How to Revamp the master mind


Atilla_The_Pun

 

Posted

I think the first way would be to divide the primary power set like the villain ats. So you have the minions (zombies, mercenary's, robots, ect..) and the the companion power, (electrical, lazer rifle, dark energy, ect...) Also the easiest way to add custom minions would be adding some of the models you have in game all ready (thugs (The Family, Freakshow, Hellions, The Lost, Outcasts) that's just an example but would be up to the developers as to what fits and what would be right to have as a minion to command.


Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php

 

Posted

Seems like that'd be a massive amount of work, although it might make the MM attacks a bit more appealing. Personally, I tend to not bother with the attacks, they're often not that appealing... Demons being basically the only exception (it's a WHIP!!! plus, nice -res).

I kinda doubt they'd put actual in-game NPCs in as MM sets, seems like the type of thing they'd not want to do.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

How to revamp the Mastermind:
1. Fix the damn pet AI.
2. ???
3. Profit!


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
How to revamp the Mastermind:
1. Fix the damn pet AI.
2. ???
3. Profit!
How to revamp the Mastermind:
1. Remove pets
2. Rename 'Team' window to 'Pets' for Mastermind
3. ???
4. Get 50% more complaints about bad AI


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by DarkGob View Post
How to revamp the Mastermind:
1. Fix the damn pet AI.
2. ???
3. Profit!
This, other than stupid high endurance cost on personal attack powers, is the only thing that needs fixing. There is no need to revamp something that isn't broken (by its own fault)


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Masterminds are arguably the most powerful AT in the game right now. Of course, high-end VEATs and Warshades might be slightly better. Regardless, the only thing that needs fixed in any way is the pet AI. Who knows how hard that would be or how long it would take? The AT that needs revamped is the Blaster, now that lolstalker isn't a thing.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Shouldn't an AT be broken to start with before needing to be revamped?
Nothing to see here, move along.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
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Posted

The Pet AI does need help, so does the endurance issue. Other than that, the only thing wrong with Master Minds is that we don't have alternate pets selectable as custom powers. That and the need for many many many more MM sets! (I nearly cried that they used Clowns as an April Fools joke!) I want Killer Clowns!


 

Posted

As i said before, splitting the the primary would in fact give more variation in this very popular set, (example i have a ninja master mind the only attacks he has are a bow attack which does not fit with the concept i have, so i do not have any bow attacks at all. if the were to split it, electric would work well, as the secondary set is storm for this toon. now i can think of may more combinations as well) as for pets i don't know how many times i have heard people say they would love some custom pets subbing models all ready in game would fix that, with maybe very little work, there again don't really know. (clock work = robots) (Family = thuggs and so on) until are able to make our own (may never happen ). as for ai thats a give me but if there fixing it look at the whole and do all of it.

As for blaster the secondary sets need a lot more of them as well as the top power in the primary needs the cost to use it fixed too much that i do not even use it if ever.


Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php

 

Posted

qwrekgylihdas


Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php

 

Posted

The Beast Mastery attacks grant a Pack Mentality buff, stacks of which are useful for the pets and for the power that gives a Def/Regen bonus based on the number of such buffs you have stacked. Future sets could have that sort of built-in synergy as well. This doesn't work so well with the split set-up.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Personally, I'd revamp the MMs in just a couple of ways. Make pets customizable, and rename the sets after the style of attack the pets use.

That and fixing the AI would make the class just about perfect.


 

Posted

Make the pets inherit whatever travel power you have toggled on. IE: if you're flying they should fly, if you're super speeding, so should they, etc. (Don't say group fly or team teleport, I will smack you)

Then make all the primaries that don't have access to recharge intensive pet IOs get access to them.

Then increase damage on personal attacks.


 

Posted

How, precisely, do you envision "splitting" a Mastermind's primary power set into two separate, smaller sets without in any way affecting the Mastermind's secondary powerset? Because if you're talking about three-powerset characters, this is not going to happen. Ever. The game's current implementation simply wouldn't be able to cope with it. They couldn't add three new enhancement slots in the middle, let alone gutting an entire AT's powerset selection into something that fits no existing mould.

If you're referring to how Soldiers of Arachnos do it, I'm fairly certain that's custom to their AT and not usable with a broad generic AT selection.

Quote:
Originally Posted by Techbot Alpha View Post
This, other than stupid high endurance cost on personal attack powers, is the only thing that needs fixing. There is no need to revamp something that isn't broken (by its own fault)
I agree with the endurance concerns, though to be fair, those are only actually meaningful on the third "AoE" attack. The two fast ones actually have fairly normal endurance efficiency. Considering how crap Mastermind attacks are, I honestly don't see a reason why they must also cost more. All this does is it ensures people don't see them as a viable power pick. If they're going to be crap, then make them cheap, and if they're going to be expensive, then make them worth using.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Let me try one more time to explain this the primary power set would be your pets and the buffs for them (gang war, the up grades, and so on...) the other would be the attacks you would gain from the set bow for ninja's guns for thuggs and so on. All they would have to do is have the attacks be change able by the player when picking the attack powers. Come to think of it it would be hard to do and would have a power set with 3 not just two a primary and secondary so they may not be able to do it. But i can dream as for the pets i thing what i stated with the subbing of the models in game would work


Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php

 

Posted

Quote:
Originally Posted by DarkGob View Post
How to revamp the Mastermind:
1. Fix the damn pet AI.
2. ???
3. Profit!
Can we add fixing the zoning bug that requires releasing pets and resummoning to the list?


_________
@Inquisitor

 

Posted

Quote:
Originally Posted by Mr_Morbid View Post
Can we add fixing the zoning bug that requires releasing pets and resummoning to the list?
henchmen gonna hench


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Make the pets inherit whatever travel power you have toggled on. IE: if you're flying they should fly, if you're super speeding, so should they, etc. (Don't say group fly or team teleport, I will smack you)
I have been using Group Fly on my bots.

It SUCKS. I constantly outrun my bots leaving them to drop to the mobs below. I might just as well unsummon them and resummon them at my destination for all the good Group Fly does me (other than the cool footrockets the bots get when using it).

Please give my henchmen the same travel power I am using.

Edit:

But first, FIX the rotten AI please.

You are SELLING this AT to people who have not earned it in game prior to "Freedom". You are selling a broken product.


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

Posted

Quote:
Originally Posted by Atilla_The_Pun View Post
I have been using Group Fly on my bots.

It SUCKS. I constantly outrun my bots leaving them to drop to the mobs below. I might just as well unsummon them and resummon them at my destination for all the good Group Fly does me (other than the cool footrockets the bots get when using it).

Please give my henchmen the same travel power I am using.

Edit:

But first, FIX the rotten AI please.

You are SELLING this AT to people who have not earned it in game prior to "Freedom". You are selling a broken product.
Team tp is a little bit better but honestly i just decided to ditch that too