Martial Arts for Blasters


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Tater Todd View Post
Or KOA or Carnies or COT or Arachnos or Freaks ect. I guess she was talking about the norm?

I personally avoid most enemy groups on my blasters.
Malta have those ridiculous 30 second stun grenades. Most critter groups cannot hard-mez quite so continuously. Even multiple illusionists find it difficult to keep a blaster perma-held for 30 seconds due to their near-50/50 accuracy on Blind.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Ugh...Malta. I still say they should be nuked from the game.


RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
Quote:
Originally Posted by Smiling_Joe View Post
::looks at RaikenX's signature::
Something funny.
That'll do, pig. That'll do.

 

Posted

Quote:
Originally Posted by Dysmal View Post
This must make it really hard to level.
Not really! I avoid those groups or at least a huge spawn of them on my blaster.

Quote:
Originally Posted by Arcanaville View Post
Malta have those ridiculous 30 second stun grenades. Most critter groups cannot hard-mez quite so continuously. Even multiple illusionists find it difficult to keep a blaster perma-held for 30 seconds due to their near-50/50 accuracy on Blind.
Well one also should scale down the difficulty with Side switching content...the mobs tend to be quite tough.

I have difficulty with Mezz with the groups I mentioned a few posts up but I think the new I24 changes should cut my personal woes down by 3/4ths.

And Yes Raiken Malta are just plain unfair...the same goes for Longbow...God do you remember how powerful their sonic grenade was a few years ago? O.O



 

Posted

Quote:
Originally Posted by Arcanaville View Post
Those numbers imply 80% damage mitigation. No one said Sustain would replace 80% damage mitigation, but that's not the same thing as saying its "minor." By your own numbers it radically increases what you can take on normally. In the situation where you are mezzed, it would not help greatly but if that actually happened to you often you'd be dead all the time. The same things you're doing now to mitigate that situation will still work in I24, but Sustain will have a significant impact on your sustainability beyond that.
It lets blasters take more but look at what it means in terms of practical survivability. When you get mezzed in a high stress situation, you go from lasting 6 seconds without the sustain, to maybe 9 with the sustain.

Quote:
For me personally I tend to run near the limit of what my build is capable of. Which means no matter how much survivability you give me, I'm going to occasionally exceed that level. Rebirth buys me out of a bad run of the RNG or a miscalculation, which is something Barrier can't do as well. Theoretically speaking Barrier could allow me to average higher survivability, but my playstyle would tend to "spend" that extra survivability rather than keep it in reserve for emergencies.
It's funny because I would say I run at the limit, or maybe a little beyond my build's limits. Rebirth is for me, a more satisfying power to use because when I use it I have actively saved myself. But, I am relatively sure I get more from Clarion and Barrier because, they prevent the need to actively save myself. Clarion means I don't get those panic situations of making an emp and then hitting rebirth, barrier just keeps me in better shape most of the time.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Malta have those ridiculous 30 second stun grenades. Most critter groups cannot hard-mez quite so continuously. Even multiple illusionists find it difficult to keep a blaster perma-held for 30 seconds due to their near-50/50 accuracy on Blind.
That would be every other mezz chain and with 2 illusionists it would be 3/4 of the time.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
It lets blasters take more but look at what it means in terms of practical survivability. When you get mezzed in a high stress situation, you go from lasting 6 seconds without the sustain, to maybe 9 with the sustain.
That's a 50% increase in survivability. Pretty significant.

As well, if you're only gonna last 6 seconds, you probably shouldn't be at that difficulty in the first place.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
It's funny because I would say I run at the limit, or maybe a little beyond my build's limits.
Personally, I would say outside of hyperbole, running beyond my build's limits is synonymous with saying I'm currently dead.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Another_Fan View Post
That would be every other mezz chain and with 2 illusionists it would be 3/4 of the time.
Not exactly. First of all even con Illusionists don't have a perma hold. To keep you held for a significant amount of time requires two illusionists to stagger their mezzes and also land all of them.

The hold is *barely* perma at +1, and Illusionists still don't always spam it fast enough. Two illusionists with synchronized Blind have only about a 60% chance of holding a blaster for three consecutive hold cycles (thirty seconds) assuming you don't do anything to disrupt their attack chain (like shoot at them) and their AI fires perfectly. At even con, the odds drop substantially because without overlap the mez isn't continuous: realistically it would only happen about 6% of the time.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Personally, I would say outside of hyperbole, running beyond my build's limits is synonymous with saying I'm currently dead.
It's hardly an either or situation.


 

Posted

Quote:
Originally Posted by Mad Grim View Post
That's a 50% increase in survivability. Pretty significant.

As well, if you're only gonna last 6 seconds, you probably shouldn't be at that difficulty in the first place.
Well that is one way of looking at it. The other is you get 50% more annoyance of being trapped in mez before you die.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Not exactly. First of all even con Illusionists don't have a perma hold. To keep you held for a significant amount of time requires two illusionists to stagger their mezzes and also land all of them.

The hold is *barely* perma at +1, and Illusionists still don't always spam it fast enough. Two illusionists with synchronized Blind have only about a 60% chance of holding a blaster for three consecutive hold cycles (thirty seconds) assuming you don't do anything to disrupt their attack chain (like shoot at them) and their AI fires perfectly. At even con, the odds drop substantially because without overlap the mez isn't continuous: realistically it would only happen about 6% of the time.
IIRC master illusionists spawn pets which considerably increase their numbers, so you wind up with a master illusionist, 2 illusionists and a dark servant out of them.

Either way 60% chance of getting a 30 second mezz out of a spawn is more than enough to ruin a blaster's day.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I disagree. I took Radial Rebirth on my blaster and haven't looked back (I do have Clarion as well but I only really use it on the Underground trial). Given the choice between managing my mez protection with inspirations and managing my health with inspirations I find it much easier to use break frees and emerges. The Regeneration tail on Radial Rebirth really makes a huge difference.
You disagree that I will continue to prefer Clarion? The devs must've buffed Mental Manipulation without our realizing it.

More seriously, I'd rather build as much as possible for inspiration-free play, and mez protection is the only glaring hole I can't fill (or compensate for) without inspirations (or Clarion). Even a half second without access to my AoE powers can seriously throw me off against large spawns of opponents -- and if I do have full-time access to my AoE powers, I find that I don't need Respites as often as I would otherwise need Break Frees.

(I'm also not a fan of retoggling, even just one or two powers, every time I get hit with a half-second mez -- but that's a matter of preference.)

Rebirth is mighty strong, no doubt. Generically, I think Rebirth's probably the strongest Destiny power available. But for Blasters, for me? No. If it weren't mutually exclusive with Clarion, then I'd snap up Rebirth in a heartbeat -- but it is, so I don't.

Your mileage may vary.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Quote:
Originally Posted by Obitus View Post
You disagree that I will continue to prefer Clarion? The devs must've buffed Mental Manipulation without our realizing it.
I misread your post and thought that you were saying that Clarion was the go to choice for ALL blasters .


 

Posted

Quote:
Originally Posted by Another_Fan View Post
IIRC master illusionists spawn pets which considerably increase their numbers, so you wind up with a master illusionist, 2 illusionists and a dark servant out of them.

Either way 60% chance of getting a 30 second mezz out of a spawn is more than enough to ruin a blaster's day.
Its three illusionist pets actually. But taking on an MI is non-trivial for most archetypes. If you're not careful, its enough mez to break scrapper protection.

The MI "constellation" is an incredible three illusionist LT pets plus a dark servant plus a phantasm plus the phatasm decoy plus the Master Illusionist herself. That's huge tohit debuff, regen debuff, terrorize, damage debuff, four non-positional psionic holds, one indestructible decoy and four attackers that can shoot while phased.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Tater Todd View Post
And Yes Raiken Malta are just plain unfair...the same goes for Longbow...God do you remember how powerful their sonic grenade was a few years ago? O.O
Oh geez! Bad memories of that. That was back in the days that i was playing my elec/elec brute. He was pretty sturdy despite being purely SO build...but they were one of the few mob types that could melt him fairly quick. Longbow and Arachnoids...but the latter is due to the abundance of toxic damage which /elec lacks resistance to.

Still...just......

...Really kinda have nothing else to add at this point since honestly...thread has derailed a bit from martial combat to blaster sustain powers and incarmate preferences...


RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
Quote:
Originally Posted by Smiling_Joe View Post
::looks at RaikenX's signature::
Something funny.
That'll do, pig. That'll do.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Its three illusionist pets actually. But taking on an MI is non-trivial for most archetypes. If you're not careful, its enough mez to break scrapper protection.

The MI "constellation" is an incredible three illusionist LT pets plus a dark servant plus a phantasm plus the phatasm decoy plus the Master Illusionist herself. That's huge tohit debuff, regen debuff, terrorize, damage debuff, four non-positional psionic holds, one indestructible decoy and four attackers that can shoot while phased.
Something my Brute doesn't bat an eye at, even at +4. This makes my Blasters sad and jealous. And me more than a little annoyed.


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

Quote:
Originally Posted by RaikenX View Post
Oh geez! Bad memories of that. That was back in the days that i was playing my elec/elec brute. He was pretty sturdy despite being purely SO build...but they were one of the few mob types that could melt him fairly quick. Longbow and Arachnoids...but the latter is due to the abundance of toxic damage which /elec lacks resistance to.
Ugh... unresistable -res debuffs... hurt so much.


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

Quote:
Originally Posted by Diellan_ View Post
Something my Brute doesn't bat an eye at, even at +4. This makes my Blasters sad and jealous. And me more than a little annoyed.
Brutes in general do not just ignore the threat of a +4 MI. Strong Willpower Brutes would probably do well, and high-defense built Dark brutes, but I'm quite certain +4 MIs can rip apart more than 90% of all brutes that exist.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Brutes in general do not just ignore the threat of a +4 MI. Strong Willpower Brutes would probably do well, and high-defense built Dark brutes, but I'm quite certain +4 MIs can rip apart more than 90% of all brutes that exist.
The Dark Ring Mistresses are usually more of a threat due to the -Max Endurance. The MIs have a hard enough time just hitting my soft-capped Dark/SD/Soul Brute in the first place, let alone standing up to the offensive power long enough to break through with a combination of mezzes and debuffs. It's a very strong Brute combo with fantastic synergy, and neither Willpower nor Dark Armor.

My Brute is definitely on the bleeding edge of the curve, though, I'll freely admit. The sad part is just how far that is from the bleeding edge of the Blaster curve, and how much simpler it is to get there (in terms of build investment and player skill).


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

A single +4 MI is relatively manageable; a +4 MI plus a whole spawn of Carnies (which will generally include at least one other MI or DRM) is another matter.


 

Posted

Quote:
Originally Posted by Diellan_ View Post
my soft-capped Dark/SD/Soul Brute
Hello, 1%.


Quote:
The sad part is just how far that is from the bleeding edge of the Blaster curve, and how much simpler it is to get there (in terms of build investment and player skill).
Except for a few of its specific weaknesses, soft-capped Dark is far away from everything. My SR Brute can't get there running enough amplifiers to make my kidneys glow.

Although, in I24 Blasters at least have a shot at doing interesting things with invention builds. Soft-capped martial combat with both mez-breaking and the mez proc will have survivability approaching or more likely exceeding I2 perma elude. And I remember Arbiter Hawk or Synapse mentioning something about fixing Entropic when it converted to PPM.

I'm thinking the horizon of performance for my I24 Water/MC blaster is going to be so far above anything I've had with any blaster in the past it'll seem like playing a completely different game.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Yanno...I keep trying to keep water/mc blaster out of my mind...but that blasted Arcana keeps mentioning it (right along with a dp/mc). GAH! At this rate i'm gonna have to re-roll my water/ice and my dp/elec blasters!

No. NO! I REFUSE to submit! I will NOT re-roll Tsunami Ami Yumi and Gunslinger Raiken! My will is STRONG!


...........So i'll just do all new toons instead............problem solved.


.....ooohhh...but it's still so tempting....


RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
Quote:
Originally Posted by Smiling_Joe View Post
::looks at RaikenX's signature::
Something funny.
That'll do, pig. That'll do.

 

Posted

I was hoping for a MA secondary with the I24 fix everything tittle...
So there we go.
Cant wait to level my WB/MC character.
Im not feeling the Throw sand power... I would trade it for a Crane kick but...
I can always not take it.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Not exactly. First of all even con Illusionists don't have a perma hold. To keep you held for a significant amount of time requires two illusionists to stagger their mezzes and also land all of them.

The hold is *barely* perma at +1, and Illusionists still don't always spam it fast enough. Two illusionists with synchronized Blind have only about a 60% chance of holding a blaster for three consecutive hold cycles (thirty seconds) assuming you don't do anything to disrupt their attack chain (like shoot at them) and their AI fires perfectly. At even con, the odds drop substantially because without overlap the mez isn't continuous: realistically it would only happen about 6% of the time.
Quote:
Originally Posted by Arcanaville View Post
The thing is, who's going to jump from having a build that can barely take on x2 to attempting a x8 spawn? That would be nuts. What is true is that the sustain will take what you have now, whatever that is, and more or less double or triple its strength. If you can only take on x2 now, you might be able to take on x4 in I24 which is a huge difference. But if you can take on x5 or x6 now, you will have a shot at a x8 full spawn (the numbers scaling is not linear due to quadratic alpha damage). The presumption is that if you are at that level now, you must have some means of dealing with alphas now, and that will be amplified in I24.

I play with Rebirth now, and I can say with certainty that even the back half of the buff that will be comparable to the I24 buff makes a significant difference to survivability. The notion that most blaster deaths happen due to an instantaneous alpha burst is simply not true. Its incredibly rare. In fact, I've tested how long it takes critters to kill mezzed or undefended blasters quite a bit. Even three mezzing bosses combined can't kill a blaster in one mez duration generally.

I think I see where the conversation got derailed from here. What size spawns are we talking about for the extra regen to be significant ? Regen's benefit is inversely proportional to the spawn size. The more incoming dps the smaller the percentage is nullified by the tail end of rebirth.

That also begs the issue just how large a spawn should a non incarnate blaster be able to fight solo. I would be surprised for SOed blasters the changes let anyone add more than additional x1 or x2 to their difficulty. IOed blasters are anyones guess.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
I think I see where the conversation got derailed from here. What size spawns are we talking about for the extra regen to be significant ? Regen's benefit is inversely proportional to the spawn size. The more incoming dps the smaller the percentage is nullified by the tail end of rebirth.
That's true, but we're talking about a regen buff that will more than double most blaster's net regeneration. So while regen does have an element of diminishing returns as damage gets higher (its less that the return is numerically lower, and more that the time it buys gets proportionately shorter), doubling regen is still going to be noticeable in my opinion even at relatively high threat levels. Its not going to double your ability to scale higher, which is why I said its likely someone already built to take on x5 or x6 has a shot at x8, which is a noticeable improvement. But I don't think someone that can only handle x3 will be able to scale all the way up to x8 even if Sustain improves regen by 160%, because it doesn't scale that way. I doubt if the triple strength Absorb will get you from x3 all the way up to x8. But it will very likely get you from x3 to x5, which again is a noticeable improvement.

The threat level that would make a doubling of regen seem unnoticable is probably out in the stratosphere of sustainable +8x8 or higher. Meaning someone that managed to build to take on +8x8 might not notice a significant improvement in what they can take on if their regen doubled. Its also true my energy blaster wouldn't be able to tell the difference between current regen and twice the amount facing a +8x8, but that's because I can't sustain anywhere near that level of damage in the first place, so that's a matter of twice nothing still being nothing. What I can handle at all, I24 sustain will noticeably improve, because my current mitigation is not insignificant verses what I take on normally. For all players, that statement is generally true: their mitigation is significant verses the content they normally play against. And doubling that mitigation's regeneration component should produce a noticeable non-trivial benefit relatively speaking.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)