Revamp the WST


AquaJAWS

 

Posted

I think it is time to take a good gard look at this and come up with a set up that actually appeals to more players.

Remember WAY back when it first began, back when we were all doing every 45-50 level TF to get shards, and players were rushing from TF contact to TF contact to get their Alpah slotted. Then the WST arrived and we were overjoyed to be able to finally gain those top two tiers. Okay now how many of you ever even bother to go talk to Mender Ramiel? I can buy a token that auto opens the Alpha slot for any 50 level I own for 5 Astrals. Heck I have been playing so long and have so many 50 (+3) levels with astrals to spare I have actually

1. Opened the Alpha with a token
2. Emailed my self enough threads, bought with Astals, to open all 4 other powers
3. Emailed myself additional thread to slot all 5 powers to Tier 2.

So that the first time a new 50 level incarnate steps into a trial it already has Alpha, Judegement, Interface, Destiny and Lore open and available. Even without a level shift those characters were able to contribute and quickly started getting shifts The point is why bother doing a WST when you don't need the Notice of the well, don't need shards and certainly don't need the old components the trials awarded. Sure I can turn everything into shards and then turn those into threads at a rate of 10 a day... I can earn 10 threads runing any one of the SSA arcs and doing it solo normally takes me under an hour depending on the character and its AT powers.

So here is my suggestion(s)

1. Stop rewarding 50 levels that participate in any other mission , including TF, Sf etc, with shards and start awarding threads. We have five powers and only ONE of them even allows us to use threads without the whole conversion process. It would give 50s another way to earn threads away from the trials.. something many have been begging for anyway and the whole reason Dark Astoria is getting a transformation.

2. Change the reward set up on the 45-50 trials or even on ALL trials to give a 50 level choices.

2a. Pick 10 threads
2b. Pick 2 Astrals
2c. Access the same reward table mission arcs in the new DA have and allow them to take a chance on a pick between any common, uncommon, rare or very rare bit of salvage

3. Do away with the NoTW entirely and offer up EMPS instead. SInce its a once a week reward perhaps as many as 2 .. or just make it 1. Its another way a player can earn 1 EMPa week without doing a trial. And keep in mind again that same player can earn 1 emp per week doing any of the SSA arcs which take much less time tha the majority of all the TFs, SF, etc.

Now lets get to the very heart of the matter. Revising the wst.

Create two seperate ones .. ONE for 50 levels .. completing any of the TF/SFs that currently award shards, components etc

and a second for 2-49 levels that awards double reward merits once a week.

IF you really want to be stingy set it up so a 50 can ONLY participate in the wstrewards for those that offer threads, astral, ect . They can do the other WST but get no double bonus. Or allow them to do both.

WHY? because it will stir more interest in doing all of the existing TFs, SFs, and Trials. WHY? Because it MAY actually allow the dev team to stop the current trend of WST is Posi 1 or 3 , WST is Sister P, WST is the Eden trial and WST is a RESPEC. Now please do not think I want to see the WST suddenly spend an entire month assigned to shadow shard TFS blue side but when it was first announced we were given the impression it could be ANY TF. When exactly was the last time it was Synapse? Or Citadel? Or Moonfire? There ARE still players out there working on Task Force Commander the thing cold spend 6-7 week just going through Posi 1, Posi2, Synapse, Sister P, Manticore, and Nunmina. Add in Moonfire since most love to do that for the badges it helps get so they can add the Atlas Medallion to their power listings and you could easily go almost 2 months without ever repeating yourself. YES I AM WELL AWARE the same is not true Red side I play there too but with less SFs to deal cycle trough they do seem to manage to select most of the red side Sfs much quicker than blue side TFs.

The fact is now the wst has devolved into just a way for 1-49 levels to get double merits once a week.. while not all a LOT of the 50 levels doing incarnate stuff are not even bothering. I can do a BAF in well under an hour and gain 4-6 threads, 6-7 Astrals an EMP and the potential for even a VR bit of salvage. I do an ITF, and when was the last time that even was the WST?, and I get 5-6 shards and 1 component I can cash in for 10 shards. Then I can spend 1 million in INF to convert 10 shard to 10 thread. On that BAF I may have made close to 1 million in INF and there was/is the chance for a rare salvage drop I can seel at the market for a million or more... Play 40 minutes and EARN 2 miliion in INF or Play 60-90 minutes and spend a million to convert shards to threads? Can anyone not see why so many stopped even caring what the WST is?

Okay so its just an idea But its another that has the potential to asist those that want incarnate powers but lothe the idea of the incarnate trials. Personally I enjoy both but this could help get more players involved and happy.

So what do you think.. Yeah i know she's nuts. LOL


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Anything to help clean up the clutter of having so many currencies. Shards and the Notice of the Well are old news, now. I wouldn't mind if they got swept away like Base Salvage was, and were replaced with Threads/Astrals.


 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
Remember WAY back when it first began, back when we were all doing every 45-50 level TF to get shards, and players were rushing from TF contact to TF contact to get their Alpah slotted. Then the WST arrived and we were overjoyed to be able to finally gain those top two tiers. Okay now how many of you ever even bother to go talk to Mender Ramiel?
Every one of my 50s. I don't run trials enough to have "spare" astrals, etc. (I don't find them that engrossing or fun.) And Ramiel's arc isn't that tough, so why would I waste them?

Quote:
1. Stop rewarding 50 levels that participate in any other mission , including TF, Sf etc, with shards and start awarding threads.
Give the choice of which you want, yes.
Stop, absolutely not.

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3. Do away with the NoTW entirely and offer up EMPS instead.
Give the choice of what you want, yes.
Stop, absolutely not.

Remember, not everyone plays the same way, as much as, etc. you. Don't remove *my* rewards because *you* feel they're useless or out of date.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by Xzero45 View Post
Anything to help clean up the clutter of having so many currencies. Shards and the Notice of the Well are old news, now. I wouldn't mind if they got swept away like Base Salvage was, and were replaced with Threads/Astrals.
Exactly! the game is so cluttered with various forms of currency it is getting hard to keep trak.

1. Influence(Blue), Infamy(Red), and Information(Gold) are the original currency we earn doing just anything an we use to buy ehnacements, inspirations, etc While three different types exist at LEAST the auto convert if you switch alignments and a Rogue can buy enhancements blue side with no problem.

2. Reward merits ... Salvage, recipes, enhancers and high tier inspirations

3. Vangaurd Merits ... Mostly used for Vanguard costume parts but also can buy the one form of older incarnate component, temp powers etc.

4. AE Tickets .. again enhancements, recipes along with access to added stuff to use making AE stories

5. Shards and NotW .. used to purchase components required for the Alpha slot of the incarnate system

6. Threads. Astrals and Empyreans .. use to purcahse components for the ALPHA, Judgement, Interface, Destiny and Lore incarnate slots. Astrals and Emp can now also be used to buy the ALPHA slot, convert to threads that can transfer to other characters via mail, purchase costume pieces, emotes and auras not to mention rare recipes (astrals) and very rare (emps).

7. Salvage and recipes .. Sold at the Black market/Wentworths and depending on the rarity or current desire by players to obtain can easily net a player millions in INF.

8. Paragon Points ... VIP reward that can be used at the on line store to purchase.. Almost anything these days. PPs are awarded to VIPs for each month they subscribe or can be BOUGHT with your credit card

9. enhancements and inspirations ... every missions has X number of drops in it and if you have absolutely no use for the enhancemenets you get head to any store and sell the for added INF. While they seldom sell for a lot tier 2 or 3 inspirations can also be sold on the Market for INF.

10 Hero or Villain Merits .. awarded by comleting 1o alignment missions and a Morality Mission and can be use to purcase rare and very rare recipes that can either be used to enhance your character or sold at the Markets for INF.

Confused yet? And I for one am holding my breath and hoping when the FINALLY get around to adding any or all of the final 5 incarnate powers we don't wind up with yet another new set of stuff to sift through. Supposedly Positron at one point said that would not be the case but the fact is it has been so long since a new power was offered up many dedictaed trailers have a TON of salvage, threads astrals and emps available and could easily have any new power slotted to teir 2 or even 3 within hours of it being available.

Now Stormbird I never said absolutely no one EVER did Ramiel's arc these days but I see players all the time now on trials opening their alpha running trials without ever bothering to do it. The only thing in game that required an open ALPHA was the Tin Mage and Apex TFs.

As for your suggestion to offer a chioice.. I considered that but then it just adds to the clutter of an end of TF reward table. Look at the one you get now for the SSA .. do i want 10 threads, do i want 4 X the reward merits, do i want a hero merit, do I want an astral etc? So we are going to take most of THAT and then add Do I want shards? Do I want a NotW? It could get to a point where a player spends as much time trying to decide what they want as a reward as they took to complete the TF (kidding lol). The point of the revamp was why do we even NEED shards or the notice anymore? Sure you can use those to open and craft enhancers for your ALPHA slot but now you can do that same thing with threads, astrals and emps and those allow youo to also open and slot the other FOUR incarnate powers. AND if we replace them with threads and Astrals/emps we eliminate the need to convert shards to threads once our Alpha is filled and we WANT to work the other 4.

I have friends that are 7 + year Vets that have NEVER taken a break from the game and look to me, just over 6 years, to explain some of that stuff to them. It can get confusing and who knows if we could seee even more forms of cuirrency in the future. This is just one small method to cut back on it a bit.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post

Now Stormbird I never said absolutely no one EVER did Ramiel's arc these days but I see players all the time now on trials opening their alpha running trials without ever bothering to do it. The only thing in game that required an open ALPHA was the Tin Mage and Apex TFs.
No, but look at your phrasing - which basically implies "Nobody does this any more, use these other rewards." Which is an assumption that everyone plays the way you do, essentially.

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As for your suggestion to offer a chioice.. I considered that but then it just adds to the clutter of an end of TF reward table.
... so what? I'd rather not have the option taken *away* from me.
Quote:
The point of the revamp was why do we even NEED shards or the notice anymore?
Yes. Because the shards I can get soloing, and tie in with the *non* iTrial rewards, because I find the incarnate trials annoying, boring, overdone....


Quote:
Sure you can use those to open and craft enhancers for your ALPHA slot but now you can do that same thing with threads, astrals and emps and those allow youo to also open and slot the other FOUR incarnate powers.
Which to me is a problem with the other slots and with poor dev planning. AFAIC, the Alpha slot was the *perfect* way of unlocking/filling those slots. Play solo? I can work on it no matter what I do. Team all the time? Same thing. Instead of being restricted to iTrials (ooh, and *one whole zone* coming up.)

So, no, I won't agree with removing the choice... pretty much ever. Any more than I'd agree with removing/repurposing PVP zones because "nobody" uses them/is interested in PVP, dumping TO/DO/SOs because "everyone" uses inventions, etc.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

I think shards and threads should be merged, since the shards is indeed a pretty outdated and redundant currency.

I also think there should be an additional WST that is one of the itrials (lam, baf, keyes, ug, mom, tpn, dd) like has been often suggested on these forums.

Other than that I think the WST is fine.


 

Posted

I like the WST as it is, because it guarantees a Rare component. If your change replaced that with 1-2 emps, I'd be very unhappy. But if it preserves that functionality while rolling together some partly redundant currencies, that'd be OK I guess.

Honestly, I rarely run the WST anymore on 50s. I mostly use it for the bonus XP/merits while leveling.


 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
8. Paragon Points ... VIP reward that can be used at the on line store to purchase.. Almost anything these days. PPs are awarded to VIPs for each month they subscribe or can be BOUGHT with your credit card
Quick correction...
Paragon points are just points to buy stuff at the store. Anyone, free, premium, or VIP can buy and use them. Reward Tokens are what are rewarded to VIPs for each month and for roughly every $15 worth of paragon points you purchase, and can be used on the Paragon Rewards Program stuff.

But that just adds to your point about the number of currencies and complexity of it all.

Put me down for merging threads and shards at this point. The original purpose behind the division was to prevent people who stockpiled threads from getting the new slots too quickly. I think we're past that point now.

While you're at it, do we really need 8 common salvage types, and 4 of the uncommon, rare, and very rare types? Can we get that down to maybe 2-4 common (or maybe even just one?), and one of each of the other levels? The division made a little sense when it was JUST shard-based components so people would run different things. The way the thread-based components are rewarded though, it just adds unneeded annoyance and complexity to an already annoying and complex system for a casual player.

They do that, and it also goes a long way to opening up nearly everything in the game for the end-game solo progression at least some.


 

Posted

I'm not a fan of the iTrials, and found the Weekly Task Force system as it is pretty good as an alternative. I did the trials for a while, but ended up unlocking my Destiny slot by turning shards and Notices into threads to purchase iXP, and then crafted the tier 2 power so far using the same method. I havent even used the SSA's to get threads, although I could have done that too as a top-up.

But, I'm sticking to the one incarnated character, and dont mind taking my time.

Shards and Threads could be merged now, I agree. Give 50's occasional thread drops from normal content instead of the current occasional shard drops. Currently, notices are useful because they break down to either shards or threads, but merge those two currencies and you could replace them with just 40 threads for 50's on the Weekly task force. A none iTrial incarnate then uses to build their components and powers from.


 

Posted

Just get rid of either shards or threads.

It would make sense if you could buy the Alpha slot at the Paragon store or something, but if *all* incarnate content is VIP only, there's no need to have two incarnate reward systems that do the same thing.

IMO


 

Posted

My fear is they will introduce yet another currency for future incarnate slots - which would definitely cause me to not only unsub, but also quit.

I don't have some massive stockpile of salvage, but it would be nice to be able to use my extra threads, components, and emps to work towards any future incarnate slots.


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Quote:
Originally Posted by I Burnt The Toast View Post
My fear is they will introduce yet another currency for future incarnate slots - which would definitely cause me to not only unsub, but also quit.

I don't have some massive stockpile of salvage, but it would be nice to be able to use my extra threads, components, and emps to work towards any future incarnate slots.
Damned if they do, damned if they don't.

The goal of new currencies is to prevent people from just plopping down stored currency of the old type for the new stuff as soon as it comes out, then being bored/unhappy with the system again. (Plus the devs don't like to feel like their own work is being trivialized.)

The only other option I can think of to accomplish the same thing (not trivializing getting the new stuff) is for the new stuff to have an utterly ridiculous cost to it, which would in turn make those stockpiling players feel specifically slighted. This would likely also necessitate dramatically increased rewards for higher end trials to let non-hoarders actually get the new stuff. Which in turn would likely require additional gating (Must be +3 to join, etc) for the new trials, so as not to trivialize earning the lower incarnate levels. Which would then also split the trial raiding population into multiple groups, making it that much harder to form and run any trial of a particular type.

So, yeah.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
3. Do away with the NoTW entirely and offer up EMPS instead. SInce its a once a week reward perhaps as many as 2 .. or just make it 1. Its another way a player can earn 1 EMPa week without doing a trial. And keep in mind again that same player can earn 1 emp per week doing any of the SSA arcs which take much less time tha the majority of all the TFs, SF, etc.
You get an astral from SSA, not an empyrean. And a Notice breaks down into 40 threads, which is very handy for people like me who have crappy computers and find it hard to do a Trial without crashing.


@Roderick

 

Posted

Quote:
Originally Posted by Oathbound View Post
Damned if they do, damned if they don't.

The goal of new currencies is to prevent people from just plopping down stored currency of the old type for the new stuff as soon as it comes out, then being bored/unhappy with the system again. (Plus the devs don't like to feel like their own work is being trivialized.)

The only other option I can think of to accomplish the same thing (not trivializing getting the new stuff) is for the new stuff to have an utterly ridiculous cost to it, which would in turn make those stockpiling players feel specifically slighted. This would likely also necessitate dramatically increased rewards for higher end trials to let non-hoarders actually get the new stuff. Which in turn would likely require additional gating (Must be +3 to join, etc) for the new trials, so as not to trivialize earning the lower incarnate levels. Which would then also split the trial raiding population into multiple groups, making it that much harder to form and run any trial of a particular type.

So, yeah.
As they release new incarnate slots, new currencies might be required, but these should be progressively eliminated after a while. Having both shards and threads has become redundant, and at this precise moment getting rid of either of them would not cause any of the problems you raised.