Converters only through Reward Merits in last patch (Mar 20)
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Seems fair enough to me...Reward Merits are still easy enough to get....or are people no longer running TFs, SSA arcs, heck even regular story arcs anymore? Sure you can get a decent amount from Super Packs, but there are numerous ways to get them in game easily too.
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The weekly SSA and WST are the next fastest.
Then a daily double Incarnate TF (Apex and Tim Mage) for 80 Merits in an hour.
The Repeatable missions in DA used to be 150 Merits and hour when you learned how to game the choices. But today's patch made the unlimited 5 Merit reward into a 2 per day with a 1 Merit unlimited thereafter and closed that exploit.
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I don't care how many converters it takes... I'm happy to say "screw you" to the power marketeers who dominate the market.
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http://en.wikipedia.org/wiki/Cutting...spite_the_face
I only ask because of your assertion that you don't care how many converters it takes. At a certain point it would become that.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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I do get the frustration of folks who have a large bank of Astral or Empyrean merits and can't yet spend them on this, but as long as it comes along in the next few weeks, I have hard time being angry about it.
I'm fairly cynical, but I am not sure it follows that this is a ploy to get people to buy Super Packs for merits to fuel these conversions with. Could it be? Yeah. But if you don't want to do that, just wait. Why wait?
(1) If you wanted to do this to make in-game Inf on the market, so does everyone and their dog's fleas. You probably won't make what you were hoping to, because prices are diving.
(2) If you wanted to do this because you wanted access to things that were wildly expensive by your standards, prices are diving. Try to buy them outright and skip converting for now.
Prices will likely rise after the initial glut caused by tons of people doing the same thing at the same time. Over time, this crescendo of conversions will become a background hum. The bargain prices will rise to some higher level (still lower than before) and it will become less attractive to buy and more attractive to sell than it will for the next week or so.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Then why bother to code then into BETA for AM's, EM's and HM's?
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Everything on beta at any given time does not always go live with the next patch. See: Beast Mastery and Staff Fighting, which have been on Beta since before I22 went live.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I apologize if it was not abundantly clear from my wording, but I was saying "the people who have points and want to spend them to obtain converters".
So, obtaining them with other kinds of merits (and, for that matter, with RMs from things other than super packs) would be for the people who want converters, but don't want to spend points to obtain them.
To test it?
Everything on beta at any given time does not always go live with the next patch. See: Beast Mastery and Staff Fighting, which have been on Beta since before I22 went live. |
ATO's and how they introduced them in Ouro and other ways was the standard and they did in fact set a standard for these things for AM's, EM's, HM's, RM's and other ways ALL at the same time. Rolling them out for only one merit way is not the standard is the point as well as hearing from the devs as to what the actual reason is, like they did for this issue at I22.
Dev communication on the issue is ALL that is requested, not forumites possible speculative justifications.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
NOBODY said they did so why even make that stupid arsey snarky statement?
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I made that statement because you asked a question for which it was the obvious answer. I'm sorry that's not apparent to you. Snark was not intended whatsoever.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.
"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question
This is a known issue (we'll be updating the known issue list shortly with this and a few other things) and is currently slated to be addressed in the next patch.
Thanks!
Andy Belford
Community Manager
Paragon Studios
Thanks for the heads-up, Zwil. Freaky bug, but good to have word that it wasn't intentional (for nefarious reasons or not ).
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
10 single converts used and majority are "good" with me also getting the pancea proc + shield wall proc x) Happy days for me
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There's not much to be mad about, objectively, since I pretty much made back everything I spent getting purples and pvpo's with two GA sales for a billion each early on, and have a ton of purples and PVPs to convert over time, to trick out my characters. I don't need the fake monies, since I have more than I can spend already. I'm really just disappointed that this is twice I looked for the roll-out on these, and twice that it didn't go as I expected it would.
My own fault, and ultimately, my own lack of perspective. When I'm the angriest person in a thread, it's time for me to take a break from the forums for a while.
My postings to this forum are not to be used as data in any research study without my express written consent.
NOBODY said they did so why even make that stupid arsey snarky statement?
ATO's and how they introduced them in Ouro and other ways was the standard and they did in fact set a standard for these things for AM's, EM's, HM's, RM's and other ways ALL at the same time. Rolling them out for only one merit way is not the standard is the point as well as hearing from the devs as to what the actual reason is, like they did for this issue at I22. Dev communication on the issue is ALL that is requested, not forumites possible speculative justifications. |
Just saying.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
You need to learn to relax. You're now starting to be snarky to folks who don't at all mean to be snarky to you when they give info.
Just saying. |
In all actuality UG was making DK's point, which I understood to be, 'Why else would they code and test something, if they didn't intend to implement it?' (rhetorical). Which Zwill has answered with, 'Indeed, it will be implemented'.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
Just an added update: I just got 3 of these as drops in a lvl 50 missions with lvl 52 mobs, set at 2/8. Obviously, not something to base it all on, but a small starting point.
Don't I know you???
In all actuality UG was making DK's point, which I understood to be, 'Why else would they code and test something, if they didn't intend to implement it?' (rhetorical).
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In the past, I think we had a fairly consistent experience that stuff that was on Test proceed on to live servers as a monolithic set of features. So if it was on Test, and what was on Test went live, everything that was on Test was going to go to live. At least I can't remember exceptions to that. But lately that definitely hasn't been true of Beta, for whatever reasons. Today's patch isn't the first time it's happened, so I would definitely recommend that people not make assumptions about whether everything on Beta at any given time will go live all together.
The feature under discussion was apparently not intentional, but Staff would be an example of something that's on Beta but hasn't gone live.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Ahh .. OK. I'd need to get a pvp io before I could use it, in any case. But I could buy a 'cheap' purple, and hope for a good random pick?
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The good news is that even though the really cheap Purples are gone, it also means that there will be more good ones being made, which drives down the price at the high end.
This also means that you can change any Purple drop you don't need into one you do need.
Besides Purple conversion, you can change an ATO drop into the one your AT can use. Or, you can change a level 50 Doctored Wounds into a level 50 Numina's in just one jump since there are no other Heal sets in that range to convert to. Or buy a cheap level 15 Celetity:End and change it into a level 15 Celerity:+Stealth (which used to go for 150 million in the Market) in relatively few tries since there are only 3 in the set.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Originally Posted by Zwillinger This is a known issue and is slated to be addressed in the next patch. |
I think this is really what has miffed me about this entire deal. They said they didn't go into I22 because of it (bug)and now the next patch to then just enable it for RM's which is the best scenario only for the people buying Supergamble Packs with tons of RM's hanging around sucks.
UG I misunderstood as impish said and I am sorry.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
The assumptions people were making were EXTREMELY well founded when they are based directly on the devs communication to us. Look at this post from Positron on this issue. http://boards.cityofheroes.com/showt...35#post4022035
He is not indicating in ANYWAY that there would be some piecemeal releasing of the methods used to obtain these things. He is also going out of his way to say it will be balanced and NOT unfair to certain groups which was the entire purpose of his thread since they put their foot in it the first time around.
The way he presents it is like an entire feature to have them available for purchase via various methods. They should NOT have released them for purchase only for RM's which like it or not favors the people that bought Supergamble packs and/or have a strategy of hoarding RM's leaving people that hoard AM's, EM's and HM's "for the same purpose" in the cold.
And before someone points out the subject to change part please don't. The reality is if they had planned on releasing them piecemeal as a strategy that changed that would in fact be defeating the ENTIRE flow of what he was addressing in the post in the first place which was equality of ways to purchase them.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.