Four Shots at Loot?
I honestly don't get the logic where 2 astrals and 1 emp is considered equal enough, getting the astrals feels like a complete jip.
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It's exactly like the salvage table rewards.
You're most likely to get a common, then an uncommon which is better, then a rare which is better than that and lastly the least likely is a very rare which is the best.
On the merit reward table, you're most likely to get 2 astrals, but you might get the better emp instead if you're lucky.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
If Max isn't giving a reward table the first time through while collecting the three Malta, then it's a bug, because he did every time I did it in Beta and I ran through the whole set of arcs about 10 times in Beta.
In Ouroboros, Max's arc is not an arc, but four separate one-off missions. So, no reward table there. |
EDIT: Perhaps doing more with Max is on the books for later updates....
Be well, people of CoH.
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M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice!
![Smile](images/smilies/smile.gif)
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)
The arc does not give a reward.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
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The Midnighter Club only has ONE crystal, and it's tuned specifically to Cimerora and doesn't go anywhere else. I suppose they could re-tune it to be a normal crystal if they wanted, but I still doubt that they'd be willing to give away their only crystal.
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If you read the letter at the end of the ITF he suggests that *HE* was the one who gave them their crystal (and since *HE* is the founder of the Midnighter Club, that's probably true), he could simply have a second crystal lying around - or he could, if he wanted to, take it by force.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
I suspect they set it intentionally low so they could increase it to where they want it later. Someone's sig put it best - "if the game gave out $20 bills, people would complain the serial numbers weren't sequential. If it made them sequential, they would complain they weren't random enough". The devs know they're going to have to adjust it, by setting it low they have room to increase it later and don't run the risk of angering the playerbase if they have to reduce it. Sick? Maybe. But not entirely illogical.
If Max isn't giving a reward table the first time through while collecting the three Malta, then it's a bug, because he did every time I did it in Beta and I ran through the whole set of arcs about 10 times in Beta.
In Ouroboros, Max's arc is not an arc, but four separate one-off missions. So, no reward table there. |
Not running through Ouro, running through the actual DA contact.
All of my runs were on a Hero. Perhaps it's different for villains.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
That is exactly the opposite of what I saw in Beta. I ran through 5 times and collected all the Malta but got no reward table.
Not running through Ouro, running through the actual DA contact. All of my runs were on a Hero. Perhaps it's different for villains. |
@Brightfires - @Talisander
That chick what plays the bird-things...
If only they would have beta tested it then they wouldn't have to toy with it while it was live.
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Wouldn't matter. This is about public perception, not accurate numbers. If they set the numbers where they wanted them, people would complain they were too low and they would have to either ignore the complaining masses or raise the numbers higher than they wanted them to be. If they set them on the low end of acceptable and then raise them later, both sides get what they want. They're just being cautious, by starting the numbers out low any changes they have to make are positive, which is very important considering they're trying to use this as a system to convince the F2P crowd to subscribe. Like I said, it's a little sick but not illogical.
They're just being cautious, by starting the numbers out low any changes they have to make are positive, which is very important considering they're trying to use this as a system to convince the F2P crowd to subscribe. Like I said, it's a little sick but not illogical.
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And yes, it is better for appearances to start low and increase, but start too low and you poison the well.
Just part of the continuing schizophrenia of CoH. You've got a player base that clearly and unquestionably wants solo rewards at a reasonable rate, but you've got a design team, particularly Positron, who seem s like they'd rather be designing for the WoW hardcore raiding crowd than their actual customers.
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Then every single Trial would be *easily* failable if one person did not do the exact movements right or if a single prisoner escaped, and each Boss would only drop 3 Merits that the entire group would have to fight over, oh and those Merits would only be usable by 1 class so there is a chance that for your 20 minutes of work you get absolutely nothing.
Honestly +3 in about a Month is not entirely bad considering that those Incarnate abilities will never become useless, and is quite faster than someone could get fully IOed Soloing without spending money on the AH.
after...3 or 4 commons, I just went with the Incarnate Merits and ended up getting 2 Empyreans.
Honestly +3 in about a Month is not entirely bad considering that those Incarnate abilities will never become useless, and is quite faster than someone could get fully IOed Soloing without spending money on the AH.
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*I prefer not to use the phrase "solo player"- I team with my wife and a few friends. I just don't have any interest in spending my time in the large-team events, where I've always felt the game's strengths start to fall apart and its limitations start to become more apparent.
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honestly I kind of like how DA works for Incarnate Content, the soloers get a bunch of arcs that lead up to a trial to end the story..My only complaint is that after Dream Doctor's arc there should have been a Task Force to set up for the DD Itrial.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
honestly I kind of like how DA works for Incarnate Content, the soloers get a bunch of arcs that lead up to a trial to end the story..My only complaint is that after Dream Doctor's arc there should have been a Task Force to set up for the DD Itrial.
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A task force would be OK, but I don't think it should be to "set up for" the DD Itrial.
All three- the arcs, the task force, and the trials- should be entirely self-contained stories that don't lead into one another. They can reflect different facets in the battle against Mot, but when you make one lead into the other, you leave a lot of people feeling, " if you want to finish it, you gotta do something you don't like to do."
I'll suffer through the occasional large group event or task force when I'm in the mood for it (and when my schedule permits it) but if I'm doing story arcs solo, its either because I want to experience the story or because I want to be solo. To get to a part in the story where I have to either leave a story unfinished or do something I'm not in the mood for, I tune the whole game out and go do something else.
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They were told, rather decisively, by a handful of players during the beta that the rewards were disastrously low.
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![Wink](images/smilies/wink.gif)
@Golden Girl
City of Heroes comics and artwork
I don't know.
A task force would be OK, but I don't think it should be to "set up for" the DD Itrial. All three- the arcs, the task force, and the trials- should be entirely self-contained stories that don't lead into one another. They can reflect different facets in the battle against Mot, but when you make one lead into the other, you leave a lot of people feeling, " if you want to finish it, you gotta do something you don't like to do." I'll suffer through the occasional large group event or task force when I'm in the mood for it (and when my schedule permits it) but if I'm doing story arcs solo, its either because I want to experience the story or because I want to be solo. To get to a part in the story where I have to either leave a story unfinished or do something I'm not in the mood for, I tune the whole game out and go do something else. |
Actually in beta the arc ORIGINALLY ended by telling you to do the DD arc.
For folks who are no way near the level required to survive in that thing, it was obvious that this was a problem. Thus the beta testers complained and it was changed to NOT refer you to do a +7 trial when you are a plain ol 50 with just the alpha slot opened.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
![Big Grin](images/smilies/biggrin.gif)
All three- the arcs, the task force, and the trials- should be entirely self-contained stories that don't lead into one another. They can reflect different facets in the battle against Mot, but when you make one lead into the other, you leave a lot of people feeling, " if you want to finish it, you gotta do something you don't like to do."
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For example, the DD Trial gets an important part of its story set up from Dominatrix's solo-only non-combat mission, and Diabolique's motivation for being in Dark Astoria is presented in a standard story arc - so the devs have used solo, 1-8 and 8-16 missions to tell her full story.
@Golden Girl
City of Heroes comics and artwork
The problem with that approach is that it might not always suit the story they're trying to tell - all the mission types and mission tech are just story-telling tools.
For example, the DD Trial gets an important part of its story set up from Dominatrix's solo-only non-combat mission, and Diabolique's motivation for being in Dark Astoria is presented in a standard story arc - so the devs have used solo, 1-8 and 8-16 missions to tell her full story. |
With premiums and frees existing, the devs just cut themselves off from being able to tell a complete story. Premiums/Frees don't get access to trials.
Then again there is Paragonwiki. . . so nevermind then.
![Stick Out Tongue](images/smilies/tongue.gif)
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
![Big Grin](images/smilies/biggrin.gif)
If Max isn't giving a reward table the first time through while collecting the three Malta, then it's a bug, because he did every time I did it in Beta and I ran through the whole set of arcs about 10 times in Beta.
In Ouroboros, Max's arc is not an arc, but four separate one-off missions. So, no reward table there.
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