It happened AGAIN.
I can't see how would someone design a MMO where each and every player can destroy and/or rule the entire world. You'd have to shut the servers off after the first player completes the arc, wouldn't you? Or perhaps the crazy scheme would fail and the player character would be instantly deleted. I can't see either of these outcomes viable for a massively multiplayer game.
It's already tough to swallow stuff like Statesman getting killed in SSA #5 and still hanging out in IP, or defeating Vahzilok and still seeing his minions roaming around, or any of the several discrepancies as the story evolves while you level up but the streets stay the same. I mean, I'm not against letting villains win, I just think it's easier said than done.
If Supervillain A was going to push the red button to destroy the world, at least 4 of my characters would knock him aside and push the button themselves, laughing until the lights went out.
|
When evil prevails, society and its constant flow ceases. There is no more forward motion, because you can only enslave, conquer, and destroy so much before there is nothing left!
I cannot stress enough that I agree with you. Villains get the shaft WAY too often. I am glad there are at least things like the LRSF where you can demolish the do-gooders. But in order for the game to progress, evil cannot win in the CoH-universe-wide event because it would result in a negative progression rate, eventually ending at nothing.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
I agree with this. I can also see it from the other side of the discussion too.
|
Like I said before it'll be fun once somebody makes a game where I can -actually- be a super-villain sometime. *shrugs*
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
@Golden Girl
City of Heroes comics and artwork
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
@Golden Girl
City of Heroes comics and artwork
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I will chime in that I am a bit tired of the Co-op stuff and I do believe that after almost 6 years that redside needs more attention. A new -pure- villain zone. More villainous arcs.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Maybe the villains will try and take Wade's power for themselves.
http://www.virtueverse.net/wiki/Shadow_Mokadara
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Maybe the villains will try and take Wade's power for themselves.
|
Either that Cole will kill him or he will take over that dimension. Neither is a problem from where my villains sit.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
For the villains who want to help Wade and destroy the universe, you could always just pretend you did and delete your villain. I mean, what else would happen? Then you could pretend that everyone else is in an alternate universe Paragon where sanity won out. You might complain that no one mentions your villain's ridiculous sacrifice, but there's no one left who could!
http://www.virtueverse.net/wiki/Shadow_Mokadara
For the villains who want to help Wade and destroy the universe, you could always just pretend you did and delete your villain. I mean, what else would happen? Then you could pretend that everyone else is in an alternate universe Paragon where sanity won out. You might complain that no one mentions your villain's ridiculous sacrifice, but there's no one left who could!
|
I don't really consider this to be a specific flaw of CoH - until someone can figure out a suitable way to create a MMO that did not have to remain static then the continuing idea of being able to play a "real" super-villain will always be basically impossible.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
2 things:
- Let's reserve judgement and wait and see how the story plays out. As I said after we announced States was shuffling off to the great hereafter, there's still 2 more chapters to go, and anything can (and probably will) happen.
- When writing these stories, we have to make them personal, and yet still all encompassing as they have a definite impact on the game world. In talking to Dr. Aeon, I know for a fact that he does everything in his power to convey a truly villainous experience, but please understand that we cannot take each and every character, origin or backstory into account. Don't get me wrong, we would *love* to give you all the opportunity to take over or destroy the world, but unfortunately that particular story telling mechanism is a bit difficult to convey outside of a medium like console games.
In a world (tell me you didn't just hear Don LaFontaine's voice)...where other people would be affected by it, how would we get to chose who actually presses the button? I mean, aside from the obvious...
The obvious is I push the button.
Andy Belford
Community Manager
Paragon Studios
If Supervillain A was going to push the red button to destroy the world, at least 4 of my characters would knock him aside and push the button themselves, laughing until the lights went out.
|
We now have tech in place that lets each character see the world "their way", in that you may or may not kill/ rescue a certain character, who would then appear or disappear based on your decision. They could potentially use that to a degree.
Running with what you said abouve, though, how would you feel about this: you face off against Wade, not for TGG, but for your own reasons, knowing that this could "Destroy the World!" You beat him down, even torture and kill him As a consequence, the "world ends". The screen goes black and your character's version of the game world comes to an end. Your character is auto-deleted, because he is now dead.
I personally don't think that would be terribly satisfying (beyond a one-time "oh, sh**, they let me do it!"), but it almost sounds like that would be ok with you. If that is not good, then what do you think would work? I am honestly just curious.
Ok, Egos_Shadow had the same thought before me, but I will leave this here, anyway, because I am still curious. I think this might be a viable option for some players/ characters.
Est sularis oth Mithas
One more time I simply wish I could play a game where I didn't have to "pretend" to be an insanely suicidal villain because the game itself prevented me from roleplaying a villain the way I might want to.
I don't really consider this to be a specific flaw of CoH - until someone can figure out a suitable way to create a MMO that did not have to remain static then the continuing idea of being able to play a "real" super-villain will always be basically impossible. |
http://www.virtueverse.net/wiki/Shadow_Mokadara
please understand that we cannot take each and every character, origin or backstory into account. Don't get me wrong, we would *love* to give you all the opportunity to take over or destroy the world, but unfortunately that particular story telling mechanism is a bit difficult to convey outside of a medium like console games.
|
-Sells you out, making you the fall guy
-Laughs in your face and tells you you've just been doing his errands
-Sits back down and says "and now we wait"
It's not satisfying at all. Heroside, players get the satisfaction of stopping the bad guys and saving the day. Villainside, players get to be lackeys for bigger villains and, afterward, are politely told to go home and wait for the next opportunity.
If we DO get that next opportunity, it's the contact going "ZOMG THERE'S SOMETHING HUGE AND EVIL, MORE EVIL THAN YOU AND I, YOU NEED TO GO TEAM UP WITH THE HEROES OR THE WHOLE UNIVERSE IS GOING TO DIIIIIIE" and we get directed to the nearest co-op zone.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Running with what you said abouve, though, how would you feel about this: you face off against Wade, not for TGG, but for your own reasons, knowing that this could "Destroy the World!" You beat him down, even torture and kill him As a consequence, the "world ends". The screen goes black and your character's version of the game world comes to an end. Your character is auto-deleted, because he is now dead.
I personally don't think that would be terribly satisfying (beyond a one-time "oh, sh**, they let me do it!"), but it almost sounds like that would be ok with you. If that is not good, then what do you think would work? I am honestly just curious. |
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
For example, Silos and the Menders didn't see a future where the Shivans hit Galaxy City instead of Atlas Park
@Golden Girl
City of Heroes comics and artwork