Originally Posted by DrGamma
Don't get me wrong, I'm well aware that Brutes are uber, super-survivable and able to deal a ton of damage due to Fury. Knowing that still doesn't help me not hating Fury shoving me ahead towards the next spawn.
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Easiest AT/Powerset to start out with?
I actually started with an Electric/Electric (it's lightning, it HAS to hurt! Oh, and should probably be hard to dodge too...) And despite (perhaps because of) dying many many times, I thoroughly enjoyed it. Certainly forced me to learn as much about the game as I could- I learned pulling before I learned that you could replace enhancements. Learned to view and think about every fight before rushing in, learned that other players are fantastic to have around (meatshields!), and loved to crash and burn play-style. If I screwed up, I died, and I learned from my mistake (Ok, no more attacking 50 foot tall pumpkin monsters...). Learned how to keep enemies away- combination of Tesla Cage and Lightning Clap. Learned that there is no shame in running. Learned that it is hard to have more fun than nuking the hell out of some enemies that just killed you.
If I had started with a melee character, I may not have even stuck around, but that's just me. Unless they are religiously opposed to ranged fighting, I stick to my recommendation of a Blaster. Should note that I joined during the Halloween event. |
I started with Electric/Electric, it became my first 50 and it is the character I still play most of the time!
I honestly think that there is something very special about the Elec/Elec Blaster, as there are quite a few of us who started that way and fell in love with the game. I think, part of it for that particular set is the versatility and utility... along with the excitement (and I love the effects as well)!!
Anyway...
I have to say... a good answer to the question could actually be:
Play a Blaster for 20+ levels and then play ANY melee AT and powerset and they're ALL the easiest!! (although, possibly boring in comparison)
and round up everyone that knows more than they do"-Dylan
Yeah, that's completely awesome for about 10 levels, that last like an hour for an experienced player. I contend that inexperienced players aren't likely to benefit from its true awesomeness. (For reasons mentioned a couple of posts up.)
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Likewise a new player may actually...you know...play the game and not run the sanctioned powerleveling trials.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
War Mace or Battle Axe / Willpower scrapper. Simplicity.
Nothing fancy. Just effective button mashing fun. Your most confusing ability is Build Up. Hint: You push it and then kill stuff.
I say Stalker is the easiest to learn, not only because you get to observe the battlefield and plan your assassinations, but also because when you get into a team, you get to watch how other Archetypes play, and how your tactics can mesh and help your team to succeed. Granted, at first, you do need a handful of smackdowns to perfect your strategy, but after that, you get to decide who to fight, and when you want to do it.
Even not a Stalker, play a Scrapper or any melee character. My girlfriend started a month ago on a Scrapper and she's loving it!
Granted, she keeps challenging me to the Arena just cause she has a fire sword....
The easiest AT to start with would probably be a scrapper or a stalker. The reason why I recommend a stalker (my first melee AT) is because the powerful and easily accessible stealth is a great way to flatten the learning curve for players. If you want to explore places or observe enemy behavior, if you do that in nearly any other AT you run the risk higher level enemies mopping the floor with you. But a stalker's hide lets them be curious without all of the risks that come with it. Stealth is itself a defensive advantage, since one of the most damning things that can happen to a player is if they draw aggro unintentionally. Their damage output, while not being as high as a scrapper, is still plenty high enough to bash thing's heads in. The inherent powers of a stalker are easy enough to figure out.
Powersets for primaries would be basically anything but Energy Melee, and for secondaries I would also recommend pretty much everything except regeneration. Energy melee because it kind of sucks, and Regeneration because constant health managing is somewhat hard to do on a melee toon.
For the BEST AT to start with, my vote goes for the Defender/Corruptor. I myself, started with a defender. The reason why I started with a defender is because I thought that various enemies in the game may have had several unique tricks to them, so instead I went with something that I knew I could do and tried to support my teammates instead. Supporting teammates is something that can be almost universally understood by gamers: you heal when their health gets low, you cure status ailments, you increase their stats, ect. Because you are attacking at a distance, combat doesn't take as much concentration, so you can devote more time to your teammates. The various powers themselves have interesting effects in the game, letting you learn the depth of combat and feel powerful while altering the field. Most support powers don't need too much slotting to be effective, so they are very lenient on the wallet. The important thing about being a support-based AT at the beginning of the game is that it trains your mind to be constantly aware of other players around you. You learn to always pay attention to your teammates and help them out when possible, and that is the most you could ask for in a player.
For Powersets, any corruptor primary/defender secondary will do. As for corruptor secondaries/defender primaries, the only ones that I would want a player to stay away from would be traps and trick arrow. Those ones are kind of a hodgepodge of different tricks with many of them needing some serious buffs or changing.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Well the first thing that comes to mind for me after watching the MMORPG video of the i23 trail was... they should have started him out on a blaster.
The blaster is the only fire and forget AT in the game that has no actual role, other then to do damage. The Blaster has no one to buff, no one to protect, no control powers to juggle. You don't have defenses to worry about turning on armors (as the guy in the video didn't know how to do) its effective at multiple ranges, finally a team makes you better as you have room to grow offensively and defensively more so then other ATs and the larger the team gets the more likely that a blaster's weakness is shored up.
It is the easiest AT in the game to just pick up and play without needing any special instructions, or extra explaining to do. Yes the blaster gets harder to play in the higher levels but in the early levels when you are first learning the game the Blaster AT does very well.
... what do the boards think is the easiest AT (And powerset) to start out with?
For this discussion, let's set the following rules: -The new player has never played CoH or an other MMO before -The new player has access to every AT except the EAT's -The new player has the inf nor the money to deck out his character with IO sets. -The character has to be "fun" to start playing with, and not only start becoming fun in it's late 30's. -Please elaborate your choice, why that AT and those sets? |
I would recommend something fun/playable and desirable on teams that teaches an appreciation of team and game mechanics. Probably troller/def/corr. I wouldn't recommend blasters because they teach team mechanics but won't teach anything about how important buff/debuff/control is in this game.
A new player who hasn't seen everydamnthing a billion times like us vets might also want a look at the scenery or the mission dialogues at times. Granted, the writing in this game isn't exactly Terry Pratchett, but being forced to power through by the Fury mechanic could rob them of what experience is offered. |
I've never felt forced into anything by Fury, and it builds up quickly enough that you can stop and look around all you like and be right back to whomping stuff within a few seconds of the next fight.
As for sets: Any armor set which doesn't require a lot of reactive clicking would probably be Easier. WP offers a reasonably smooth ride. Any set with Parry might make it a little smoother; Katana/WP is straightforward, effective, and still has very good endgame potential. |
I'd opt for Claws/WP brute.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
hmm that would be a tank or brute or scrapper with invulnerability and super strength.(dont remeber if scrapper get super strength or not oh well)
There is no guess work with those archtypes or combinations of powers....nothing super special or super complex....you punch and you resist damage....cant get any simpler.
Easiest sets....also the biggest snooze fest for players who have played city of heroes alot before.
And coincidentaly the most confortable to some players becasue they dont have to think very much to play as they know what to do and what to expect.
I joined the game about halfway through I3 (ignore my Joined since date: I was playing on my bro's account at the time...), and made a Def (FF/NRG) and a Blaster (AR/Elec) around the same time. Thanks to altitis (filled 3 servers w/ alts when all was said and done), among other things: the def stalled out around mid-20s, but my Blaster eventually (I9) made it to lvl50.
The ease of play will depend on the new player's support system: is someone going to walk them through/help them with how to make builds? When I first started playing Melee characters, I found myself to be *more* squishy than my "squishies", since I didn't know how to manage endurance w/ my defenses, and didn't do enough damage to make up for me constantly sucking wind.
With good build advice, Stalkers may be the easiest starting AT, but regardless, I, too, say that Blasters are definitely the best starting AT: it will give you a great understanding of what a priority target is (and/or you'll die trying). Plus, after lvling a Blaster to 50, everything else will seem easy! (My WS, made after my Blaster made lvl50, reached lvl50 during I11).
I'm gonna cast my vote for stalker, especially with the buffs they got fairly recently. My DB/NIN stalker has been working out for me better than any other AT/powerset I've tried over the years as an off and on player.
I also agree with the view of making a blaster to get a better understaning and feel for things. I'd even go a step further and suggest dual pistol if a person's willing to buy it or go VIP.
I'm gonna cast my vote for stalker, especially with the buffs they got fairly recently. My DB/NIN stalker has been working out for me better than any other AT/powerset I've tried over the years as an off and on player.
I also agree with the view of making a blaster to get a better understaning and feel for things. I'd even go a step further and suggest dual pistol if a person's willing to buy it or go VIP. |
I'd suggest an energy blaster. It's the bog-standard baseline blaster set and the random knockdown makes them pretty durable.
Sonic's another good choice; Siren's Song is an I-win button if you're careful. It helps not be frustrated but not be bored either (by being able to faceroll with a scrapper).
Why blaster? Blasters are fun to solo. By the time they stop being fun they'll probably be ready to start another character anyway.
If they're planning to team a lot, they should do some sort of defender or corruptor instead of a blaster, though.
Oh, or mind controllers or doms. Mind is a fun set, with powers like 'mez boss instantly' and 'make enemies kill themselves without risk'.
I'd suggest duel pistols the least, same with Beam Rifle. Both of them have further mechanics than 'shoot stuff'. A lot of DP's utility comes from Swap Ammo, and most of BR's ST damage comes from Disintegrate. Both require some previous knowledge of the game to use properly.
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or was this brilliant sarcasm?
Wild Streak - Lv. 50(+3) Beast Mastery/Sonic Resonance Mastermind, Amnesty - Lv. 50 Staff Fighting/Dark Armor Stalker
Am I reading this correctly that you are suggesting that the easiest AT/powerset are the ones that have the more complicated mechanics and require previous knowledge of the game.
or was this brilliant sarcasm? |
I'd suggest DP and BR the least.
Blasters the most. Due to aforementioned reasons.
I'd agree with the suggestion of Energy. As well as adding survivability, it is about as simple as you can get and allows you to focus on other things, like no dying. Also, the KB makes it feel more powerful than it is.
For simple, brain-dead easy play, I think a Claws/WP Scrapper would win. They get Quick Recovery, have no essential clicky powers in their secondary and Claws has a good mix of single target and AoEs, with no really bad powers AND it has that one ranged attack.
Easy control? Probably Earth. Lots of useful AoEs, a useful secondary effect and it's generally all team-friendly.
Easy buff? Force Field. "Stand in the middle of everybody and tap two keys every four minutes" is ridiculously simple. Sonic adds a few extra wrinkles but also feels less effective as a player most of the time.
Easy ranged? Radiation or Fire. Fire for the extra damage and radiation for being so fast animating and recharging. Both have a good mix of AoE and single target options compared to other sets.
Easy Pet: Robots. They're tougher than the other pets. They have decent resists and some built in defense and healing. It's hard to make a bad Bots MM.
For actually learning game mechanics, something like a Mind or Dark /Empathy controller would be pretty huge. Emps have a bunch of strategically useful powers on long recharges, and Mind and Dark control both have a good mix of control effects to play with. Mind control is particularly interesting because it has confuse at a low level (which is just good clean fun) and also has something not unlike a single target attack chain, which is unusual for a control set.
Things I hate: Anime. PvP. Lying MMO Developers. Outleveling content. Manga. ED. Comic Store Employees. Anime.
I see lots of recommendations for claw/wp, and I have to agree with that reasoning. Claws has pretty much its entire attack chain, AOE and all, by level 8. Willpower is just set and forget.
However.
I am going to go Old School here. The Oldest of Old School, a combo that has been around and awesome since Launch Day: Claws/Invuln Scrapper.
If you want to update this with a considerable boost in power, go brute instead.
A Claws/Invuln Brute is stunningly powerful by level 8, and simply increases in power from that point onward. It makes a superb 'first timer' toon. Even better, a claws/invul brute also has an amazing top end, soaring to Incarnate levels of power with no flat spots along the way.
Easy Pet: Robots. They're tougher than the other pets. They have decent resists and some built in defense and healing. It's hard to make a bad Bots MM.
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Meanwhile, Demons and Beasts rip everything to freaking pieces in a relentless display of hilarious badassness all the way up to level 26, and then just turn into a rampaging deathball.
For a beginner, Bots are bad. They're so incomprehensibly boring that they'll be back to WoW in no time, instead of hauling themselves through the waist deep mud chanting "The Assault Bot will make this awesome, the Assault Bot will make this awesome" to keep themselves going.
Chairman of the Charity of Pain; accepting donations of blood and guts.
Prophet of the Creamy Truth; "If it's empty, fill it with cream."
Someone new to the game mostly likely has no concept of what softcapping is, let alone DDR.
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However, with DDR at least you don't need to know. No way to enhance it, if they have the power it is working and they don't need to know why their def never drops.
that it doesn't hurt them as badly.
I play my Bots/FF when I'm planning to chat a lot with my teammates. Maybe it's boring, but it's also probably the most forgiving primary/secondary combination in the game; given the amount of sensory overload anyone on a full team is dealing with, that shouldn't be necessarily be seen as a drawback, especially for a newbie.
Things I hate: Anime. PvP. Lying MMO Developers. Outleveling content. Manga. ED. Comic Store Employees. Anime.
Easiest? Probably a bots/ff MM. Even with the bog standard controls (Passive, Aggressive, Defensive), soloing +0/x1 content is easy - stand back, tag one enemy, and send in the bots. It's also boring. Painfully so. But easy.
I'd strongly recommend against a Blaster. On a Corrupter, Scrapper, or Brute I can routinely turn my difficulty up to x3 or even x5. On a blaster, I get smeared at +0/x1. Granted, I'm no expert on Blasters, but it's indicative of the AT if it can't meet the same challenges as other AT's. It does teach you how to gauge a pack of enemies and how to rely on others, but absolutely nothing else - you have no defenses so you don't learn about those, you have no major buffs to speak of so you don't learn about those, you have few if any toggles so you don't learn about those, you have little to no control so you don't learn about that. The only real advantage of starting with a blaster is that everything else seems tolerable after that, and for that you run the risk of scaring the newbie off for good.