Originally Posted by Arcanaville
Well, my thought process for Spring Escape was that it would be nice to have an attack that could simultaneously be used to escape a group of attackers. In general, I prefer blaster moves to deal damage whenever possible, although there are exceptions.
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Like this one. It could, although my worry would be that anything other than trivial damage would cause the devs to think the recharge should be higher. I would rather it be available more often than do damage and be available less often. As a utility power (with -res and stun) its value would be decreased by being available less often, even if it did actual damage. Given that, preserving its utility would take priority for me. |
If it could have a small amount of damage without affecting its effects or recharge, I'd certainly be fine with that. |
Also, a note on Placate. Placate does not make you invisible. Placate, the stalker power, places the stalker into the hidden state and places the target in the placated state. The hidden state for stalkers doesn't make them invisible, it is just a word that means they are in the enhanced state for criticals. In fact, in CoV beta I lobbied for it to be called the critical state instead of the hidden state for this reason. The placated state for the target places them in a state where they cannot aggro the caster unless the caster hits them with an attack first, until the effect expires. |