Make Bases alignment free


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Posted

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Originally Posted by Mito_ View Post
Well, I'm glad this post generated some discussion.

The crux of my argument is this; If this is a game that gives us, as the players, an oppertunity to role play the lives of fictional superheroes, why would they not allow us to mimic the scenarios that exist in the comics? The Thunderbolts on the Marvel side, and the Secret Six on the DC side both show us examples of villains trying (or pretending to try) to do right. They are sanctioned by the heroes, or at least the powers that be in said hero universe, to help fight evil with the possibility of redeaming themselves. Sounds an aweful lot like our own morality system right? In fact, the game even allows us, in the Paragon Universes' most urgent times of need, to team frequently with those of opposite alignment.

If a hero or villain wants to design a SG around something more than just Blue/Red, why limit them?

I understand the RP point of view, in fact, I embrace it!!! I feel that there are artificial restrictions imposed on Super Groups that limit the flexability of role playing. Can I make a SG that is really heroic, but under a false pretense sends agents in to scout villain activity? I mean do you really think S.H.I.E.L.D just monitors what is going on in the happy, god-fearing, tax paying areas of the world?

If the fear of villains in your base touching all your stuff is really a big problem for anyone, just realize that it was your SG leader that invited them to join the group and granted them permission to use your crafting tables and storage (besides, how would you know they are villains?), and that is how he/she decided that this particular SG was to be run.

On a strictly non-RPing note, if my SG manages to earn beacons to both Villain and Hero sides, there was at least one somebody who invested the time to collect, craft and place those items in the base. Why is it so horrible to let them use it? Why is it so horrible to have a villain and a hero stashing salvage in the same bin?

Anyway, it was just a passing idea, and I'm glad poeple were talking about it. =)

There's no technical reason it couldn't be done. The pros and cons being discussed are all purely role-playing, Neither side is right or wrong when role playing is concerned.

Ultimately it's going o boil down to how the devs want the feature to work, and sadly they seem to be pretty stubborn on the topic of SG/Bases.


 

Posted

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Originally Posted by Dark Energon View Post
If you are in, or have an SG where you do not trust your SG members, that is YOUR issue. I know almost all my SG members, and i trust them. Ranks work this way.. the more i trust you, the higher in rank you will rise, meaning the more storage is opened for you.
Trusting the other players in your SG has nothing to do with the OP's idea. The discussion is whether or not the devs should alter the role playing aspect that factions force upon SG/bases which put restrictions on who can access what based upon their alignment.

I still think the best solution would be the creation of personal lairs. You could still be a member of an SG/VG but your lair would be your sanctum sanctorum that you'd have access to regardless of your morality choices.


 

Posted

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Originally Posted by Kazz View Post
Aside from the base defense items horribly destroying the villains that wandered into the hero base?
Set it to not attack persons from that SG/VG, instead of alignment.
Quote:
Originally Posted by Forbin_Project View Post
http://wiki.cohtitan.com/wiki/Vanguard

There you go. You can read up on Vanguard at you leisure.
*/em Facepalm*
Guess you missed the next line, and the sarcasm part of that remark i made.



Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN

 

Posted

Quote:
Originally Posted by Dark Energon View Post
*/em Facepalm*
Guess you missed the next line, and the sarcasm part of that remark i made.
Oh the irony is almost too much to bear. Accusing others of missing sarcasm when you are completely oblivious to it yourself.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
There's no technical reason it couldn't be done. The pros and cons being discussed are all purely role-playing, Neither side is right or wrong when role playing is concerned.

Ultimately it's going o boil down to how the devs want the feature to work, and sadly they seem to be pretty stubborn on the topic of SG/Bases.
/signed......for obvious reasons XD


 

Posted

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Originally Posted by Forbin_Project View Post
Oh the irony is almost too much to bear. Accusing others of missing sarcasm when you are completely oblivious to it yourself.
I'll quote 2Pac's 'Against all odds.'
"You can tell the people you roll with whatever you want, but you and I know what's going on."



Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN

 

Posted

Quote:
Originally Posted by Dark Energon View Post
I'll quote 2Pac's 'Against all odds.'
"You can tell the people you roll with whatever you want, but you and I know what's going on."
Quote whatever you like. I always find you entertaining.


 

Posted

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Originally Posted by Electric-Knight View Post

The way this could be done to satisfy both sides is to require a special invite for such cross-faction visitations.
The permissions can be customized for who can invite cross faction.
this was my first idea as well.

Leave base egress up to the people running the base.

And, as always, RP must ever be subordinate to good game design.
Given the ever increasing 'co op' direction of the game some liberalization of base access would be a major QOL improvement.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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Originally Posted by Nethergoat View Post
this was my first idea as well.

Leave base egress up to the people running the base.

And, as always, RP must ever be subordinate to good game design.
Given the ever increasing 'co op' direction of the game some liberalization of base access would be a major QOL improvement.
Well said. I'm finding it difficult to find fault in your logic, especially wrt RP.

Also, I find the devs said "whatever" arguments when it comes to SGs and bases to be more than a little hollow at this point. The devs said (on the box) that there would be base raids. The devs said (a couple of years ago) they had all kinds of stuff "waiting in the wings" for bases that never materialized (boy did I fall hard for that one). The devs said after that that bases would get "new textures" (never happened). The devs said there would be an "All things art: bases" section originated by them that never happened either. The devs said bases are group content... yet provide next to nothing to support that notion. I could go on but I think you get the idea. The devs say a lot and do a lot less when it comes to SGs and bases (for whatever reason). I've had years of frustration with what the devs said versus what happens... and I know I'm not alone.

Now, just about all we have left is word of QOL improvements coming in drips at a time. This would be a decent one of those QOL things to do IMHO. Personally, I would not let a hero anywhere near my villain base but I could see where someone else could RP it in a totally other direction.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

*eyes the keys to the bulldozer*


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

I'm tremendously in favor of this. I find it completely unreasonable that other players should want to limit my SG membership based on what they consider appropriate for their roleplaying purposes. If you don't want cross faction members, fine, don't invite them. That's an in character thing, and it should be left in character. Supergroup and base functionality should be a tool that can be utilized by anybody however. It's the same as the Influence/Infamy/Information split. We merged the auction houses, and what do you know? the world did not come to an end. There's no justifiable reason that guild functionality can't share the same cosmopolitan functionality, if/when they ever get around to overhauling the mess it is now.


Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.


http://xx-starhammer-xx.deviantart.com/

 

Posted

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Originally Posted by Starhammer View Post
I'm tremendously in favor of this. I find it completely unreasonable that other players should want to limit my SG membership based on what they consider appropriate for their roleplaying purposes. If you don't want cross faction members, fine, don't invite them. That's an in character thing, and it should be left in character. Supergroup and base functionality should be a tool that can be utilized by anybody however. It's the same as the Influence/Infamy/Information split. We merged the auction houses, and what do you know? the world did not come to an end. There's no justifiable reason that guild functionality can't share the same cosmopolitan functionality, if/when they ever get around to overhauling the mess it is now.

Just an FYI, the players aren't limiting your SG membership based on what they consider appropriate roleplaying, the DEVS are. The players were never consulted on this issue.


 

Posted

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Originally Posted by Forbin_Project View Post
Instead what the OP should be lobbying for is personal lairs which would belong to the character and not an SG/VG which is restricted to a particular faction.
[/SIZE]
Coming soon, it seems.



http://www.virtueverse.net/wiki/Shadow_Mokadara

 

Posted

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Originally Posted by ShadowMoka View Post
Coming soon, it seems.
Considering the number of times they've promised us stuff as far as bases are concerned that never happened, this could easily be just another in a long line of empty promises.


 

Posted

I don't want to sound overly positive, so I'll just pretend I'm being possessed by Golden Girl and say NCsoft has been filling in a lot of old things we've wanted like rolling any archetype (besides Epics) on either side.



POSSESSION OVER.

Though Cross-Server/Client-Wide teaming sounds a bit like an exaggerated promise.



http://www.virtueverse.net/wiki/Shadow_Mokadara

 

Posted

If it happens I'll be thrilled, but I'm not letting them get my hopes up anymore just to be disappointed. Just like I'm not letting the space suit costumes being designed get my hopes up for the Moon zone the players said they wanted in that old survey the devs put out several years ago.


 

Posted

In my opinion, role playing should not be a reason not to implement some sort of new tech.

If you would like to role play and be a hero and don't want villains, rogues or even vigilantes in your SG's base, more power to you. That's your call and I respect that.

But I don't feel that should limit me and my options.

If the ability for cross-faction SG bases is viable I would love to see that in game.

And I'm not just talking access - I mean the whole shehbang - porters, storage, buff stations, etc.

Aside from tech limitations, I see no reason why this can't happen. If it's not something that you would use, don't use it.

Anyway, that's my 2inf on the subject. I would like to see Cross-Faction SGs happen.


[ @Zombie Fryer ][ @Zombie Smasher ]
| Home Server: Virtue |

Twitter: @ZFLikesNachos Save City of Heroes (Titan Network) [Successful "The Really Hard Way" runs: 4] [Click ^]

 

Posted

/sign the OP's request, this supergroup base segregation is just a pain Vanguard, Oroborus and Midnight Club are all groups that get to skip the whole issue and deal with all alignments


 

Posted

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Originally Posted by Forbin_Project View Post
If it happens I'll be thrilled, but I'm not letting them get my hopes up anymore just to be disappointed. Just like I'm not letting the space suit costumes being designed get my hopes up for the Moon zone the players said they wanted in that old survey the devs put out several years ago.
This is an excellent strategy. Somebody told me long ago: "Fire_Away, the name of the game is City of Heroes; not City of Bases". I learned (much later unfortunately... and I still have trouble) the profoundness of that statement. I was so foolish that I was becoming physically ill because of base disappointments (how dumb is that?). Now I try to be thankful that we have bases at all and that the legacy of the game as a whole is not the same as the legacy of bases (I seriously doubt CoH would still be around if it were... sorry if this comes off as snark but I don't know how else to put it).

I still enjoy making and supporting what I think are good base related ideas (like this one) but you gotta be realistic too.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

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Originally Posted by Major Deej View Post
I don't like the general principle of allowing villains/rogues into my hero/vigilante bases. Why don't we just invite Al-Qaeda to come visit our US/Allied Military bases and give them access to our motor pool to take them wherever they want to go? Oh and here, Mr. Al-Qaeda, here's access to our salvage crafting table where you can make some grenades and weapons and enhancements from a recipe, all the easier to blow up and kill my fellow allies...bet that would go over well, hmmm?
So don't allow them in. Simple as that. Invite only heroes and vigilantes to your group, and set rank restrictions for all your equipment. Bam, villains can't touch you.

I play in a SG that is themed as a secret society, with only SG members able to access the base ICly except in very rare extenuating circumstances when plot demands an outsider to be brought in. Now, technically, any hero or vigilante I ever invite to a team could walk up to a base portal and waltz right into the Codex Sanctuary under existing game mechanics, but a: it would not be considered in-character and b: it doesn't happen. Adjusting the game mechanics to allow redsiders (or at least rogues) to enter blueside SG bases under the same conditions that a character of the same alignment can enter SG bases right now no more lets Al Qaeda into a US military base than the present conditions let any old hero off the streets publicize the Codex's existence.


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