Shouldn't Manticore's identity be ruined?
Given that superheroes in Paragon are all licensed and registered with the city, nobody, as I understand it, has a secret identity, at least according to the game lore.
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Ofcourse some of us in the know are aware of how its really done, with that mind witch of the tyrant state using her power to keep tabs on all of earth at once. only those heroic souls at crey have the defense and plan to save the world from the grasp of meta scum.
also one needs to keep in mind this isnt marvel for example here any meta is rather loved by the general masses as a potential good guy in the making until they screw up. Even then cox sadly does like marvel seem to preach the oh if you have powers you always get another free pass to be good again like white queen or sabretooth has had one to many times.
one just cant even begin to strap on real world drama style views of the world when it comes to coxverse.
your very out of the loop then about this little bit of cox lore called the secret identity act which protects ones rights to remain secret even if registering. |
also one needs to keep in mind this isnt marvel for example here any meta is rather loved by the general masses as a potential good guy in the making until they screw up. |
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I mean, the mob just doesn't walk into police precincts and shoot up the place as standard operating procedure. |
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Originally Posted by Dark_Respites quote
Despite any public or political pressure, the Freedom Phalanx continues to battle any threat to humankind and remains "the worlds premiere independent hero organization. They still make it a firm policy to have no official ties to any government or law enforcement institution. They are one of the most open organizations in existence, allowing any would-be hero to volunteer for service with the esteemed group. Unlike other groups, the Freedom Phalanx is entirely open about everything, from its membership to its funding and current activities. This frankness carries through on down to the lowest levels, where even beginning heroes must reveal their true identities and pasts to the organization and the world. Statesman takes great pride in these 'sunshine' policies', saying they go a long way towards inspiring confidence in the Freedom Phalanxs personnel and motives.
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Per the Paragon Wiki's page on the Freedom Phalanx:
(Trying to find the original source material for this, btw - if you know where this is from, let me know.) So ostensibly, yeah - at least as far as the current roster of seven goes, everyone knows who they are. ***** As far as the whole 'secret ID' thing goes, only a small number of my characters really worry about that (one, for example, because she's displaced in time by twenty years into her past and doesn't want to distort the timeline). Michelle aka Samuraiko/Dark_Respite |
They are one of the most open organizations in existence, allowing any would-be hero to volunteer for service with the esteemed group. Unlike other groups, the Freedom Phalanx is entirely open about everything, from its membership to its funding and current activities. |
Now, I think that -by lore- every hero in Paragon is going to have willingly told their identity to the FBSA/Goverment, simply because of how much access they freely get to everything. But I also think it's debatable that you could request your identity not be "public". I don't see the FBSA gaining mass "Costumed" acceptance without that caveat.
It only applies to the Phalanx. And notably, this tidbit also says that you can basically be a level one guy and say "Im a member of the Freedom Phalanx!" and technically be accurate. I'd really like to see where this came from. (I suspect its from the second CoH novel, but I havent read that one.) |
But I also think it's debatable that you could request your identity not be "public". I don't see the FBSA gaining mass "Costumed" acceptance without that caveat. |
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The "Freedom Phalanx Reserve Member" badge has been around since the introduction of badges, though it requires level 21 to activate (due to a history plaque in Dark Astoria...which may change if we don't get an Echo).
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So theoretically a level one should be able to get the badge unless it's specifically level locked.
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Thus why I said it requires level 21 to ACTIVATE.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
The "Freedom Phalanx Reserve Member" badge has been around since the introduction of badges, though it requires level 21 to activate (due to a history plaque in Dark Astoria...which may change if we don't get an Echo).
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While I'm sure they don't release names to every Tom, Dick and Mary there's a limit as to how far they can go, unless the laws and US Constitution are very different (and the necessary changes would not be good for civil rights). |
Although Manticore probably doesn't have a secret ID now, it's very likely that other vigilantes would use them, as they're already working outside the law, so not only would they find it useful to hide who they were from the criminals, bit also from the authorities - like if you blow up a whole city block to get rid of a gang leader, then as well as the gang going after you, the PPD might also like to speak to you.
It'd being morally wrong, and also be a PR disaster for the authorities to hold the registrations and identities of vigilantes, but not do anything to stop them.
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Although Manticore probably doesn't have a secret ID now, it's very likely that other vigilantes would use them, as they're already working outside the law, so not only would they find it useful to hide who they were from the criminals, bit also from the authorities - like if you blow up a whole city block to get rid of a gang leader, then as well as the gang going after you, the PPD might also like to speak to you.
It'd being morally wrong, and also be a PR disaster for the authorities to hold the registrations and identities of vigilantes, but not do anything to stop them. |
Although Manticore probably doesn't have a secret ID now, it's very likely that other vigilantes would use them, as they're already working outside the law, so not only would they find it useful to hide who they were from the criminals, bit also from the authorities - like if you blow up a whole city block to get rid of a gang leader, then as well as the gang going after you, the PPD might also like to speak to you. |
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TO mention what is learned in the Faultline arcs -
It's apparent at least pre-Rikti invasion that identities were kept at least somewhat secret. Otherwise Psi-Curse would not of screwed up by the numbers like he did (namely, the fact that in his civilian persona, many people recall him helping out other supers/supergroups)
It's like CCP for guns where I live. You can ask that your name on the register be withheld if a FOIA request comes in (for security/safety reasons)
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Since the complete statement also says "due to a history plaque in Dark Astoria...which may change if we don't get an Echo" in parentheses. Unless someone already knew all the details of that badge the most logical conclusion from your statement would be that you're saying the Freedom Phalanx Reserve Member badge is gated by the lack of access to the relevant exploration badge until level 21. To me it sounded like a reference to the old level restriction on DA from the way you phrased it.
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Add slots to Reading Comprehension, then.
Current Blog Post: "Why I am an Atheist..."
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Things are different in the CoH universe. Super beings are so ubiquitous it changes the dynamics a bit. When Venom targets Pete's friends and family, who can he turn to for help? The police?
In CoH, he could call a number of people or agencies.
It would get around that such tactics aren't as effective, especially since any methods a villain used to uncover and locate a hero's family could and would be used to go after the villain's family and associates, ether by rival villains or by a vengeful hero turned vigilante psycho.
It would still be a problem for higher profile heroes and villains by sheer number of enemies they've made, but they'd ostensibly have more super friends and resources to discourage that.
More than anything, super villainy in CoH is a business. You don't make money or amass power for taking things personally. I mean, the mob just doesn't walk into police precincts and shoot up the place as standard operating procedure. That would draw unwanted attention.
There's something to be said for being smart enough to manage your own heat, and as satisfying as shooting Lois Watson in front of Unbelievable Man may be, it's not the smartest move.
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