Need a Good Support Set, Help


Aett_Thorn

 

Posted

After alternating between solo and teaming for a while I find myself swinging back towards teaming again. However I'm looking for a really solid support toon and I'm not that experienced with them. Builds on Mids are nice but they don't really reflect how useful this or that power can be on a team. I need help picking a good AT and Powersets but I have a few caveats:

1) No Empathy. I ran an Emp Defender to lvl 30 after which he withered on the vine because everyone believed that ANY other type of character would be more useful. Also it's dull.

2) No Kins because everyone ELSE seems to want to run them.

3) Aside from the occasional Tip mission or the SSA I NEVER plan on soloing with this guy so he doesn't need to be great solo. But I DO want a combination of AT/Power sets that will really benefit the team.

4) I've been around long enough to realize that debuffing the enemy IS buffing the team so I'm not fussy about Defenders vs Controllers or buffs vs debuffs.

Thanks in advance for the help.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

I like Thermal because it does just about everything. Res shields, buffs, heals, rez, debuffs, ally mez protection. It also does all of those things fairly well.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

There's a great many things that could fit this bill. Given your criteria - something that's very good in teams and doesn't need much if any solo capability, I'd say you're looking at a Controller.

For primary powersets, I'd consider Electric Control, Illusion Control or Earth Control as these are all very powerful battlefield control. I don't have much experience with the new Dark Control set but if you have access to that then it might also be a consideration.

For secondary powersets, I would go with Time, Darkness or Cold as these all offer a variety of options to help support your team. Depending on your VIP status you may or may not have access to Time and Darkness.

Just to be clear, this isn't to say you can't be excellent support as a Defender or a Corruptor, but for players looking to be more or less 'pure support' (i.e. a teaming character with solo play not really a consideration) I generally recommend Controllers.


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Posted

I would suggest an Elec/Dark Controller.

Great mez
Great AoE endurance drain
Enemy -tohit, -regen, -dam and -res
Arguably the best support Heal and Ressurect powers in the game
PBAoE resistance/defense toggle and click
Three pets after 38, one of which is a heal/debuff spammer
Very good endurance use by mid-late game with Conductive Aura and Soul Absorption

With the addition of procs and Stone Mastery, you also gain psuedo AoE stuns and holds to spam, plus some really good damage. Here's a high end build to show it off a bit:

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I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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Posted

I think my most effective support character is earth/rad controller. It has a ton of control, I can reliably have 2) methods of AoE mez/hold available for every spawn, at the same time the others (yes, others!) are recharging. Both earth and rad debuff the holy bejeebers out of them. Fast animations/times, I do not ever get bored.

But that said, if you ask 20 people their most effective support character, you'll probably get 20 different answers. And they'll all be right. To a much greater degree than damage sets, the effectiveness of support powersets lies in how they are played.

My suggestion would be to go through the powersets, and see what really appeals to you. Think about if you prefer buffing your teammates, or prefer debuffing the foes (though most do a bit of both). Do you prefer a more aggressive playstyle, or more of a "back row" style of play? When you find sets that appeal to you, ask around to see if they have a good synergy. If you find something that works with your own playstyle, you'll do great things, whatever you choose.

Support is just like that.


 

Posted

Wow CBeet...nice build. I would not have thought of combining those two.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

A Defender with Sonic Blast really is as debuffy as you can get, regardless of their primary they will still make AVs melt. The resist debuffs in Sonic Blast do indeed stack with themselves if their durations overlap (the duration of the debuff is different per attack, but the strength is the same at 20%). You can then pick whatever primary you enjoy playing the most, take all the leadership powers, and just in general be a godlike support toon. At the opposite end of this argument, we have Defenders who take Fire Blast. WTF? If they want to do damage they should be a Fire Blast / something Corruptor. Fire Blast has no debuff component for the Defender's mods to take advantage of.

Therm / Sonic Defender or Sonic / Sonic Defender. I vote for these because +resistance shields are much more rare than +Defense buffs, and many builds will have all their important defenses maxed already via set bonuses. Also both of these sets have a +Mez protect power, which is a godsend to squishies on your team.


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Literally the Best Build Ever: Years in the Making

 

Posted

Is there a bad support set? Really?

Like Necro mentioned something with +res (Pain, Thermal, Sonic) would be awesome since you don't see as many of those buffs floating around. (Much more +def) /Dark for controllers also has a decent amount of +res combined with the -damage everyone will be very safe.


 

Posted

Elec/Dark Controller is indeed a lot of fun and great support. Nothing attacks back, and if they do, it's usually at their own guys.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

time manipulation is actually a great team buff set

very strong heals, and if you have powerboost can perma softcap the entire team with farsight and you give the team massive amounts of +rech

it also has a good bit of baddy debuff too


 

Posted

Quote:
Originally Posted by CBeet View Post
I would suggest an Elec/Dark Controller.

Great mez
Great AoE endurance drain
Enemy -tohit, -regen, -dam and -res
Arguably the best support Heal and Ressurect powers in the game
PBAoE resistance/defense toggle and click
Three pets after 38, one of which is a heal/debuff spammer
Very good endurance use by mid-late game with Conductive Aura and Soul Absorption

With the addition of procs and Stone Mastery, you also gain psuedo AoE stuns and holds to spam, plus some really good damage. Here's a high end build to show it off a bit:

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This sounds pretty fun - although expensive with all those purples in there. I might change a couple of things but yeah, I might have to try this combo. You had Fade toggled on in Mids so I hope no one misses that, because the numbers are a little misleading at first look.

This also wouldn't be a leveling build; rather a good respec build that looks fun.


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Posted

If what you really want is a team support toon then I would mention an Earth/TA/Primal controller. You have the ability to lock down entire spawns (especially if you put the grav anchor proc in stone cages). You can "Insta-Lock" a boss with Ice Arrow + Fossilize or you can "insta-lock" an entire spawn of bosses with Volcanic Gasses + EMP Arrow.

oh noes got an ambush? You can still stun them Stalagmites and lock the boss with Ice Arrow + Fossilize.

Earth has several powers that debuff defenses that can also take an Achilles Heel proc and you get to stack -Res from Trick Arrow.

You'll be busy, but neither you nor your team will be in much danger.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I'd recommend a Time defender for teaming. Time/Ice would be great for reducing the incoming damage, while Time/Sonic would bring some incredible damage boosting to the party. Either way, you have a ton of buffs and debuffs and almost all of them are AoEs. Overall a great chassis.


 

Posted

So many choices! Thanks gang! Now to see what sort of concepts I can come up with...


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

Quote:
Originally Posted by NecroOmNomNomicon View Post
A Defender with Sonic Blast really is as debuffy as you can get, regardless of their primary they will still make AVs melt. The resist debuffs in Sonic Blast do indeed stack with themselves if their durations overlap (the duration of the debuff is different per attack, but the strength is the same at 20%). You can then pick whatever primary you enjoy playing the most, take all the leadership powers, and just in general be a godlike support toon. At the opposite end of this argument, we have Defenders who take Fire Blast. WTF? If they want to do damage they should be a Fire Blast / something Corruptor. Fire Blast has no debuff component for the Defender's mods to take advantage of.
This.

If I were starting a char for support reasons, it would have to start with /Sonic from the defender set. I played a Sonic/Sonic fender that made my teams into machines of destruction (even the pugs that were full of selfish players). With a Sonic/Sonic, you will make mini tanks who can all damage like blasters out of your team.


 

Posted

sonic/dark corr or dark/sonic defender is amazing.

You get an aoe sleep, aoe fear, aoe disorient, and single target hold
plus all of the debuffs of dark: -regen, -to hit, -res
and the -res from sonic


 

Posted

I'm probably going to get myself in trouble, but here are my basic rules for myself:

- Any support set will work, but...
- ...Force Field, Poison, Sonic Resonance or Trick Arrow are for concept only, for me. They are playable but limited.
- If Sonic Blast, Defender
- If not Sonic Blast, Corruptor
- If looking to actually be a "support" character, Controller

Defenders are, IMO, among the most malfunctioning ATs in the game. Sonic Blast is horribly balanced compared to the other secondaries, it's just no contest at all. And with Corruptors basically being the same AT but better in most ways, outside of that one blast set Defenders IMO really have very little reason to exist in their current implementation. I have regretted every single Defender I ever rolled who did not take Sonic for the blast set.

Some people will tell you, say, an Ice Control/Force Field or something is worse, but IMO at least that combo doesn't have an exactly equivalent build mirrored by a sister AT that is almost exactly identical except that it outstrips your performance. When I refer to a AT as "broken" in my mind it's when the AT offers both low performance AND is eclipsed by a nearly identical AT.


 

Posted

I really enjoy my Rad/Pain Corruptor. She's great solo and supporting teammates. I made some specific choices with hold procs and status resists that I wanted to try, and they work great with her good resists and so much self healing.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Pain Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17), Dev'n-Hold%(50)
Level 1: Nullify Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-Rchg(34)
Level 2: X-Ray Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21), Dev'n-Hold%(50)
Level 4: Irradiate -- Achilles-ResDeb%(A), Sciroc-Acc/Dmg(43), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Acc/Rchg(46), Sciroc-Dmg/EndRdx(46)
Level 6: Soothe -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(39), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40)
Level 8: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(9), Mantic-Acc/ActRdx/Rng(9), Mantic-Dmg/ActRdx/Rchg(13), Mantic-Dmg/EndRdx/Rchg(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Super Speed -- EndRdx-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(15)
Level 16: Aim -- RechRdx-I(A)
Level 18: Cosmic Burst -- Apoc-Dam%(A), Apoc-Dmg(37), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(39)
Level 20: Soothing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(25), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(27), ImpSkn-Status(27)
Level 26: Conduit of Pain -- RechRdx-I(A)
Level 28: World of Pain -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(29), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(31)
Level 30: Assault -- EndRdx-I(A)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34), AdjTgt-Rchg(34)
Level 35: Anguishing Cry -- Achilles-ResDeb%(A), ShldBrk-Acc/Rchg(42), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-Acc/DefDeb(42), AnWeak-Acc/Rchg(43)
Level 38: Painbringer -- RechRdx-I(A)
Level 41: Electric Fence -- Acc-I(A)
Level 44: Charged Armor -- TtmC'tng-ResDam(A), ImpSkn-Status(45), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam/Rchg(46)
Level 47: Shocking Bolt -- UbrkCons-Hold(A), UbrkCons-EndRdx/Hold(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Vigor Core Paragon
------------



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Queen of the Amazons, WP/DB
Sound Judgement Son/Son
Cobra Lily Plant/Kin
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Pixie, Ill/Rad
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Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Defenders are, IMO, among the most malfunctioning ATs in the game. Sonic Blast is horribly balanced compared to the other secondaries, it's just no contest at all. And with Corruptors basically being the same AT but better in most ways, outside of that one blast set Defenders IMO really have very little reason to exist in their current implementation. I have regretted every single Defender I ever rolled who did not take Sonic for the blast set.
Y'know it's funny how I find myself thinking that sometimes too. My only Sonic Blast Defender is a Sonic/Sonic, and my other high end 50 Defs are a Dark/Ice and a FF/Beam. I don't want to get into the FF/Beam, it's a perverted solo build to let me judge Beam Rifle's worth, since I like the look of the set, playable but not great. However on my Dark/Ice I often find myself wondering about Sonic Blast over Ice Blast. I actually took Cryonic Judgement radial T4 on this toon, and the movement slow branch of Gravitic Interface T4. I made the conscious decision that if I already sacrificed -Resists for Slows, I would go all the way with them Slows. Tar Patch / Ice Storm does apply a ridiculous amount of slow over a large area rather quickly, but the situations in which that actually benefits anyone are rare. It does often prevent scatter on teams where we lack Trollers or Doms, but there just aren't enough situations like BAF escape phase where controlling foe movement is important and Slow patches are godlike... sadly even then Controllers can do that specific job better. I don't think I'll re-roll the Dark-Ice, since Ice is a respectable set in DPA, and was considered second only to Fire Blast for a long time.


"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

For my money, if you're looking pure support, the strongest toon out there is a cold/sonic. The reason is benumb. Power build-up, benumb,heat loss, sleet. Poof, no matter how hard the target, that pretty much settles things.

On top of that, you get the +end power, you get the heavy shields that do both _def and +resist (a little bit), you get the massive, massive levels of resist debuff which acts to directly multiply everyone's damage, etc, etc, etc.

But the real secret is power build-up, then benumb.


Here's the build I run on mine: If you have the means, I reccomend it highly.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Winters Maiden_I22_1: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Ice Shield -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(7), LkGmblr-Rchg+(15), RctvArm-ResDam/EndRdx(23), Aegis-Psi/Status(36), RctvArm-ResDam/Rchg(37)
Level 1: Shriek -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(34), Apoc-Acc/Rchg(37), GJ-Dam%(46)
Level 2: Scream -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg(9), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(46)
Level 4: Howl -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(5), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(31), Ragnrk-Acc/Rchg(31), JavVoll-Acc/Dmg/End/Rech(36)
Level 6: Glacial Shield -- SW-Def/EndRdx(A), SW-Def(7), LkGmblr-Rchg+(15), S'fstPrt-ResDam/Def+(23)
Level 8: Frostwork -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(40)
Level 10: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(40), LkGmblr-Def(45)
Level 12: Arctic Fog -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(13), GA-ResDam(21), GA-End/Res(39), GA-3defTpProc(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Shout -- SDefendersB-Rchg/Heal%(A), SDefendersB-Acc/Dmg/EndRdx/Rchg(17), SDefendersB-Acc/Dmg(17), SDefendersB-Dmg/EndRdx/Rchg(31), SDefendersB-Dmg/Rchg(34), SDefendersB-Acc/Dmg/EndRdx(43)
Level 18: Benumb -- RechRdx-I(A), RechRdx-I(19)
Level 20: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx/Rchg(39)
Level 22: Kick -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(43)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27)
Level 28: Sleet -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-DefDeb(29), AnWeak-Acc/DefDeb(29), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(46), LdyGrey-DefDeb/Rchg/EndRdx(48)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Heat Loss -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(33), Efficacy-Acc/Rchg(33)
Level 35: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(50)
Level 38: Power Build Up -- RechRdx-I(A), RechRdx-I(45)
Level 41: Infrigidate -- P'ngTtl--Rchg%(A), P'ngTtl-EndRdx/Rchg/Slow(42), P'ngTtl-Acc/Slow(42), P'ngTtl-Dmg/Slow(42), P'ngTtl-Acc/EndRdx(43), P'ngTtl-Rng/Slow(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Temp Invulnerability -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 49: Vengeance -- RedFtn-Def/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cryonic Radial Final Judgement
Level 50: Agility Radial Paragon
Level 50: Diamagnetic Total Radial Conversion
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Posted

Really, for a mostly support oriented build, almost any support set will do. None will have everything you want, but most will have most everything.

I'd go def or troller myself. I think rad emission is a pretty great all around choice, especially since rad gets most all it's best tools early. But it does lack any shields. Not a big deal if you keep the -tohit up, but there is always someone going to wander off.

Rad/sonic def or as someone else suggested, earth/rad troller are both pretty stellar support types. But truthfully, it's the support mindset and the understanding of your toolkit (whichever one you end up choosing) that will really make the difference. It really is hard to really pick a bad one.

They only real consideration I'd think about that hasn't been discussed is how early or late a set blooms, and how important it is to be able to exempt way down once it has bloomed. TA for example is a LOT different pre/post Oil Slick.


 

Posted

My most deliberately support-y build is a sonic/dark ... defender. Yes, I built it backwards. I also have a dark/sonic, which is much better in damn near all ways. But a sonic/dark with nearly the entire Leadership pool is absolutely the perfect +1 for a team. I threw in the Medicine pool for maximum ridiculousity. It does a little bit of everything and nothing well... but it stacks with everyone.

It makes me smile, unless I want for some strange reason to solo anything ever.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.