Regen! A discussion.
I read somewhere that i22 is going to add 15 seconds of untouchability to Revive! At least that is something to address one of the most lacking powers in the set.
I think Fast Healing should just add the same mechanic as RttC, and boost overall regen based on how many foes are nearby. That mechanic is already in the game, so it wouldn't take a major change. I'd be willing to be that if the set was developed now, it would work that way. It's only not included now because the set was developed before that mechanic was added to the game (afaik).
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
I think Fast Healing should just add the same mechanic as RttC, and boost overall regen based on how many foes are nearby. That mechanic is already in the game, so it wouldn't take a major change. I'd be willing to be that if the set was developed now, it would work that way. It's only not included now because the set was developed before that mechanic was added to the game (afaik).
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Well, RttC didn't exist at launch, but the scaling-buff-per-nearby-enemy has been around since always, in Invincibility. That doesn't mean the early devs definitely decided not to use it for Regen, though; they may have just not thought about it much at all. When designing all the original powersets at once, they probably didn't have the luxury of thinking through each one as carefully as they do when they release individual powersets now.
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- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
The reason I listed the changes was in case some of the newer folks weren't aware of all of the changes.
As far as being misled by the name of the set, I think that's kind of unfair for any newer players. Especially when you read the description of the powerset. I wouldn't mind a change to the name. |
"Regeneration" does not have to mean "+regen". It means you regenerate from wounds. Healing is perfectly reasonable as a representation of that. The powerset's function does not have to be primarily achieved with regen (the attribute) in order to deserve the name "Regeneration".
New players aren't even going to know the particulars of how +regen works. Saying they're going to be confused by the name of the powerset strikes me as ridiculous.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Sign me on with whatever group is advocating for recharge debuff resistance. With the click-intensive nature of the set, I am surprised it has not already been implemented by the developers.
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?
I agree 100%. Regen is *burst* reflexive regeneration; WP is more "stead-state," or how well can you equilibrate your regen with other forms of mitigation to survive X amout of damage. It would be wonderful if there were a means to make the tools of /regen more timely - maybe put rech debuff rez to resiliance (20%) and/or part of recon (15%) to stack it like toxic rez. Another option would be make IH more instant with some up front healing (like radial rebirth). Yet another, more convoluted arguement, was put up by Arcanaville in making the ticks of healing come more frequently vs. larger "packets" of healing (maybe it wasnt specifically about this topic, but credit goes to her for the mechanism of action).
Will it happen - very unlikely - regen seems strong if you can anticipate damage spikes so your reflexive regen has to be good. The only reason I dont like it is how active a set it is, and I like to spend more time on "arresting" things. |
I like Regen. When they first changed it, I was really upset. But then, because I stuck with it, I figured out that I actually enjoyed the clicky nature of its new format. Why? Because whether or not I survive is a lot more about my personal planning and reaction times. With powersets like WP, how well I survive is mostly down to how I position myself, but not much else. With powersets like SR, how well I survive is down to almost nothing I can control personally in combat. I like Regen being more about me and less about the RNG.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Since the changes to regen, I have tried it once. I personally didn't like it that much. Maybe if I give it another shot.
As far as Regen playing like WP, to me, it's more like WP plays like old school regen.
And of course, I agree with adding some form of recharge resistance to regen.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
One forum poster even pointed out to the Devs that there data was inaccurate, something to do with the server they were testing on.
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That specific case you're referring to did happen. The devs made major nerfs to regen based on data from their internal testing. They said that scrappers shouldn't be able to solo huge +8 spawns. As it turned out, their internal server was completely messed up and was basically nothing like the actual game. Soloing +8's wasn't because of regen, it was because of completely different programming. This was pointed out to them, they admitted their huge error....and then published all the nerfs anyway. Really bad design on their part, but that's a whole other topic.
But yeah, the set was OP. With IH+DP, you pretty much could not die. Reconstruction was actually a completely useless power. Nobody took it. What's the point of a heal when IH heals you to full in like 3 seconds anyway? That's how good IH was.
But as it is now, I think it does need an improvement. It takes a huge investment to make regen truly shine. Out of the box, it is almost definitely weaker than other sets.
Yeah to echo Supermax, that was the single most idiotic nerf in the history of the game. I was truly outraged about that. How could the devs be that incompetent at their jobs? Well history reveals our vindication: they really were incompetent and those people are all gone now. Completely by coincidence, though, the set did need nerfing from where it was at the time. They radically overdid it but Castle's buffs got it most of the way toward balance.
As it stands today, brute regeneration seems pretty perfectly balanced. A versatile set with a wide range of performance depending on build cost and player skill. I find its vulnerability to recharge debuffs less annoying than its complete nudity to endurance drain and popular incarnate status effects. Even considering all of those, though, you can do a lot worse.
You know, I haven't touched the set in a while.
Maybe I should give it a run. I know there was a post in the brute section about a Ss/Reg, using just SO's or generic IO's.
Maybe I'll give that a try, give some feedback.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Out of the box, it is almost definitely weaker than other sets.
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What I am convinced that people notice and are talking about comes about because Regen lacks scaling mitigation. HP regen and healing both recover a fixed average amount of lost HP per time. Defense and resist avoid or remove a percentage of incoming damage per time. Increasing defense or resist increases the percentage of avoided damage, but increasing HP regen or recharge rates of heals only increases performance linearly.
WP would have the same linear scaling problem if all it had were +HP recovery tools, but it has significant in-powerset +defense which allows it to stack much closer to the non-incarnate softcap for at least key damage types. While potentially expensive, it is cheaper than what a Regen has to do, which is to also fork out for as much +defense as they can manage and buff their recharge as much as possible to maximize their access to Reconstruction, Dull Pain, and/or MoG.
So I don't think Regen has a problem at all in the base game. I think its "problem", such as you can call this a problem, is how well it scales to the high-end build game. The softcap represents a level of damage avoidance that only recent builds using things like T4 Rebirth + Spiritual can approach with HP recovery.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
SNIP
I see the difference between Regen and WP as a matter of play style. WP is a set and forget set that does what it does so you don't have to. Regen gives you tools to do a little bit of everything, and you have to choose what to use and when. A good player with a good build can get a LOT out of Regen and do some amazing things, it just takes a little more focus and attention to what is going around (and to) you. SNIP |
The issue is that the Regeneration Set will INVARIABLY require the most effort and active management of its powers on the part of the player, clicking all these powers in a fight is time that you aren't attacking, so the set is already trying to hurt your DPS more than any other Defensive set. Second, all this effort isn't REWARDING the player for the time spent practicing it and the hyper focus they are subjected to, because they still Faceplant for various reasons that some other Defensive sets would still be alive in. Lastly, Willpower is indeed the laziest / easiest Defensive set, requiring no active management besides Strength of Will and being a great candidate for many different Alpha Enhancements because of its wide variety of powers. Yet Willpower can indeed consistently outperform many Defensive sets, including Regen.
What's the point of all this:
I see Regen as LOTS OF WORK, TONS OF FOCUS, little to no reward.
Many other Defensive sets as medium work, medium reward.
Willpower as no work required at all: Maximum Reward.
I don't agree with the powers working like this, not one bit.
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I see Regen as LOTS OF WORK, TONS OF FOCUS, little to no reward.
Many other Defensive sets as medium work, medium reward. Willpower as no work required at all: Maximum Reward. |
At the same time, willpower is by no measure the best defensive set unless your only criterion is ease of use. It's perfectly fine, but it's no shield, it's no damage aura set, it's no invuln, it's no stone... And really, it's no regen. What do you do when you get in over your head with WP? That's an easy one: you run or you die. There's nothing else you can do beyond what you're already doing by standing next to enemies. Contrary to your assertions regen actually doesn't have to hammer its clicks at all times just to stay afloat, so when things do get dicey it has myriad ways to react. The best part is that you can choose which tool to use to best fit the situation. Get hammered by an alpha against a group you know will follow up with weaker ranged attacks? Use recon and save dull pain. You are not bringing your full arsenal to bear in every situation which means you have tricks to dispense from your sleeves. WP gets no such option.
In fact, the one thing WP can do besides stand there is hit strength of will. Funny then that every single one of regen's click powers has more immediate influence on one's survival than WP's tier nine, which is more intelligently used before a fight has begun.
I see Regen as LOTS OF WORK, TONS OF FOCUS, little to no reward. Many other Defensive sets as medium work, medium reward. Willpower as no work required at all: Maximum Reward.
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I see one reward. Survival. If you are doing "lots of work" and not surviving on a Regen, you're Doing It Wrong.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
If Regen is as horrible as some want to portray it to be (and it isn't imho, even without sofcapped defenses), then surviving with it is a huge reward in itself
@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker
How about giving a portion of Instant Healing 'pulse-healing' rather than regen so you get a mix of the two? That way, it would be unaffected by -regen attacks which get pretty common late-game.
Also, agreeing on Revive needing some sort of buff. Even a simple Untouchable for 10 seconds buff would work, and if you use it when you're not defeated, you get the equivalent of eating a medium green and blue at the same time, thus the 'revive' name still fits, even if you're using the second meaning "[verb] give new life or energy to" instead of "[verb] cause to regain consciousness".
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Arc: 60092 - Supa Rumble in the Park
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With only SOs, it actually compares very favorably, and has some of the highest peak performance.
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The problem is what happens on the next spawn. IH goes down, MoG isn't recharged, and DP will drop soon without being anywhere near perma. So literally in a matter of one minute, I go from being godlike to having nothing but reconstruction and a piddly amount of regen to save me.
That disparity doesn't exist in other sets in my experience. There you pretty much know what you can handle, and it's always pretty consistent.
That disparity doesn't exist in other sets in my experience. There you pretty much know what you can handle, and it's always pretty consistent.
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Modern Regen is an outlier in several ways, but one of the most striking is that its closest thing to what other powersets get in their "Tier 9" actually shows up at level 28. Modern Instant Healing is Regen's closest thing to a "godmode", not Moment of Glory. (And believe me, I love Moment of Glory and do not miss the old version that was more similar to {but critically different from} powers like Unstoppable and Elude.)
If there was one buff I would like to see Regen get besides some recharge debuff resistance, it would be an up-front heal in Instant Healing. If you use it reactively, once you're already in trouble, you're more likely to end up dead than with a lot of the other "godmode" powers. A decent self heal at the front when you activate it would change that.
FYI for folks not watching VIP beta, both Regen and WP's self rez is getting a 15-second untouchable interval after use.
Edit: By the way, some folks are making me think they may not know that Regen did get -regen resistance in Fast Healing a while back. Slotted up you get about 50% resistance to -regen.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The game ends at 50. Smilegasm
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My characters are not "toons". They are all project characters, though.
Global chat @Lxndr My servers: Defiant, Liberty, Pinnacle, Virtue
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
Will it happen - very unlikely - regen seems strong if you can anticipate damage spikes so your reflexive regen has to be good. The only reason I dont like it is how active a set it is, and I like to spend more time on "arresting" things.
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