The difference between a SR scrapper and a SR brute?
Base values are identical.
Scaling resists in the passives are identical.
No easier to softcap one over the other.
Brutes have higher base hit points get more out of the scaling resists because of it.
Brute evasion has a taunt aura.
Brute SR power order makes more sense but getting quickness so much later in the build can be a downer.
Be well, people of CoH.

And Brutes have a higher damage cap and get Fury.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
And brutes do significantly less damage with most primaries ceteris paribus. SS is an exception as scrappers do not, and never will, get it. Katana is not an exception because scrappers do get it and it benefits from scrappers' radically superior build up, musculature, assault, enhanced critical values, and so on.
I made a brute clone of my kat/SR build to compare their numbers. Since mid's does not have ATO's yet though numbers can be change but from current point on same choices or closer ones (my scrapper kat/SR have body mastery but brutes don't get it so I put energy mastery instead which was closest).
I assume both builds have purple ATO placed on soaring dragon.
Both build have softcap positional (ATO's set bonuses are same) and with one small purple both can get to incarnate softcap. %15.62 res to s/l (with ATO), %177.5 global recharge (again with ATO) and %33 global damage bonus (again with ATO)
Brute has 116.8% max end while scrapper has only 111.8% (because of difference between conserve power and superior conditioning) both has %219 recovery but scrappers is actually 4.08 end/s while brutes is 4.26 end/s.) Also scrapper has only two performance shifter proc slotted while brute has three (again because of difference between superior conditioning and conserve power)
Scrapper's Golden Dragonfly's per animation damage is 222.5 (ATO crit chance increase as well %3 global damage bonus doesn't included since mids still doesn't have it and I don't know how it may effect GD)
Brutes Golden Dragonfly does 205.8 damage with %80 fury (ATO doesn't included in here as well).
Asuuming that build up was up scrapper's GD does 305.4 damage while brute GD only does
244.3.
Assuming that gaussian's build up proc fired up together with build up (rare but I saw this happening a few times) scrappers damage is 388.2 while brute's damage is 282.7.
With %100 furry (brute ATO AFAIK lets brutes to get to %100 furry) brutes damage is 225. With only one build up this increase to 263.5 and with both build up its 301.9.
A point on damage to keep in mind; Mids calculate chance of critical in its calculations so the damage with build up's may not end up as how its calculated on an avarage scale.
To sum up what's already been said, and add my 2 Inf:
1- Brutes and Scrappers get identical base Defense and Resists. Brutes have higher resist caps, but no SR is going to get close to the resist cap without outside buffs or inspirations.
2- Brutes and Scrappers have identical base Regen and Heals. However, both are based off your HP total, and Brutes have higher base and cap. Therefore, Brutes can survive the hits that get through better, regen those hits faster, and (if they take Aid Self) heal themselves for more.
3- Brutes have the lowest base damage in the game. Average levels of Fury will put a Brute and Scrapper at even damage levels based on SO slotting and no buffs. Damage buffs are based off base damage, so the same buff gives a bigger boost to the Scrapper. On top of that, Scrappers have a higher buff scalar than brutes, so they get a bigger bonus than Brutes. For example, Scrapper Build Up adds 100% to their base 1.125 damage, where Brutes add 80% to their base 0.8 damage, meaning that a scale 1 attack performed with Build Up in effect deals scale 1.44 damage on a Brute and scale 2.25 damage on a Scrapper.
4- Most Legacy power sets that get Proliferated get long-standing issues tweaked, but if the tweaks involve reordering the powers, only the new AT(s) get reordered. Brutes are the newcomers in this case, so they get the better power order, and have all their most important powers by level 20. Waiting for Quickness is a drag, but far better than waiting for your AoE defense. Katana isn't going to lose much by waiting for Quickness anyways.
5- (Not applicable to Kat/SR) Damage auras Are an exception to #3 above - they're better in a Brute's hands.
Short version:
Kat/SR Scrapper does more damage, faster, and at a consistant amount. They are weak to AoE attacks for over half the leveling process.
Kat/SR Brute does less damage, and has to ramp up to it, and is slower for a good chunk of the middle levels. However, they have solid defenses to all positions before they get SOs, and survive better on equivalent slotting.
@Roderick
SR Scrappers get Quickness at level 20, Brutes at level 35.
SR Scrappers get Evasion at 35, Brutes at level 20(Brute version also functions as an Aggro Aura; detoggles if mezzed).
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
SR Scrappers get Evasion at 35, Brutes at level 20(Brute version also functions as an Aggro Aura; detoggles if mezzed).
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@Roderick
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And brutes do significantly less damage with most primaries ceteris paribus. SS is an exception as scrappers do not, and never will, get it. Katana is not an exception because scrappers do get it and it benefits from scrappers' radically superior build up, musculature, assault, enhanced critical values, and so on.
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Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
... There's a speed slower than killmaimpillage? I go the same speed on all my brutes and scrappers.
Be well, people of CoH.

To expand on what I said, beyond the slight advantage many scrapper sets tend to get by themselves due to crits, in my opinion the biggest factor for a "neutral" set like katana is whether you want to use musculature or a different alpha. Musculature is great for scrappers but a fair bit less great for brutes. Specifically, brute tier 4 musculature is going to do not quite twice as much for you as scrapper assault, and one of those things takes up your alpha slot. Obviously not every build stands to benefit more from musculature than from other things in the first place so your mileage may vary.
For many, Brutes doing a bit less damage than Scrappers (which if I'm not mistaken, Scrappers win in the damage department with this combo), is more than made up with an aggro aura (though I have no idea how good SR's is, it's still more than nothing) to keep themselves surrounded and not chasing after enemies and higher survival, which in this case is just a matter of extra HP and the extra regen that gives.
Note however, this is going the solo route. And outside of a few minutes of staying at the damaage cap by downing a bunch of reds, having a higher damage cap means nothing if you can't reach it solo.
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The BrandX Collection
if I'm not mistaken, Scrappers win in the damage department with this combo
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I have no idea how good SR's is, it's still more than nothing |
For Brutes, it's the strong version, equal to Invuln's.
For tanks, it's the crappy weak version, equal to WP's.
Weird, huh?
@Roderick
For many, Brutes doing a bit less damage than Scrappers (which if I'm not mistaken, Scrappers win in the damage department with this combo), is more than made up with an aggro aura (though I have no idea how good SR's is, it's still more than nothing) to keep themselves surrounded and not chasing after enemies and higher survival, which in this case is just a matter of extra HP and the extra regen that gives.
Note however, this is going the solo route. And outside of a few minutes of staying at the damaage cap by downing a bunch of reds, having a higher damage cap means nothing if you can't reach it solo. |
Solo, if you are playing a primary that has a decent variety of and/or fast recharging AoE and you choose an epic with fast recharging AoE you can keep yourself at (or near) the damage cap by munching and converting insps especially if you write macros to convert the insps quickly. A brute with lots of AoE can (if you are a power gamer/farmer and practice) self damage cap this way because insps drop faster than you can eat them.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Depends on your play style a bit. If you regularly team with a kinetics player having the higher damage cap means that you at at it all the time. The Brute's taunt aura means that you'll be getting the maximum number of mobs hit with fulcrum shift each time.
Solo, if you are playing a primary that has a decent variety of and/or fast recharging AoE and you choose an epic with fast recharging AoE you can keep yourself at (or near) the damage cap by munching and converting insps especially if you write macros to convert the insps quickly. A brute with lots of AoE can (if you are a power gamer/farmer and practice) self damage cap this way because insps drop faster than you can eat them. |

Though, I'm not sure if Brute at constant damage out damages Scrappers or if it's based on certain primaries.
Damage cap Brute vs damage cap Scrapper...no idea.
BrandX Future Staff Fighter

The BrandX Collection
Smite
Scrapper: Base - 90.84, Cap - 454.2
Brute: Base - 55.05, Cap - 426.64
Shadow Maul
Scrapper: Base - 148.4, Cap - 742
Brute: Base - 89.92, Cap - 696.88
Siphon Life
Scrapper: Base - 134.9, Cap - 674.5
Brute: Base - 81.75, Cap - 633.56
Midnight Grasp
Scrapper: Base - 189.9, Cap - 949.5
Brute: Base - 115.1, Cap - 892.025
In all cases, the scrapper ends up ahead. No source of +Damage will add anything to either at this point. Procs add a fixed amount regardless of AT, so neither benefits from this. Fiery Embrace adds an amount of damage calculated off Base damage, so the scrapper pulls ever further ahead. And the scrapper will score crits 5-10% of the time, pulling even further ahead again.
It's likely that the same is true for other sets as well.
@Roderick
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!

Can you expand on this one a bit? I love claws on a scrapper but since the fury changes I did not want to put time into a brute for this. How is the brute version better?
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So, uh, yeah. Brutes are better.

Just pulling up a couple attacks on Dark Melee; other power sets might be different.
Smite Scrapper: Base - 90.84, Cap - 454.2 Brute: Base - 55.05, Cap - 426.64 Shadow Maul Scrapper: Base - 148.4, Cap - 742 Brute: Base - 89.92, Cap - 696.88 Siphon Life Scrapper: Base - 134.9, Cap - 674.5 Brute: Base - 81.75, Cap - 633.56 Midnight Grasp Scrapper: Base - 189.9, Cap - 949.5 Brute: Base - 115.1, Cap - 892.025 In all cases, the scrapper ends up ahead. No source of +Damage will add anything to either at this point. Procs add a fixed amount regardless of AT, so neither benefits from this. Fiery Embrace adds an amount of damage calculated off Base damage, so the scrapper pulls ever further ahead. And the scrapper will score crits 5-10% of the time, pulling even further ahead again. It's likely that the same is true for other sets as well. |
Using the actual numbers for the power without criticals and not relying on what Mid's says when you include the average chance for critical:
Smite:
Brute base: 55.06 (41.71 + 13.35), at cap (+675%, 775% total) = 426.715
Scrapper base: 82.58 (62.56 + 20.02), at cap (+400%, 500% total) = 412.9
Scrapper at cap, adding in a 10% critical rate: 454.19
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!

I have a Katana/SR at 32, but I've got a question. Is a brute in general more suited towards super reflexes? It seems like it would be easier to softcap, and allow my primary to thrive, but surely Scrappers have some ups, as well as downs. And I'm lost on it.
So, what's the difference between a scrapper and a brute with the same build?
Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.