Who Killed PvP?
Combination of no attention span for the amount of dialog, and not enough time to play. Cox pvp may be broken, but its so easy to just go into RV and farm nubs for 20 min and log off.
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you know you can space bar through all of it? lol and I created a assasian just to pvp with - got it to 14 and pvped ever since :P
I will admit, Castle did take on a monumental task. I am not as angry as I was at him a couple years ago now. What he did just didn't work, plain and simple. Understandable. What killed PvP is His and others Ego in not accepting that what they did failed. That Bull-Headed behavior killed PvP. Had they have admitted it didn't work and at least rolled back i12 rules six months later, it would still have been well off now. He wasn't a bad guy, he just didn't understand what PvP in CoX was and what should have been done. My first Clue in on that was when he made a Flying Stalker with Ghost Widow Epic Power Ranged attacks and hovered in the sky ranging people in testing XD
Also:
*Points to Sig* vvv
"We knew that the current PvP community wasn't likely to react well to the changes as they wern't who we were making changes for, so it's understandable that there is continuing complaints from that segment." - Lighthouse; i13 PvP Forums October-08 The only person honest enough to tell us the truth. You will be missed, Lighthouse :-(
@Nezz - Guardian For Life!!! @_o...
i13 pretty much ruined PVP permanently in this game.
i12 Test Ladder had become one of the most active points in competitive PVP in the game, with several more teams ready to join the fray right before the update. Castle made VERY VERY clear that i13 was not made with the PVP community in mind, and the pvp community in turn cancelled subscriptions en masse, some moving on to other games and others simply disappearing. The most saddening part about the whole mess was that i13 was promised to be the first step in a sweeping change to PVP for the best, but nothing major happened after i13. PVP was wholly ignored after the initial bridge burning. There have been glimmers of hope since, the FPVPL Season 1 being the best example of this. There has not been a competitive league or ladder since (I do not count the last league with WARE in which the winner was decided before the season started). That being said, I will make this perfectly clear: If the devs ever created a test server like environment with a ruleset similar to where we were in i12, dozens and dozens of "old school" pvpers would return. To put it plainly, no other game has managed to capture the enjoyment of CoH's PVP engine in its prime: its requirement for absolute skill and coordination and its 3D combat which allowed for so much invention and creativity. I hold no hope that a game in this stage of its development cycle would suddenly have a reversion as extreme as what I envision, but it is nice to pretend it could happen. -Sneaks |
It is good to see you are still alive Sneaky.
Viva la ware.gov
Just drop TS and HD plz and delete for ever in a pvp zone/enviroment.
Sup sneak, B, Dex.
It literally was.
When the game was still in development, Jack made some comments about how he didn't see a point for heroes to be fighting other heroes. If you were here prior to Cryptic Studios (the original developers) splitting off and selling the game to NCSoft (originally just the publisher), you'll recall that Jack had a "vision" for the game and vetoed damn near everything that came up outside of that vision. He eventually acquiesced to adding PVP--in arenas--a full year after the game launched in Issue 4. But since the game wasn't developed with PVP in mind, it had a lot of problems that were basically ignored for the next few years. Inventions came out in Issue 9 and made a definite performance difference between the haves and the have-nots; I really feel that this was the point when PVP became truly unfriendly to new players and created a solidified PVP community (which was good) that was difficult to break into (which was bad). Castle tried to fix PVP in Issue 13. I respect what he attempted, and actually agree that almost every change he made resulted in a more balanced experience on paper... but he cranked the dial on everything he changed to 11 when a 3 or 4 would have sufficed. Throw some unfriendly dialog in from both sides, and the resulting fiasco drove a wedge between the PVP community (or what was left of it after i13 hit beta--many didn't even stay for it to be released) and the developers; the wedge remains there to this day. Aside from a few bug fixes when new powers misbehave according to the i13 PVP rules, PVP has remained largely unchanged ever since. But perhaps I've given too much of a history lesson before making my point... Ultimately, I don't think anything "killed" PVP in City of Heroes; I think it was just stillborn as a result of being "tacked on" after the fact. |
It sounds like, though could be wrong, this was when Cryptic was shopping the game to NC Soft. It's an interesting watch and shows just how much of the original concept was changed before the game was even launched. For example, combat is much faster paced, with enemies constantly running at you from various directions.
Take a look.
I am no fan of Jack, but if this is him speaking in the video, I think we can dispel the rumor that he was opposed to PvP from the start.
- Garielle
Take a look. I am no fan of Jack, but if this is him speaking in the video, I think we can dispel the rumor that he was opposed to PvP from the start. |
Seeing how totally underpowered most of the IOPs are worth these days, how about flipping a switch and letting us base raid for kicks?
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Like you Chad, I too once believed that CoH was not originally designed with PvP in mind, but there is evidence that it was. This video is a very early video of the game. I believe the voice you hear is, in fact, Jack as he mentions that the "patriotic hero" (Statesman) is him in-game. During the video he discusses the arena, tournaments, etc.
It sounds like, though could be wrong, this was when Cryptic was shopping the game to NC Soft. It's an interesting watch and shows just how much of the original concept was changed before the game was even launched. For example, combat is much faster paced, with enemies constantly running at you from various directions. Take a look. I am no fan of Jack, but if this is him speaking in the video, I think we can dispel the rumor that he was opposed to PvP from the start. |
This was obvious when the arenas came out. No one on the team at the time had a plan for pvp, which eventually lead to i13 pvp, and . . . the rest is history.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Chad's about summed it up. While PVP is a fitting concept for City of Heroes, the engine itself was NOT designed with PVP in mind therefore the PVP in this game is really lacking and broken.
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So how did they drop the ball?
And can they recover it? Should they bother to try?
HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
"The customer is always right."
i13 pretty much ruined PVP permanently in this game.
i12 Test Ladder had become one of the most active points in competitive PVP in the game, with several more teams ready to join the fray right before the update. Castle made VERY VERY clear that i13 was not made with the PVP community in mind, and the pvp community in turn cancelled subscriptions en masse, some moving on to other games and others simply disappearing. The most saddening part about the whole mess was that i13 was promised to be the first step in a sweeping change to PVP for the best, but nothing major happened after i13. PVP was wholly ignored after the initial bridge burning. There have been glimmers of hope since, the FPVPL Season 1 being the best example of this. There has not been a competitive league or ladder since (I do not count the last league with WARE in which the winner was decided before the season started). That being said, I will make this perfectly clear: If the devs ever created a test server like environment with a ruleset similar to where we were in i12, dozens and dozens of "old school" pvpers would return. To put it plainly, no other game has managed to capture the enjoyment of CoH's PVP engine in its prime: its requirement for absolute skill and coordination and its 3D combat which allowed for so much invention and creativity. I hold no hope that a game in this stage of its development cycle would suddenly have a reversion as extreme as what I envision, but it is nice to pretend it could happen. -Sneaks |
HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
"The customer is always right."
Why would you buy a Maserati with a governor? Why would you play a game after it was fun only to have the people in charge make it less fun?
I am PL in RL.
Freedom- Magnet Man, Hott Sauce, Stand-Up Comic
Who killed PVP?
I killed PVP along with RV and every other Vill Noob in the game...And if you're a vill and you come and visit Recluse Victory (Freedom)...I will kill you too..
Signed~
ARollingthunder
Avenger Man
Mr Friction
After having successfully killed the Radio, TV decided to kill PvP next.
Old man Jenkins in the living room with a candle stick!
http://www.virtueverse.net/wiki/Shadow_Mokadara
You're a few years too late to jump on this bandwagon, good sir. i13 is almost 5 years old now. Best course of action would be to either suck it up and accept it's a lost cause, or quit.
@TheKatalyst
My **** is bleeding.
Floyd Grubb
Friction
This game is so gooodddd
@Psycho Jas
whoooo am i kiddinggggggg
@Psycho Jas
At least you have till Tuesday to do all the concentrated striking you want.
I am PL in RL.
Freedom- Magnet Man, Hott Sauce, Stand-Up Comic