The strongest 8 man team of the same power sets
I think the best possible answer will always involve Radiation Emmision. But as for the AT... lots of ideas pop into my head. One particularly fast and devastating idea is Rad/Sonic Defenders of course... but what about Fire/Rad Controllers? All that hotfeet damage, amplified by garunteed containment on every foe and all the +dmg buff and -resistance debuff from Rad. Then of course, there's Fire Blast / Rad Corruptors. Rad isn't just debuffing the enemies to death, it's also giving the team much more recharge and recovery than they could possibly need, which comes with a health damage buff and mez resistance as well. At that point, all that really matters is how fast you can kill.
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I've never played in a superteam, but one time I was running the redside arc where you fight 8 of your clones. The team leader was a crab, and when those 8 crabs spawned they wiped the floor with us. We went back a few times, and I've never been spanked so hard outside the Freedom Phalanx.
Eventually we reset with another toon leading the team so we'd get the badge.
I think crabs have to be a candidate, because on top of the awesome buffs, venom grenades do extra -poison resist, while doing poison damage. If everyone took Mako's -resist cone and poison cone it would be ridiculous.
Speaking of poison, I wonder what a team of 8 ninja/poisons would look like. If everyone took maneuvers, you'd be "safe enough" for long enough to melt anything. After Barrier, fuggedaboutit.
to docbuzzard, the sonic debuffs to stack, but their duration is fairly short
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I can remember back when SoAs were first introduced. Everyone built one and started running them. It was essentially like superteams, but without any serious coordination. Leveling was stupid fast with all the stacked team buffs and debuffs.
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Ill/Rad
Easily capped recharge, 24 untouchable high-damage pets, an additional 8 pets that can call 8 more untouchables. -200% defense, -200% to-hit, -180% resistance, -160% damage, -600% recharge, -600% movement, -4,000% regen.
Insanity, although I think Ill/SS may make a run for one of the sets without rad to make it into the most powerful super-team sets...
Another one, Arachnos Widows, would be great. 80% defense with no toggles, 40% to-hit buffs, +240% damage all around, that and super-high damage to begin with... Insane much?
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First: The dev's seriously need to address buff/debuff stacking.
Ok, got that outta my system.
A homogenous mix is always going to be optimized if you have buffs and debuffs. Resist and regen debuffs are the most potent, IMO. (Benumb is a powerful counterargument, though.)
So that narrows it down to rad and sonic, in my books.
A mix of fire/rads and fire/sonics would be close to the max possible. For flavor, toss in a rad/fire or sonic/fire.
More variety would be any combo of sonic/rad/fire/cold. A superteam with any mix of those on every toon would be FEARSOME.
First: The dev's seriously need to address buff/debuff stacking.
Ok, got that outta my system. A homogenous mix is always going to be optimized if you have buffs and debuffs. Resist and regen debuffs are the most potent, IMO. (Benumb is a powerful counterargument, though.) So that narrows it down to rad and sonic, in my books. A mix of fire/rads and fire/sonics would be close to the max possible. For flavor, toss in a rad/fire or sonic/fire. More variety would be any combo of sonic/rad/fire/cold. A superteam with any mix of those on every toon would be FEARSOME. |
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VEAT teams are sick, but as I recall they still had trouble with +4 Longbow.
I did an all Fire/Rad controller group once. As I recall there were literally fights where I didn't realize there was an AV in a spawn.
My test for general team super-ness is finding the point where you don't realize that a particular support set is present because of the efficacy of the rest of the group. I love it when I get on teams like that.
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I have been on a few Super Teams and designed teams . . . Ill/Rad was great, a team of Fire/Dark corrupters was the second best, but nothing, NOTHING comes close to a full team of 8 Fire/Rad Controllers.
8 x AM caps damage, recharge, Recovery. 8 x Choking Cloud means everything is held instantly. 8 x Hot Feet puts out a huge amount of damage, and all you have to do is pop AM whenever it is up and walk around together.
That's what makes Fire/Rad so powerful . . . most of the time, you don't have to cast anything other than leave AM on Auto. Just run around as a group, and everything is quickly held and dies. AVs might last a few seconds, and may need an application of Char and then EF. Stacked CC + stacked Char is enough to hold the AVs.
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A team of 8 crab spiders would be pretty devastating. They would easily be at their defense cap(incarnate defense cap at that), and could easily be damage capped on top of it. They can debuff resistance to the tune of 160%, which is nothing to sneeze at either.
I'm too lazy to do the math as to whether they would outdo a corrupter superteam with all fire blast, since that the set to beat. The higher damage scalar on the crabs might give them the edge, but it's hard to say. Nice thing about the crabs would be no offense toggles to worry about. You just move in and start blasting. |
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
This, completely. 8 Jinrazuos would be ridiculous. -340 Res on hard target, 8 sturdy Crabs and 48 spider pets all at capped damage and insane def/to-hit through stacked leadership. Crab durability, higher damage scaler, and mass pets will completely blow any corrupter super team out of the water by far.
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/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
...nothing, NOTHING comes close to a full team of 8 Fire/Rad Controllers.
8 x AM caps damage, recharge, Recovery. 8 x Choking Cloud means everything is held instantly. 8 x Hot Feet puts out a huge amount of damage, and all you have to do is pop AM whenever it is up and walk around together. That's what makes Fire/Rad so powerful . . . most of the time, you don't have to cast anything other than leave AM on Auto. Just run around as a group, and everything is quickly held and dies. AVs might last a few seconds, and may need an application of Char and then EF. Stacked CC + stacked Char is enough to hold the AVs. |
In our team we were all required to take Tactics. So basically without slotting anything you had capped to-hit, recharge, recovery, and damage.
The biggest ultimate problem was boredom. We leveled insanely fast but with so much coming from passive powers there wasn't much to do and it wasn't challening at all. Lots of folks (myself included) never got to level 50 simply because after a night or two of "OMG this is cool!" it got stale.
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Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Ok... If you are doing a Crab superteam I am in just tell me when and where. If you do a Fire/Dark troller team that would be amazing and I will join.
P.S. How about an all rad Superteam that includes Trollers, Corrs and Defenders? Just have to have a rad debuff with any offensive power you want.
P.S.S. I am going somewhere I dont think anyone has mentioned yet. How about a Dark/Poison Corruptor team? +8 Tenebrous Tentacles = Lock down Mob, +8 Dark Pit = Stunned mob, and that is just before we get started with the debuffs that are targeted AoE's. I once did an all PvP arena match with 8 emps and our whole goal was to buff the person below us on the team list. The last person on the team buffs the team leader and we all were able to play offensive since we each only had one person to buff. It was awesome and we actual won. We can do the same with the a Poison team, but easier since it is only one heal and one mez resist.
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While I'm pretty sure it wouldn't be "strongest," I've long wondered if a team of 8 Electric Blast/Radiation characters who are teleported around together are defeatable. In particular, if all of them take Dark Mastery >> Oppressive Gloom. I'm not really sure how much damage Voltaic Sentinel puts out or how fast it moves, or actually whether you can even buff it.
I am mainly just curious about whether all 8 players can cast Thunderous Blast at an AV without their endurance crashing if the AV is the only living target. Looking at Mids, at the damage cap for Corruptors that's 750 damage per nuke. 750 x 8 = 6000 damage in 4 seconds, before considering resistances and level differences. Not the most impressive, but I want to see an AVs end bar crash just once.
Exactly. Other superteams can be fun and effective but 8 Fire/Rads is jaw-dropping. The super team I was on used Team TP to keep us together. We'd TP into a big mob and in a second or two all the CC had everything held, and Hotfeet was roasting everything. We'd fire our immobs to keep everything in the zone of death and that was about it. Once we got Imps, it was even crazier. Occasionally someone would bite the dust because some bosses would get off strong alpha attacks before being held.
In our team we were all required to take Tactics. So basically without slotting anything you had capped to-hit, recharge, recovery, and damage. The biggest ultimate problem was boredom. We leveled insanely fast but with so much coming from passive powers there wasn't much to do and it wasn't challening at all. Lots of folks (myself included) never got to level 50 simply because after a night or two of "OMG this is cool!" it got stale. |
Still at some point I'd love to try 8 Fire/Sonic controllers. 24 Imps+ 8 Hot Feet + 8 Disruption Fields + 8 Dispersion Bubbles ... that's a lot of passive offense which is partly what makes the strongest super teams the strongest, passive always active offense and defense, no clicks or targeting required.
Edit: attempting to link to Time Force II You Tube video of the above mentioned Fire/Rads demolishing the Patrons.
http://www.youtube.com/watch?v=TSoR7nq6b_g
Exactly. Other superteams can be fun and effective but 8 Fire/Rads is jaw-dropping.
The biggest ultimate problem was boredom. We leveled insanely fast but with so much coming from passive powers there wasn't much to do and it wasn't challening at all. Lots of folks (myself included) never got to level 50 simply because after a night or two of "OMG this is cool!" it got stale. |
/rad superteam
mowing missions at +4 by level 10....
and yeah.... it got boring and we all quit around level 40
that was before incarnates.... but I imagine itrials would be a joke with such a team
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I have been on a few Super Teams and designed teams . . . Ill/Rad was great, a team of Fire/Dark corrupters was the second best, but nothing, NOTHING comes close to a full team of 8 Fire/Rad Controllers.
8 x AM caps damage, recharge, Recovery. 8 x Choking Cloud means everything is held instantly. 8 x Hot Feet puts out a huge amount of damage, and all you have to do is pop AM whenever it is up and walk around together. That's what makes Fire/Rad so powerful . . . most of the time, you don't have to cast anything other than leave AM on Auto. Just run around as a group, and everything is quickly held and dies. AVs might last a few seconds, and may need an application of Char and then EF. Stacked CC + stacked Char is enough to hold the AVs. |
You can break the game a lot of ways. fire/rad trollers just break it the most.
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Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
Fire/Rads.
If you want some variation, the craziest superteam I was on wasn't all the same powerset. It was called Brutal Speed where everyone was electric or fire brutes combined with kinetic corruptors. It was insane.
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