Shouldn't Manticore's identity be ruined?


2short2care

 

Posted

Things are different in the CoH universe. Super beings are so ubiquitous it changes the dynamics a bit. When Venom targets Pete's friends and family, who can he turn to for help? The police?

In CoH, he could call a number of people or agencies.

It would get around that such tactics aren't as effective, especially since any methods a villain used to uncover and locate a hero's family could and would be used to go after the villain's family and associates, ether by rival villains or by a vengeful hero turned vigilante psycho.

It would still be a problem for higher profile heroes and villains by sheer number of enemies they've made, but they'd ostensibly have more super friends and resources to discourage that.

More than anything, super villainy in CoH is a business. You don't make money or amass power for taking things personally. I mean, the mob just doesn't walk into police precincts and shoot up the place as standard operating procedure. That would draw unwanted attention.

There's something to be said for being smart enough to manage your own heat, and as satisfying as shooting Lois Watson in front of Unbelievable Man may be, it's not the smartest move.



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Posted

Quote:
Originally Posted by Lazarillo View Post
Given that superheroes in Paragon are all licensed and registered with the city, nobody, as I understand it, has a secret identity, at least according to the game lore.
your very out of the loop then about this little bit of cox lore called the secret identity act which protects ones rights to remain secret even if registering. However the original concept of a vigilante in coh was a unregistered super, one could now days infer anyone playing as a vigilante isnt even on the register.

Ofcourse some of us in the know are aware of how its really done, with that mind witch of the tyrant state using her power to keep tabs on all of earth at once. only those heroic souls at crey have the defense and plan to save the world from the grasp of meta scum.


 

Posted

also one needs to keep in mind this isnt marvel for example here any meta is rather loved by the general masses as a potential good guy in the making until they screw up. Even then cox sadly does like marvel seem to preach the oh if you have powers you always get another free pass to be good again like white queen or sabretooth has had one to many times.

one just cant even begin to strap on real world drama style views of the world when it comes to coxverse.


 

Posted

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your very out of the loop then about this little bit of cox lore called the secret identity act which protects ones rights to remain secret even if registering.
[citation needed]

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also one needs to keep in mind this isnt marvel for example here any meta is rather loved by the general masses as a potential good guy in the making until they screw up.
That's not entirely consistent with the Top Cow comics and The Freedom Phalanx, one of many reasons why both should have remained Canon Discontinuity.


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Posted

Quote:
Originally Posted by Seschat View Post
Pretty sure Manticore's ID is public
Yeah, pretty much this. I've seen absolutely nothing to indicate that his ID is not public and quite a few things to indicate that it is. While it's not specifically said that his ID is public, it's safe to assume that it is given the evidence.




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Posted

Quote:
I mean, the mob just doesn't walk into police precincts and shoot up the place as standard operating procedure.
Well the family do just that in that newish lvl 20 - 30 talos arc [name escapes me]


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Posted

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Originally Posted by Party_Kake View Post
Stefani Germanotta
And I know this because of this video, which someone sent me a while back.
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Sure, she got fame and fortune. But it came at the cost of adopting the persona of a lunatic and being famous for horrible auto-tuned garbage instead of the much better and more emotional performance seen in the video.


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Posted

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Originally Posted by Dark_Respites quote
Despite any public or political pressure, the Freedom Phalanx continues to battle any threat to humankind and remains "the world’s premiere independent hero organization. They still make it a firm policy to have no official ties to any government or law enforcement institution. They are one of the most open organizations in existence, allowing any would-be hero to volunteer for service with the esteemed group. Unlike other groups, the Freedom Phalanx is entirely open about everything, from its membership to its funding and current activities. This frankness carries through on down to the lowest levels, where even beginning heroes must reveal their true identities and pasts to the organization and the world. Statesman takes great pride in these 'sunshine' policies', saying they go a long way towards inspiring confidence in the Freedom Phalanx’s personnel and motives.

Quote:
Originally Posted by Dark_Respite View Post
Per the Paragon Wiki's page on the Freedom Phalanx:



(Trying to find the original source material for this, btw - if you know where this is from, let me know.)

So ostensibly, yeah - at least as far as the current roster of seven goes, everyone knows who they are.

*****

As far as the whole 'secret ID' thing goes, only a small number of my characters really worry about that (one, for example, because she's displaced in time by twenty years into her past and doesn't want to distort the timeline).

Michelle
aka
Samuraiko/Dark_Respite
I think some people are jumping the gun assuming that quote, even if it is true, applies to everyone in Paragon.

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They are one of the most open organizations in existence, allowing any would-be hero to volunteer for service with the esteemed group. Unlike other groups, the Freedom Phalanx is entirely open about everything, from its membership to its funding and current activities.
It only applies to the Phalanx. And notably, this tidbit also says that you can basically be a level one guy and say "Im a member of the Freedom Phalanx!" and technically be accurate. I'd really like to see where this came from. (I suspect its from the second CoH novel, but I havent read that one.)

Now, I think that -by lore- every hero in Paragon is going to have willingly told their identity to the FBSA/Goverment, simply because of how much access they freely get to everything. But I also think it's debatable that you could request your identity not be "public". I don't see the FBSA gaining mass "Costumed" acceptance without that caveat.


 

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It only applies to the Phalanx. And notably, this tidbit also says that you can basically be a level one guy and say "Im a member of the Freedom Phalanx!" and technically be accurate. I'd really like to see where this came from. (I suspect its from the second CoH novel, but I havent read that one.)
The "Freedom Phalanx Reserve Member" badge has been around since the introduction of badges, though it requires level 21 to activate (due to a history plaque in Dark Astoria...which may change if we don't get an Echo).

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But I also think it's debatable that you could request your identity not be "public". I don't see the FBSA gaining mass "Costumed" acceptance without that caveat.
While I'm sure they don't release names to every Tom, Dick and Mary there's a limit as to how far they can go, unless the laws and US Constitution are very different (and the necessary changes would not be good for civil rights).


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Posted

Quote:
Originally Posted by Venture View Post
While I'm sure they don't release names to every Tom, Dick and Mary there's a limit as to how far they can go, unless the laws and US Constitution are very different (and the necessary changes would not be good for civil rights).
It's probably more like how the average citizen probably doesn't know who every police officer in his or her respective hometown is either. Being in a government database isn't "public", it's just not "hidden". It's not like there's some big public outing ceremony when you sign up. And it's probably still protected from the ones that it really needs to be protected from. It's not like Requiem is going to waltz into the local FBSA office and fill out the proper form in triplicate. If he wants an identity, as you pointed out above, there are plenty of extralegal ways to do that, that wouldn't matter if someone was registered or not.


 

Posted

Quote:
Originally Posted by Venture View Post
The "Freedom Phalanx Reserve Member" badge has been around since the introduction of badges, though it requires level 21 to activate (due to a history plaque in Dark Astoria...which may change if we don't get an Echo).
Uh, it's been quite some time since Dark Astoria was level gated.
So theoretically a level one should be able to get the badge unless it's specifically level locked.


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Posted

Thus why I said it requires level 21 to ACTIVATE.


Current Blog Post: "Why I am an Atheist..."
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Posted

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Originally Posted by Schismatrix View Post
So theoretically a level one should be able to get the badge unless it's specifically level locked.
Which it is, according to the text on the incomplete badge.


 

Posted

Quote:
Originally Posted by Venture View Post
The "Freedom Phalanx Reserve Member" badge has been around since the introduction of badges, though it requires level 21 to activate (due to a history plaque in Dark Astoria...which may change if we don't get an Echo).
I recall it being said that we will get an echo of the zone, during one of the community chats.


Quote:
While I'm sure they don't release names to every Tom, Dick and Mary there's a limit as to how far they can go, unless the laws and US Constitution are very different (and the necessary changes would not be good for civil rights).
I think the introduction of super powered individuals and the concept of a global catastrophe on the scale of the Rikti War guarantees that the laws and US Constitution are going to be fairly altered in the CoH timeline. However, that's getting into politics, which the game smartly avoids for the most part.


 

Posted

Although Manticore probably doesn't have a secret ID now, it's very likely that other vigilantes would use them, as they're already working outside the law, so not only would they find it useful to hide who they were from the criminals, bit also from the authorities - like if you blow up a whole city block to get rid of a gang leader, then as well as the gang going after you, the PPD might also like to speak to you.
It'd being morally wrong, and also be a PR disaster for the authorities to hold the registrations and identities of vigilantes, but not do anything to stop them.


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Posted

Quote:
Originally Posted by Golden Girl View Post
Although Manticore probably doesn't have a secret ID now, it's very likely that other vigilantes would use them, as they're already working outside the law, so not only would they find it useful to hide who they were from the criminals, bit also from the authorities - like if you blow up a whole city block to get rid of a gang leader, then as well as the gang going after you, the PPD might also like to speak to you.
It'd being morally wrong, and also be a PR disaster for the authorities to hold the registrations and identities of vigilantes, but not do anything to stop them.
Except most of the vigilante missions are either rather covert, or don't really involve breaking the law, as much as ignoring certain crimes to focus on the so-called "bigger picture". And the actions of a vigilante that are overtly villainous occur in the Rogue Isles where they can probably not be tracked so easily. The only one I can think of offhand, IIRC, that would definitely have serious repercussions would be the 20-29 alignment mission where you beat up Big Mike in front of an office full of PPD, and the level 50 morality mission where you break Blast Furnace out of jail. It wouldn't be hard for a savvy vigilante to avoid that sort of scrutiny.


 

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Quote:
Originally Posted by Venture View Post
(quick, without looking it up, what's Lady Gaga's real name?)
*cough* I thought that was her real name....










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Posted

Quote:
Although Manticore probably doesn't have a secret ID now, it's very likely that other vigilantes would use them, as they're already working outside the law, so not only would they find it useful to hide who they were from the criminals, bit also from the authorities - like if you blow up a whole city block to get rid of a gang leader, then as well as the gang going after you, the PPD might also like to speak to you.
Anyone genuinely working outside the law in Paragon City won't have access to Medicom, meaning their career is likely, to turn a phrase, to be nasty, brutish and short.


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Posted

Quote:
Originally Posted by Lazarillo View Post
Except most of the vigilante missions are either rather covert, or don't really involve breaking the law, as much as ignoring certain crimes to focus on the so-called "bigger picture".
My memory is probably being selective here, because these missions were the most shocking, but many of the vigilante missions that I recall offhand involve specifically breaking the law because your character believes they know better than the law. See: Beating up Miss Francine's reformed, non-violent students; breaking into a jail to beat up Frostfire after he turns himself in; helping Agent Freymuth escape justice after his crimes come to light; beating up/probably killing Carnie recruits (who haven't actually committed any crimes yet, other than associating with the group) as a cautionary tale; attacking a Longbow base because "How dare they doubt you" (actual mission text) when false accusations surface due to a doppelganger. There are certainly some vigilante missions that are just making the difficult choice, but many of them are decidedly illegal.


 

Posted

Quote:
Originally Posted by Venture View Post
Anyone genuinely working outside the law in Paragon City won't have access to Medicom
Rogues have access to it


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Posted

Quote:
Originally Posted by Venture View Post
Anyone genuinely working outside the law in Paragon City won't have access to Medicom, meaning their career is likely, to turn a phrase, to be nasty, brutish and short.
Suuuure, and Batman "works alone"...


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Posted

TO mention what is learned in the Faultline arcs -

It's apparent at least pre-Rikti invasion that identities were kept at least somewhat secret. Otherwise Psi-Curse would not of screwed up by the numbers like he did (namely, the fact that in his civilian persona, many people recall him helping out other supers/supergroups)

It's like CCP for guns where I live. You can ask that your name on the register be withheld if a FOIA request comes in (for security/safety reasons)


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Posted

Quote:
Originally Posted by Venture View Post
Thus why I said it requires level 21 to ACTIVATE.
Oh, i thought you said:
Quote:
Originally Posted by Venture View Post
The "Freedom Phalanx Reserve Member" badge has been around since the introduction of badges, though it requires level 21 to activate (due to a history plaque in Dark Astoria...which may change if we don't get an Echo).
Since the complete statement also says "due to a history plaque in Dark Astoria...which may change if we don't get an Echo" in parentheses. Unless someone already knew all the details of that badge the most logical conclusion from your statement would be that you're saying the Freedom Phalanx Reserve Member badge is gated by the lack of access to the relevant exploration badge until level 21. To me it sounded like a reference to the old level restriction on DA from the way you phrased it.


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Posted

Add slots to Reading Comprehension, then.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"