Originally Posted by DarkSideLeague
You know what I was thinking - what if the proc reduced fury degradation instead of boosting fury generation? This way we could maintain a somewhat higher level (By say, not applying the cap until you reach 85-90% fury) without capping entirely? As a bonus, it would make maintaining fury at lower levels easier as well.
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The ATO proc for Brutes is worthless
...sigh.
Ultimus. Stop for a second. WHY did brutes have their fury generation capped at 80-ish, while Tanks got Bruising and a boost to hit points? Because Brutes were WAY TOO GOOD. Under buffs, they did more damage than scrappers and were just as tough as tankers. |
There was a point under the old Damage cap that fulcrum shift would allow a Brute to do more than a Scrapper.
But for every other time in the game, under +damage buffs, the Scrapper wins - and the old Brute damage cap is gone.
Also, the old reasons for Fury being changed have nothing to do with a new proc.
This proc should add something to the Brute AT.
Tankers are about to get much tougher from their proc, Scrappers are going to increase their DPS & random burst damage from theirs and the Brute proc is apparently doing nothing at all.
Originally Posted by Hopeling
I didn't see anywhere that Deus said it was unjust for Brutes to do less damage than Scrappers. He simply stated the fact that they did, as they should to compensate for their improved toughness and aggro capabilities. And if they're already where they should be, why do they need to get a dud ATO proc
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Pretty much this.
I didn't see anywhere that Deus said it was unjust for Brutes to do less damage than Scrappers. He simply stated the fact that they did, as they should to compensate for their improved toughness and aggro capabilities. And if they're already where they should be, why do they need to get a dud ATO proc?
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So... all of them except Brutes? Funny, I thought it was buffs and debuffs that really do the insane game-breaking stuff.
Edit: I guess this also shows that Blasters need less help than Scrappers.
I don't see why the stalker proc is all that hot...
Random chance of a hidden state...
Not sure How I can capitalize on something I am not sure will happen.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
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The proc helped me boost to 85% Fury...which still isn't much.
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1) What condition was it under?
2) How many attacks per second were you using?
3) How many enemies were attacking you?
4) What type of enemies were attacking you?
The proc helped me boost to 85% Fury...which still isn't much.
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Another way to look at that is that it takes 79% higher fury generation activity to raise the equilibrium point of max fury from 80% to 85%. |
This means you need a full group of mobs attacking you, and this proc does not effect incoming attacks only attacks made by you.
Essentially, it wasn't the proc that achieved what you did but the group of mobs attacking you which has no correlation to the proc.
Personally I am glad for the PROC. I run mostly Brutes, and mostly SS Brutes at that, with a smattering of Dark Melee and a few random others. Since Brute upper end Fury has been nerfed and the clear communication is that it is not coming back I am very grateful for anything that will pop lower end Fury up to the soft/hard cap of 75-80 %. In my mind this says the Devs know that Brutes need something to better bracket Fury where it should be, and the rules they have for it are still wonky. In the end I hate the major Fury change. I never hada problem getting a full Fury bar. I just looked for the nearest 10 guys and went over and smacked their boss, worked every single time. I also hate that this is a Proc and not an earnable power. On a tight build I have to find a cherished spot to put this thing? Will it fit in running? Sheesh.
But at least it is something positive, even if I'm looking for a holiday dinner with all the trimmings and this is a veggie plate.
Personally I am glad for the PROC. I run mostly Brutes, and mostly SS Brutes at that, with a smattering of Dark Melee and a few random others. Since Brute upper end Fury has been nerfed and the clear communication is that it is not coming back I am very grateful for anything that will pop lower end Fury up to the soft/hard cap of 75-80 %. In my mind this says the Devs know that Brutes need something to better bracket Fury where it should be, and the rules they have for it are still wonky. In the end I hate the major Fury change. I never hada problem getting a full Fury bar. I just looked for the nearest 10 guys and went over and smacked their boss, worked every single time. I also hate that this is a Proc and not an earnable power. On a tight build I have to find a cherished spot to put this thing? Will it fit in running? Sheesh.
But at least it is something positive, even if I'm looking for a holiday dinner with all the trimmings and this is a veggie plate. |
Even if you were generating 1 attack per second, which the majority of sets cannot do due to animation times, you would be generating 1.125 FPS or about 1.2 with the proc.
Assuming you would be being attacked by 16 enemies that also generate 1 attack per second they would be generating approximately 8.3 FPS for you... nearly 800% more.
Yes, that's what it does. The Fury inherent checks to see if you have it slotted.
[min <= num <= max] acts as a clamp that limits a number to those values. Normal Fury: [0 <= (Attacks * 0.5) <= 10] * [0 <= ((100 - Fury) / 20)^2 <= 10] Fury with Brute's Fury Special slotted: [0 <= (Attacks * 0.55) <= 10] * [0 <= ((100 - Fury) / 20)^2 <= 10] Fury with Superior Brute's Fury Special slotted: [0 <= (Attacks * 0.575) <= 10] * [0 <= ((100 - Fury) / 20)^2 <= 10] Source |
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one) I aint really happy about the whole changes to Brutes period, and this aint making me happy either.
two) I think of this as a bread crumb, but I'm happy for crumbs. The reason I'm happy is it is at least an indication that the Devs think Brutes deserve crumbs. It could be they want to put us on a stricter calorie loss diet instead.
But to sum it up, this Proc will be worthless on my high end brutes. I run invulnerability Brutes, I build them to take everything but Psi or multiple (like3+) AV agro pretty easily. Not saying I'm all that, its not that hard with a Invbul Brute. But it is pertinent because my Fury bar seriously does not need the bread crumb help offered by this proc, and I understand that.
But, again, it is nice to at least see the Devs being willing to give Brutes this Proc. Although, sometimes the left hand does not know what the right hand is doing in the worlds these things are made. There is always a call to nerf Brutes moah, and this little bread crumb is no guarantee that isnt right around the corner.
wow, now I'm not happy again. I'm gonna not read anything in here for a few days.
If this is how it works, this proc should be fine, shouldn't it? Maybe I'm missing something.
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Fury norm ATIO Superior 75 0.781 0.859 0.898 76 0.720 0.792 0.828 77 0.661 0.727 0.760 78 0.605 0.666 0.696 79 0.551 0.606 0.634 80 0.500 0.550 0.575 81 0.451 0.496 0.519 82 0.405 0.446 0.466 83 0.361 0.397 0.415 84 0.320 0.352 0.368 85 0.281 0.309 0.323 86 0.245 0.270 0.282 87 0.211 0.232 0.243 88 0.180 0.198 0.207 89 0.151 0.166 0.174 90 0.125 0.138 0.144
So the question is what does the Fury boosting proc do? Answer: column two is the fury generated under the ATIO proc, and column three is the fury generated under the superior version. Notice that under the standard proc, your generated fury does rise. But the effect depends on how much fury you tend to generate by default. If you normally hover around 80, then the proc means you should rise a bit. But by the time you reach 81 fury, the fury you generate per attack has already dropped to lower than you used to generate before the proc. And that means the proc will, if the situation is identical, increase your maximum fury from 80 to something a bit less than 81 - keep in mind the fury you generate from incoming attacks will also drop, and the proc doesn't work on those.
The Superior version increases generated fury more, but still by the time you are a hair over 81 your generated fury drops to about what it was before the proc. So *if* you tend to hover around 80, the proc will increase you to something around 80 point something, and the superior proc to 81 point almost nothing.
Notice if you tend to hover lower than that, the proc will boost you more. Here's the table at lower fury levels:
Fury norm ATIO Superior 45 3.781 4.159 4.348 46 3.645 4.010 4.192 47 3.511 3.862 4.038 48 3.380 3.718 3.887 49 3.251 3.576 3.739 50 3.125 3.438 3.594 51 3.001 3.301 3.451 52 2.880 3.168 3.312 53 2.761 3.037 3.175 54 2.645 2.910 3.042 55 2.531 2.784 2.911 56 2.420 2.662 2.783 57 2.311 2.542 2.658 58 2.205 2.426 2.536 59 2.101 2.311 2.416 60 2.000 2.200 2.300
It would be sort of like giving you a +5% damage strength buff that was subject to ED. If your attacks are not slotted to the ED soft cap, like say at lower levels, that boost is significant. But at higher levels with ED in play, that same boost is not as significant because its being diminished by ED. Its the same basic principle.
WARNING: these tables only reflect fury generated by attacking. They do not include the effects of fury generation by being attacked. As a result, and because the proc does not affect Fury generated by being attacked, the actual benefit of the ATIO will be less than these tables imply. They are only meant to be a point of reference.
Also, one other thing. There are people who claim to be able to sustain 90 fury. Short of a bug, that's unlikely. Suppose these people are able to sustain an attack chain of 1 attack per second (factoring in arcanatime, since the server does). That's pretty fast. That would generate about 0.125 fury per second. Since the decay rate is 0.75, such a brute would have to generate 0.625 fury from incoming attacks. Incoming attacks generate half the fury attacking does per attack. So that means the brute would have to be attacked 10 times per second constantly. That's kind of a lot, especially when you consider that if you're generating one attack per second, you'd be killing off your sources of incoming attacks very quickly, and that at level 50 ten attacks per second is over a thousand dps of incoming damage.
Its not impossible to *reach* 90 fury, its just that your generated fury when you get there should drop to the point where you come back down again. To reach it and stay there is the hard part, and to average 90 requires being able to sustain *higher* levels than 90 to counterbalance the times when you are under 90, even if you do not count the time spent out of combat.
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Both me and Arcanaville proved this is numerically impossible without having a lot of enemies attack you.
At 80 fury you generate .25 FPS if you were generating 1 attack PER SECOND. This is extremely high for a Brute and most sets cannot achieve this. Assuming this proc that would mean you would generate only .271 FPS. In order to get 85% fury you need to be generating .4475 fury per second. This means you need a full group of mobs attacking you, and this proc does not effect incoming attacks only attacks made by you. Essentially, it wasn't the proc that achieved what you did but the group of mobs attacking you which has no correlation to the proc. |
EDIT: Now correct me if I'm wrong ok?
Here's the Info
Council Mission, -1/+8, StJ/SD Brute Level 50
I fully slotted Initial Strike with the entire Brute ATIO set. I spammed it as much as I could so I could try to trigger the proc. I also used other attacks while the power was recharging. My Recharge for Initial Strike is 1.53 seconds...hasten was running so that brings the recharge down to 1.13 and the cast time for Initial Strike is 0.8 seconds.
Sorry I'm not the best at math AND I'm not good at counting my attacks per second...well not with a Melee toon that is. Here's a pic also.
I was wondering when anyone would actually read my post lol. It's been a bit over a week so I don't remember the specifics. I will jump on beta as soon as I can to give you more info.
EDIT: Now correct me if I'm wrong ok? Here's the Info Council Mission, -1/+8, StJ/SD Brute Level 50 I fully slotted Initial Strike with the entire Brute ATIO set. I spammed it as much as I could so I could try to trigger the proc. I also used other attacks while the power was recharging. My Recharge for Initial Strike is 1.53 seconds...hasten was running so that brings the recharge down to 1.13 and the cast time for Initial Strike is 0.8 seconds. Sorry I'm not the best at math AND I'm not good at counting my attacks per second...well not with a Melee toon that is. Here's a pic also. |
As I always say, reality trumps calculations, but are you certain this is an apples to apples comparison between the same situation with and without the ATIO?
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The issue is not that getting to 85% fury is impossible, the issue is to what degree the proc itself is getting you there. If an actual in-game test can conclusively show that the ATIO increases maximum sustainable fury from 80% to 85%, that would point to a serious bug in the way the game engine itself handles fury. Its numerically impossible for the ATIO to have that effect if the game engine did what the designed behavior of fury implies.
As I always say, reality trumps calculations, but are you certain this is an apples to apples comparison between the same situation with and without the ATIO? |
EDIT: I'm stumped I was able to reach 85% Fury w/o Using Initial Strike! *Throws Papers in the air* well there goes my theories back to the drawing board I guess. The Proc is no good!
The proc is not a proc, AFAIK. It's a global bonus, so it won't matter whether you use Initial Strike or not (other than it being a fast attack). You should use an unslotter to pull the enhancement before trying to test your performance without it.
The proc is not a proc, AFAIK. It's a global bonus, so it won't matter whether you use Initial Strike or not (other than it being a fast attack). You should use an unslotter to pull the enhancement before trying to test your performance without it.
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I was able to reach 85% with the Proc unslotted...*sigh*
Oh! I didn't know that Hope! I didn't read it much when I slotted it. Hrmm.
I was able to reach 85% with the Proc unslotted...*sigh* |
No calculator by my side but I would say about 70-80% of your fury generated is coming from their attacks and not your own.
It would be sort of like giving you a +5% damage strength buff that was subject to ED. If your attacks are not slotted to the ED soft cap, like say at lower levels, that boost is significant. But at higher levels with ED in play, that same boost is not as significant because its being diminished by ED. Its the same basic principle. |