SR Tank vs Freedom Phalanx


Auroxis

 

Posted

Did not go well.

The first four missions went off flawlessly. Crimson is a chump, Slinger tickled a bit, the Future Freedom Phalanx was out of H-Boosters, and Ms. Liberty's belt failed her.

We get to Atlas, clear around the outside of the statue a bit, made some jokes about the redshirt being the true threat, and someone agroed the Heroes on accident. We wipe, figure "No big deal, we'll get them next time!" Second time comes around, we seem to be doing fairly well, most of the team is on Psyche because Numina wanted to hang out with the redshirt, and then BAM. I'm dead. Two hits got through at once. No one has a rez, we wipe again. We repeated this cycle 4 or 5 times, trying different things like loading up on oranges and pulling them to the foot, and we did manage to kill the redshirt before calling it. Any suggestions on what to do differently? I was the only tank, we had a brute, stalker, stormie, cold domination, SoA, time manip, and some other I can't remember. Seemed a solid team make up throughout. I suppose it just comes down to luck of the draw, and will of the Random Number Generator. Sorry for the rant.

-Star

As a side note: Build is soft-capped vs. Incarnates. The Phalanx only had a 9% chance to hit me each time, which I think is their minimum.


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Posted

A lot of Tankers may look at this and think "never tanked it", with so much on option "where do we start" or "there isn't enough information".

To cut things short, to say you didn't have enough support is an understatement. I am drooling over the stormie alone myself.

There will probably be more of a better response by Brutes who tank this day in, day out. Someone in the Brute section would of possibly ate, drank and slept this.

I will say, that before an STF, no matter what the team make up, even that doesn't require a Tanker, you should be able to remember the whole team, know what powers were on offer, even their smallest secondary effects and have a box of tricks up your sleeve for simply completing the damn thing ya attempting to do. Snowstorm + Hurricane would of offered a worst case scenario tactic for getting it done if it was me, but then ya prolly build an SR tank differently to me.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
A lot of Tankers may look at this and think "never tanked it", with so much on option "where do we start" or "there isn't enough information".

To cut things short, to say you didn't have enough support is an understatement. I am drooling over the stormie alone myself.

There will probably be more of a better response by Brutes who tank this day in, day out. Someone in the Brute section would of possibly ate, drank and slept this.

I will say, that before an STF, no matter what the team make up, even that doesn't require a Tanker, you should be able to remember the whole team, know what powers were on offer, even their smallest secondary effects and have a box of tricks up your sleeve for simply completing the damn thing ya attempting to do. Snowstorm + Hurricane would of offered a worst case scenario tactic for getting it done if it was me, but then ya prolly build an SR tank differently to me.
I've tanked this several times on my inv/ax tanker.

Your only threat on a inv/ax is psyche: When I'm clumping them up I either hit my rikti accolade or eat a couple purples, and be sure to call numina, then psyche. If I take a shot I'll fast eat a green after it, but capped hp's counts for a lot in this.

Against the other six I'm at 60+ defense and rarely have to worry. My biggest issue on a strong team is keeping enough taunts to stop the fast guy from runnin' all over the damn zone.

Have a tray, eat it, get the team to drop numina then psyche as fast as possible. Simple.


 

Posted

Quote:
Originally Posted by mauk2 View Post
I've tanked this several times on my inv/ax tanker.

Your only threat on a inv/ax is psyche: When I'm clumping them up I either hit my rikti accolade or eat a couple purples, and be sure to call numina, then psyche. If I take a shot I'll fast eat a green after it, but capped hp's counts for a lot in this.

Against the other six I'm at 60+ defense and rarely have to worry. My biggest issue on a strong team is keeping enough taunts to stop the fast guy from runnin' all over the damn zone.

Have a tray, eat it, get the team to drop numina then psyche as fast as possible. Simple.
It's irrelevent to quote me and reply.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
It's irrelevent to quote me.
Fixed!





I kid!


 

Posted

I guess the problem is that you were all defense (SoA, cold, time all buff defense).

The only significant debuff you'd have is Benumb from the cold to weaken the AV's damage, Snow Storm and Hurricane wouldn't do much, Freezing Rain and Sleet would help you kill faster but only if your team is able to survive.

I went thru a similar situation on the STF where the Ice Tanker was dying repeatedly in front of buffed Recluse (we had two emps but they were pretty bad, they kept dying for standing close to Recluse I guess, I did plenty of MOs on my emp, but I was on a fire/kin at the time and couldn't hit buffed recluse for transfusion). The solution in the end... Everyone bought a ton of orange insps and kept the tanker topped at 90% resist to all, one at a time, while the rest destroyed the towers. But although the emps were lame, I suppose he had at least one Adrenalin Boost on him on top of the oranges.


 

Posted

If you're an SR tanker, you should always try to have a tray filled with orange inspirations, especially for situations like these. Also, temp powers like Eye of the Magus, Wedding Band, Elusive Mind, and Kinetic Dampener really help.


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Posted

Thanks for the advice everyone, I suppose I'd better go grab some temporary powers and accolades before the next time I run it!


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Posted

Something doesn't add up.

If you are incarnate softcapped and brought a tray of oranges, and had a cold dom (who was possibly hitting you with frostwork) you are many times more survivable than most brutes who have done the same thing for years with little to no trouble.

Assuming you had 0 resists (which between tough, and the AoE resistances from a cold and stormy, you'd have a good bit to S/L/E/F/C ) You would have 2 minutes of hard capped resistances and at least 1800-2000 HP with possibly much much more.

You also had a cold (Sleet/HL/Benumb) a stormy (Sleet) and a SOA (Venom grenade) a time manip (Healing/Regen and more -Res)

The only thing I can possibly think of is player fault, because given the tools you had (especially with the tray full of oranges, and even feeding them to the tank after 2 minutes were up?) thats about all it could be. You even had a brute that was somehow discounted, despite it was the AT that tanked the FP for years before Going Rogue.


 

Posted

Or it could just be a bad run. We all have them. I sometimes have days when I can't play for toffee.

Did you manage to kill any of the FP?


 

Posted

From the brute corner...I used to tank the FP on a dark armour brute, before IOs, and after then (before incarnates). Sure, the teams were usually Brute and 4-7 corrs, but quite a few times we had less support than your run did.

None of this pansy mind dom sleep runs either..herd them all to the boot and go to town.

Once we did an all VEAT rsf, with around..150? % def to all. And we STILL got hit. Doesnt matter how good your def is, 8 Heroes, WILL hit you. Using oranges does help, but a pure defence set like SR is going to get hurt.

Shame that you guys didn't manage it. Also brings up the huge imbalance between RSF and STF. I have said this so many times, but rsf is a heap harder. Even before incarnates, stf teams could pretty much work with anything, while rsf was limited to stone brute/corrs and mind dom runs. And lets not mention stf only ever has, at most, FOUR avs at once..compared to 4,5 and 8! Oh wait..how about the fact you can split them up on stf, yet rsf is almost impossible (have seen it down twice) to pull single heroes off. And what about the BS requirement of a finished patron arc, before you can even start an rsf in the first place? Anyway..rant done!


 

Posted

I actually found it the other way around.

RSF, I can speed run, takes us no time at all and the end fight is generally pretty easy. STF, on the last bit due to the towers, fliers etc.


 

Posted

Was just arguing about this with a friend. If you look at stf vs rsf, in a bubble..rsf IS harder. The fact people still fail stf (and my friend said shes failed more) is more due to people being idiots and having NO idea of the type of team make up a smooth STF actually NEEDS. That and stupid people wanting to take out towers in the wrong order.

And how can you even compare the final fights? 8 Heroes, which you cant split up, and buff each other...vs ONE av that you can 'tank' with a jetpack?? Such an epic fight that.


 

Posted

Quote:
Originally Posted by Auroxis View Post
Also, temp powers like Eye of the Magus, Wedding Band, Elusive Mind, and Kinetic Dampener really help.
Since we're talking about redside, add the Arachnos Power Shield to that list, too, unless the character is a vigilante.


 

Posted

Whenever I've done it, we sailed through it. Never had an issue. Maybe I was just in an awesome team though.

Whenever I've done STF, it has always ended up with multiple deaths on the bits leading up to it, us wiping at least twice on the patrons, and then a really really long fight vs Recluse.

So, to me, RSF is easier. I have never seemed to have a problem with it, all the stuff leading up to the freedom phalanx fight is pretty easy and getting Numina, Psyche, Positron whatever never seemed to be a problem. But, like I said, maybe I got lucky and I've only ever done them in awesome teams of +1 with the perfect set ups and incarnate powers up the wazzu.


 

Posted

This is why I am really refraining from making an SR tanker. Like others have mentioned, your team make up had a lot of +defense, but not a lot of anything else, time has some healing though, having no resistance or healing of your own really leaves you hanging. I have run into situations on my Sr Scrapper, where it didn't matter how many greens I popped, even with Elude running, that 'always 5% to hit no matter what' was enough to take him out more than once. SR is flawed in my opinion, even though it does do what it does do well, I put its issues more down to game mechanics than the set itself.

In that situaion though, it was really just bad luck.


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Posted

I prefer having a tray of greens instead of oranges honestly, on top of a tier 4 radial rebirth that is perma. Lev 53 SR/Ice tanker here - haven't tried something like this though.


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Posted

Quote:
Originally Posted by MisterD View Post
Was just arguing about this with a friend. If you look at stf vs rsf, in a bubble..rsf IS harder. The fact people still fail stf (and my friend said shes failed more) is more due to people being idiots and having NO idea of the type of team make up a smooth STF actually NEEDS. That and stupid people wanting to take out towers in the wrong order.

And how can you even compare the final fights? 8 Heroes, which you cant split up, and buff each other...vs ONE av that you can 'tank' with a jetpack?? Such an epic fight that.
I've done both of these, several times, on the same toon.

On my inv/ax, i find that the RSF is much easier. Let's break it down:

End of RSF: One fight. States gets his fist pump thingy that I frankly don't even know what it does. Numina buffs the rest, so she dies first. Psyche does heavy psi damage, so I always call her next. The rest are just vanilla S/L/E/N, as far as I can tell. Synapse might have some end drain, as I recall, Manticore has a big lethal AOE that doesn't go off very often, not one of them has any special mechanic that I've ever noticed.

That's pretty much it, and they're only level 53.


End of STF: Three fights if you're fast.

First fight is 4 patrons, two of which get very nasty specials. Ghost Widow has the insta-gib spinny hold of doom, which can ice-pick any single toon it hits, and a BIG self-heal that works off a cone. Scirocco has the AOE pets and nuke from hell, which can team wipe your squishies before you can even turn around. Black Scorpion is a bag of hitpoints, and Mako is a fast bag of hitpoints, except he placates and is thus hard to keep pointed a safe direction. Given they're all 54, this by itself is at least as hard if not harder then the 8 hero's, just due to the cheater mechanics.

Second fight: 1 Giant monster and three spawns. Trivial, except that the darn monster respawns.

Third fight: 5 AV's, 4 special and one OMG. The Towers are passive buffing defenders, which have a potent self healing/rez mechanism that triggers at half health. The repairmen can and will rez multiple towers, too. While you're beating at least a couple of these, the massively buffed LR is hammering away at your back unless you off tank him. Then you have a hugely buffed 54 AV with cheater mechanics on top of his cheater mechanics. The channel gun is just evil, and as far as I know, he's the only critter in the game that can resist taunts.

So, we're looking at 8 pretty conventional level 53's in a big old furball, versus 8 level 54 av's with cheaters galore, a GM, and hordes of bad guys you can take in three bites.

Yeah....STF is waaaaay harder. Sorry.

It's a testament to how good we are at it that it seems simple these days.


 

Posted

Quote:
Originally Posted by kangaroo120y View Post
This is why I am really refraining from making an SR tanker. Like others have mentioned, your team make up had a lot of +defense, but not a lot of anything else, time has some healing though, having no resistance or healing of your own really leaves you hanging. I have run into situations on my Sr Scrapper, where it didn't matter how many greens I popped, even with Elude running, that 'always 5% to hit no matter what' was enough to take him out more than once. SR is flawed in my opinion, even though it does do what it does do well, I put its issues more down to game mechanics than the set itself.

In that situaion though, it was really just bad luck.
I can tank the STF with an SR scrapper for nobody but Scrappers and then I can probably tank the RSF with a Night Widow, for that Storm and Cold in the OPs team. Failure is usually an option for the limited.

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Repeat Offenders ran the LRSF every week for as long as... I can't even remember for how long, with just VEATS, and sometimes brutes. Now VEATS are all Defense heavy. I always played my Widow and we had Widows as the majority of team make up.

That's it, no Defenders, no Corrs, no trollers.... This was before incarnates, before Going Rogue...

So how do we deal with Freedom Phalanx on all Def based team with very minimal Def debuff resists? How do we deal with the occassional lucky hits that did get through? Inspirations ! Large or medium inspirations, ORANGES, and using our advantages, a very offensive heavy team. We never failed once, some did take longer than other runs.


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Posted

Quote:
Originally Posted by mauk2 View Post
I've done both of these, several times, on the same toon.

On my inv/ax, i find that the RSF is much easier. Let's break it down:

End of RSF: One fight. States gets his fist pump thingy that I frankly don't even know what it does. Numina buffs the rest, so she dies first. Psyche does heavy psi damage, so I always call her next. The rest are just vanilla S/L/E/N, as far as I can tell. Synapse might have some end drain, as I recall, Manticore has a big lethal AOE that doesn't go off very often, not one of them has any special mechanic that I've ever noticed.

That's pretty much it, and they're only level 53.


End of STF: Three fights if you're fast.

First fight is 4 patrons, two of which get very nasty specials. Ghost Widow has the insta-gib spinny hold of doom, which can ice-pick any single toon it hits, and a BIG self-heal that works off a cone. Scirocco has the AOE pets and nuke from hell, which can team wipe your squishies before you can even turn around. Black Scorpion is a bag of hitpoints, and Mako is a fast bag of hitpoints, except he placates and is thus hard to keep pointed a safe direction. Given they're all 54, this by itself is at least as hard if not harder then the 8 hero's, just due to the cheater mechanics.

Second fight: 1 Giant monster and three spawns. Trivial, except that the darn monster respawns.

Third fight: 5 AV's, 4 special and one OMG. The Towers are passive buffing defenders, which have a potent self healing/rez mechanism that triggers at half health. The repairmen can and will rez multiple towers, too. While you're beating at least a couple of these, the massively buffed LR is hammering away at your back unless you off tank him. Then you have a hugely buffed 54 AV with cheater mechanics on top of his cheater mechanics. The channel gun is just evil, and as far as I know, he's the only critter in the game that can resist taunts.

So, we're looking at 8 pretty conventional level 53's in a big old furball, versus 8 level 54 av's with cheaters galore, a GM, and hordes of bad guys you can take in three bites.

Yeah....STF is waaaaay harder. Sorry.

It's a testament to how good we are at it that it seems simple these days.
Just to nitpick a bit..
You know the reason WHY the rsf Heroes are lvl 53? Because they were 54, and 8 lvl 54s was viewed as..you guessed it..a lil to hard for a lot of teams. (granted, that isnt as much the case now, with lvl shifts. )
Four AVs at the end of STF? Wow, a whole four! Please, tell me how being able to fight one at a time, compares to 8 at a time? Dont forget, you can pull one av nearly every single time..try doing that on rsf.

Also..you do realise that your 'making' rsf sound easier than it is? 'Oh yeah Im an invul tank, its all just vanilla damage!' Good for you. When RSF hit, you couldn't use a tank.
I can use the same arguments for your points. Scir has an aoe nuke that wipes squishes? Then WHAT are the idiots doing in range? GW's soul storm is hardly insta gib, its at LEAST 2 tics, to kill any AT. Are you saying you started an stf without a single target healer, who can top someone up while the dot goes off?

Oh thats right..you just MADE the tf harder, by taking a silly team mix. That is like the OP dying on his SR tank..sure, hardly his fault, but if you try tank 8 heroes with no resists, that is the outcome.

Let's move on to the towers. If the team is really having that much trouble with them, I gotta ask..wtf are you all doing? Considering teams could do it perfectly ok with SOs.. And yes..I will admit he is a hugely buffed AV...that you CAN fly over and basically remove any damage. Really tricky stuff!

I get YOU think stf is harder..and again, it goes back to what I said about most STF teams having no idea at all of what a good team for it, is.

(You might also remember, when RSF first went LIVE..teh dev team actually could NOT finish it..and offered a years free time to whoever could. I don't recall that with STF. Given that now we have IOs, incarnates, side swapping, it means you can take the SAME team on both tfs..so given that RSF was clearly harder in the first place..logically, its still harder now.)


 

Posted

Quote:
Originally Posted by mauk2 View Post
I've done both of these, several times, on the same toon.

On my inv/ax, i find that the RSF is much easier. Let's break it down:

End of RSF: One fight. States gets his fist pump thingy that I frankly don't even know what it does. Numina buffs the rest, so she dies first. Psyche does heavy psi damage, so I always call her next. The rest are just vanilla S/L/E/N, as far as I can tell. Synapse might have some end drain, as I recall, Manticore has a big lethal AOE that doesn't go off very often, not one of them has any special mechanic that I've ever noticed.
Hrm, if I remember:
Numina: Can Fort, heal and AB team members, and has Psi damage so she generally dies first
Sister Psyche: Can put barriers around team members to raise their defences, and has Psi damage, so she generally dies second
Positron: Can greatly debuff enemy resistance and defence, lots of AoE energy, so generally dies third, however, he does have a godmode, so you might want to pick a less durable enemy first before him, up to you
Manticore and Synapse: Both do not possess any particular strong attacks against a Tanker, and both don't possess godmodes, either take them out next to cut down on attacks for rest of the time, or leave them for later
Citadel: Has energy attacks both melee and range, but has godmode
Back Alley Brawler: A 'weaker' version of Statesman, you could say, also has godmode
Statesman: Has four PBAoEs (Footstomp, damaging Handclap, Hammer of Justice, Zeus' Lightning Bolt at low health), Dull Pain (+MaxHP, heal), and Unstoppable as godmode. However, there's been some reports that Statesman won't fire off Unstoppable if any teammembers are still alive. Due to this reason, Statesman is either taken out last (being the toughest due to Dull Pain and Unstoppable, and if team has enough debuffs), or next to last (to prevent Unstoppable from firing off)

The main problem with SR or Shields or Ice is mainly not much resistances if attacks get through (consider 8 Heroes firing off attacks, some are bound to get through). So, if you're softcapped or team members can buff your defence, then bring lots of oranges, especially since Positron will debuff your resistance/defence to make attacks which get through hit harder.

Of course, if everyone is an Incarnate and has access to Lore Pets, suddenly the Heroes are severely outnumbered...


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Posted

Quote:
Originally Posted by MisterD View Post
Just to nitpick a bit..
You know the reason WHY the rsf Heroes are lvl 53? Because they were 54, and 8 lvl 54s was viewed as..you guessed it..a lil to hard for a lot of teams. (granted, that isnt as much the case now, with lvl shifts. )
Oh, I didn't know that. So early villain teams were weak? (I'm just pokin' fun, relax, man! )

Quote:
Four AVs at the end of STF? Wow, a whole four! Please, tell me how being able to fight one at a time, compares to 8 at a time? Dont forget, you can pull one av nearly every single time..try doing that on rsf.
I have seen people single pull the Patrons, yes. (Heck I saw one guy do it using superspeed and the aggro list. THAT was impressive.) But these days everybody just herds them up and crushes them. Even teams that should probably try a split pull.


Quote:
Also..you do realise that your 'making' rsf sound easier than it is? 'Oh yeah Im an invul tank, its all just vanilla damage!' Good for you. When RSF hit, you couldn't use a tank.
But you can now. Unless you perma sleep them. Heh, THAT's challenging.

Quote:
I can use the same arguments for your points. Scir has an aoe nuke that wipes squishes? Then WHAT are the idiots doing in range?
Maximizing their dps? Lotsa squishies get melee attacks and debuffs and stuff.

Quote:
GW's soul storm is hardly insta gib, its at LEAST 2 tics, to kill any AT. Are you saying you started an stf without a single target healer, who can top someone up while the dot goes off?
I've done hundreds of them, I generally do them with whoever shows up.

Quote:
Oh thats right..you just MADE the tf harder, by taking a silly team mix. That is like the OP dying on his SR tank..sure, hardly his fault, but if you try tank 8 heroes with no resists, that is the outcome.
Yeah, the numbers will crush you eventually. Or they won't, and you're a demi-god. SR is streaky like that, I never could handle the gamble.

Quote:
Let's move on to the towers. If the team is really having that much trouble with them, I gotta ask..wtf are you all doing? Considering teams could do it perfectly ok with SOs.. And yes..I will admit he is a hugely buffed AV...that you CAN fly over and basically remove any damage. Really tricky stuff!
I've used the hover-tank trick, and it's not as easy as it sounds. When he resists the taunts, he gets a shot in with the channel gun and usually detoggles you. It's waaaay safer to just tank him with a pocket emp, or bring a stoner.

Heck, these days, on a strong team, we'll just ignore him, rotate a few barriers, and kill the towers while he's beating against the shields. Same thing we do on the RSF, unless somebody wants to do the sleep thing.

Quote:
I get YOU think stf is harder..and again, it goes back to what I said about most STF teams having no idea at all of what a good team for it, is.
I say, are you trying to insult me? LOL.

Listen, I don't cherry pick teams. I play with whatever toons people want to play with. And I've done hundreds of STF's and dozens of RSF's, mostly on the same toon. And the STF is waaaay harder in my experience. Not because the RSF isn't difficult (it is) but because the AV's at the end don't use much in the way of cheater mechanics.

That's all, mang. It's a game, relax, have fun.


 

Posted

I am not trying to insult you at all! Ok, perhaps a teensy bit. lol. But still..saying that you take anyone and everyone for stf's (which I agree is a GOOD thing, to let everyone experience the content) and then find X bit of the tf 'hard' when you could have removed or lessened that with a better team..

The very fact you CAN do that with stf, when not long ago, an RSF would basically work with only two types of team builds. Not so much the case now though.

If anything, it comes down to maths. 4 avs with 8% chance to hit you. Or 8 heroes, with 8% chance to hit you. Doesnt matter what happens..the 8 will hit you more.


 

Posted

Quote:
Originally Posted by New Dawn View Post
I can tank the STF with an SR scrapper for nobody but Scrappers and then I can probably tank the RSF with a Night Widow, for that Storm and Cold in the OPs team. Failure is usually an option for the limited.

Merry Christmas.
Did you take Aid self on your SR? or rebirth, or barrier i guess for the +res, I really like my SR scrapper, but despite positional defenses in the 50's , regular content will sometimes wipe him out where my other scrappers wouldn't faulter. I tried to build for +regen but I found you just couldn't get enough regen to make a difference, so I took aid self, and in some situations, that doesn't work either.

Mind you, something I feel like i'm asking too much of some of my characters, my minimum is always x8 as I love mob maulin so thats usuaully a LOT of seperate attacks to fill up that 5% rule. Perhaps I should just keep on going with it and pick up rebirth. he is alpha'ed but i haven't gotten too much further than that

For an Ma/Sr, let me know what you think the best setup is and i'll see what kind of tweaking I need to do


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