Make Haunt perma?
I don't have the power, but based on this information:
http://tomax.cohtitan.com/data/power...?id=Pets_Shade
I'm guessing they last 60 seconds. If that's right, it means you need an additional 250% total recharge to get the power permanent.
I don't have the power, but based on this information:
http://tomax.cohtitan.com/data/power...?id=Pets_Shade I'm guessing they last 60 seconds. If that's right, it means you need an additional 250% total recharge to get the power permanent. |
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That includes the power's slotting, though, which means ~155% global recharge, which is high but not impossible.
I assume 3 rech and maybe an acc would be the goal at this point - anything beyond that is just gravy.
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It's not as bad as it sounds. Consider that 95% of that can come from enhancements and it's down to 155%. Hasten will take a nice chunk out that as well.
Just some napkin math, but 95% enhancement, Hasten, and 90% global recharge should bring Haunt's average recharge down to 59 seconds.
Has anyone come up with a permadom build for dark/dark?
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I'd be interested in seeing a Permadom build for Dark/Psi, personally. It seems like anything Permadom you do will likely result in having perma or near-perma Haunt.
Too many alts to list.
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I made a dark/dark and barely hit permadom with 90% recharge exactly. I can tell you the slotting thus far, but cannot post since it was all without mids.
Dark grasp got 4 Basilisks for 7.5%
Fearsome stare got the ATO set of 5 without the proc for 8.75%
Heart of darkness took 5 stupefy for 6.25%
Haunt got Call to Arms 4 piece for 6.25% and then a recharge.
Shadow Field got 4 Basilisks for 7.5% then the +2 MAG lockdown and a recharge
Umbra Beast got 4 Call to Arms for 6.25% and a Damage
Gloom got 5 decimation for 6.25%
Engulfing Darkness got 5 Obliteration for 5%
Life Drain got 5 Decimation for 6.25%
Then I have 4 LotG recharge for 30%
I have hover 2 slotted(KB)(LotG)
Combat Jumping(LotG)
Stealth(LotG)
Grant Invisibility(LotG)
and Hasten 3 slotted for recharge.
I think that is all. Give me a moment to go over the numbers, but that brings haunt down to perma/not noticable. This was done without Mids, based on playstyle and desire to get permadom early. It's not optimal or complete. I still will pick up Midnight Grasp at 38 and slot for another 5% or whatever, and then make room for another LotG. Right now I picked up Sleet at 35 for the debuffs for teams. This build is level 38 and I used some slots that may have went elsewhere with the KB protection and extras in the pet and the recharge in haunt. Hope this helps.
The recharge is 210 seconds. I assume duration is 60 seconds. 210/60 is 3.5, and 1.0 of that is part of the basic math. So only 2.5 or 250% needs to be accounted for. Hasten, if perma, counts for 70%. The power itself accounts for 95%. So only 85% remains.
So if you are both permahasten and have 85% global rech, that should do it. I think permahasten happens around 105% global recharge. I would have to do the permahasten math to be sure.
I guess someome else above worked out the math but a little less global rech with almost perma hasten will work too, or be close enough. (edit)
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Hello,
I have told several people in game about the Haunt Power and they are shocked at how long the recharge time for that power is compared to how long it lasts (Recharge: 3min 30 sec and Durations: 1min). Can the Devs shorten the recharge for the Haunt Power by 1 min or make the duration last 1 min longer? I would prefer to have the duration last at least 2 mins so that they do not suddenly dissapear in the middle of fighting a large group just becuase the NPC I originally targeted died.
Thanks for hearing me out!
Hello,
I have told several people in game about the Haunt Power and they are shocked at how long the recharge time for that power is compared to how long it lasts (Recharge: 3min 30 sec and Durations: 1min). Can the Devs shorten the recharge for the Haunt Power by 1 min or make the duration last 1 min longer? I would prefer to have the duration last at least 2 mins so that they do not suddenly dissapear in the middle of fighting a large group just becuase the NPC I originally targeted died. Thanks for hearing me out! |
I'm pretty happy with the recharge/duration of Haunt right now as-is. Plus, the devs probably didn't want to make it easyto have two sets of Shades out at once.
Haunt actually recharges 30 seconds faster than Phantom Army. And the Shades do not go away when your original target dies. However, the Shades can be killed, which can shorten the duration a lot .
I'm pretty happy with the recharge/duration of Haunt right now as-is. Plus, the devs probably didn't want to make it easyto have two sets of Shades out at once. |
Hello,
I have told several people in game about the Haunt Power and they are shocked at how long the recharge time for that power is compared to how long it lasts (Recharge: 3min 30 sec and Durations: 1min). Can the Devs shorten the recharge for the Haunt Power by 1 min or make the duration last 1 min longer? I would prefer to have the duration last at least 2 mins so that they do not suddenly dissapear in the middle of fighting a large group just becuase the NPC I originally targeted died. Thanks for hearing me out! |
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You can't have two sets of Shades even if you had the recharge to pull it off. The second casting replaces the first.
|
it is always possible it is not intended but the shades really dont live long enough to be that big of a deal to have 4 out for a few seconds instead of 2
Haunt actually recharges 30 seconds faster than Phantom Army. And the Shades do not go away when your original target dies. However, the Shades can be killed, which can shorten the duration a lot .
I'm pretty happy with the recharge/duration of Haunt right now as-is. Plus, the devs probably didn't want to make it easyto have two sets of Shades out at once. |
this is actually not true. when i did the first mish of mender ramiels arc with my dark dark dom (the one where your given all those stat boosts), having capped rech was more than enough to perma shades and i even had 2 pairs of shades out for about 10-20 sec
it is always possible it is not intended but the shades really dont live long enough to be that big of a deal to have 4 out for a few seconds instead of 2 |
I thought this too at first, but I've had 4 out at once many of times. My recharge is sitting somewhere around 115% before hasten and Haunt is up most times when needed.
|
I've also noticed the Shades failing to spawn when the target dies or, in the case of Carnie Master Illusionists, when they are untouchable. That certainly seems like a bug when they're failing to summon on a living target.
I stand corrected. City of Data will need to be corrected to note this.
I've also noticed the Shades failing to spawn when the target dies or, in the case of Carnie Master Illusionists, when they are untouchable. That certainly seems like a bug when they're failing to summon on a living target. |
I consider this a bug too.
I have a Dark/Dark perma dom with 130% recharge before hasten 200% with hasten and my haunt power as soon as they disappear if not killed my haunt is up again so that's the closest to perma them you can get.
And as far as the mob dying before you get the spawn off i would suggest you always target the strongest mob in the group Boss/AV etc that will help a lot less chance of mob dying before they spawn
Yeah this is no longer an issue - once I hit permadom they are pretty much up 100% of the time.
I agree though about them failing to be summoned on enemies getting defeated before the animation finishes - extremely annoying.
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Is this possible, and if so, how much recharge are we talking? I haven't figured out how long they last since the in-game info doesn't say.
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