Four Shots at Loot?


Agent White

 

Posted

If Max isn't giving a reward table the first time through while collecting the three Malta, then it's a bug, because he did every time I did it in Beta and I ran through the whole set of arcs about 10 times in Beta.

In Ouroboros, Max's arc is not an arc, but four separate one-off missions. So, no reward table there.


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Posted

Quote:
Originally Posted by Agent White View Post
I honestly don't get the logic where 2 astrals and 1 emp is considered equal enough, getting the astrals feels like a complete jip.
They're not meant to be the same.
It's exactly like the salvage table rewards.

You're most likely to get a common, then an uncommon which is better, then a rare which is better than that and lastly the least likely is a very rare which is the best.

On the merit reward table, you're most likely to get 2 astrals, but you might get the better emp instead if you're lucky.


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Posted

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Originally Posted by Zombie Man View Post
If Max isn't giving a reward table the first time through while collecting the three Malta, then it's a bug, because he did every time I did it in Beta and I ran through the whole set of arcs about 10 times in Beta.

In Ouroboros, Max's arc is not an arc, but four separate one-off missions. So, no reward table there.
Bad arc design and bugged. You shouldn't get the choice to skip missions in an arc. And then his contact progress bar doesn't fill out. It's like they half-***** it and slapped it in without any thought behind it. I didn't get a component drop either on beta or live for Max's arc. Both times I ran all the missions and cleared every enemy.

EDIT: Perhaps doing more with Max is on the books for later updates....


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
If you collect the 3 Malta, it does.
No it doesn't. Trust me. I collected the three Malta many, many, MANY times. I've never gotten a reward table. I heard that a long time ago, in very early beta it gave a reward table, but it hasn't *at least* since they opened it up to the general VIP population.


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Posted

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Originally Posted by Roderick View Post
The Midnighter Club only has ONE crystal, and it's tuned specifically to Cimerora and doesn't go anywhere else. I suppose they could re-tune it to be a normal crystal if they wanted, but I still doubt that they'd be willing to give away their only crystal.
*WARNING - SPOILERS AHEAD*:

If you read the letter at the end of the ITF he suggests that *HE* was the one who gave them their crystal (and since *HE* is the founder of the Midnighter Club, that's probably true), he could simply have a second crystal lying around - or he could, if he wanted to, take it by force.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

I suspect they set it intentionally low so they could increase it to where they want it later. Someone's sig put it best - "if the game gave out $20 bills, people would complain the serial numbers weren't sequential. If it made them sequential, they would complain they weren't random enough". The devs know they're going to have to adjust it, by setting it low they have room to increase it later and don't run the risk of angering the playerbase if they have to reduce it. Sick? Maybe. But not entirely illogical.


 

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Originally Posted by Grendar View Post
I suspect they set it intentionally low so they could increase it to where they want it later.
If only they would have beta tested it then they wouldn't have to toy with it while it was live.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
If Max isn't giving a reward table the first time through while collecting the three Malta, then it's a bug, because he did every time I did it in Beta and I ran through the whole set of arcs about 10 times in Beta.

In Ouroboros, Max's arc is not an arc, but four separate one-off missions. So, no reward table there.
That is exactly the opposite of what I saw in Beta. I ran through 5 times and collected all the Malta but got no reward table.

Not running through Ouro, running through the actual DA contact.

All of my runs were on a Hero. Perhaps it's different for villains.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

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Posted

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Originally Posted by Texas Justice View Post
That is exactly the opposite of what I saw in Beta. I ran through 5 times and collected all the Malta but got no reward table.

Not running through Ouro, running through the actual DA contact.

All of my runs were on a Hero. Perhaps it's different for villains.
Nope. Two of my three runs were on a rogue.


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Posted

Quote:
Originally Posted by Ogi View Post
If only they would have beta tested it then they wouldn't have to toy with it while it was live.
Working from the assumption this was sarcasm, because otherwise it's demonstrably false. Online it can be hard to tell...


Wouldn't matter. This is about public perception, not accurate numbers. If they set the numbers where they wanted them, people would complain they were too low and they would have to either ignore the complaining masses or raise the numbers higher than they wanted them to be. If they set them on the low end of acceptable and then raise them later, both sides get what they want. They're just being cautious, by starting the numbers out low any changes they have to make are positive, which is very important considering they're trying to use this as a system to convince the F2P crowd to subscribe. Like I said, it's a little sick but not illogical.


 

Posted

Quote:
Originally Posted by Grendar View Post
They're just being cautious, by starting the numbers out low any changes they have to make are positive, which is very important considering they're trying to use this as a system to convince the F2P crowd to subscribe. Like I said, it's a little sick but not illogical.
They were told, rather decisively, during the beta that the rewards were disastrously low. What was the point of all the people grinding through DA for no other point than generating data points if the devs disregard the data points?

And yes, it is better for appearances to start low and increase, but start too low and you poison the well.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
If you collect the 3 Malta, it does.
No. Right now it's bugged.



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Quote:
Originally Posted by Judas_Ace View Post
Just part of the continuing schizophrenia of CoH. You've got a player base that clearly and unquestionably wants solo rewards at a reasonable rate, but you've got a design team, particularly Positron, who seem s like they'd rather be designing for the WoW hardcore raiding crowd than their actual customers.
/this



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Originally Posted by Hyperstrike View Post
/this
having played WoW. Umm No, not even close the difference between Itrials and WoW Raids is extensive. For that comparison to even begin to work IO sets would have to be shut off during Itrials, and every new Issue that came out would remove all your Incarnate Abilities/Currency/Slots.

Then every single Trial would be *easily* failable if one person did not do the exact movements right or if a single prisoner escaped, and each Boss would only drop 3 Merits that the entire group would have to fight over, oh and those Merits would only be usable by 1 class so there is a chance that for your 20 minutes of work you get absolutely nothing.

Honestly +3 in about a Month is not entirely bad considering that those Incarnate abilities will never become useless, and is quite faster than someone could get fully IOed Soloing without spending money on the AH.


 

Posted

after...3 or 4 commons, I just went with the Incarnate Merits and ended up getting 2 Empyreans.


 

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Originally Posted by ryu_planeswalker View Post
Honestly +3 in about a Month is not entirely bad considering that those Incarnate abilities will never become useless, and is quite faster than someone could get fully IOed Soloing without spending money on the AH.
I'm not that discouraged by the pace of the rewards... granted, I've never raced to 50 so my expectation on leveling rate differs from many. I just hope they continue to add to the story that's available to the non-trial-player*... maybe even go back and look at the Praetoria arcs again. I can easily see an incarnate story arc that could accompany each trial "framing" that trial in more context while remaining independent of it.



*I prefer not to use the phrase "solo player"- I team with my wife and a few friends. I just don't have any interest in spending my time in the large-team events, where I've always felt the game's strengths start to fall apart and its limitations start to become more apparent.


 

Posted

honestly I kind of like how DA works for Incarnate Content, the soloers get a bunch of arcs that lead up to a trial to end the story..My only complaint is that after Dream Doctor's arc there should have been a Task Force to set up for the DD Itrial.


 

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Originally Posted by Zombie Man View Post
If you collect the 3 Malta, it does.
Just chiming in to also say--ran the whole arc last night and no rewards.


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Posted

Quote:
Originally Posted by ryu_planeswalker View Post
honestly I kind of like how DA works for Incarnate Content, the soloers get a bunch of arcs that lead up to a trial to end the story..My only complaint is that after Dream Doctor's arc there should have been a Task Force to set up for the DD Itrial.
I don't know.

A task force would be OK, but I don't think it should be to "set up for" the DD Itrial.

All three- the arcs, the task force, and the trials- should be entirely self-contained stories that don't lead into one another. They can reflect different facets in the battle against Mot, but when you make one lead into the other, you leave a lot of people feeling, " if you want to finish it, you gotta do something you don't like to do."

I'll suffer through the occasional large group event or task force when I'm in the mood for it (and when my schedule permits it) but if I'm doing story arcs solo, its either because I want to experience the story or because I want to be solo. To get to a part in the story where I have to either leave a story unfinished or do something I'm not in the mood for, I tune the whole game out and go do something else.


 

Posted

Quote:
Originally Posted by Ogi View Post
They were told, rather decisively, by a handful of players during the beta that the rewards were disastrously low.
Fixed


@Golden Girl

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Posted

Quote:
Originally Posted by Chase_Arcanum View Post
I don't know.

A task force would be OK, but I don't think it should be to "set up for" the DD Itrial.

All three- the arcs, the task force, and the trials- should be entirely self-contained stories that don't lead into one another. They can reflect different facets in the battle against Mot, but when you make one lead into the other, you leave a lot of people feeling, " if you want to finish it, you gotta do something you don't like to do."

I'll suffer through the occasional large group event or task force when I'm in the mood for it (and when my schedule permits it) but if I'm doing story arcs solo, its either because I want to experience the story or because I want to be solo. To get to a part in the story where I have to either leave a story unfinished or do something I'm not in the mood for, I tune the whole game out and go do something else.
THIS.

Actually in beta the arc ORIGINALLY ended by telling you to do the DD arc.

For folks who are no way near the level required to survive in that thing, it was obvious that this was a problem. Thus the beta testers complained and it was changed to NOT refer you to do a +7 trial when you are a plain ol 50 with just the alpha slot opened.


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Posted

Quote:
Originally Posted by Chase_Arcanum View Post
All three- the arcs, the task force, and the trials- should be entirely self-contained stories that don't lead into one another. They can reflect different facets in the battle against Mot, but when you make one lead into the other, you leave a lot of people feeling, " if you want to finish it, you gotta do something you don't like to do."
The problem with that approach is that it might not always suit the story they're trying to tell - all the mission types and mission tech are just story-telling tools.
For example, the DD Trial gets an important part of its story set up from Dominatrix's solo-only non-combat mission, and Diabolique's motivation for being in Dark Astoria is presented in a standard story arc - so the devs have used solo, 1-8 and 8-16 missions to tell her full story.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
The problem with that approach is that it might not always suit the story they're trying to tell - all the mission types and mission tech are just story-telling tools.
For example, the DD Trial gets an important part of its story set up from Dominatrix's solo-only non-combat mission, and Diabolique's motivation for being in Dark Astoria is presented in a standard story arc - so the devs have used solo, 1-8 and 8-16 missions to tell her full story.
This is problematic in the COH Freedom setting.

With premiums and frees existing, the devs just cut themselves off from being able to tell a complete story. Premiums/Frees don't get access to trials.

Then again there is Paragonwiki. . . so nevermind then.


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