Water? Wind? (storm don't count)
The last time we had asked about water powers we were told that the game engine wasn't capable of supporting it. That may have changed but I doubt it.
The original Devs tried to make a water set and were not successful. The power animations became the Energy Blast set so you can have a look to see how that went.
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Pretty much, yeah. In order to make water powers look watery, they end up being very graphically intensive, and would basically require running Ultra-mode. Something that a large enough portion of the playerbase can't do.
Essentially, to add water powers they would have to raise the minimum requirements to run the game, when you start doing that you end up cutting into a portion of your paying customers.

I wouldn't rule out a water blast set just yet. Let's, um... get some dev confirmation that we won't be getting one first.
That's completely understandable. But is there not a way around giving it cruddy graphics or something. I mean they don't have to be like stunning just decent. Like replacing hot feet with like hydro plane or something. They got water all over maps and I gotta say they did a great job on that for the few of us who can run ultra or close to it know that. However when on low quality the water graphics are horrific yet you know its water lol.
Kinetic Melee makes a pretty good stand-in for a melee-based air control set.
I once suggested a water blast set that could have a function similar to Beam Rifle's disintegrate. But rather than spreading the effect to NPC foes, water blast would have a chance to summon pseudo-pet NPC 'puddles' that strengthened subsequent cold dmg attacks (part of the water blast set was primarily smashing with some minor cold dmg. the cold portion would drastically increase with more 'puddles' in the area).
Personally, I don't think water blast has to be hugely graphically intensive to be impressive. You don't need reflective surfaces (although it'd be great if the puddles did that...same with the bullet casings of Assault Rifle which only appear when you have your settings up) or image distortion when looking through the water, just something akin to the Oilstrike costume change emote.
It can be done. It doesn't need ultramode. It wouldn't require upping the min fx anymore than the costume change emote, the various water powers in-game or all the other 'extra' visuals powers create would.
Toodles.
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Personally, I don't think water blast has to be hugely graphically intensive to be impressive. You don't need reflective surfaces (although it'd be great if the puddles did that...same with the bullet casings of Assault Rifle which only appear when you have your settings up) or image distortion when looking through the water, just something akin to the Oilstrike costume change emote.
It can be done. It doesn't need ultramode. It wouldn't require upping the min fx anymore than the costume change emote, the various water powers in-game or all the other 'extra' visuals powers create would. Toodles. |

can be done with a moderate amount of work like any powerset. maybe. [i wouldnt know cuz im not an actual designer buuuttt it might be easier and more marketable/profitable than another vanity de-toggler.]
and AMEN to "storm doesnt count" as Aero Blast. neither does sonic. unless you also conside ice to equal water [i mean it IS but it's solid, not liquid - which we want

give us wind!

that is all.
I'm confused how you want an Air/Water set, but then say "Storm doesn't count"
Thats kind of like saying "I want a Fire set for my scrapper, but Fire Melee doesn't count"
You say you want actual DoT on Tornado, you do realize you can keep out two perma, and they deal around 830 ish damage each over their life span. That is 1660 damage to a target over 30 seconds, if you hit them with sleet suddenly you're near 2100. That is from a pseduo pet that frees up your actions to cast whatever else you want.
Storm already does everything you want, only scaled down to the level of every other hero in the game. Yes hurricanes are an devestating force of nature, they exist on a scale that doesn't work for a Playing character though. See also, Earthquake from the Earth Control Set.
As for Water/Wind alternatives, you can look into Energy Blast, Force field (For putting people in bubbles of water as you mentioned) Sonic blast with the alternate animations is pretty much a "Wind" powerset and Cold domination for having a mix of water ish and ice effects.
Kinetic Melee has the "Air bender" style of melee for wind powers.
You have Ice Melee for Tanks, you have Ice assault for doms which mixes blasts and molding water into various weapons.
In addition to all this, you get the Leviathan pool which has Water based powers. The spirit sharks can easily pass as shaped water, bile spray is passable, and water spout is well, just what it sounds like.
I'm all for new powersets, but outside of titan weapons I don't think "I WANT A MORE EPIC VERSION OF THIS POWERSET" (Which seems what you are asking for when it comes to storm)is going to fly, especially for elemental sets.
Also, I want a version of Radiation Blast where Atomic blast lets me nuke a city and mud control, a combination of Earth and Water.
*edit* If anyone happens to think Sonic blast doesn't count as a wind based powerset, I have an 8th grade science book to throw at your head.
In the purest most logical sense, yeah Sonic Blast would create wind as a byproduct, and amazingly the devs didn't see fit to make an attack named "Sonic Boom". I would still like an Air Blast though, or even failing that how about an actual storm blast that clumps some of this together. Wind and Water attacks in the game set that would mesh better with Storm Summoning and existing powers like Waterspout.
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I tried making a water-based toon as a rad blast/time manipulation corruptor, with all powers from both powersets recolored a dark blue. With bubbly special effects in rad blast and swirly whirlpools of time, I thought this visually looked watery.
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I'm confused how you want an Air/Water set, but then say "Storm doesn't count"
Thats kind of like saying "I want a Fire set for my scrapper, but Fire Melee doesn't count" As for Water/Wind alternatives, you can look into Energy Blast, Force field (For putting people in bubbles of water as you mentioned) Sonic blast with the alternate animations is pretty much a "Wind" powerset and Cold domination for having a mix of water ish and ice effects. In addition to all this, you get the Leviathan pool which has Water based powers. The spirit sharks can easily pass as shaped water, bile spray is passable, and water spout is well, just what it sounds like. I'm all for new powersets, but outside of titan weapons I don't think "I WANT A MORE EPIC VERSION OF THIS POWERSET" (Which seems what you are asking for when it comes to storm)is going to fly, especially for elemental sets. |
"and AMEN to "storm doesnt count" as Aero Blast. neither does sonic. unless you also consider ice to equal water [i mean it IS but it's solid, not liquid - which is the request] and electricity to be fire, and gravity ~ earth, katana ~ broadsword, and pistols ~ assault rifle. they are similar, related, but not the same."
sonic can pass, and for right now, im having to settle for a sonic/storm corr. but Wind-Blast would be as different from Sonic and Storm as Katana is to broadsword. of course sonic is the vibration of air molecules, but that is hardlt a wind blast set in the sense that ice control is water control. yes ice is water but it's not flowing, it's solid. every set is different and allows for thematic variation. it's what sets CoH apart from a lot of games

if you personally dont feel the need for a wind blast or water control set, then by all means, dont play it when it comes out. XD though, ideally, water control could be color tinted to look like your mud set.
also, Scirocco's two wind based powers are great examples of the potential for a wind set: Desert Winds and Dust Devils. yes they are re-colors of two existing powers, but that, plus whirl wind re-colored, plus a few new fx, plus aim, and hey it's a wind based blast set that isnt sonic circle columns and doesnt have lightning and rain, and thereby allowing for a complete functioning conceptual caracter.
maybe

water might take more time though :/
:EDIT: storm is my favorite power set btw lol, and i adore sonic. yet, stilll, i needs me some Wind-Blasting.
Don't feel like posting links but...
Water's too graphically intensive? Take a look at the new waterfall cape costume pieces on beta.
BAM! IN YO FACE!

was anyone else reminded of Captain Planet by the thread title lol
http://www.youtube.com/watch?v=Vo0D6bzxLLw
I know I know.... it's probably hard for them to come up with something and i'm sure someone has mentioned this before. But I didn't see anything relevant when I searched it so here we go. Additional power sets.... Yeah you knew what I was going to complain about. We have fire, we have dark, electric.... ice.... etc etc. But the most commonly found and deadly natural forces on the planet air and water are not implemented in the game. The reason I put storm does not count in the title is simply this. Yes storm has a tornado; yes storm control has hurricane; yes storm even has gale... but really... that doesn't come close to being actually useful nor doing what wind is actually capable of doing. Let's take some powers for example. Tornado tosses foes around like ragdolls but is capable of being so much more than that, as well as hurricane. ONE hurricane by the name of Katrina decimated New Orleans, yet in game all it does is a little whirl around you knocking people back? How about an actual decent sized tornado that does DoT with rains being forced up to 100 mph. Even with distinct archetypes it could be implemented in one way or another; yes even a wind brute. Tornado fist (in essence the same as energy's whirling fist) hurricane barrage (same as flurry) gale kick (same as street justices spinning kick) and just add some wind and knockback and wahlah. As for Blasters and such I mean do we need to get into that. Every type of blaster is similiar in almost every ways.
Now on to water. Water controllers powers are infinite. Immobilize them in a bubble of water, make a wave for knockback, pouring rain as a stealth, Healing mist as a regen boost. Water melee can consist of making different weapons from water, self healing, could even make some defensive aura's with it, like hydro aura, hot steam, etc etc. Any other thoughts or comments? |
was anyone else reminded of captain planet by the thread title lol
http://www.youtube.com/watch?v=vo0d6bzxllw |
Hivemind! OMG!
In alot of ways kinetic melee is a prime example of wind melee would replicate. Except more "windish".
|


Guh, my insides are twisting at that word. I agree on the side of a more offensive wind based set, but no need for a waste in time and resources on a melee set. Kinetic Melee does well enough. Only difference is the name. Same with water. Melee powers with Water and Wind seem kinda stupid. They seem more of a long range type of powers. "Water Weapons?" A whip is the only thing that comes to mind and that is too Avatarish and then we'll get gripes for a Whip Set.
I made a kinetic/fire aura Brute with the intention of getting all four elements in. Air was a very big success with Kinetic Melee and water seemed to be like water currents and bubbles.
So my verdict: Water and Air should be for long range damage and controls only. LEAVE MELEE ALONE! LEAVE HER ALONE!!!!!

was anyone else reminded of Captain Planet by the thread title lol
http://www.youtube.com/watch?v=Vo0D6bzxLLw |
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GAIS ALSO WE NEED MOAR MELEE POWERSETS. Let's add Radiation Melee since Shivans have half the powers already. You know what they say: "A melee set every issue is worth two in the bush" or something. Or I guess maybe they could bring the total number of Blaster secondaries up to par with the number of melee sets... hahahahahaha... I can dream...
"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making
I know I know.... it's probably hard for them to come up with something and i'm sure someone has mentioned this before. But I didn't see anything relevant when I searched it so here we go. Additional power sets.... Yeah you knew what I was going to complain about. We have fire, we have dark, electric.... ice.... etc etc. But the most commonly found and deadly natural forces on the planet air and water are not implemented in the game. The reason I put storm does not count in the title is simply this. Yes storm has a tornado; yes storm control has hurricane; yes storm even has gale... but really... that doesn't come close to being actually useful nor doing what wind is actually capable of doing. Let's take some powers for example. Tornado tosses foes around like ragdolls but is capable of being so much more than that, as well as hurricane. ONE hurricane by the name of Katrina decimated New Orleans, yet in game all it does is a little whirl around you knocking people back? How about an actual decent sized tornado that does DoT with rains being forced up to 100 mph. Even with distinct archetypes it could be implemented in one way or another; yes even a wind brute. Tornado fist (in essence the same as energy's whirling fist) hurricane barrage (same as flurry) gale kick (same as street justices spinning kick) and just add some wind and knockback and wahlah. As for Blasters and such I mean do we need to get into that. Every type of blaster is similiar in almost every ways.
Now on to water. Water controllers powers are infinite. Immobilize them in a bubble of water, make a wave for knockback, pouring rain as a stealth, Healing mist as a regen boost. Water melee can consist of making different weapons from water, self healing, could even make some defensive aura's with it, like hydro aura, hot steam, etc etc. Any other thoughts or comments?