Healers redundant? Incarnate heals!
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
And boggles slightly (very slightly ) that this thread still has legs.
On Freedom
Reyna Morningdew 50 Emp/Rad/**
Rianna Sidhe 50 Emp/Sonic/**
On Pinnacle
Tryth 50 Emp/Sonic/**
Dark Lightning 50 Emp/Dark/**
Cometfall 50 Earth/Emp/**
and approaching 50 on Freedom and Virtue with Emp/Ice and Emp/AR
and several more after that ...
I luvs me some healzors
Doomguide
From my perspective, surely not in the majority, but nevertheless, there is nothing I want on my leagues more than an empath when I'm on my tank.
A ranged heal that doesn't require an accuracy check! This is an invaluable tool.
Playing an emp defender is not very easy. Playing one well is darn tough.
The better defenders use primary and secondary powers. True, their damage isn't anything to get excited about, but there are a lot of scrappers and blasters who hit build up + Aim and the big ST damage attack and leave a sliver of health on the npc. That makes it a safe shot for the empath.
When I'm on my emp, I see more. I do more. It's exhausting.
Emping at low levels is even harder, because the teammates don't have much endurance or many defenses. They rely on me doing a better job. Pressures on. They go down in my line of sight, that makes me look bad. (obviously, some folks are just careless sometimes -doesn't make me or them bad players, things can happen)
When you're on a good league that doesn't need you to heal them, smile and enjoy it! The last thing you want is to have to heal everyone and not be able to.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
So while in certain teams made up of the same players who played with each other for some time, Incarnate could certainly replace someone playing a emp.
But in PUGs, no...not without lots of teamwipes. |
From my perspective... there is nothing I want on my leagues more than an empath when I'm on my tank.
|
It's all about the Adrenalin Boost, baby.
How to be a not-bored empath on a Trial:
Step 1: Open the Trial window... wow 16 to 24+ green and blue bars!
Step 1.5: BLAST BLAST BLAST!!!
Step 2: Try to drop your RA's in a really big group to get as many people
as possible (duh, I know, but just on the off chance someone doesn't)
Step 2.5: BLAST BLAST BLAST!!!
Step 3: Try to keep the entire league's green bars full... that level 50+1 blaster that's hanging back GETS AMBUSHED! Heal Him! NOW BEFORE HE DI--- er... REZ HIM!
Step 3.5 BLAST BLAST BLAST
Step 4: OK, if any tanks are taking damage fort them.. next fort the damage dealers (preferably blasty types that'll benefit from the +defense AND the +damage)
Step 4.5 BLAST BLAST BLAST
Step 5: Is ANYBODY running out of blue? If the arey are then AB them!
Step 5.5 BLAST BLAST BLAST
ADVANCED TRICKS:
1.) Look at the powersets on the league and give AB to the toons that will benifit the most. For example: AB the other Empath before AB-ing the Katana/Willpower scrapper.
2.) Use your secondary wisely. Too much to go into here but Ice - Sleet Storm can be used to clear away a mob attacking a squishie.. Sonic has great debuffs on a defender.. target electrical blasts through a kinetic for extra -endurance
INSANE TRICKS:
1.) Is everyone on the league Clear Minded? Can you stack clear minds on that tank with 3 rings in the BAF?
2.) GET the LEADERSHIP POOL! The bonuses are insane for a defender and even adding a whopping +to hit can benefit the league peeps that are only +0 or +1. (Plus you can put the fire control proc in there for MOAR damage)
Final Thoughts:
Being a good empath is a song that is not often sung or appreciated. You don't have mega special effects and I suppose it is possible to be on a tricked out league where everyone is soft capped and has no endurance issues. But look at it this way, even if you just throw three Fortitudes and two ABs out at a time, your still increasing damage for the team by (arguably) MORE than adding an extra blaster to a team... and that's before taking into account your own blasts!
Final Final Thoughts:
There are some trials already (like keyes) where empaths can make a HUGE difference if they're played well (Heal the time stopped league mates... HEAL!). Who knows what the future will bring, but I'm sure your empath will always be welcome! I've seen leagues say "Can you switch to a not stalker?" or "OMG Not another mastermind" but I've NEVER seen a league say "Too many empaths, this won't work!"
Ok, I've loaded the update! time to play! If you've read this far I don't really care because I'm just killing time while the game loaded! : P
Freakin Verifying Files!
Now if you'd said "Bubblers" are redundant.... well that I can kind've see. 3 or 4 people on a league with the right incarnate power slotted can make a bubbler feel dang silly.
You're experiencing the same feeling that everyone else on the trial is feeling. People's individual contributions become less and less important the more people you add to the team. This is more of a trial thing than an incarnate thing.
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Emp/rad just lacks the power to make that sort of contribution, since -def and emp do little to boost offensive power. Try something like a time/sonic - it's like empathy except your buffs work on you. You'll have massive heals, have 45% def to 2 or more positions, and can stack vast amounts of -res on AVs. My rad/sonic has 900 DPS incarnate offense with lore pets, a time/sonic ought to be able to at least match that.
I'm with Laevateinn. I also do not experience the "faceless mass" feeling on iTrials. Or Hamidon raids, for that matter, which are much larger.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I've read this thread a few times and can see both sides.
I have a very love-hate relationship with my Emp/Psi, but then I've sunk billions into a +202% recharge build so that I can solo with some degree of effectiveness. Of the 9 primary powers, only 3 are self-affecting and 2 of them are on massive recharges which means the solo life is sad without a lot of cash ploughed in.
An Empath may not be a healer, but a third of their primary is healing in the traditional sense. The rez isn't so useful with vet-rezzes, wentworth-rezzes and store-rezzes as well as close hospitals in the iTrials. Most deadites tend to hit their rez, or hospital just after I've Venge'd them but before I can rez (so I respecced out of it). I have T4 destiny, so CM is also more limited in its usefulness.
Most toons like to cover their survivability without expecting reliance on outside buffs, so it's easy to see how Empathy looks redundant. However there are certain places where an Emp is welcomed.
The taunting tank in any iTrial can struggle if not +3/4, and on a Keyes run Empathy is also helpful. In fact, any mission/trial/TF where the team is not optimal, or there are a lack of level shifts, and Emp can help fill the gaps. And that's where the powerset really shines - filling gaps, or papering over cracks in sub-optimal builds. If you have a rocking team/league, all an Emp can bring to the table is AB and the Auras with a smattering of Fort, and even these don't carry as much weight as the debuffing primaries.
I wouldn't play Empathy on another toon. One is enough for me and if it wasn't my badger it would have been retired long ago. As for Psi blast... It doesn't bring anything noticeable to the table. I've never noticed any appreciable benefit in -Recharge and Defender damage is... well... pants.
I keep hoping for someone to look at Empathy and maybe "do something " with Clear Mind, Resurrection and one of the three heals. I doubt we'll ever see it to be honest.
And that's my tuppence ha'penny.
-H
It's not politically correct, but we have to remember empathy is a below average defender primary. (Unless you can name six defender primaries worse than empathy.)
So we have to be very careful about drawing conclusions about defender performance from empathy performance alone, or assuming that the problems empathy faces aren't unique to empathy. For example, Thermal Radiation and Time Manipulation -- two other sets frequently misplayed as "healer" sets -- aren't at all redundant with destiny buffs.
Is it your position that PUGs without empaths get lots of teamwipes?
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Ok.. late on the reply but here it goes;
No, unless you happen to be on my ITFs lately which do seem to have a higher number of team wipes for some reason then I use to get as leader. But I was speaking more of certain trials that really do go better with a emp or two and instead having to rely on just folks doing their Destiny.
Teamwipes can happen anytime, with anyone... I find it really amazing when you're on a team you didn't think would. Like my last ITF, had good mix powers and still suffered a few due to Dif just being a bit too high.
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
Personally I do not think an emp is needed on any team..any defender imo is good mitigation.
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And as one of those lazy emps that show-up twice a week to buff the hami taunt tank, all you Incarnate heal folks are more then welcome to take over for me.
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
It's not politically correct, but we have to remember empathy is a below average defender primary. (Unless you can name six defender primaries worse than empathy.)
So we have to be very careful about drawing conclusions about defender performance from empathy performance alone, or assuming that the problems empathy faces aren't unique to empathy. For example, Thermal Radiation and Time Manipulation -- two other sets frequently misplayed as "healer" sets -- aren't at all redundant with destiny buffs. |
As far as Destiny making healers redundant (the original thread topic), I can only smile and shake my head. If anyone thinks that a single AoE heal every minute or so is better than a well-played Empath, they have obviously never seen a well-played Empath.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
It's not politically correct, but we have to remember empathy is a below average defender primary. (Unless you can name six defender primaries worse than empathy.)
|
For example, here is my personal view:
I'd rank Cold and Rad as the two best with a possible nod to Time, but I do not have enough experience with Time yet to say that for sure.
Next tier would be Dark and Traps (and Traps for me really belongs with Cold and Rad, but I think it falls short in enough people's hands that its actual performance is at this strata), and then maybe Time (if it doesn't belong above).
Next would be Kin, Emp, Storm, and Thermal. They all have varying strengths and weaknesses but are much more limited than than 5 sets above.
Finally are the more narrow Sonic, TA, and FF, which are all very strong at what they do, but are more focused.
The above doesn't really support the assertion of Empathy as below average, however it also does not present a strong case against it.
To support your view of below average, a straight ranking might be (and I think a lot of these overlap more than a straight ranking allows, but for conversation):
1) Rad
2) Cold
3) Time
4) Traps
5) Dark
6) Kin
7) Storm
8) Emp
9) Thermal
10) TA
11) Sonic
12) FF
For me, everything from 4 (or 3) to 9 is average, 1-2 (or 3) are noticeably stronger in a wide range of play and players. 10-12 are more limited in scope and while strong in their areas, could likely use some more breadth.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Hello Strato,
Your post is well informed.
The defender primaries cannot be ranked well, which is why I tend to think of them as two sets of rankings; one list would be in team usefullness and the second would be in solo-ability.
I will not try and post how these should go because there are enough sets that I have not played past 30 that my view is skewed towards the early game, but here is the big problem with some sets (Empathy in particular). If a set scored high on team usefullness but low on solo-ability, it may be a very low priority to remedy, whereas the opposite ; low on team usefulness but higher on solo-ability, would command more attention from the devs. And in fact, what probably is the closest to the truth is that the devs would look for evidence that the set was under-performing in "both" categories before any chance of improvement were to occur.
So, rejoice all you TA, FF, and especially Sonic, because you have a much better chance of seeing improvements than Empathy. Although, not by much.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Hey,
Im late on the reply, but here I go. My main is an empathy defender, i´ve played on Union all the Incarnate Content, here are my thoughts...
Empathy is a pretty good buffing set, Fortitude and AB do help a LOT. I spend most of the time keeping up fortitude on my party, a few quick healing and pew-pew of course.
Dont hate Empathy, its the best buffing set imho.
PS: Excuse my English, its not my mother tongue
A.
Zero Strykers
Union Server
Hey,
Im late on the reply, but here I go. My main is an empathy defender, i´ve played on Union all the Incarnate Content, here are my thoughts... Empathy is a pretty good buffing set, Fortitude and AB do help a LOT. I spend most of the time keeping up fortitude on my party, a few quick healing and pew-pew of course. Dont hate Empathy, its the best buffing set imho. PS: Excuse my English, its not my mother tongue A. |
I don't hate empathy, but imo and experience any defender can change the tide of battle...irregardless of heals; which is what this thread was about "healers" as per the OP's title. FYI I HATE that term being used in CoH as I feel it does nothing but belittle all defenders. My emp defenders were not healers/heal0rz...they were Defenders.
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Zero Strykers
Union Server
I agree wholeheartedly.
People complaining that empathy defenders are only reactive are only using a part of the pool's arsenal. I like to compare that to people who think SBing and Fulcrum Shifting is everything needed to play a kin in a team, especially in the STF when Ghost Widow used to be difficult to bring down, half the team was suffering from no endurance and the kin couldn't be bothered to SB or transference people or reduce the regen of the AV with chain-transfusioning. This is probably due to simply farming up characters or only using them in farms. You don't learn all intricacies of characters that way.
@Manipulative Maiden
Mission Architect Arc: Tales of the Weird Dimensions: Grand Convergence (ID 521409)
OK I am rushed for time so excuse me if the organization is off. First off one single healing powerset sounds a lot like in EQ when Sony thought other healers needed to be less than half the clerics power to maintain balance. This led to clerics being in extreamly high demand, and as most clerics never learned the class outside that role, a beliefe that that was all they could do. There were a few really good clerics who soloed, and did very well but most believed that it wasn't possible. They then proceeded to balance EVERYTHING around clerics healing power, and this led to much of the content being undoable with out a cleric, or at least 2 other healers.(one could get through some, but would be out of mana in one fight) unless you had access to raid level gear. This led to few clerics with high demand on their time, and clerics pretty much being the bosses of everyone who wanted to do anything meaningful. I remember when most of us were lucky to do one alternate ability point an hour clerics were complaining about only getting 3 so they would wait for a better group.
Second saying thermal is not a healer is like saying shaman and druids in this era were not healers. It is, and they were, but not as much so as the more focused class/powerset. Thermal has 1/3 the healing tools of a pd, and 1/2 that of an emp. Thats 2 heal powers, and for a long time it was the only healer for a vil.
Thirdly IIRC stacking buffs, and debuffs early when this game was out did make therms capable of healing for a team, and on top of that 2 would have been sufficient with some co-ordination to make the team poissible. this was especially true if fighting against fire, or cold damage.
Fourthly when I played my elec/pd corr as a main (when PD first came out)
I used to keep my mez resists up on team mates, but was asked to stop by several teams who wanted it to be done when they were mezed, and so I did. when did this change?
Finally those saying "-def is not effective in trials, and buffs are stacked out the backside anyway" I am sick of spending 30 seconds stunned, then 1-2 unstunned, and then 30 more stunned on my kin. When I play my kin in trials I usually go like this FS>SS>Transfusion>SP>Transference>Fissure>Transfus ion>Transference>Fissure>repeat
I SB between fights, and every other rotation, and I ID between fights, and try to peg a blaster with it every other rotation. otherwise some random guy/girl. I get to do this about 1 in every 6 trials, but more often it boes FS>waitformeztowearoff>Transfusion>waitformeztowea roff>Transfusion>waitformeztowearoff
Find the guys that need CM a blaster, or a kin, and tag em pls. you may feel useless a bit, but you are healing indirectly through the kin heals, and giving end through transference. I never have these mez resists stacked on me. I even took acrobatics for this,and still have an issue with it.
I just naturally keep it open on all characters.