Give Scrappers a real inherent power
Again, Blasters are NOT "very popular." They may be rolled more than some other ATs, but their actual in-game presence drops off significantly past a certain point. I would say that to be popular, people need to be playing them across a wide variety of levels, not just the early levels.
|
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I am waiting to see how it goes when Staff Melee is released. Is it just that stalkers got buffed and are the new shinny, or are they really performing that much better now?
|
I know that the I22 changes are likely to defer my playing both a Scrapper and a Brute I have in the wings, as I have a non-50 /Regen Stalker I was probably not going to level because I did not like how Dull Pain worked on Stalkers after the base HP buff, and which I now want to level again due to the MaxHP change and an interest in experiencing new AS at lower levels. (My other Stalker was 50 before even the base HP change.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That's not really my point. Blasters need a buff more than Stalkers ever did. That's the central point. I can only assume that the Stalker AT received this enormous buff because they were less popular. If I'm wrong, so be it. I am not wrong that Blasters needed a buff before Stalker did.
|
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Stalkers, Scrappers, Brutes and Tanks while melee focused ALL play differently from one another. At this point it really boils down to personal preference.
If someone drops playing scrappers for a stalker, that just says they prefer the hide and strike approach over just flipping out and killing things straight up.
While all of them are apples, they are not all Macintosh apples. I see a Granny Smith, A Rome and a Fuji in the bunch as well.
Expand your minds people.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
In terms of how badly the AT needed a buff, I suspect you're correct. I suspect that the reason Stalkers got a buff first was some combination of (a) lower total overall creation, (b) higher rate of abandonment at early levels due to hide/AS playstyle [pure speculation on my part], (c) low-hanging fruit. Part (c) refers to how the devs found a way to radically alter the performance of the AT by changing one power that all Stalker primaries share. I would be shocked if what Blasters need could be achieved so narrowly and directly.
|
I do recognize that folks aren't exactly in agreement about what's wrong with Blasters, although it seems to be a combination of damage and survivability.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
If someone drops playing scrappers for a stalker, that just says they prefer the hide and strike approach over just flipping out and killing things straight up.
|
I noted on the stalker boards that I think there will be a clash between the old way of playing stalkers, and the new way. Time will tell I guess.
For me which of the three I pick will end up boiling down to concept from this point forward. My Staff/EA toon is a priest, a Shepherd to Humanity. So stalker and AS, don't fit, and Furry doesn't quite fit (but I have an idea of how it may), so scrapper is the most likely.
Types of Swords
My Portfolio
Done. I've tried to create a few Scrappers recently, but found myself rerolling them. Any of the newer sets where the AoE is retained is usually better on a Stalker IMO because you get better ST and decent AoE. And if I want an AoE death machine, Brutes are better because of the better aggro control.
Shield is the sole remaining set that unequivocally favors Scrappers and I already have one of those. But then, I think the popularity of an AT is irrelevant. Blasters are very popular, but by any account they need a buff substantially more than Stalkers ever have. |
"Stalkers are now, by various levels of margin but not by any significantly game-breaking amount, superior single target damage than Scrappers! As well, Brutes can tank marginally better and only have superior AoE when they are Super Strength or Titan Weapons/Fiery Aura!
I must boycott Scrappers and demand unreasonable buffs, even though I am swearing up and down I do not want Scrappers to get buffs, but something 'vaguely unique' that isn't a buff! But now I'm looking like a giant hypocrite because I won't play Scrappers until they are BUFFED. It's almost like I've wasted EVERYONE'S time in one elaborate April Fool's prank, a couple of weeks too early!
Wait. I'm not that clever."
Did that come off as rude? Sorry. I did stress 'I'll try', but your recent and new stance just honestly pisses me off.
You're acting like a certain Tanker activist now, for all the wrong reasons. Please, stop.
I admit, I'm speculating as well. I agree with your points, (a) and (b). I don't necessarily think (c) is true given the number of times they've buffed Stalkers and the mechanical nature of the recent buff.
|
I do recognize that folks aren't exactly in agreement about what's wrong with Blasters, although it seems to be a combination of damage and survivability. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
EDIT: Meh, nevermind. I can't delete posts but I don't want to be part of this discussion anymore.
That is one of the things that has been bothering me for a bit, and why I just took a MA/SR to 50 as an experiment. You no longer need to play a stalker with the hide and strike approach. It is an option, and a tool, but not required like it once was. Shoot I didn't ven take placate till lvl 49 on it.
I noted on the stalker boards that I think there will be a clash between the old way of playing stalkers, and the new way. Time will tell I guess. For me which of the three I pick will end up boiling down to concept from this point forward. My Staff/EA toon is a priest, a Shepherd to Humanity. So stalker and AS, don't fit, and Furry doesn't quite fit (but I have an idea of how it may), so scrapper is the most likely. |
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Right an option different from the other apples. My point is they all have a different point of emphasis within the melee class and all play differently.
|
I have tried to be pretty clear that I think they are all even at this point, and that I just want something unique for scrappers.
No, I don't have end issues with any of my scrappers, but the end buff seemed like the lease breaking thing I could think of at the time. Really, I am not sure what could be given to scrappers that would not just be a buff. :/
I am not going to quit playing scrappers by any means, and I still wish they had their own unique mechanic.
Types of Swords
My Portfolio
Yeah, they are pretty much all apples. I just had a guy on a trial tell me scrappers were just not good for min/max players. That was a first, and not true imo.
I have tried to be pretty clear that I think they are all even at this point, and that I just want something unique for scrappers. No, I don't have end issues with any of my scrappers, but the end buff seemed like the lease breaking thing I could think of at the time. Really, I am not sure what could be given to scrappers that would not just be a buff. :/ I am not going to quit playing scrappers by any means, and I still wish they had their own unique mechanic. |
Next, I am going to say this because I actually like you, get over it mate. I mean really the entire unique for scrappers campaign is beneath the kinds of posts you made prior to embarkation on this crusade.
More endurance is not needed and the entire just throw them "something" has no base/foundation/roots in the things usually needed to make those types of changes.
I don't want to rehash that unique deal I just had to address it since you just keep pounding away at nothing IMHO.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
That worse case scenario is a fail you do know that? Do you not see the order in which the team mates fell? Sometimes its a case of one of the team mates being a Keystone in the team support being dropped after which the rest may follow. If you bought some time for that keystone the rest may of been alright.
|
Ofcourse I could of stopped them falling, but that doesnt actually help them. Its the old give them a fish or teach them how scenerio. Everyone has to experiance that moment when they are 7 mortals among a gawd and have to learn to aspire to that potential. Failure is rarely even possible in this game. A rare team wipe is very educational, but the chance of getting 8 people on a team these day with less then 3 stand alone power houses is rare imo.
Next, I am going to say this because I actually like you, get over it mate.
|
Funny, I was almost there last night. The post where I was accused of whining pulled me back in. For various reasons I am more emotional than usual and that post pushed all the wrong buttons.
I agree with you that any change to scrappers, other than power proliferation, is so low of a dev priority that it is not even on the totem pole. Shoot I would say it is low enough to feel the heat from the core of the earth.
Scrappers hit this near perfect spot of balance. They were that AT that was right out of the box, and still the first AT I suggest to new players. I do love them, they are no frills, and they do just what is advertised.
None of that changes that I would love for them to have something of their own, but it has become more and more clear that people just love the vanilla nature of the scrapper. Which is cool.
I do however think the next round of power proliferation is going to be very telling, and that may be the point where I begin to raise a stink again. Ice (melee and armor) are what I think we will see (and I will be happy with that), but they are swiftly running out of power sets to give Scrapers that don't cross into the realm of what they have claimed would be broken.
Meh, it is all just a big blur of frustration at this point any way. For most of this thread some very reasonable posters have been baiting each other into arguments we never would have had on any other given topic. Take a look a the lack of the usual suspects in this thread, and it is a bit shocking.
As I said before, time will tell. If the devs do see a mass abandonment of the scrapper AT, then they may (or may not) step in and do something.
Types of Swords
My Portfolio
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I fail to see a use for Confront when a ranged attack would suffice.
|
And I'd say that my Stalkers have prevented more squishies dying than a Scrapper taunting one thing off of them (Demoralize is funny that way if you actually use AS from hidden status),
|
and that if the Scrapper with Confront wants to play meatshield they'd be better off on either a Brute or Tanker where they would have a far more meaningful contribution to keeping things packed together and away from the rest of the team as a whole. A single target taunt has some uses, but they're highly limited and situational and on a competent team you won't need it for anything but a set mule.
|
And once again if something is added to Confront that in no way removes any functionality to how it currently works - which is what spawned this whole sidetrack, people wanting debuffs added to it - how does that negatively impact the power?
|
I do not see it necessary to turn a Stallion into a Unicorn. Lot's of people think Scrappers are fine as they are and find it laughable to need a buff.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
My builds rarely have room for any of the above. Scrapper, Brute, and Stalker builds tend to be really tight, tanks may be too but I don't play those. Shoot, I have come to love IO enhancers because it lets me pull a 3rd slot from hasten. Every time I take Boxing to get to tough and weave it makes me grind my teeth.
|
My Scrappers will quite happily do whatever a Tanker does basically. I play Tankers mainly, I have that mindset. Other people don't, by the sounds of things they may on a Scrapper have a Stalker mindset and wish to placate all aggro onto the rest of the team who are already in the red or something. Be that last Leg End standing that their n00b mates cheer on.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Not in my book. You see since an occasional death is essential for some to learn. As long as one man stands and clears the room, that is a win. It will teach the rest about the potential of builds in the game. If you only coddle the weak with perfect tanking, they will never learn to stand on thier own.
Ofcourse I could of stopped them falling, but that doesnt actually help them. Its the old give them a fish or teach them how scenerio. Everyone has to experiance that moment when they are 7 mortals among a gawd and have to learn to aspire to that potential. Failure is rarely even possible in this game. A rare team wipe is very educational, but the chance of getting 8 people on a team these day with less then 3 stand alone power houses is rare imo. |
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Just randomly commenting that if Ninjitsu did get proliferated to Scrappers, it would almost certainly lose Caltrops in the transition.
Personally, I don't think it should be proliferated. If it were proliferated, I'd play it rather quickly, but I don't think it should be.
Some people are going on about removing the power for something else. Which is yellow, it's like "I don't want to guarantee myself the AVs aggro". Or it's not tactically good like "I don't want to do anything which can raise the survivability or the DPS off of the team". I actually think that the game is not complicated and people continue to demand more and more in their favour just to get through it. |
It has nothing to do with being "yellow", I'm not the one wanting an easy button to tank something. I ran on a GM hunt group a week ago where I was the tank, or at least I was once the other scrapper would pull aggro and die in two hits. I kept the aggro from everyone else besides that scrapper just by hitting stuff. That's what we do. I have run a good deal of TFs where I was tanking on my scrapper. I have tanked AVs with my scrapper when there was no tank. I have no problems with being attacked, so don't insult me.
I am fine with staying out of this discussion from here on out, but don't make things up about what I said and call me names. I don't like that.
I'm sorry. All I'm reading from this is... honestly rather childish.
"Stalkers are now, by various levels of margin but not by any significantly game-breaking amount, superior single target damage than Scrappers! As well, Brutes can tank marginally better and only have superior AoE when they are Super Strength or Titan Weapons/Fiery Aura! I must boycott Scrappers and demand unreasonable buffs, even though I am swearing up and down I do not want Scrappers to get buffs, but something 'vaguely unique' that isn't a buff! But now I'm looking like a giant hypocrite because I won't play Scrappers until they are BUFFED. It's almost like I've wasted EVERYONE'S time in one elaborate April Fool's prank, a couple of weeks too early! Wait. I'm not that clever." Did that come off as rude? Sorry. I did stress 'I'll try', but your recent and new stance just honestly pisses me off. You're acting like a certain Tanker activist now, for all the wrong reasons. Please, stop. |
This is the exact reasoning used by Stalkers to justify their buff. Exact. And my post was in direct response to someone stating that I should stop playing Scrappers. I was responding to another poster and you are taking my post out of context and paraphrasing it with BS I didn't say.
If you don't like what I'm writing you are perfectly welcome to...not like what I'm writing. However, you are not a mod, and you don't tell me what I can and cannot post. I thank you for the bump to my post.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
See I can live and respect Siolfir's answer because it was honest. Why don't you think it should be proliferated? Honestly, SR with Rebirth is better at granting positional, Nin is cool because of its bag of tricks and the awesome poses that go with the animations.
Concept, and theme are what I like best about it.
I would love to hear and actual good reason why it should not be proliferated.
A good reason for, is that they are proliferating everything else, why not that? If brutes can get regen and WP, which turns them into the energizer bunny of melee, why not give scrappers nin? I mean really, a brute with regen only has to worry about running our of enemies, nothing much else.
Types of Swords
My Portfolio
The prior buffs to Stalkers did help, but I would not describe them as "transformative" to the performance of the AT the way this latest one was. They can't be ignored, but they just weren't as big a deal as this one. I think that by any objective measure the latest change was transformative - it made good single-target Stalker sets exceptional and poor single-target sets pretty good. I don't see how the mechanical nature of the change makes my (c) untrue - it was a change to only one power.
|
Which is great. I actually think the changes to Stalkers are excellent. I do worry that they have pushed Blasters even farther behind. I also worry that Scrappers are superfluous.
I get what everyone says about them still being good. I don't quarrel with that. But when I look at the AT as a whole, I can't find any advantage they offer outside of taking Shield. That powerset leverages their higher self-damage buffing in a way that properly pulls them ahead of Brutes and Stalkers. But Shield isn't an AT.
It's like another thread going on in this forum about */Mental and the things it's capable of with Drain Psyche. The outlier does not define the AT. In far too many combinations now, Scrapper don't offer any advantage over Stalkers or Brutes. Brutes leverage AoE better, and Stalkers leverage Single target better. No one here has quarreled with that idea. Most of the objections are platitudes about Scrappers being "awesome". Yes, they are awesome. But that's almost beside the point. What I am asking is what do Scrappers offer that Stalkers and Brutes don't?
Both Stalkers and Brutes can be played just as fire and forget as Scrappers. The changes to Fury makes it a lot less variable. It's just there now. Easy to build, and easy to maintain. Yes, you don't start as strong as Scrappers, but it takes mere seconds to get back. As for Stalkers, they're just Scrappers now, but they have all their other advantages besides. And with newer sets retaining the AoEs, the single target specialists doesn't necessarily lose much in AoE.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Respectfully (not really), I'll post whatever I like.
This is the exact reasoning used by Stalkers to justify their buff. Exact. And my post was in direct response to someone stating that I should stop playing Scrappers. I was responding to another poster and you are taking my post out of context and paraphrasing it with BS I didn't say. If you don't like what I'm writing you are perfectly welcome to...not like what I'm writing. However, you are not a mod, and you don't tell me what I can and cannot post. I thank you for the bump to my post. |
And no, I didn't take it out of context. Perhaps if you worded your post better and didn't sound like a child who is flailing their arms at not getting the best toys and all the other children being left out in the snow, maybe I wouldn't point you out for acting like a selfish brat. But since you do what you want, I suppose that was your intention.
And even if it wasn't, you still came off that way. My apologies for you.
Ultimately, you still lack one (more than) key point(s), which I shall give to you because you're already acting like a spoiled brat.
1) Blasters do need the buff more, but they had a niche no other AT can claim still; Superior AoE Burst, outside of Judgment Powers but everyone gets those and they're 2 minute cooldowns.
2) Stalkers had no unique niche. Single target melee burst was on a superior AT(s) for it; Banes and Widows. They had no niche besides lower than average single target damage, generally little to no AoE, and were very good at being terrible alternatives to Scrappers, Brutes, Banes, and Widows.
Or Meleenata, which are superior.
As long as Blasters had that niche, Stalkers were a bigger priority. With that priority out of the way, Blasters can now be examined with the knowledge of the recent Melee Power Creep, IE; Titan Weapons having radical AoE Burst, and other sets having Good Enough AoE Burst. Combined with Blaster ST damage also falling off due to the recent Melee Power Creep.
You have been provided the knowledge you need to know why your argument was flawed. You are welcome, and I can go back to being nice and rolling my eyes.
Shield is the sole remaining set that unequivocally favors Scrappers and I already have one of those.
But then, I think the popularity of an AT is irrelevant. Blasters are very popular, but by any account they need a buff substantially more than Stalkers ever have.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.