Blaster or Corruptor or Dominator?
Go with a Fire/Time or Dark corruptor. Good damage and survive ability.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Don't eat the yellow snow.
Oh you mean as to which AT to pick
Well Fire is all about damage and its damage mitigation is down to dead/defeated foes don't hit back. That applies equally well to Blasters, Brutes or any other AT.
Blasters were always intended to be very fragile with generally little damage mitigation. In recent years IO set bonuses have gone a huge way to offsetting that and making them much less of a glass cannon. Different powerset combinations will play differently and almost anything will draw less aggro than a Fire/Fire blaster (My Fire/Thorns Dom will give it a good go though).
Both the corrupter and Dominator have other forms of damage mitigation - generally buffs/debuffs for the Corrupter and controls for the Dominator. For a ranged toon the corrupter is generally a good choice and usually very survivable but try all three - and different powersets in each as they do play differently.
Personally the majority of my characters are ranged ATs - some like my Ice/Energy dom or my Dark/Dark corrupter work best at range others like my Kin/Elec def or my Grav/Sonic 'troller best mixing it up in melee range. All have different ways of mitigating damage.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
I was looking for a Fire themed (story about the Phoenix and such), ranged character. I understand that Dominator, Corruptor and Blaster are all not very high on survivability. I'm just a bit disappointed in the Fire/Fire Blaster, because of all the melee in the secondary powerset. I have no use for a Fire-Sworc-Circle and similar powers. I really like Rain of Fire and Fireball for their AoE effect.
Is this any different for a Corruptor or Dominator? I have several Corruptors, although not very high level, but no Dominators.
If you go, say, Fire/Thermal Corruptor, you'll have a ranged damage dealer and a buffer. It has no melee afaicr. I believe that Dominator secondaries have melee like blasters do, although Dominators are pretty much my area of least expertise right now.
The other option is to go say Fire/Dark and colorize the secondary so it looks fire-ish. You might try looking at some of the secondaries in that light. A little imagination can go a long way.
Don't forget about /Devices or /Traps. Those are all non-melee, decent team support and might not clash so much with your concept if you can find a reason to be using gadgets.
For a corruptor I was thinking Fire/Time or Fire/Rad - both have huge aoe debuffs to foe to hit and heals for when they manage to get hit. Both should be very survivable /Time will need to be in melee for that debuff though.
Fire/Dark again very survivable thanks to the debuffs and heal but debuffs are more single target.
Fire/Sonic would give you mez except sleep protection and scrapper level resists at higher levels along with big -resist debuffs
Fire/FF is possible as a Controller but not as a Dom or Corruptor - again it should be hugely survivable.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
I already have a Robotics/Time Mastermind.
I was looking for a Fire themed (story about the Phoenix and such), ranged character. I understand that Dominator, Corruptor and Blaster are all not very high on survivability. I'm just a bit disappointed in the Fire/Fire Blaster, because of all the melee in the secondary powerset. I have no use for a Fire-Sworc-Circle and similar powers. I really like Rain of Fire and Fireball for their AoE effect. Is this any different for a Corruptor or Dominator? I have several Corruptors, although not very high level, but no Dominators. |
Corruptors, especially if you go fire/thermal as your fire theme would suggest, positively shine on a team. Solo some secondaries lose utility, and except for /traps and /sonic, they lack a way to work around mez. So pack break frees, elsewise you will find yourself often rendered helpless by controls. Corruptors do decent damage, but since they have a higher % chance to double it with scourge based on low hp, they shine vs. hard targets. The larger hp pool of those mean they spend a longer time being hurt but not dead, which means more double damage.
Dominators work the same way whether on a team or solo. They control foes, then kill. Due to their high damage, you can just kill the stuff that will die in a couple hits, control that which won't. Dominators are as safe as you build/play them, and reward canny decisions...but if you aren't aware of foes and let them go uncontrolled, your low heath will dwindle quickly. Dominators rely on an active inherent power, domination, far ore than corruptors do for staying alive/reacting to circumstances. It fills endurance, grants near mez/knockback immunity, and boosts your own controls to the point that they last 50% longer and control bosses in one hit. This power can be accessed based on recharge and a bar that builds from using attacks/controls. (Attacks build it faster, and dominators build domination faster near allies) Because +recharge set bonuses/powers boost how fast it comes back, many will tell you that using +recharge IO sets will greatly increase many dominators' performance, depending on the primary. Hasten is also uniquely helpful.
If you are considering going fire/fire/fire on a dominator, I can tell you early on it's tough because dominators get their attacks slowly, and you should avoid immobilizes from the primary until later. Controllers like these early on because the do double damage and don't have attacks, but on dominators they do little damage, and simply tie down an enemy, essentially saying "Stay there and shoot at ME!" Later they can be handy, but only once you have more attacks/controls that halt return fire. Early on a fire/fire dominator plays like a weaker blaster with holds. Flashfire is your MAIN survival tool, and once you get it slotted well your true power starts to show. After you can stun an entire group, then you may consider the immobilize the hold them still. Hotfeet from Fire/ will give you lots of trouble and not much return on a ranged dominator, so it's a good way to skip extra aggro/endurance drain. (I love it, but I tend to play close) So your ST hold/AoE stun are the mainstays for openers, then you go nuts with your fire blasts. Then you get imps,blaze, and if you go with the fire APP, rain of fire/fireball, and you become a blaster than can at times stun/hold an entire group of bosses single-handedly, light them all on fire as your pets tear into them, blasting them to death as you cackle maniacally at how unfairly fun it is.
/Time is amazing on any character, but a Corruptor will benefit from it very much.
I second the "Fire/Time" advice.
I also advocate a Gravity/something Dominator or Gravity/Time Controller.
Gravity Control is awesome since they buffed it, and I find Gravity/Time very powerful and fun, though very active(which is rough on fast teams).
Edit:
Immobilizes are useful at low levels for every character for 3 reasons:
1) They keep foes out of melee range.
2) They recharge faster than the hold powers.
3) They don't "break", as in turn off early or temporarily due to damage.
Do not underestimate the effect of immobilize on survivability.
I love my Gravity/Time Controller, which has high damage for a Controller, even though the main control it has is immobilize, including its only AoE before 35(not counting the amazing singularity pet as ghetto-AoE at level 32).
Since you've already mentioned not wanting to use /time, I'd say your best bets to improve self survivability on a corruptor would be dark and radiation. Both have good aoe (therefore self) heals (dark has a stronger heal but requires a hit check) as well as strong debuffs (especially to hit debuffs that are excellent for survival.) Both sets can be recolored to look like fire, so you can just pretend they're heat effects. Other secondaries can be used to strongly improve survivability, but I'd say time, radiation, and dark are the ones that are the easiest to 'get in the groove' with.
For dominators survivability means using your control powers to lock down your opponents so that they can't even try to hit you. This becomes much easier with perma-domination, but that's something you aren't going to have without carefully building up lots of recharge, and you won't have it until high levels. It should also be noted that dominators are not really a ranged class. If you don't use your melee attacks you'll seriously lower your damage output.
As for blasters, survivability generally means using set bonuses and app/ppp/pool powers to boost defense. That and defeating your opponents before they have a chance to fight back much. Melee attacks are also used by most blasters (disclaimer: I am not a blaster expert, it's one of the AT's that's never quite been a fit for me.)
_________
@Inquisitor
Im surprised that you arent getting more people advocating the Dominator class. While Permadom is great and requires a high recharge it is not necessary to play a dominator. Also if you have access to IO's permadom is not that difficult to achieve. Also contrary to what someone else posted Dominators can be played at range depending on the Secondary chosen. My Earth/Fire plays almost exclusively at range. I have a few others that are like 85% range 15" melee and I have one that is almost pretty much the opposite.. about 80% melee, 20% ranged. I find that the damage output on most of my Dom builds is quite good especially when you add in the Epic Pools which are actually quite good for Doms across the board ( especially Fire ).
The ability for a Dominator to complete shut down a mob before they attack it gives huge survivability.Id suggest trying a Dominator but be patient.. they tend to struggle early and get much better later.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
/Time is amazing on any character, but a Corruptor will benefit from it very much.
I second the "Fire/Time" advice. I also advocate a Gravity/something Dominator or Gravity/Time Controller. Gravity Control is awesome since they buffed it, and I find Gravity/Time very powerful and fun, though very active(which is rough on fast teams). Edit: Immobilizes are useful at low levels for every character for 3 reasons: 1) They keep foes out of melee range. 2) They recharge faster than the hold powers. 3) They don't "break", as in turn off early or temporarily due to damage. Do not underestimate the effect of immobilize on survivability. I love my Gravity/Time Controller, which has high damage for a Controller, even though the main control it has is immobilize, including its only AoE before 35(not counting the amazing singularity pet as ghetto-AoE at level 32). |
That may be different for a character with another toolset, but trust me: there's more danger a fire/fire dominator will be in using ring of fire/fire cages at levels 1&2 up through level 12 than if they opted for early powers that take down enemies or help with more direct utility, (hover to stay out of range, hasten to speed up attacks/the hold, stealth to stack with smoke to sneak, and so on) even if they lose the ability to lock a foe at range or lock a group out of LoS to minimize return fire.
I already have a Robotics/Time Mastermind.
I was looking for a Fire themed (story about the Phoenix and such), ranged character. I understand that Dominator, Corruptor and Blaster are all not very high on survivability. I'm just a bit disappointed in the Fire/Fire Blaster, because of all the melee in the secondary powerset. I have no use for a Fire-Sworc-Circle and similar powers. I really like Rain of Fire and Fireball for their AoE effect. Is this any different for a Corruptor or Dominator? I have several Corruptors, although not very high level, but no Dominators. |
I wanted to play a ranged character and had a nice background idea for a Fire based character, so I made a Fire/Fire Blaster.
I like the primary powers, but I find that many of the secondary powers are melee PBAoE which I don't like so much on a ranged character. I also don't like the lack of any survivability. |
I already have a Robotics/Time Mastermind.
I was looking for a Fire themed (story about the Phoenix and such), ranged character. I understand that Dominator, Corruptor and Blaster are all not very high on survivability. I'm just a bit disappointed in the Fire/Fire Blaster, because of all the melee in the secondary powerset. I have no use for a Fire-Sworc-Circle and similar powers. I really like Rain of Fire and Fireball for their AoE effect. Is this any different for a Corruptor or Dominator? I have several Corruptors, although not very high level, but no Dominators. |
If you want pure range for fire you are going to have to go corruptor. It is the only one of the three ATs you list that has both range and good survivability.
Fire/Dark Corruptors are truly powerful to play and they have the added advantage of allowing you be almost entirely at range, and leverage rain of fire and fire ball. Also seeing as you are doing a phoenix theme, you have howling twilight which will resurrect your allies.
An example attack sequence for fire/dark would be something of this form. Howling Twilight or Fearsome stare)-> Tar Patch (spawn's attack capability is neutralized) -> Rain of fire -> Fire Ball -> single target attacks -> twilight grasp for the heal as needed.
You wind up with a character that is easy to get good recharge and defense, is great on teams and very good solo and dark has the great plus if you color it red it looks really fiery.
I'd say what seems to fit your desire the most is a Fire/Fire Dom.
I'd agree what you want early is solid control, so I'd focus on holds and the AOE stun earlier, the aoe immobile later.
You can certainly focus on staying at range, if that's your preference. Hot Feet might be worth looking into later, once you have you AOE crowd control down, or maybe after you're fully IOed.
I'd say once you get to lvl 40, or certainly after you're 50 and start really spending on the alt (and most importantly, after you have a feel for the AT and these sets' powers) you'll almost certainly want to respec and do a few things differently, but it's not a horrible way to level up.
I'd prolly choose a leveling up power sequence something like the one below. Note, I'm not showing you any slotting, just a decent power sequence, and one that's VERY up to personal tastes. I, personally, really like living in melee, so my fire/fire dom didn't go this route, but it'd be decent for soloing, if not particularly rapid and it'd be much safer than a fire/fire blaster counterpart.
That's assuming you want to stick to a pure fire, pure ranged theme. If you're open to combining other, non fire powersets, as others have suggested, both /time and /dark corrs are quite nice...
I'd not go with a fire/therm corr, tho, unless you're mostly looking at teaming, or endgame, as therms early powers are almost all of the support/ team-defense variety (not personal protection), and the blasty type stuff, and/or stuff that ups your personal survivability tends to come pretty late (except for the PBAOE heal, which is quite nice). IE, for therm, nothing other than the lvl 1 power from your secondary (the heal) will help you solo until you hit lvl 35, and gain access to the tier 8 power.
If you're looking at a team-buffer/blaster combo, tho, fire/therm is a great choice, and is very ranged, very effective, welcome on any team, and fits the theme.
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fire/fire/fire dom what a fire/fire/fire blaster wishes he was.
fire/fire/fire dom what a fire/fire/fire blaster wishes he was.
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Actually, the more I play about with mid's the the idea of a pure ranged fire^3 dom is starting to get really appealing. Do I respec my current one (or start investing in a very expensive 2nd build) or, just start releveling a new one on a whole new server someplace?? Decisions, decisions.
The OP asked specifically about Fire based characters, and referenced a ranged fire dominator. Immobilizes are handy at times, but early on draw aggro far more often than a fire dominator would like.
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2) Immobilize is great in general for stopping melee attacks for every character.
You know what melee attacks have more of? low mag quick mezzes to turn off toggles and higher damage than ranged by quite a lot. Some enemies don't even seem to have ranged attacks at all while some definitely don't.
Immobilize is definitely great especially since damage is balanced to not be as good as it needs to be for your suggested playstyle, except on a Blaster or Stalker character which is designed to rely on damage almost exclusively.
Anyway, I'm just offering a differing opinion based on my experience, and I prefer safer play so immobilize definitely makes me safer or I wouldn't suggest it.
In general, I'd agree with ya T_I, but I think the disconnect comes into play when discussing the AOE Immobilize. Unless you're a young Dom, or have the spawn size pushed a bit far, you shouldn't usually have 12 uncontrolled enemies running at you. It will usually be one or 2. The single target immobilize, which usually can be made quite quick firing, is ideal for these types of situations. The danger of the AOE Immobile is that it can grab aggro on enemies above and beyond that one or two. And, while they may not be running at you, they are shooting at you now.
I don't think anyone dismisses the utility of an immobile, just prefers the precision that the single target variety offers.. Especially at lower levels.
My problem with immobilize is it doesn't do anything to curtail ranged damage. Whereas a almost any corruptor secondary will provide mitigation across the board. That doesn't make Doms or immobilize bad, it just means the that say Fearsome Stare is rather better in most situations.
Immobilize is nice in a large group, where you have a couple of damage soakers (Tanks, Brutes, etc.) and a couple of AoE damage dealers. Round 'em up, lock 'em down, burninate. If you immobilize a spawn while solo you're going to eat a large number of ranged attacks. That can be hard for some folks to adapt to.
I'm rather new to the game and I've mostly played melee characters and Masterminds.
I wanted to play a ranged character and had a nice background idea for a Fire based character, so I made a Fire/Fire Blaster. I like the primary powers, but I find that many of the secondary powers are melee PBAoE which I don't like so much on a ranged character. I also don't like the lack of any survivability. My character is currently level 20, but I'm thinking of deleting it and making a Corruptor or Dominator instead. I read about the Domination effect being quite useful once you have some recharge/haste so it's up most of the time. Any advice? Cheers, RW |
If you're uncomfortable with melee, you're not going to be too thrilled with a dominator, either.
I would suggest, based on what you've said, a fire/* corruptor. If you like to go fast, make a fire/kin. If you expect to team a good bit, make a fire/rad, or a fire/kin.
Rads are generally great for debuffs, so very useful in the end game. But, most think speed boost should be mainlined intravenously, and fulcrum shift is just a marvel to have.
I would also urge you to play the blaster for a while longer. Imagine having those same attacks as a scrapper? Only you're a blaster? If you have the inclination, you can make the blaster soft-capped with good recharge - and that soft-cap defense makes a tremendous amount of difference.
Try fire/* blaster. I made a fire/Mental Manipulation blaster and this toon has surpassed all expectations. This might be the one blaster I have that may be able to solo an AV - but I might have to be choosy about which AV.
You might also try an ice/* blaster. They have a nifty hold at level 8 that just changes the game, and bitter ice blast is just so ..so, fast! 1 second animation time! And you almost don't need hasten. Just depends.
Heck, try them all!
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
If I keep playing this game for years, I might end up "trying them all".
Thanks for all the advice. I'd prefer going with a Fire/Fire or Fire/Thermal option, although I'll have a look at the other suggestions.
My main is a StJ/Regen Brute, next to that I have a Fire/Fire Brute, a Robotics/Time Mastermind, a Electricity/Storm Corruptor, MA/Will Stalker, Arachnos Widow, Archery/TA Corruptor and Rad/Rad Corruptor. And the aforementioned Fire/Fire Blaster.
The Electricity/Storm Corruptor is very fragile, but still a lot of fun, the others I have no survivability issues with at the moment (most are 15-30 range so that might change).
Survivability at the moment is somewhat less of an issue than fun and play style. I usually play with 1-2 friends and we try to team up in such a way that always one of us can do some tanking.
I started this thread because I reached level 20 with my Fire/Fire Blaster, and was disappointed that Fire Sword Circle and Blazing Aura were my only choices. I then had a closer look at the secondary and noticed that it's nearly all PBAoE. Having to run/fly into melee and go boom or whoosh isn't what I had in mind for this character. I wasn't planning on a "Ranged" character that had more PBAoE attacks than my Fire/Fire Brute but I started realizing that that's the way this was going.
I build my characters by making the costume and background story first, and then picking powers to go with it. One of the reasons I like CoH is that you can do that. It's my inexperience that shows in these things. I wasn't aware that Blasters were so melee heavy.
As you can see I already have some Corruptors, so I think I'm going to try the Dominator suggestions. I am a bit confused though. Some people here say that it would make a fine ranged character, others advice to stay away from Dominator if I want to be mainly ranged. I understand permaDom is a long way into the future, but something that I might want to aim for.
You may like a Demon Summoning mastermind then, with an emphasis on using the attacks from the primary.
All those attacks are ranged(Edit: and they are whips made of flame) while the pets do a lot of fire damage while looking like they are on fire as well.
Demons/Thermal may even fit the bill.
Demons are arguably the best mastermind pets as well.
Edit:
Don't take the "masterminds are passive" comments too strongly either. They're only as passive as you make them.
You can take attacks and more active secondaries to make them more active.
They're also not as hard to play as people say.
You may like a Demon Summoning mastermind then, with an emphasis on using the attacks from the primary.
All those attacks are ranged(Edit: and they are whips made of flame) while the pets do a lot of fire damage while looking like they are on fire as well. Demons/Thermal may even fit the bill. Demons are arguably the best mastermind pets as well. Edit: Don't take the "masterminds are passive" comments too strongly either. They're only as passive as you make them. You can take attacks and more active secondaries to make them more active. They're also not as hard to play as people say. |
I do like my Robotics/Time Mastermind. She's level 29. I like the play style where you control the battlefield and then send in the droids to do the killing and you grab the popcorn and watch the show while tossing out the occasional heal or hold/slow as needed. She's all about "Nothing escapes me and my droid army! *evil laugh*".
I don't really like the sounds of the Demons. One of my friends has a demon summoner. It doesn't fit the phoenix theme I'm going after at all any way.
I do like my Robotics/Time Mastermind. She's level 29. I like the play style where you control the battlefield and then send in the droids to do the killing and you grab the popcorn and watch the show while tossing out the occasional heal or hold/slow as needed. |
Edit:
Anyway, you want a Fire Blast corruptor for the phoenix theme. That is definitely the perfect character for that, in my opinion.
I would suggest probably Kinetics as a secondary for it, here is why:
1) Transfusion/Fulcrum Shift/Siphon Power/Transference
"You rise from the ashes of enemy fire to come back strong as you weaken them for your vengeance!"
2) Siphon Speed/Inertial Reduction/Speed Boost
"You possess the fiery speed of the phoenix to use as you wish as you gain even more fiery speed from your surroundings!"
3) Repel
"Your mere presence pushes enemies back as they cannot stand your fiery power!"
Those are just some ideas.
I'm rather new to the game and I've mostly played melee characters and Masterminds.
I wanted to play a ranged character and had a nice background idea for a Fire based character, so I made a Fire/Fire Blaster.
I like the primary powers, but I find that many of the secondary powers are melee PBAoE which I don't like so much on a ranged character. I also don't like the lack of any survivability.
My character is currently level 20, but I'm thinking of deleting it and making a Corruptor or Dominator instead. I read about the Domination effect being quite useful once you have some recharge/haste so it's up most of the time.
Any advice?
Cheers,
RW