Retool the Godmodes
I don't think ANY of my defensive characters that aren't Shield or WP ever take the 'godmodes' any more.
Why? Because I'd rather have my Invul Tank with Tough and Weave and being awesome ALL the time than being marginally better some of the time and then suffer a horrific burnout for it.
In about 90% of cases (for me, and i.e. more often than not) the tier 9s just don't give the bang for their buck.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I don't think ANY of my defensive characters that aren't Shield or WP ever take the 'godmodes' any more.
Why? Because I'd rather have my Invul Tank with Tough and Weave and being awesome ALL the time than being marginally better some of the time and then suffer a horrific burnout for it. In about 90% of cases (for me, and i.e. more often than not) the tier 9s just don't give the bang for their buck. |
I just think that, if PBs can have a mild crash AND a perma-godmode, the others could at least get the milder crash.
I'm leveling an Invul Brute and since the max s/l res I can get from him without Incarnates and Unstoppable is 70%ish, I really want to see it a bit tweaked so that at least it doesn't retoggle me since it will benefit my Brute plenty. Your tank surely could also use the benefit of resistance to all but psi, but maybe it won't matter much to you because Tankers nowadays are extremely sturdy even on SOs, making a 'godly' invul/shields is actually cheap especially compared to a brute/scrapper (and I find it fair that Tankers have these advantages).
Well, khelds are pretty much sacks of hp and resistance on legs, they needed the buff alot more than brutes/scrappers/tanks do.
That said, I do agree that godmodes should have a lesser crash (for the same reasons that I hold of crash nukes). I like the t9s of WP and SD but I don't think they should simply be clones of them. I think they should still have a long recharge and be affected by recharge buffs (which WP and SD are not), simply changing them to not detoggle you would go a long way in making hard crash t9s be more attractive.
Whenever I see the defence godmodes I seriously wonder if the Devs at the time knew how defence works.
For me to take Elude they'd not only have to get rid of some of the crash but also let it give me some benefit on a softcapped build (even SO builds will often be softcapped while on teams, so their supposed Godmodestill only hurts them).
Massive recharge boost? Massive regen boost? Unenhanceable resistance boost? And they can drop the +defence to 8% or so.
SR generally lags behind on high-end survivability and a useful godmode would help a lot.
Cheers!
OMG! How like, totally kewl are these characters?!1
I see your point, it's not unlike how I feel with Retsu on my /Nin Stalker (I skipped Elude on my /SR scrapper). She's already great and the crash is horrendous (especially the -recovery).
I just think that, if PBs can have a mild crash AND a perma-godmode, the others could at least get the milder crash. I'm leveling an Invul Brute and since the max s/l res I can get from him without Incarnates and Unstoppable is 70%ish, I really want to see it a bit tweaked so that at least it doesn't retoggle me since it will benefit my Brute plenty. Your tank surely could also use the benefit of resistance to all but psi, but maybe it won't matter much to you because Tankers nowadays are extremely sturdy even on SOs, making a 'godly' invul/shields is actually cheap especially compared to a brute/scrapper (and I find it fair that Tankers have these advantages). |
But, essentially, we are agreeing the Tier 9 defence/res set powers need to be improved.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Well, khelds are pretty much sacks of hp and resistance on legs, they needed the buff alot more than brutes/scrappers/tanks do.
That said, I do agree that godmodes should have a lesser crash (for the same reasons that I hold of crash nukes). I like the t9s of WP and SD but I don't think they should simply be clones of them. I think they should still have a long recharge and be affected by recharge buffs (which WP and SD are not), simply changing them to not detoggle you would go a long way in making hard crash t9s be more attractive. |
I started liking ELA's tier 9 the moment I got it with just a resist IO slotted since I don't need to use it every time it's up - now the only time I remember Ninjitsu's Retsu helping me was when a teamwipe occurred in the ITF computer, I survived, used Retsu and basically soloed the computer in the middle of the robots (my stalker wasn't softcapped) - and even then, now with ingame numbers and stuff, I probably would've done the same things with one small purple per minute like I do on Lambda/Keyes in stages where I'm alone (so no outside buffs and she's sitting at 46ish def to all) and have to solo a mob. Only used Retsu when I wanted to run back immediately and the hosp door was unlocked so no time to buy insps, but even if I end up with some blues and have a self-heal, the -recovery period is just terrible.
I have the same view on nukes - the first toon I had a nuke (and the only one till last week when I finally got a blaster to 32) was my rad/psy def years ago. I was all 'oooo nuke fun times' on a team fighting 'invincible' mobs, so bosses were tough and they were 'respecting' my anchors. Anyway I wasn't that sure on how effective my debuffs were at the time, so I thought we were doing so well (I was barely needing to heal people, just debuffing and blasting) and etc that both times I decided to nuke, I caused two teamwipes
I concur.
I've always thought the god-modes, particularly the older ones, could use a little more flavour. Unstoppable for example, could have massive debuff resistances, particularly recharge/movement speed, because hey, you're unstoppable right?
The defence ones could use the most help of course, as has been mentioned, as they tend to gain little if anything from them. If any of them deserve a massive reduction in crash it's these! Giving Elude some +recharge is also a pretty nice and suitably thematic idea.
Not a god-mode but I think Regen's rez could do with having something added to it as well - Fire, Dark and Willpower all have something added to their rez. Maybe 500% regen for 30s, to help keep you in the fight even if all your clickies are still recharging.
Oddly Willpower's Strength of Will doesn't take endurance modification enhancements which it probably should. Adding some +HP (probably less than One with the Shield gives considering the slightly shorter recharge) would be a pretty nice buff.
@Hakeswell
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I agree that SR teir 9 should have a 20% def buff a huge regen/recovery buff and a recharge buff. all those make sense. I'm fine with a complete end crash, just make the crash take 5sec to completely take effect and remove the recovery debuff. That'll give you a chance to hit a blue. Then still fight.
Regen's rez big issue (from what I read since my highest regen is 32) is that with no untouchable period, you easily die again by the time the animation finishes.
The -recovery is what bothers me the most - even if I use the same strategy an an ELA or Invul (pop some blues, use the heal, retoggle, Power sink in the case of ELA) on my /Nin, due to the -recovery in the end my end is gone after one attack chain even if I use a ton of blues right after the crash. Sr is the same, even worse because the /Nin one at least gives you +defdebuff, something SR doesn't need since you can cap it with the usual powers.
Whenever I see the defence godmodes I seriously wonder if the Devs at the time knew how defence works.
For me to take Elude they'd not only have to get rid of some of the crash but also let it give me some benefit on a softcapped build (even SO builds will often be softcapped while on teams, so their supposed Godmodestill only hurts them). Massive recharge boost? Massive regen boost? Unenhanceable resistance boost? And they can drop the +defence to 8% or so. SR generally lags behind on high-end survivability and a useful godmode would help a lot. Cheers! |
The period after ED and the GDN but before IOs and the critter accuracy change were added were the Bad Times. I actually respeced my claws/sr into a range only attack build because he could not survive in melee.
Once softcapping came into play (essentially the same thing as permalude,) Elude did indeed become mostly useless. Until the softcap was raised again in incarnate trials.
I even brought this up to Castle one day and his response was something along the lines of "So you don't have to take elude anymore. That's a good thing, right?"
Would I prefer all of the old godmode powers to get the lightform/one with the shield/strength of will treatment? Oh hell yes.
I'd love for the defense value in Elude to get dropped to less than 10% and have some dam-res and regen added to it. That'd be glorious.
Be well, people of CoH.
Whenever I see the defence godmodes I seriously wonder if the Devs at the time knew how defence works.
For me to take Elude they'd not only have to get rid of some of the crash but also let it give me some benefit on a softcapped build (even SO builds will often be softcapped while on teams, so their supposed Godmodestill only hurts them). |
1) When Elude was designed, IOs didn't exist. There basically were no softcapped SRs other than the Perma Elude ones (it used to be possible). Scrappers didn't take Tough and Weave back then, or Maneuvers.
2) When it was designed, no one knew what the soft cap WAS, because they didn't give us the numbers behind the powers until almost 4 years later.
They knew exactly how defense works. But at the time, the PLAYERS didn't know how it worked. They just knew " I toggle these powers on and I get hit less often"
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The period after ED and the GDN but before IOs and the critter accuracy change were added were the Bad Times. I actually respeced my claws/sr into a range only attack build because he could not survive in melee.
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Moreover, once upon a time, critters of a higher level and rank got direct to-hit buffs, and not small ones, either. I read somewhere that an even con AV had a 105% base to-hit against you. Even at the much higher toggle defence numbers of the time, that simply took a LOT of defence to fight back.
Now enemies don't start to get to-hit buffs until they hit over +5, and actual for-real to-hit buffs aren't that common, aside from Devouring Earth. Yeah, Trial enemies have a base to-hit of I think 62% instead of the normal 50% (and a lot of them have bled into the non-Trial game, like the 45+ Devouring Earth), bit that's still an increase that's not as significant.
Yes, defence debuffs are fairly prominent, but here's the thing - you combat those much more with defence debuff resistance than with just piling more resistance on top. For the longest time, defence debuff resistance didn't exist in the game. If someone debuffed your defence, you had to just get more defence to compensate.
All of this means that... Yeah, Elude is not a great power right now. It's a 45% defence buff that soft-caps you just by itself, and SR can get up to 30% or thereabout even before it. Slotting this power for defence buff is, therefore, pointless, as most of it is just wasted anyway. Still, because I DON'T use Inventions and therefore can't softcap my Scrappers in general, I use Elude as it was intended (after we were allowed to attack with it) - as a high-survivability, limited-duration power.
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As for God Modes in general, I really don't think they need to be fiddled with too much. Unlike nukes, God Modes actually do bring enough performance to the table to be worth the crash. Elude is an exception, for the most part. These are powers that allow you to essentially not die come hell or high water. You survive for three minutes, you have enough endurance to not run out, and that's a huge benefit. If the three minutes run out and your enemies are still not dead AND you're still there when your God Mode drops... Well, you dun ****** up, as they say. If you die from a God Mode drop, it's your own fault. The blinking icons give PLENTY of warning, easily 15 seconds, if not more, and the power itself gives plenty of time to wrap up most fights.
I can see toggles dropping being a problem, but I don't consider it to be a major one. You're not supposed to be in combat when it happens, so retoggling shouldn't be that big of a problem. It might come off as a hassle, but for a power that's on a 1000 second recharge (that's roughly 17 minutes), it's not that common of one, even with recharge slotting.
Powers like Strength of Will and One With the Shield have their uses and I like them for the frequency of use, but they aren't "better" than conventional God Modes. They trade that short burst of time of being unkillable for a lower cost, so it balances out, but there's room for all of them here. Hell, I feel there's plenty of room for the self-resurrect T9 powers, too, like Soul Transfer and Rise of the Phoenix.
Tweaks here and there, I can see. Elude isn't very good and probably needs something else, Revive is garbage and so forth. But those are specific comments about specific powers. God Modes as a concept don't really need to be reimagined, I don't think
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I don't think it's insignificant that, based on personal use and observation of player comments, far more people take Shield and WP god-modes and use them a LOT, compared to the majority who seem to not even bother taking stuff like Unstoppable and Elude. I know I don't, and most of the people I play with are the same.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I don't think it's insignificant that, based on personal use and observation of player comments, far more people take Shield and WP god-modes and use them a LOT, compared to the majority who seem to not even bother taking stuff like Unstoppable and Elude. I know I don't, and most of the people I play with are the same.
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But then they'd see that I currently have elude. Damn! It's only an LotG mule!
Be well, people of CoH.
The brief time that Unstoppable is active is the only time Invulnerability feels worthy of the name to me.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Yep. incarnate Destiny more than shored up stuff that I don't see a reason to take most of the Tier 9s
The 'retool the nukes' thread made me think about something I've wondered for a long time and forgot because I took a break and only recently played a toon with a 'godmode' again. I'm talking about the Resist ones (Power Surge, Unstoppable) and the defensive ones (Kuji In Retsu, Elude, Overload).
Also, the PB changes. Thy got a godmode which gives the AT something they don't have outside of Dwarf (mez protection), caps their resistance, can be made perma and has a soft crash (half your health and end). I love godmodes but I find the crash is too bothersome. I adore Power Surge on my Brute and I don't mind the crash because when I use it I have skittles to get back on the fight. The SR and Ninjitsu ones I find the crashes more problematic. So here goes: 1) Reduce the end crash. I'm fine with it leaving you with barely any end and hp, but at least leave us with 5-10 end so you don't have to retoggle. By the time we get our godmodes, we have at least 5 toggles, 8-10 in some extreme cases. That is the most painful aspect of it for me. 2) Maybe it would be out of balance, I don't know, just an idea, but making the crash like PB's Light Form would be even nicer because I'd use the powers (Power Surge, Unstoppable) every time they'd be up (I'm not asking for it to be possibly made perma like PB's). Perhaps this is not absurd to ask since PBs (and WSs) can have theirs perma and still no crash/half a crash and PBs get mez protection, something they don't have in human form. 3) The defensive powers I find more problematic. Except for Overload's +HP, they don't offer much to most toons (when you get the power you'll likely be at more than 30% def to all so usually you'll be at 1 little insp from softcapping, or less). The extra recovery is nice, as the defdebuff resistance, but even on SOs it's not a big deal when you can just use purples. And the crash is horrendous. Even if nothing is changed in them, at least change the crash - because besides detoggling you, the Defensive powers' crashes also have a -recovery effect. That is too much - on my Elec Brute I can actually be 'godly' for 3 minutes, crash, eat a blue and use energize (and power sink) and keep on fighting, with Retsu on my /Nin I actually have to eat a ton of blue skittles if I want to return immediately to the fight because I won't be able to recover any endurance for the next 20 seconds. So well, the peeve I have with them is mostly the detoggling, easily fixed by leaving you with 5 end or whatever. And also how the SR and Ninjitsu ones aren't that helpful because giving a ton of defense to sets that can reach 35-45% on SOs is much less effective than maxing out resistance to almost everything on an Invul or ELA toon - also the recovery debuff is unnecessary on the defensive ones. I'm not a fan of WP's or Shield's modes, I like the way my ELA toons feel when using Power Surge, the 'invincible' feeling, even if they have to pay for it with long recharge times and a crash, but I'm not qualified to comment on WP and SD because I never had the powers, just looked at the numbers. I'd love some opinions on the theoretically 'invincible modes' because I see a lot of people skipping them nowadays, and I really like the resist ones when I know I can manage the crash, but God the retoggling... |
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
I have tried all of the Godmode powers and agree with everything said here.
The defence based ones are easily more skippable, because defence is not able to hit a cap (alone) and you can get to the soft cap alone.
Power surge is the least useful resistance Tier 9, because the set itself offers nothing besides the long rech heal to mitigate damage.
I feel none of the Godmodes should be affected by Recharge boosts, considering how they are meant to be the pinnacle of the set. This should apply to khleds too (if a set NEEDS a perma godmode to be good..I blame the rest of the set).
A less than complete end crash, and additional effects of the other powers would be nice.
Elude: Less overall +def (pretty worthless anyway) and +rech and regen, as your metabolism speeds up along with reflexes.
Retsu: Same as elude, perhaps with a small slow aura, as you as meant to be almost slowing down time.
OL: Clearly the best godmode.
Icy Bastion: Give it to tanks at last.
MoG: Add a bit of time for the long animation, give the rez a anti mez as you get up.
Unstop: Maybe a knockdown effects to attacks, as you barge through baddies (like the Juggernaught).
Power Surge: A small +regen, as power courses through you, and maybe a +enegy damage to attacks, since your a ball of sparks.
I'm here for 1 thing and 1 thing only!...
Kioshi i love your avatar! :P
Thorns - Spines/Willpower Scrapper (1366 Badges)
I don't think it's insignificant that, based on personal use and observation of player comments, far more people take Shield and WP god-modes and use them a LOT, compared to the majority who seem to not even bother taking stuff like Unstoppable and Elude. I know I don't, and most of the people I play with are the same.
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More people take and use One With the Shield and Strength of Will because they take less thought to use. Turn them on whenever don't worry about them. With T9 God Modes, you have to pick your timing to use them and then be aware of when they drop, but the massive boost in performance they offer has turned the tide of battle nearly every time I've used them.
I don't want to mess with T9 God Mode powers any more than I want to mess with T9 self-resurrection powers just because you have to die to use them. Each has its own utility and its own use.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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What if the Godmodes got turned into 'timed-toggles'.
By that I mean they still last x seconds but can be turned off at will so you can manage the crash when you want to (as long as its before the x seconds).
This allows you to pop Godmode, fight that mob, if the fight ends while Godmode is still active then you can drop Godmode and still suffer the full crash but DECIDE to wait before jumping into the next mob (and hope no patrol comes along :P).
Looking at Godmodes from a roleplaying pov, its like saying "YES I AM NOW ALL POWERFULL, DO YOUR WORST YOU CANT HURT ME. RAWR!!! OMG NOW I CANT STOP IT. HELP CALL A DOCTOR".
Like when some people have issues with Viagra - they cant get it to go down.
Some Godmodes may need to be made more useful (SR getting +Def? Ummm I have enough of that thanks how about soem +Regen/HP/Res???).
The only problem I always have with trying to balance things in this game is that not everyone uses IO's and the game is designed around SO usage.
Can my IO Set SR Brute get hit in regualr content? Not bloddy likely - im softcapped to all tyvm so only 5% of the time.
Can my SO SR Brute get hit more often? Yes. I can get to +41% Def to M/R/A using Weave, CJ, Maneuvers with SO's - probably higher if I put in 3 Def SO in the auto rather than 2.
Does +45% Def help yes but its damn well OVERKILL. The +45% makes me +85%. When 45% is all thats 'needed' (again regular content - if you want to run everything at +4 then you'd better start doing IO Sets) you dont need +45%. If they hit you at 45% they will hit you at 85%. If they hit you at 64% (iTrial) they will hit you at 85%.
Again these are Brute numbers so Tanks will of course be even higher.
Make the Godmodes 'timed-toggles', make them ignore all Recharge and make it so they are useful for THAT powerset (fill in the gaps).
What if the Godmodes got turned into 'timed-toggles'.
By that I mean they still last x seconds but can be turned off at will so you can manage the crash when you want to (as long as its before the x seconds). This allows you to pop Godmode, fight that mob, if the fight ends while Godmode is still active then you can drop Godmode and still suffer the full crash but DECIDE to wait before jumping into the next mob (and hope no patrol comes along :P). |
First of all, a click power starts recharging as soon as you fire it off, irrespective of how long it lasts. By pushing T9 God Modes into being toggles, you actually effectively bump up their recharge by an extra three minutes, the duration of the power's effects. This could probably be balanced around, though, and the primary reason these were made to recharge in 1000 seconds was so people couldn't make them perma. With a power that starts recharging only when it expires, that's physically impossible irrespective of its actual recharge.
Secondly, I'm not sure it's possible to put a crash at a toggle shutoff event. God Mode crashes are typically timed to occur three minutes after power activation, but they don't need to know when the power's effects end. Off the top of my head, I can't recall a single toggle power in the game that has effects AFTER the toggle is shut off. I do know, however, that some toggles have "shutoff effects" in terms of graphics. Rock Armour sort of crumbles, it doesn't just fade. So maybe that's possible?
The biggest problem with a long-duration toggle is that if you click it too fast, you could click it on, then accidentally click it off, thus forcing a very long recharge without getting any benefit. When I tried playing Radiation Emission, I did this to the enemy-toggle auras all the time. Now, if the toggle is cancelled before its animation time has played out, it doesn't actually trigger, so if these God Mode toggles are given sufficiently long activation times - say one or two seconds - then it's possible for them to absorb a few misclicks.
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All of that said, if it's at all possible for T9 God Modes to be made into toggles, I'd support that. Being able to drop out of a God Mode when I wanted, instead of having to eyeball whether I can take that next spawn and if waiting will have me sitting on my hands for 60 seconds would be a huge boon. Definitely something I'd want to see.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I can see your points about there being potential techincal issues but there are always such issues to be circumvented - it gives the coders something to do when they are bored (HA!!!).
As for the dbl-click issue... this COULD be worked around by putting a 'deactivate' timer on it. The power, once activated cant be deactivated for 5 secs (example). Kind of like the recharge timer - the power icon shrinks and grows but in this instance the power is still active. If you dbl click it goes into 'standby mode' until it is ready. A different visual would be best so you dont get that power confused.
Seems a bit ... 'off' though doesnt it.
Or put the issue solely on the player not to make a PEBKAC (Problem Exists Between Keybard And Chair) - in other words dont make a mistake and no problem. Not all user-issues can or need to have protection added from the devs.
The simple fact of the matter is I refuse to turn proper god modes into mini-god-modes.
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As for me, I think the primary problem of some of the crashing nukes is that, they offer more of the same mitigation, often times more than is what's necessary.
So Power Surge will practically cap all your resistances but has a big crash at the end. Right, well, for some characters with only a 75% cap, a lot of the power goes to waste and even if you have a higher cap, some of it will still go to waste unless you decided to cut off all your other armor powers.
That said, I still take and use a lot of the crashing nukes (even Elude), but they don't provide the utility or mitigation they're meant to. I wouldn't mind the main +stat being adjusted downward is another different +stat were added to make the powers more attractive for mitigation. Heck, keep the crash. But it's pretty messed up that I'd sooner use Elude as a means to run Focused Accuracy (it's a concept decision. FA is slotted for +ToHit and a BU proc...he doesn't run it all the time if only for the illusion of a higher ceiling of capability outside of using incarnate powers...which he simply has unlocked but none crafted) than for the extra +def since he's soft capped...and even if he wasn't, he could just carry a few purples to jump in and out of 'god mode'.
I'd settle for a good deal of +debuff resist in exchange for a quarter or so of the +stat of a crashing godmode. That'd be a lot more applicable in a variety of fights.
Honestly I think some of them do need looking in to.
I never take unstop on my invuln tankers, I never take elude on my SR scrappers. Etc.
The 'retool the nukes' thread made me think about something I've wondered for a long time and forgot because I took a break and only recently played a toon with a 'godmode' again. I'm talking about the Resist ones (Power Surge, Unstoppable) and the defensive ones (Kuji In Retsu, Elude, Overload).
Also, the PB changes. Thy got a godmode which gives the AT something they don't have outside of Dwarf (mez protection), caps their resistance, can be made perma and has a soft crash (half your health and end).
I love godmodes but I find the crash is too bothersome. I adore Power Surge on my Brute and I don't mind the crash because when I use it I have skittles to get back on the fight. The SR and Ninjitsu ones I find the crashes more problematic. So here goes:
1) Reduce the end crash. I'm fine with it leaving you with barely any end and hp, but at least leave us with 5-10 end so you don't have to retoggle. By the time we get our godmodes, we have at least 5 toggles, 8-10 in some extreme cases. That is the most painful aspect of it for me.
2) Maybe it would be out of balance, I don't know, just an idea, but making the crash like PB's Light Form would be even nicer because I'd use the powers (Power Surge, Unstoppable) every time they'd be up (I'm not asking for it to be possibly made perma like PB's). Perhaps this is not absurd to ask since PBs (and WSs) can have theirs perma and still no crash/half a crash and PBs get mez protection, something they don't have in human form.
3) The defensive powers I find more problematic. Except for Overload's +HP, they don't offer much to most toons (when you get the power you'll likely be at more than 30% def to all so usually you'll be at 1 little insp from softcapping, or less). The extra recovery is nice, as the defdebuff resistance, but even on SOs it's not a big deal when you can just use purples. And the crash is horrendous. Even if nothing is changed in them, at least change the crash - because besides detoggling you, the Defensive powers' crashes also have a -recovery effect. That is too much - on my Elec Brute I can actually be 'godly' for 3 minutes, crash, eat a blue and use energize (and power sink) and keep on fighting, with Retsu on my /Nin I actually have to eat a ton of blue skittles if I want to return immediately to the fight because I won't be able to recover any endurance for the next 20 seconds.
So well, the peeve I have with them is mostly the detoggling, easily fixed by leaving you with 5 end or whatever. And also how the SR and Ninjitsu ones aren't that helpful because giving a ton of defense to sets that can reach 35-45% on SOs is much less effective than maxing out resistance to almost everything on an Invul or ELA toon - also the recovery debuff is unnecessary on the defensive ones.
I'm not a fan of WP's or Shield's modes, I like the way my ELA toons feel when using Power Surge, the 'invincible' feeling, even if they have to pay for it with long recharge times and a crash, but I'm not qualified to comment on WP and SD because I never had the powers, just looked at the numbers.
I'd love some opinions on the theoretically 'invincible modes' because I see a lot of people skipping them nowadays, and I really like the resist ones when I know I can manage the crash, but God the retoggling...