So, why does the Mastermind ATO set suck?
Just noticed another little point of irritation: The one potentially useful piece of the set, being the defense aura, is attached to a Recharge enhancement bonus. Whoopie. The stat that doesn't actually do anything at all for the pet it's slotted in. Great idea.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
My only gripe with your post is that max HP is incredibly useful for Masterminds, as long as they understand bodyguard mode.
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I was under the impression that recharge enhancements in pet summoning powers caused pet summoning powers to recharge faster. Which, admittedly, is only useful when your pets are dying a lot, but still, not useless.
My only gripe with your post is that max HP is incredibly useful for Masterminds, as long as they understand bodyguard mode.
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Overall the MM set is awful. The only thing that sets it apart from current pet sets (since that's what you'd be replacing) is the recharge and the proc. I'm putting ATOs in all my toons except my MM, even the proc (not because the proc is bad, but because I have no room for it).
My only gripe with your post is that max HP is incredibly useful for Masterminds, as long as they understand bodyguard mode.
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It's 1.88% +Max HP, which is 15.10016 health for a Mastermind at level 50.
60.4 HP in an ideal, fantasy world scenario that never happens is... not a good set bonus.
I was under the impression that recharge enhancements in pet summoning powers caused pet summoning powers to recharge faster. Which, admittedly, is only useful when your pets are dying a lot, but still, not useless.
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If you're in a situation as a Mastermind where your pets are dying faster than you can summon them, a few seconds more uptime is not going to help you. A damage, accuracy, or even an endurance reduction for your pet power, however, would be a constant and useful benefit, and at least closer to being appropriately parallel to increasing the recharge speed of another AT's core powers.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I haven't read up on the MM proc but is the proc like the other procs that MMs can use? Like the +def one where you can put it in Hell on Earth and it gives the 5% def to all pets?
I know on my one MM he has both of the +def ones and the +resist ones...*shrugs*
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I haven't read up on the MM proc but is the proc like the other procs that MMs can use? Like the +def one where you can put it in Hell on Earth and it gives the 5% def to all pets?
I know on my one MM he has both of the +def ones and the +resist ones...*shrugs* |
It's 10% standard, 15% on the Superior version.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Recharge in pet powers increased the recharge of the power itself but does not affect the recharge of the powers of the pets it summons. Supposedly the reasoning behind it was that increasing the recharge in pets affected their AI poorly. It also made Lightning Storm ridiculous.
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![Smile](images/smilies/smile.gif)
The fact that the Pet Damage sets have zero Recharge (and there's separate Recharge Intensive Pet sets) seems to bear this out.
The title pretty much says it all. Why is there only one remotely useful set bonus in the Mastermind ATO set (being +Recharge, which isn't even good for every Mastermind primary/secondary combo)?
Damage set bonuses don't effect pets, which makes that utterly useless, Masterminds have the lowest base HP in the game, so a maxhp bonus is trivial, and resistance bonuses are only remotely valuable when you already have a lot of resistance to add them to, which, obviously, a Mastermind does not - not that their resistance hard caps are high enough for it to matter anyway. Could we get some of these changed to something relevant, like Defense, which at least gives a feasible boost to survivability when stacked, or recovery, for the end. heavy secondaries? |
If one of my Masterminds dies, it's generally in one of two scenarios:
My pets have been wiped out and are continuing to be wiped out faster than I can get them out, during or following which, I die.
Some stupid iTrial mechanic that uses a DoT to bypass the one-shot rule and does infinity billion damage hits me.
In neither of those situations does 15 more health benefit me.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
There are many set bonuses that are useless to us, yes. Those set bonuses should NOT BE ON OUR ATO SET.
There are plenty of other bonuses these could be replaced with that would be infinitely more appropriate. I suggested several myself already.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
IMy pets have been wiped out and are continuing to be wiped out faster than I can get them out, during or following which, I die.
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Some stupid iTrial mechanic that uses a DoT to bypass the one-shot rule and does infinity billion damage hits me.
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Then I contend that you simply don't understand the benefits of extra hitpoints when coupled with other forms of mitigation. I agree that defense would provide more benefit, but again, only to a point. Max HP is certainly very useful. Don't forget the effect it plays on regeneration as well.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Yes, sort of. It's the same type of mechanic, but is AoE Defense only.
It's 10% standard, 15% on the Superior version. |
![Smile](images/smilies/smile.gif)
Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991
Then I contend that you simply don't understand the benefits of extra hitpoints when coupled with other forms of mitigation. I agree that defense would provide more benefit, but again, only to a point. Max HP is certainly very useful. Don't forget the effect it plays on regeneration as well.
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@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
See previous post.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I also think you're picking on the completely wrong aspect.
Why is there so much recharge in the set when it can only go in the summon powers which will not affect any of the henchmens' powers?
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Even if the MaxHP bonus stays as is, there are still three indefensibly terrible bonuses on this set, which is inexcusable, especially considering how absurdly good some of the other ATO set bonuses are.
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On a personal note, I feel that damage bonuses are kind of "meh" as a whole...
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Masterminds, Khelds, and Tankers get the short end of the stick with useless resistance bonuses and most of the procs are lame...
On a personal note, I feel that damage bonuses are kind of "meh" as a whole... |
Those sets would be more appropriate as a topic of their own threads, though, I think.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
The title pretty much says it all. Why is there only one remotely useful set bonus in the Mastermind ATO set (being +Recharge, which isn't even good for every Mastermind primary/secondary combo)?
Damage set bonuses don't effect pets, which makes that utterly useless, Masterminds have the lowest base HP in the game, so a maxhp bonus is trivial, and resistance bonuses are only remotely valuable when you already have a lot of resistance to add them to, which, obviously, a Mastermind does not - not that their resistance hard caps are high enough for it to matter anyway.
Could we get some of these changed to something relevant, like Defense, which at least gives a feasible boost to survivability when stacked, or recovery, for the end. heavy secondaries?
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]