Grapple Swing


Aggelakis

 

Posted

Translation: Your ability to spot the "obvious" requires 20/20 hindsight.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Translation: Your ability to spot the "obvious" requires 20/20 hindsight.
No.

let's say someone actually wanted to test this...

Well first we'd need some code that isn't purposefully obfuscated. Secondly, I'd need to be allowed to play with the program. then I'd make a guess and then they'd have to figure out based on what i would have said in general and use it to locate and fix the problem.

In other words... it requires someone that is honest and competent and the likely hood of someone being that when it comes to "testing" me from this community is about as low as you can possibly get.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
I once discussed with Castle the idea of having a "charge-up" attack. You hold down the button and the longer you do, the more damage it does when you release. But after discussing that very simple idea with him, it quickly became clear to me that was infeasible. Would it be impossible to add the code to do it? Of course not. The problems were that:

1. You would need to invent a whole new user interface widget to allow for that, because the current UI doesn't support that functionality.

2. You would have to figure out a way to document that new functionality.

3. You would have to deal with players that use macros or keymaps to activate their powers instead.

4. You would have to deal with the fact the powers database doesn't have data that could describe that functionality.

5. You would have to deal with the fact the powers system doesn't have a way to scale damage in that way.

6. You would have to invent a scheme to deal with the mechanics of tohit and line of sight for a such a power analogous to how interruptable attacks work.

I can go on, but the list doesn't stop there. It doesn't stop at 10, or 15, or 20. All for an attack that lets you hold down the button to charge it.
And it certainly isn't worth it when you can just use the combo mechanic and the change ammo mechanic to get a similar effect.

When the "charge up" power is selected, you get two buttons. A charging button that gives stackable buffs, and a release power that expends the buffs.


 

Posted

Quote:
Originally Posted by Durakken View Post
No.

let's say someone actually wanted to test this...

Well first we'd need some code that isn't purposefully obfuscated. Secondly, I'd need to be allowed to play with the program. then I'd make a guess and then they'd have to figure out based on what i would have said in general and use it to locate and fix the problem.

In other words... it requires someone that is honest and competent and the likely hood of someone being that when it comes to "testing" me from this community is about as low as you can possibly get.
Everyone notice how Durakken has changed his tune?

When Arcanaville gives an example of a subtle bug and what the fix was, he was all, that solution was obvious to me. When he's never seen the code.

But when it's suggested that other actual subtle CoH bugs that have been fixed be mentioned so mr "I'm fairly awesome at figuring out where bugs are even if they don't make much sense for most" can demonstrate how awesome he actually is by telling us what he thinks was done to fix the problems, he now wants to impose conditions that don't exist in real life and furthermore insults Arcanaville's and the dev's honesty and competence by implying that there is no one in the community that can be trusted.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Everyone notice how Durakken has changed his tune?

When Arcanaville gives an example of a subtle bug and what the fix was, he was all, that solution was obvious to me. When he's never seen the code.

But when it's suggested that other actual subtle CoH bugs that have been fixed be mentioned so mr "I'm fairly awesome at figuring out where bugs are even if they don't make much sense for most" can demonstrate how awesome he actually is by telling us what he thinks was done to fix the problems, he now wants to impose conditions that don't exist in real life and furthermore insults Arcanaville's and the dev's honesty and competence by implying that there is no one in the community that can be trusted.
So you expect me to come up with a solution to a bug that exists in a non-extant program? I don't think asking that the program exists is all that much of a "restriction". Likewise the asking to be allowed to play it rather than just relying on there is a problem at all is asking for the same conditions as the proposed "You can't guess the problems in this game from playing it" argument.

And the last "restriction" is really the crux of the whole thing. It's guess work of guess work and then trying to rely on someone else to do what your thinking. So you're also guessing on what they're thinking and hoping that their skill level is the same or better than yours in both programming and deduction.

And Why would i ever be naive enough to believe that someone challenging me on this would be honest? It's apparent why I wouldn't and apparent why it can't be discussed by me, but you go right ahead and continue talking as if I don't have a valid reason to believe such a thing. Also I'm not talking about the devs and never have I once said the devs are dishonest in CoH, as far as I know. Unless they are running around on accounts or in other games I've played.


 

Posted

Yeah, I think we're done here.
Caroline, can you get me some of those beta-tested Lemon bombs? This seems like a pretty decent scenario, don'tcha think?

Cave Johnson, signing off.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Durakken View Post
That sounds fairly obvious to me... not the first thing you'd think of, but something that if you looked at all the things that are similar between the mobs and whats happening you'd pick up on it almost instantly as to where the problem is coming from...though you might say that i'm just saying it's obvious to piss you off or seeing it as obvious in retrospect, but i'd say given what i know that'd be one of the top 5 or 10 things i'd likely try to check.

*What* sounds obvious to you? Tell me what specifically you would have checked as one of the top 5 things you would have checked. Because as it turns out, recharge itself wasn't actually the problem. Range was.

Yes, a problem Castle mitigated by making pets immune to recharge buffs ultimately was a problem with range.

Mu hu ha ha ha ha...



As to whether its possible I'm just making this up, well, I proposed the code fix to Television to address the problem after extensive testing of the problem with pohsyb, so its not like I'm aware of this one second hand.


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Posted

Someone is arguing with Arcanaville....

*fetches a deckchair and chocolates*

This should be amusing.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
*What* sounds obvious to you? Tell me what specifically you would have checked as one of the top 5 things you would have checked. Because as it turns out, recharge itself wasn't actually the problem. Range was.

Yes, a problem Castle mitigated by making pets immune to recharge buffs ultimately was a problem with range.

Mu hu ha ha ha ha...



As to whether its possible I'm just making this up, well, I proposed the code fix to Television to address the problem after extensive testing of the problem with pohsyb, so its not like I'm aware of this one second hand.
Oh gee, now I'm really embarrassed... Arcanaville lies and thinks she's proving her point but really just shows exactly what I'm talking about the accuracy of confirming or deconfirming the ability to deduce things. Yup fine job you did ther Arcana. You just keep those lies a rolling and eventually someone other than me will call you on it.


 

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Quote:
Originally Posted by Durakken View Post
Oh gee, now I'm really embarrassed... Arcanaville lies and thinks she's proving her point but really just shows exactly what I'm talking about the accuracy of confirming or deconfirming the ability to deduce things. Yup fine job you did ther Arcana. You just keep those lies a rolling and eventually someone other than me will call you on it.
Whatever you need to tell yourself to sleep at night.


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Posted

Quote:
Originally Posted by Durakken View Post
Oh gee, now I'm really embarrassed... Arcanaville lies and thinks she's proving her point but really just shows exactly what I'm talking about the accuracy of confirming or deconfirming the ability to deduce things. Yup fine job you did ther Arcana. You just keep those lies a rolling and eventually someone other than me will call you on it.
Yeah. You seriously keep dreaming that, man.

I think this thread is pretty much done, now.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Yeah. You seriously keep dreaming that, man.

I think this thread is pretty much done, now.
it's been done for a while.

She blatantly says she lied, noone including herself seems to realize she said she lied, and I'm the bad guy. Awesome ^.^


 

Posted

Quote:
Originally Posted by Durakken View Post
it's been done for a while.

She blatantly says she lied, noone including herself seems to realize she said she lied, and I'm the bad guy. Awesome ^.^
Nowhere in this thread did I lie about anything. Nowhere in this thread did I specifically say anything about the game or its functionality that wasn't the unobfuscated truth either.

And the ultimate impossible to fake method of proving you're a cracker-jack code debugger that doesn't need to see the code to find and fix bugs is to find and fix some bugs in a program you are not allowed to see the code in, such as this game. There's lots of them to find, and the task isn't impossible because I've done it about a half dozen times. For someone that is awesome at it, this should present no problem at all.

The problem which everyone else recognizes in this circumstance, is that its easy to make claims on the internet until you just happen to run into the one person out of a thousand that can challenge them directly and unequivocally. And then you go all in thinking everyone's bluffing, and lose your shirt to aces over kings.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Nowhere in this thread did I lie about anything. Nowhere in this thread did I specifically say anything about the game or its functionality that wasn't the unobfuscated truth either.

And the ultimate impossible to fake method of proving you're a cracker-jack code debugger that doesn't need to see the code to find and fix bugs is to find and fix some bugs in a program you are not allowed to see the code in, such as this game. There's lots of them to find, and the task isn't impossible because I've done it about a half dozen times. For someone that is awesome at it, this should present no problem at all.

The problem which everyone else recognizes in this circumstance, is that its easy to make claims on the internet until you just happen to run into the one person out of a thousand that can challenge them directly and unequivocally. And then you go all in thinking everyone's bluffing, and lose your shirt to aces over kings.
No. I asked for an example so I could see what you mean by not obvious as everyone views what is and isn't obvious as different. You decided to not give an example but rather to flat out lie, so that when I said what the solution was obvious you could come back and say "That wasn't the solution so it's not obvious" which entirely missed the point of what was being asked and thus showing why there is no point in even attempting to prove the ability to deduce things around here with people like you.

Either you don't follow that and you are truly incompetent, or you are a liar, and not just any liar but a malicious liar. I find the former to be unlikely while the latter is ever more likely considering this is the 3rd or 4th time you've lied to try to make me look bad. I have to hand it to you in a way, because you've succeeded in making me look bad to those who don't get it, but that's hardly a feet because they already think negatively towards me.

Oh and just to point out, even if you were telling the truth, which you weren't, you're trying to argue that since you couldn't figure out what was wrong with the data that you collected which you didn't present I couldn't figure it out and that I couldn't have or that I wouldn't have collected different data which is part of the reason that I said I'd need to play around with the program, which you did to get that data.

So even though everything supports me in what I say I'm the wrong one. And even though you know that you lied you are still somehow claiming you told the truth. But hey whatever, Live in your fantasy world, I'll be over in reality waiting to see if anyone ever joins me ^.^


 

Posted

Quote:
Originally Posted by Durakken View Post
Oh gee, now I'm really embarrassed... Arcanaville lies and thinks she's proving her point but really just shows exactly what I'm talking about the accuracy of confirming or deconfirming the ability to deduce things. Yup fine job you did ther Arcana. You just keep those lies a rolling and eventually someone other than me will call you on it.

Go back and reread her post. She never lied. She truthfully said that the recharge buffs were a big part of the problem.

Quote:
Originally Posted by Arcanaville View Post
Turns out a major part of the problem was recharge buffs, but that was a very non-obvious bug.
For someone who claims to be "fairly awesome at figuring out where bugs are even if they don't make much sense for most" without ever having to look at the actual code, you somehow managed to overlook the blatantly obvious fact that she flat out told you that the recharge buffs were only part of the problem.


You could say that some of us also made the same error but that hardly matters since only you and Border_Line were the ones claiming how easy it is to add features and identify problems without ever seeing the actual game code.

Oh and did you also notice that Border_Line stopped responding after he baited you into supporting his ridiculous statements? Maybe he just got tired of this thread, or had RL issues that are preventing him from responding sooner.


 

Posted

Suddenly, I feel myself flashing back to "That's because Werner can't do maths."


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
For someone who claims to be "fairly awesome at figuring out where bugs are even if they don't make much sense for most" without ever having to look at the actual code, you somehow managed to overlook the blatantly obvious fact that she flat out told you that the recharge buffs were only part of the problem.
The issue, for those that are curious, is that critters used to factor in how much time it would take for an attack to become available which had a range comparable to how far the critter was from your location, as a factor in whether to attack, move, or wait. Buffing recharge would change the way the critters made decisions which would not necessarily show up in QA testing, and furthermore many issues would only turn up in specific dynamic situations where players and critters were moving around in particular ways.

The fact that there was code that told the critters to take range into consideration when deciding what to do included an algorithm that upon careful analysis was not stable. You could therefore not rely on a critter using the powers you gave it just by looking at the power definitions and checking to see if the powers recharged in a way that allowed them all to be useful. And dynamically changing recharge made things even worse, because critters could get confused by the changing values of time to recharge on their attacks.

Although the bug was often triggered by recharge buffs, its source was the range factoring component of critter AI, something that was changed during I18 development.

To say this was non-obvious would be an understatement. It took weeks of careful testing under a very systematic set of conditions to uncover the range-specific component of the bug, and weeks more testing to confirm that neutralizing it would greatly improve critter functionality if the code were changed, and weeks more testing to determine that a particular algorithmic replacement would be in all cases better or identical to the original if it was changed.


This is not by any stretch an isolated incident. When I discovered that some female characters attacked slower than male characters under certain circumstances even though they had the same power definitions, that would have been opaque to anyone not intimately familiar with how the game engine and game client worked. Why adding some new totally unrelated animations caused Elude to trigger the whirlwind animation when you were falling during activation is not something you can just guess at. The Oil Slick ignition problem was extremely non-trivial to locate. Why we can sometimes with some element of reproducibility unroot ourselves is a subtle flaw in the way the animation system works. Race conditions have created strange bugs. To this day I've never found out what the source of the immortal critter bug was: there was a bug where sometimes a critter would spawn that you could not kill. You could pound on it all you wanted but its health would not move. I actually had Castle yank the logs of me doing that to one of those critters to analyze, and he came up empty. The problem eventually went away, but I never heard what was causing that. Keep in mind the critters were targetable, damageable, but their health didn't move (anyone playing TOR now is having a twitching fit).

I wish there were lots of people capable of being expert black box debuggers. Then the game would be better and I wouldn't have to do it. I love City of Heroes, but one thing I like about playing other MMOs is that I'm an ignorant anonymous nobody.


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Posted

Forbin,

I was asking for an example of a non-obvious bug solution.
She didn't provide the solution but presented it as if it were.
She says it wasn't the solution later and that her "major part" has nothing to do with the actual solution.
And she admits that she "obfuscated" the truth

People who are honest and don't have malicious intent have no need for obfuscating truth.

But there really is no point to this as regardless of what I say no one's mind will be changed unlike people like me who actually admit when they are wrong.


 

Posted

Quote:
Originally Posted by Durakken View Post
Forbin,

I was asking for an example of a non-obvious bug solution.
She didn't provide the solution but presented it as if it were.
She says it wasn't the solution later and that her "major part" has nothing to do with the actual solution.
And she admits that she "obfuscated" the truth

People who are honest and don't have malicious intent have no need for obfuscating truth.

But there really is no point to this as regardless of what I say no one's mind will be changed unlike people like me who actually admit when they are wrong.
Are your eyes in the same room as your fingers when you type, or do they sometimes bang out things your brain never gets a chance to audit?


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Posted

Quote:
Originally Posted by Arcanaville View Post
The issue, for those that are curious, is that critters used to factor in how much time it would take for an attack to become available which had a range comparable to how far the critter was from your location, as a factor in whether to attack, move, or wait. Buffing recharge would change the way the critters made decisions which would not necessarily show up in QA testing, and furthermore many issues would only turn up in specific dynamic situations where players and critters were moving around in particular ways.

The fact that there was code that told the critters to take range into consideration when deciding what to do included an algorithm that upon careful analysis was not stable. You could therefore not rely on a critter using the powers you gave it just by looking at the power definitions and checking to see if the powers recharged in a way that allowed them all to be useful. And dynamically changing recharge made things even worse, because critters could get confused by the changing values of time to recharge on their attacks.

Although the bug was often triggered by recharge buffs, its source was the range factoring component of critter AI, something that was changed during I18 development.

To say this was non-obvious would be an understatement. It took weeks of careful testing under a very systematic set of conditions to uncover the range-specific component of the bug, and weeks more testing to confirm that neutralizing it would greatly improve critter functionality if the code were changed, and weeks more testing to determine that a particular algorithmic replacement would be in all cases better or identical to the original if it was changed.
I can' tell if you're leaving out something else or not, because you've shown yourself to be liar, but if that's what happened then again I say that seems like it'd something fairly obvious to me. Maybe a little less so than just the recharge part, but over all that would probably something that I'd be able to find fairly easily.

Also it's not really good form to try to exaggerate how hard something is by people being ignorant of the checks and such that need to happen when programming a game. It's not like they find a problem and implement a solution instantly. It does take time to figure it out, propose a fix, test it, get feed back, and get approval and such for all that which takes up time. Someone who is working more independently would be able to fix it far faster in that case most likely.

Quote:
Originally Posted by Arcanaville View Post
Are your eyes in the same room as your fingers when you type, or do they sometimes bang out things your brain never gets a chance to audit?
Awww you lie, admit it, and now you want to insult me. So cute.


 

Posted

Look, if you're upset that I didn't give you a problem, then a solution, then allow you to declare it obvious, so you have to resort to calling me a liar, hey, whatever makes you happy. You do what you have to do, and I get this thread to point to whenever I need to remind people how your brain works.


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Posted

Notice how the OP is accusing everyone else of the very things (Lies, obfuscation, insults) he is guilty of doing in this thread. Priceless.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Look, if you're upset that I didn't give you a problem, then a solution, then allow you to declare it obvious, so you have to resort to calling me a liar, hey, whatever makes you happy. You do what you have to do, and I get this thread to point to whenever I need to remind people how your brain works.
To be honest I already learned how his brain works from the old SGU threads when he'd drop in to criticize episodes he never watched. He was basing his arguments off of what he saw during the commercial teasers for the next weeks episode.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
To be honest I already learned how his brain works from the old SGU threads when he'd drop in to criticize episodes he never watched. He was basing his arguments off of what he saw during the commercial teasers for the next weeks episode.
I'm not sure if I should be insulted or impressed with the fact that he's trying to convince people that "critters used to factor in how much time it would take for an attack to become available which had a range comparable to how far the critter was from your location" is obvious to him. That's something you say when you have never seen source code, or for that matter a computer, before.

Its like if someone wanted to convince people he was the bestest pilot in the world by telling people he's one of the only people American Airlines trusts with their Miami to Saturn route.


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Posted

I'm just going to be flat out honest and say, since we're not in the middle of buildings 100% of the time, I'd hate it for just looking really, really ridiculous. And yes, I *can* say that in a superhero game.

I can deal with superjump - water, when hit fairly hard, can feel *very* solid. So I can deal with that.

Grappling down the middle of, say, Independence port? No.

And as far as the flying carpet comment, that at least is self contained. It's the magic-based equivalent of the hoverboard.

Plus, I don't particularly like Durakken from prior posts, but that doesn't have anything to do with my dislike of the idea.


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