Which Tank for Incarnate?


Amygdala

 

Posted

Having ran an SS/Brute, I highly recommend staying away from Electric Armor.

It's Fiery Aura without Fiery Embrace or Burn. You get Unstoppable, but it makes you look like a monster from some crappy Sci-Fi film.


Virtue: The-Invictus (Blue)
The Emissary of Justice - Level 50 Fire/Fire Blaster
The Emissary of Justice. - Level 50 WP/Fire Tanker
Mesmerius - Level 50 Psi/Mental Blaster
Nucleoa - Level 50 Rad/Son Defender

 

Posted

Quote:
Originally Posted by Justice_Bringer View Post
Having ran an SS/Brute, I highly recommend staying away from Electric Armor.

It's Fiery Aura without Fiery Embrace or Burn. You get Unstoppable, but it makes you look like a monster from some crappy Sci-Fi film.
As an experienced SS/Elec Brute and Elec/FM Tanker, I highly recommend staying away from that advice.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Hehe, us tankers get a bit hyped when someone asks which one is better than the other! There's a reason for the enthusiasm... They are all good

For me, in my experience (and this is coming from someone who turned their back to invuln in the past), I'd still have to tip the scale to invuln. However, they both have their merits. Some of this I put forth before.

Ignoring the fact that it is way easier to reach softcap defense levels for an invuln, it has something that protects the billions, you might of spent on IO's getting there, Defense Debuff Resistance. This helps protect you from the cascading defense failures people talk about. I myself have seen my fire tanker (which usually sits at 38% defense) go to -100% defense.

Also, if like me you boost not only your E/NE defense, but also your F/C defense, you also bring up your ranged and AoE defense, my inv/ss has 30% ranged and aoe thanks to the work going into N/E/F/C defense, one small purple and i've effectively got all the psi defense I need (I know, some of it isn't positional) . However, rarely have i used a purple for this.

Electricity..I quite like it. I have recently rediscovered my elec/elec tanker, I made him elec/elec/Mu for the electrical version of fireball (ball lightning), but it had an added side effect, I can leap into mobs and drain them all before taking too much of a pounding (the character is still being worked on). I also like that it has an unstoppable equivelent, even though many advocate against the power.

Elec has great resists (as discussed), this does give you a nice base to build on. I say build on because you'll be 500 times stronger by mixing in defense. survivability is all about layers

A fast acting heal. Not as fast as fire, but faster than Dull Pain. It does not boost total HP, but it does give you something, a 30 second buff to regen and an endurance discount. Now I have built one to the point that regen became perma, but I wouldn't like to be the lead tanker in trials with it. It was all built just for speed, nothing else.

However, a decent build with some recharge will have that regen boost running 50% of the time you are fighting. Throw in some defense, and this starts to look quite yummie.

To the OP, you can basically ignore all of this. Its just the experience i've had in game and the opinion of my mind. The fact is that thanks to the invention system, you'll be able to make any tanker, the lead tanker on trials or task forces. I've lead trials on my fire tanker without issue, and not so long ago people would tell you that fire can't tank anything but fire, and indeed, it took me several years of playing before I finally made one, I'm glad I did, its very fun. Indeed my new fire/fire/pyre tanker is taking up my No.2 spot on my favourite list. I'm not afraid to jump into anything with it. Now if I were restricted to SO's I might.

Also, don't forget that on trials, there will be a plethora of team mates, some not as experienced or as built as others for sure, but I guarantee you'll at least get SOMETHING that'll help you survive.
A well built tank is just that, a well built tank, and thats something everyone can appreciate.

Use any primary or secondary that you wish, check the forums, come up with a good build, and you'll be set. I don't think any one tank is perfect in any situation, but there are always other variables.

Create something to a theme and go with it. I personally find theme to be more important, as I often get bored or frustrated with characters that don't match.


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker

 

Posted

Just wanted to add a vote for Elec. I had lost interest in Tankers for a few years up until I made my Elec/DM Tanker specifically for iTrials. Mind you, I put a lot of work into her build using IOs, but the finished product has been awesome. I pretty much play her all the time now. She's especially great for tanking Maelstrom, Anti Matter and the War Walker AVs.



Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

Quote:
Originally Posted by Amygdala View Post
Just wanted to add a vote for Elec. I had lost interest in Tankers for a few years up until I made my Elec/DM Tanker specifically for iTrials. Mind you, I put a lot of work into her build using IOs, but the finished product has been awesome. I pretty much play her all the time now. She's especially great for tanking Maelstrom, Anti Matter and the War Walker AVs.
Yeah, my Elec/DM is a ton of fun and was my 'go to tank' until my SR/StJ.


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Posted

Quote:
Originally Posted by hidbyflames View Post
Just got my brute to 50 plus 3 so time to start a new toon mainly for end game is the purpose never had a Inv tank or Elec tank trying to decide which is better for end game as far as defense and being able to tank all in my path, SS is gonna be my secondary got about 2 bil to spend and enough reward merits to get all i need please give some opinions. (usually a WP kinda buy)
I think you're asking the wrong question. CoH is not WoW with an 'endgame' - if it did have an 'endgame', that endgame most certainly wouldn't be trials.

Trials are about the most trivial thing you'll do at 50. It doesn't really matter what set you choose because there will be so many buffs/heals floating around that the various minor differences are meaningless. Pretty much any resist-based Tanker is a beast in trials.

A larger concern would be what you can do when you're not in trials - either solo or in small groups.


 

Posted

Quote:
Originally Posted by Beauregard View Post
I think you're asking the wrong question. CoH is not WoW with an 'endgame' - if it did have an 'endgame', that endgame most certainly wouldn't be trials.

Trials are about the most trivial thing you'll do at 50. It doesn't really matter what set you choose because there will be so many buffs/heals floating around that the various minor differences are meaningless. Pretty much any resist-based Tanker is a beast in trials.

A larger concern would be what you can do when you're not in trials - either solo or in small groups.
So true, they also always add more to the pot.


 

Posted

Quote:
Originally Posted by Beauregard View Post
Trials are about the most trivial thing you'll do at 50. It doesn't really matter what set you choose because there will be so many buffs/heals floating around that the various minor differences are meaningless. Pretty much any resist-based Tanker is a beast in trials.
There is one thing that's a bit hard to get though. Psychic resistance.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by Pitho View Post
There is one thing that's a bit hard to get though. Psychic resistance.
Dark, Electric and Willpower can all cap Psionic Resistance without too much difficulty between their intrinsic resistance, Impervium Armor, ATOs and Cardiac.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
There are no attacks that deal both psychic damage and lethal damage. Softcapping Lethal defense won't help you deal with psy damage.
I believe there are some melee psychic attacks in-game that have a smashing component.


 

Posted

Quote:
Originally Posted by Hatred666 View Post
I believe there are some melee psychic attacks in-game that have a smashing component.
I think that's only telekinetic blast/telekinetic thrust. Also levitate, while it deals only smashing damage, checks only psychic defense.


Culex's resistance guide

 

Posted

Honestly, my advice is this:

Fine a tank you enjoy playing. It will do fine.


 

Posted

Quote:
Originally Posted by Auroxis View Post
One of the best parts about Inv is the HP cap. When an Inv tanker wants the extra resists, he can pop oranges/temp powers/unstoppable/get buffs from a sonic/thermal/pain/kin. When an Elec tanker wants Inv's level of HP(approximately 50% more), he has to get a Cold to buff him with Frostwork.
Not going to object to this point but on the other hand, electric probably does have more freedom to pick an outside the box destiny power.

Invul does really well with rebirth (not that elec doesn't) but I don't find that elec "needs" rebirth to the same degree (need obviously subjective here).

That frees up the slot for something else. Barrier has become silly. I tried ageless and I have to say that stacking with other IOs and powers, having a minimum of 80 percent recharge/slow resist and 95% tohitdebuff, stacked up on all the other percs is awefully nice. Having solid def debuff resists for a meaningful time isn't just a consolation prize.

EDIT: I can't honestly say Ive tried rebirth core on electric (or anywhere). I wouldn't expect the opportunity cost of those HP would be worth it... but it IS there...

Yes invul can take ageless too, but there are places where the sustained HP recovery on Invul without rebirth is low enough to be at least worth commenting on.


The cake is a lie! The cake is a lie!

 

Posted

Quote:
Originally Posted by Spiritchaser View Post
Not going to object to this point but on the other hand, electric probably does have more freedom to pick an outside the box destiny power.

Invul does really well with rebirth (not that elec doesn't) but I don't find that elec "needs" rebirth to the same degree (need obviously subjective here).

That frees up the slot for something else. Barrier has become silly. I tried ageless and I have to say that stacking with other IOs and powers, having a minimum of 80 percent recharge/slow resist and 95% tohitdebuff, stacked up on all the other percs is awefully nice. Having solid def debuff resists for a meaningful time isn't just a consolation prize.

EDIT: I can't honestly say Ive tried rebirth core on electric (or anywhere). I wouldn't expect the opportunity cost of those HP would be worth it... but it IS there...

Yes invul can take ageless too, but there are places where the sustained HP recovery on Invul without rebirth is low enough to be at least worth commenting on.
I disagree with this if u built the tank right u can get great regain with out rebirth on an inv tank.


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
Honestly, my advice is this:

Fine a tank you enjoy playing. It will do fine.
I agree the only problem I have with this is so many tanks I have that I enjoy playing and not enough time to do it