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Posts
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Joined
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Quote:Oh, for the love of...
No stars means nothing other than I've not teamed with you enough to have a firm opinion either way. Nothing else. I'm not slighting you.
So ner :P
No worries, I was just kiddingI know it's not possible to know and team with everyone
No hurt feelings anywhere.
Also I pretty much use the same system, especially the 1-2 stars bit. 3 I don't use at all, 4-5 only rarely if someone catches my eye. -
I agree wholeheartedly.
People complaining that empathy defenders are only reactive are only using a part of the pool's arsenal. I like to compare that to people who think SBing and Fulcrum Shifting is everything needed to play a kin in a team, especially in the STF when Ghost Widow used to be difficult to bring down, half the team was suffering from no endurance and the kin couldn't be bothered to SB or transference people or reduce the regen of the AV with chain-transfusioning. This is probably due to simply farming up characters or only using them in farms. You don't learn all intricacies of characters that way. -
Indeed, great teamwork and leadership on this one! Should you need me for more runs, feel free to give me a call, I'll help out if I have the time.
Now to hybrid-ize all of my other incarnates *sigh*
For kins in this trial I'd like to offer the following suggestion:
Since people mostly stay in melee with Cole, it always pays to target Speed Boost directly at him which keeps most of the league SBed even in all of the ensuing chaos. Not only does SB reduce the recharge of all the important debuff and also buff powers, it also helps a TON in getting away once Cole is about to unleash his big lightning attack. SBed people will be hit not only a lot less in lightning columns (especially when that nasty movement suppression after attacks strikes!) but also the columns will be spread out much further allowing people to get back at Cole that much more quickly which is absolutely vital in this trial.
The most important thing to hit as often as possible is of course transfusion to stack that nasty -50% regen on Cole. SB, Siphon Power, Fulcrum Shift (and Siphon Speed to speed up your own powers) are a distant second.
Also, Skye: At least you are GETTING any stars *sniff*! -
Awesome pieces for a lot of new characters, great work!
Especially loving the bats aura and the think tank pieces.
Would it be possible to get the female vampire face without the blood drool and the head fins as detail 1 or 2 for normal heads for characters who look mostly human with just a hint at an aquatic origin? -
Awesome work on the new Story Arc and ViDoc, guys
A suggestion in case it hasn't been already done:
How about posting those awesome title images of the Who Will Die? arcs in the Media section as wallpapers in different screen resolutions?
Would be awesome for fans to show off on their computers. -
What? No Barbarian Beam Rifles?
I wish they'd put in the clunkier pieces like wizard hats and the back ornaments of Death Mages regardless whether they are clipping with other items like capes. Imo the CoH costume system should get a new way of combining hats with all kinds of hair etc. Shouldn't be THAT bad if you can hide most of the hair below the hat.
The other CoT pieces are looking very nice though. -
No Death Mage back "wings"?
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Hmm, Cole as an angelic being? Wouldn't he have to have only one wing with a chorus singing in pseudo-latin in the background? And have attacks that destroy the entire galaxy just to cause damage to people trying to take him down?
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Hey,
I like the change that everyone in trials will get the same amount of iXP across teams. This is a fair solution which should have been working this from the start.
But this approach also has a big problem. Approximately 1/2 to 2/3 of the players usually don't need iXP because they've already unlocked their slots. Previously, a good leader on a BAF could simply put those people on the adds team, enabling them to get like 40+% unlocked in one run. Now the excess iXP from the adds team gets distributed among all players and thus is lost.
This way people will take very much longer to unlock incarnate slots on other characters. Getting 10-12% from the usual BAF nowadays is much less than the average you got used to be.
Also, for some reason, average Lambda iXP for a run seems to have decreased as well. The Keyes trials yielded a neglegible 5% on both trees on the average for me.
It would be nice if you could increase iXP gain significantly so we don't need 8 trials to unlock a single slot, especially if we'd like to unlock incarnate stuff on several chars. And yes, I know you can also get the slots via converting threads.
@Manipulative Maiden -
Yes, playing kinetics I also approve of Null the Gull because it's not easy to prevent yourself from accidentally SBing a "Waah! Don't SB me!" person in the middle of a huge melee if you cannot use the team bars to target all the time. This way everyone should be happy and you can still buff your team for END and recharge without having someone scream bloody murder at you because he ran between you and your target and got SBed by mistake. I really appreciate the devs' work on this.
Quote:Locate Null the Gull sitting atop the truck inside Pocket D, you can select things like turn off the run effect from SB (you still get SB's other benefits).
I myself look forward to visiting Null the Gull as I do not like having my alts zooming around like runaway cruise missiles because of kinetics with the attitude of "I eat crank for breakfast and will give you SB whether you want it or not".