Originally Posted by Texas Justice
![]() Wouldn't it be 3 extra 0's to go from 500,000 to 500,000,000 in your memory?
EDIT: Not very often I get to correct Aggelakis. |


Originally Posted by Texas Justice
![]() Wouldn't it be 3 extra 0's to go from 500,000 to 500,000,000 in your memory?
EDIT: Not very often I get to correct Aggelakis. |
... and you still don't. >.> Aggelakis was talking about "close to or over half a billion characters created," so one zero does it.
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Even back in 2005 there were a lot of people with 10+ level 50s.
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So 100,000 characters for approximately 200,000 accounts (at the time). Are you really saying that one 50 for every 2 accounts is a "very small portion"?
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Anyone else notice how Snow went from arguing lot's of players had 10+ level 50's to one level 50 for every 2 accounts?
What suddenly happened to the players that had 10+ 50's? There's no argument that they existed back then. See here' the thing. The devs told us the number of characters that made it to level 50 at that time. So the more 50's on a single account means it's mathmatically impossible for there to have been a single 50 for every two accounts. |
I've actually found this recurring topic ("free up character names") to be quite useful. It's nice to have something reliable to set my clocks by.
I didn't read most of the thread, but my general take on it is that after several years gone, your claim to a name is null and void. If it's still there when you come back or it, you're just lucky, not entitled. I doubt if some names on games I left last year are still available.
Whether they decide to purge names or not, the idea that anyone "owns" a name after being gone for half a decade doesn't float for me.
EDIT: I just glanced through the thread out of curiousity. I'm dissapointed to say the least about accusations of paying players "stealing." How ridiculous. If I ever quit this game and am gone for 3+ years you can revert my name roster out of respect for the game's current players.
Doesn't solve the issue of there was 100,000 level 50s vs 200,000 accounts. I did not say 100,000 accounts had 100,000 level 50s, only that there was a level 50 for every 2 accounts. Obviously the distribution wasn't every other account having a level 50, and it would take a elementary student to figure that out.
I'll point out that it is a very common way of discussing statistical distribution. Edit: Or do you really believe that there were 2.67 persons per household in 1994 (http://www.census.gov/population/www...ile/hhfam.html)? My saying 1 in 2 accounts is a statistical observation, not me claiming that every other account had a level 50. To think that what I said was that every 2nd account had a level 50 is an epic failure to read. |
We all know you were wrong, but that's okay Snow, we still love you.
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Frankly, he's guessing and going by "I think I remember."
So's the mention of the article, unless it can be found, as I don't remember that number being that low... then again, I don't remember that number, period. Go forth and search for said article, that's my suggestion. |
It used to be linked in a thread discussing it, but it was long lost in the forum switchover.
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It took me until I8 to get 1 character to level 50. Most players back then weren't metagamers with stables of level 50 characters. The dev themselves said sometime around 2008-2009 in an article that only 100,000 or so characters reached level 50 since the game had launched. So at the time the name script had first been run the number of players with 50's was a very small portion of the playerbase.
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We all know you were wrong, but that's okay Snow, we still love you.
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Only problem here is that I didn't start the 100k level 50s comment, Forbin did:
I was being generous in using peak subscription numbers in 2006, around 200k subscribers (info source here: http://users.telenet.be/mmodata/Charts/Subs-2.png ). If I were to use 2008-2009 numbers, the subscriber numbers at the time were 100k-150k, bringing the average number of 50s per account to 1 per subscriber - just under 1 per subscriber instead of 1 per two subscribers. Thanks for improving my point. ![]() Hey, I was only wrong in being more generous than I should have. Edit: And the last time NCsoft published CoH subscription numbers (Q3 2008 Report), the monthly access for September 2008 was 124,939. |
I must agree with this. Names that don't have a global name and names tied to a trial account, they must be freed up.
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See prior mention - just because it's on a "trial" account (and the only way you can see that is a @trial global) doesn't mean that account is not active.
Just imagine: You tried COH a while back on a trial, but didn't stick with it then. You do now, but only play on weekends. On tuesday, a script is run to free up names on accounts starting with @trial. Since there's not a popup telling you "Your global is @trial, you must change it," you haven't paid attention to it. So you come back Saturday and - *bam* you've lost your name and must rename it. Post-Freedom, there are no "trial" accounts. |
See prior mention - just because it's on a "trial" account (and the only way you can see that is a @trial global) doesn't mean that account is not active.
Just imagine: You tried COH a while back on a trial, but didn't stick with it then. You do now, but only play on weekends. On tuesday, a script is run to free up names on accounts starting with @trial. Since there's not a popup telling you "Your global is @trial, you must change it," you haven't paid attention to it. So you come back Saturday and - *bam* you've lost your name and must rename it. Post-Freedom, there are no "trial" accounts. |
That is why the suggestion included an activity check.
You honestly can't tell me that there isn't a record of when the character or account has been last logged into. Especially since I can simply look at a SG roster and see characters that have 1,500+ days since their last on date. After 3+ years (approximately 1,100 days), it shouldn't be an issue if the usage rights expires so that another player can use it. |
Just like to point out that the way the system records the dates since last logged in has always been a little wonky. On more than one occasion I've seen it claim characters have been offline longer than the game existed. So before I'd put any trust in it I'd want the devs to make damn sure it's working correctly.
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The only time I've heard of that was someone that had a character in the initial beta. The player literally forgot they even had the character (wasn't on a server they normally play on after an absence).
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