Good build?


BasketballJosh1289

 

Posted

What is a good MM build? I am going to make one I just don't know where to start or even anything about them really. What would be a good survivable build to use? I am looking to do incarnate trials with this toon as well so it needs to be good. Any ideas would be greatly appreciated.


 

Posted

Quote:
Originally Posted by BasketballJosh1289 View Post
What is a good MM build? I am going to make one I just don't know where to start or even anything about them really. What would be a good survivable build to use? I am looking to do incarnate trials with this toon as well so it needs to be good. Any ideas would be greatly appreciated.
Its hard to go wrong with a mastermind. They are tough and versatile with even the most minimal slotting. Your pets are your damage and defense, while your secondary can provide heals, shields, buffs, and debuffs. I like all masterminds and have my favorites, but perhaps if you are new to them a demon/therm might be a good starter.

Demons have a bit of everything, ranged, melee, buff, heal - and the thermal secondary is also a kind of complimentry jack of all trades with heals, buffs, debuffs. You can find many good posts here on the forums and externally throughout the net on masterminds and in depth controls of them if you choose to make binds, macros, and popups to command them.

One important thing you should know especially for team playing however is controlling your pets to not aggro everything (team-mates tend to not like that). One useful bind/macro is for "bodyguard mode" /macro BG petcomall def fol

This commands your pets to defend you and follow. By doing so your inherant ability of supremacy allows your pets to share any damage inflicted upon you. They also dont aggro everything, only attacking those who attack first.

There are too many nuances and strategies to go into, just thought this would be a helpful starter. Have fun!


________________________________
"Just cause you don't understand what's going on don't mean it don't make no sense
And just cause you don't like it, don't mean it ain't no good" - Suicidal Tendancies

 

Posted

In my experience the most important thing for a mastermind is knowing how to control the pets. Once you get that down you *almost* can't go wrong with a mastermind. Bots/Forcefield or Bots/Time are both very survivable combos.

My favorite MM for incarnate trials is my Demon/Poison, but that's just because I managed to get him softcapped to everything with IOs, that way I could kill off my pets and just focus on debuffing and still be survivable. The fact that he can be mobile when he needs to makes him more flexible than any of my other MMs.



 

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My favorite is still my Necro/Dark

The synergy there is just so yummy. Of course, I could be partial to this as it was my 1st MM and I loved my concept.

I'm also really enjoying Bots/Storm. Hurricane and Hallways without teamates to upset is really enjoyable.


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Posted

Quote:
Originally Posted by Zaloopa View Post
In my experience the most important thing for a mastermind is knowing how to control the pets. Once you get that down you *almost* can't go wrong with a mastermind. Bots/Forcefield or Bots/Time are both very survivable combos.

My favorite MM for incarnate trials is my Demon/Poison, but that's just because I managed to get him softcapped to everything with IOs, that way I could kill off my pets and just focus on debuffing and still be survivable. The fact that he can be mobile when he needs to makes him more flexible than any of my other MMs.
I would like to see your softcapped IO demon/poison. I have a working build with Necro poison and I am close but requires a purple inspiration to cap out. Honestly I have tried to rework the build for weeks with no luck.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

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The best build is personal experience.


 

Posted

Quote:
Originally Posted by plainguy View Post
I would like to see your softcapped IO demon/poison. I have a working build with Necro poison and I am close but requires a purple inspiration to cap out. Honestly I have tried to rework the build for weeks with no luck.
I'm at work right now, but when I get home I'll send you the Mids data chunk for it. I should note that this build has NO attacks at all, generally because I let my demons do all my damage for me, and if I'm in a situation where I don't have my demons out then I'm on a team and I let my teammates do the damage while I focus on debuffs.

Edit: oops, I was mistaken about my build, it's only softcapped to smashing/lethal and is close to the rest.



 

Posted

Quote:
Originally Posted by Zaloopa View Post
I'm at work right now, but when I get home I'll send you the Mids data chunk for it. I should note that this build has NO attacks at all, generally because I let my demons do all my damage for me, and if I'm in a situation where I don't have my demons out then I'm on a team and I let my teammates do the damage while I focus on debuffs.

Edit: oops, I was mistaken about my build, it's only softcapped to smashing/lethal and is close to the rest.
Thank you for honesty. I really didn't think it was possible to cap all the defenses with poison. I'm in the same boat as you then.

After getting to level 34 I am still not feeling this build to be honest. I think its gonna be one of those builds that really only works well at level 50 and fully IOed. I was gonna delete but I am just gonna stick it out and see how it rolls. Regardless once barrier is picked up its a done deal as they will be capped out for most fights.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

My first mm was a thugs/pain. It was fun to have a large personal army that I just kept alive with heals. Also fun to have the dual pistols.

My second mm was Demons/Traps. Very fun and survivable with the FF generator. Liked stacking as many pets as I could with the turrets, the caltrops, the generator, the flash seekers, and the hellfire imps.

Then I made a bots/time. Just wanted to stack as much Defense as possible. Kind of slow at killing until I got assault bot, but very survivable.

Also had necro/therm at one time. Appreciated that it could put up shields and heal. Seemed like a good middle ground between pain and FF.

What I'm saying is all MM are pretty fun, and each plays different.


 

Posted

Guide to playing a strong mastermind:

Pretend the only primaries are Demon Summoning, Robotics, Thugs

Pretend the only secondaries are Dark Miasma, Thermal, Traps

Using this method it practically doesn't even matter what your build looks like, you'll still faceroll over just about anything.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
Pretend the only secondaries are Dark Miasma, Thermal, Traps
I think Time should be on that list. I only have one Mastermind, a mid 40's Bots/Time, and he's pretty tough just on generic IO's. I haven't played him in about a month because I just don't really like babysitting pets, but Time is an awesome set. The heal is great, and the debuffs and buffs are very solid. I actually threw together a petless Demon Whip/Time/Knockout Blow build recently that softcapped every position, had perma Chrono Shift, and good resistance to boot.


 

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Quote:
Originally Posted by TwoHeadedBoy View Post
I think Time should be on that list. I only have one Mastermind, a mid 40's Bots/Time, and he's pretty tough just on generic IO's. I haven't played him in about a month because I just don't really like babysitting pets, but Time is an awesome set. The heal is great, and the debuffs and buffs are very solid. I actually threw together a petless Demon Whip/Time/Knockout Blow build recently that softcapped every position, had perma Chrono Shift, and good resistance to boot.

This. Time is great for holding bosses, debuffing def/res in AoEs and keeping your pets going. Farsight, temporal selection on the bot which is taking the most damage, chrono when you run low of power and use temporal juncture while standing in a spawn with reasonable defence = winning.


 

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Originally Posted by Trilby View Post
This. Time is great for holding bosses, debuffing def/res in AoEs and keeping your pets going. Farsight, temporal selection on the bot which is taking the most damage, chrono when you run low of power and use temporal juncture while standing in a spawn with reasonable defence = winning.

Time also has -regen, which is good for stupid Mastermind tricks like soloing GM's.


 

Posted

/Time and /Dark Miasma are really good with whatever you pair with them, though I am biased towards /Time as the all around best. If you put the lockdown proc in Distortion Field it has a surprising amount of hard control, plus loads of soft control in the form of tohit debuffs and recharge debuffs. It also heals, debuffs regen, debuffs def/res, and best of all (in my opinion), Farsight gives ludicrous defense and is easy to perma. Especially if you take Mace for power boost, you can get the def bonus above 20%.


 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
Guide to playing a strong mastermind:

Pretend the only primaries are Demon Summoning, Robotics, Thugs

Pretend the only secondaries are Dark Miasma, Thermal, Traps

Using this method it practically doesn't even matter what your build looks like, you'll still faceroll over just about anything.
I will disagree with this. Strongly. I thoroughly enjoy my Ninja/Time mastermind. Any combination can be great.


@ Dr Gemini

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