky choice. Many FR fans reverted back to the old version of FR in response. And that setting is probably another reason fewer people took to 4e.

But again, the main reason D&D is not played as often anymore is because its not the only game in town anymore.

If they just let things be and watch as the gaming market grows, this wouldn't be a problem.

They could keep putting out splash books for d20 modern, 3.x D&D and 4e D&D and people would buy them because they're good reliable systems for people, and as long as they kept up all four lines, people would be happy. Most gamers play and purchase multiple game systems anyway, so its not like they won't be able to sell to the same people that play White Wolf or HERO system.

Constantly dropping lines and changing the brand is going to lose people.


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Posted

Quote:
Originally Posted by Archiviste View Post
Not really, but I registered as audience to a "Celebrity D&D Next playtest" at GenCon, which will have R.A. Salvatore and Ed Greenwood amongst the playtesters. I'll just sit there and enjoy the show.



Why do I think "New Coke" when I hear "D&D Next" ?
Pepsi just released a soda called 'Pepsi next', if it's any consolation.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Quote:
Originally Posted by Lycanus View Post
HERO System, GURPS, BESM, Shadowrun, White Wolf and numerous independents like Fate systems have both brought new gamers into the genre and sapped some of D&D's audience. D&D is now looked at as a gateway game. It has more of a reputation for being mainstream among gamers and when I think of families playing, I think first of D&D and HERO system.
Indeed the rise of the internet has also seen the rise of the independant and specialist games.

Call of Cthulu, Ironclaw, Little Fears (which I always thought could use a sequel called Adult Fears), Cartoon Action Hour and many others have sprung up in this new age wheras before they would rarely be found in stores (though I did purchase my copies of Call of Cthulu, Delta Green supplement and Little Fears).

Before you were limited to whatever your friendly local gaming shop would stock but now with places like RPG Drivethru etc. there is an outlet for all sorts of Tabletop RPGs and one available to whatever genre you want (multiple usually).

I'm lucky in that I'm near London which has a whole slew of these type of shops, even picked up H.O.L. (Human Occupied Landfill) from one of them but other people aren't as lucky to have one of these kind of shops within reasonable travel distance.

The other thing that has, admittedly, eaten into tabletop RPGs is the rise of MMOs as a whole along with the use of things like Skype. Though Skype along with specific tools has also allowed people to tabletop game with others who are miles away.

Interesting that the gateway has moved from ye olde boargames of old (I grew up on Heroquest and Spacecrusade, which were meant to be gateways into Gamesworkshop stuff and it did work) which eased players into the ideas of roleplaying to Dungeon and Dragons itself.


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Posted

Quote:
Originally Posted by Dr_MechanoEU View Post
Though Skype along with specific tools has also allowed people to tabletop game with others who are miles away.
To this I can speak extensively. It used to be my experience that campaigns would end or be forced to start afresh every time people moved away to college, work, a marriage, etc. etc. Table-top RPGs have a hardcore base of hobbyists, many of whom have long running campaigns, who found this problem annoying. Stories would end unfinished.

VoIP and virtual tabletop tools have solved this problem in my opinion. Currently I run yet another plotline in my staggeringly ancient homebrew D&D campaign with friends in NYC, Bahrain and Thailand--me being in Seattle. This just wasn't possible to do 15 years ago. And really, it's just like having all your old crew in your living room again. Nothing is lost, the flavor is just the same. Less need to buy snacks or beer though.

To me this is wonderful. It means that the hobby of table-top RPGs won't die as fans like me age and die. Heck we might even pass it on to the kids we're having.

And as a player of this MMO who is also a hardcore fan of table-top RPGs, I enjoy both. I think there are unique things to both gameforms that neither can really duplicate from the other. I wouldn't have it any other way.


"Civilization advances by extending the number of important operations which we can perform without thinking of them."

 

Posted

Quote:
Originally Posted by Dr_MechanoEU View Post
Before you were limited to whatever your friendly local gaming shop would stock but now with places like RPG Drivethru etc. there is an outlet for all sorts of Tabletop RPGs and one available to whatever genre you want (multiple usually).

I'm lucky in that I'm near London which has a whole slew of these type of shops, even picked up H.O.L. (Human Occupied Landfill) from one of them but other people aren't as lucky to have one of these kind of shops within reasonable travel distance.
I used to love visiting various shops and finding new and unusual systems to absorb. H.O.L. (and Buttery HOLsomeness) are some of my favourite such tidbits. But alas, the comic book stores began to carry less and less in that vein, and the few stores that were purely game-oriented began to stop carrying RPG books in favour of family/board games, miniature/tactical games, and CCGs.

Quote:
The other thing that has, admittedly, eaten into tabletop RPGs is the rise of MMOs as a whole along with the use of things like Skype. Though Skype along with specific tools has also allowed people to tabletop game with others who are miles away.
Every time I contemplate this, my mind begins to sing snippets of "Video Killed the Tabletop Game".


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Farewell is like the end
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Posted

Quote:
Originally Posted by Tenzhi View Post

Every time I contemplate this, my mind begins to sing snippets of "Video Killed the Tabletop Game".
Well, the AE function in this game being a woefully under utilized development in the right direction, video games are still mostly limited to watching, listening to or reading a story. To create a story, tabletop games are still the best bet.

Granted, I include PBEM, PBP and Skype games as tabletop games since they still involve a group of friends interacting.


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Strangely, D&D Next seems to be a huge step backwards.

Maybe it'll improve with more expansions to bring back things that were introduced in D&D 3 and 4, such as feats and balance between the classes.

For everyone who thought those uppity fighters should be delegated to carrying treasure and blocking doorways so the wizards could get the job done, D&D Next is going to be great.

But those people have probably already left for Pathfinder so I don't know who's supposed to play this game.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

I agree that Next seems like a big step backwards. It appears to try to fix how 3e mucked up spell casting, and how 4e tried to make everything nonsenscial. The extend of this is too early to tell though.

I don't know how anyone could argue that fighters are relegated to "carrying the loot", considering the first playtest doesn't concern itself with character creation or advancement. At all. The fighter included in the playtest package seems plenty capable.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Tenzhi View Post
I used to love visiting various shops and finding new and unusual systems to absorb. H.O.L. (and Buttery HOLsomeness) are some of my favourite such tidbits. But alas, the comic book stores began to carry less and less in that vein, and the few stores that were purely game-oriented began to stop carrying RPG books in favour of family/board games, miniature/tactical games, and CCGs.
There's been a general shift away from Tabletop games, hell I can remember back when HMV (a movies and videogame retail store) would stock non-gamesworkshop brand miniatures and a slew of tabletop RPGs in one corner.

Now very few brick and mortar stores will stock things like that anymore, hell I only know of one store in London that stocks non-GW brand miniatures these days (called the Orcs Nest) whereas before you'd see them in every little Friendly Local Gaming Shop.


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Posted

Quote:
Originally Posted by Dr_MechanoEU View Post
There's been a general shift away from Tabletop games, hell I can remember back when HMV (a movies and videogame retail store) would stock non-gamesworkshop brand miniatures and a slew of tabletop RPGs in one corner.

Now very few brick and mortar stores will stock things like that anymore, hell I only know of one store in London that stocks non-GW brand miniatures these days (called the Orcs Nest) whereas before you'd see them in every little Friendly Local Gaming Shop.
The problem is the product doesn't move. Stores can't afford to throw away money on stuff that's just going to sit collecting dust. It's much safer to order it for people out of the catalog.


 

Posted

Quote:
Originally Posted by Dr_MechanoEU View Post
There's been a general shift away from Tabletop games, hell I can remember back when HMV (a movies and videogame retail store) would stock non-gamesworkshop brand miniatures and a slew of tabletop RPGs in one corner.

Now very few brick and mortar stores will stock things like that anymore, hell I only know of one store in London that stocks non-GW brand miniatures these days (called the Orcs Nest) whereas before you'd see them in every little Friendly Local Gaming Shop.
not really, there's a general move away from physical prints since its easier to have all your books on digits and carry around just one laptop, e-reader or tablet

another failing of WotC's being that they decided to stop using e-books entirely


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Slaunyeh View Post
The fighter included in the playtest package seems plenty capable.
And so did fighters in 3rd edition until about level 9 or 10, when casters of all kinds became all-powerful. I suppose if casters remain anemic at all levels in D&D Next it will actually manage to disappoint everyone. But why remove things like feats and other ways to customize your character? Casters will at least be allowed to pick spells (supposedly) but where are the options for non-casters?

Maybe things will be different when character creation rules are being playtested but I fear they will be one sentence: "Pick your pregenerated character."


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Posted

WotC's major problem is that they try and tie everything together thanks to their parent company (Hasbro) insisting the game gets played with miniatures or some other tier of product that people really shouldn't have to buy. The sheer bull headedness of making a game system dependent on miniatures always struck me as ludicrous.

I actually play a 4th Ed game, but seeing as I'm not the GM, I've been able to opt totally out of buying the game books or anything beyond a miniature for my character. And it really is as every bit as boring as I thought it would be. If it wasn't for the fact I was hanging out with friends and generally goofing off, I wouldn't bother.

The biggest trend I see in tabletop gaming is customisation and doing what you want. D&D stubbornly clings to levels and ways of gaming people increasingly care less about, at least in my opinion.


S.


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Posted

Personal, I think Tsrwotchasbro should pursue two product lines: D&D Core and D&D Advanced

D&D Core should OSR style, short and sweet old school D&D. One book is all you'll ever need.

D&D Advanced should include a lot of what worked/people liked with Type 2 - Type 4, allowing the inclusion of feats, prestige class system, The encounter spell system, miniature-based combat... all scaled as "plug-in" additions to the D&D Core system. Like the Type 4 magic system over the Type 1? Drop it in. Want Warforged as a Character Race? Drop it in.

Then they can add a DM's guide that's more concentrated on Dungeon Mastering and not including more rules. There can be Core and Advanced Monster Manuals, and specialty worlds can simply say things like "Dark Sun requires the use of D&D Core. If you;d like to add more features to your game, please check out the Advanced Dark Sun book, coming soon.

That way ever get's what they want, and Tsrwotchasbro can sell lots and lots of stuff to everyone.

IN a perfect world, I guess


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

Posted

Quote:
Originally Posted by Lycanus View Post
To create a story, tabletop games are still the best bet. Granted, I include PBEM, PBP and Skype games as tabletop games since they still involve a group of friends interacting.
Yes, that table-top feel is very hard for MMOs to reproduce. The systems are just too different. Not that that is bad, I play both for different reasons.

Quote:
Originally Posted by Slaunyeh View Post
It appears to try to fix how 3e mucked up spell casting, and how 4e tried to make everything nonsenscial.
I don't understand this, how do you feel that third editions messed up spell casting in D&D?


"Civilization advances by extending the number of important operations which we can perform without thinking of them."

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
The problem is the product doesn't move. Stores can't afford to throw away money on stuff that's just going to sit collecting dust. It's much safer to order it for people out of the catalog.
Thankfully it was one of these really old games stores I found while on holiday in the Lake District here in the UK a long while back that pretty much did just keep hold of stock, never letting it go, sadly never seen a shop like it since.

Part of me wished I had more money because this place was a treasure trove of ancient and outdated RPGs.

TMNT and Other Strangeness, Judge Dredd, Dr who, shelf upon shelf of the old Star Wars roleplaying game supplement along with a crapton of GURPS second edition supplements, all kinds of weird and wonderful books.

Hell if I had the money back then I would have snapped up the first three mentioned if only because they're ridiculously rare these days.


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