Wait, what? Media Blitz is Live?


Dark Energon

 

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I thought today was just Titan Weapons.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

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Surprise!


 

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Yay, more Trials with too many gimmicks and insta-death scenarios... screw those characters that are built/are supposed to be survivable. Maybe they play better in game, but that sure seems to be an apt description again. Didn't they learn anything from Keyes and UGT?


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

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No, they didn't.

Personally, I wish they'd stop with introducing more trials and switched to making more Apex/Tin Mage type task forces.


Chief Hamster of the Fist of Justice / Shadows of Victory
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Quote:
Originally Posted by Grey Pilgrim View Post
Yay, more Trials with too many gimmicks and insta-death scenarios... screw those characters that are built/are supposed to be survivable. Maybe they play better in game, but that sure seems to be an apt description again. Didn't they learn anything from Keyes and UGT?
I only played the Mother Mayhem Trial, and it certainly was gimmicky, but I didn't notice insta-death scenarios. Of course I died... a lot, but I was on my Blaster, so that didn't seem unusual.

I would complain more about the fact that the MM Trial seems more like a stack of boss fights with nothing connecting them. Teleport here, fight Malaise, teleport there, fight Yin, teleport some other place and walk down a hall, fight somebody else. Maybe Media Blitz is more engaging.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

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Quote:
Originally Posted by Grey Pilgrim View Post
Yay, more Trials with too many gimmicks and insta-death scenarios... screw those characters that are built/are supposed to be survivable. Maybe they play better in game, but that sure seems to be an apt description again. Didn't they learn anything from Keyes and UGT?
Yep this.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Quote:
Originally Posted by Grey Pilgrim View Post
Yay, more Trials with too many gimmicks and insta-death scenarios... screw those characters that are built/are supposed to be survivable. Maybe they play better in game, but that sure seems to be an apt description again. Didn't they learn anything from Keyes and UGT?
Agreed. I'm completely sick of trials and trials and trials and trials. I can't wait for the solo incarnate content so I never have to touch a ******* trial again unless I'm feeling masochistic.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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Quote:
Originally Posted by Mental_Giant View Post
I would complain more about the fact that the MM Trial seems more like a stack of boss fights with nothing connecting them.
You can actually talk to all the NPCs and get the story. I really like the hub approach it's got.

MM is the best trial so far for story, and the best since BAF/LAM in terms of gameplay.


@JohnP - Victory

 

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Originally Posted by JohnP_NA View Post
You can actually talk to all the NPCs and get the story. I really like the hub approach it's got.

MM is the best trial so far for story, and the best since BAF/LAM in terms of gameplay.
I tried that....but if you don't want to actually help your team who have all jumped in already, go for it. Way too much text in that way; it should be a souvenir that you can read on your own? The "story" in what you have to do isn't hard to follow along with, but the whys and whats in the details are certainly lost.

And is that last mission in MoM working right? Is it flaky in it's mechanics? You have about ~20 feet to kill her and however many nightmares were around, didn't seem to be doing anything to even slow her down. I only had the one attempt at it, but didn't care for that last mission. The rest of the trial was straight forward and easy to pick up on.

I also would prefer more Apex/Tin Mage/Sutter style TFs.


I've already forgotten about most of you

 

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I'd prefer more 30-50 content


 

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Originally Posted by VoodooCompany View Post
And is that last mission in MoM working right? Is it flaky in it's mechanics? You have about ~20 feet to kill her and however many nightmares were around, didn't seem to be doing anything to even slow her down. I only had the one attempt at it, but didn't care for that last mission. The rest of the trial was straight forward and easy to pick up on.
Funny... after you left the next attempt went perfectly... hmm.

So you can talk to the NPCs? I didn't notice, and like Voo said, you need to jump through the portal since that's what the rest of the team is doing. I'm not sure exactly what was happening in that Trial. I get more information from the pre-release write-ups than actually doing the content.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

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Originally Posted by Mental_Giant View Post
Funny... after you left the next attempt went perfectly... hmm.
How did the AV act differently then? Haven't read anything on these so no idea what's supposed to be going on in terms of mechanics.


I've already forgotten about most of you

 

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Quote:
Originally Posted by VoodooCompany View Post
How did the AV act differently then? Haven't read anything on these so no idea what's supposed to be going on in terms of mechanics.
The AV was as fast as before, we were just able to take her down sooner. I know I was on my feet more, so I was contributing more. Maybe it was all the Clarions people swapped into, but I prefer to Blame Voodoo.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

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Quote:
Originally Posted by VoodooCompany View Post
And is that last mission in MoM working right? Is it flaky in it's mechanics? You have about ~20 feet to kill her and however many nightmares were around, didn't seem to be doing anything to even slow her down. I only had the one attempt at it, but didn't care for that last mission. The rest of the trial was straight forward and easy to pick up on.
You're not meant to kill the nightmares.
You drag them to MoM and they delay her while you kill her.

We pulled them over and then immobilised them to keep them there.


@JohnP - Victory

 

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Quote:
Originally Posted by Mental_Giant View Post
The AV was as fast as before, we were just able to take her down sooner. I know I was on my feet more, so I was contributing more. Maybe it was all the Clarions people swapped into, but I prefer to Blame Voodoo.
Go for it I guess. Not much damage was being done to her while I was there; no idea what everyone was doing. I'm sure the confusions being tossed around weren't helping.

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Originally Posted by JohnP_NA View Post
You're not meant to kill the nightmares.
You drag them to MoM and they delay her while you kill her.

We pulled them over and then immobilised them to keep them there.
Yes, I said that...after our immober stopped immobing the nightmares FAR AWAY from her the first time, we had just about all of them right on top of her. She was kind of slow, but didn't seem all that slow. I guess we just didn't have enough damage at the time?

As I said, only had the one attempt. Still don't care for that mechanic though.


I've already forgotten about most of you

 

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To GP: Keyes is freaken awesome, don't you hate on it.
To GP: UGT is also awesome, it's just stupid long.
To GP: I didn't think they were that gimmicky, I think they just take coordination, by my 3rd time on MM I was rarely ever dying.

To Voodoo: That's not the last mission sequence, and 4 of us switching to clarion certainly helped (we even got the badge!).
To Voodoo: I agree there is way too much text and I will have to read it later on Paragon Wiki. But I LOVE the fact that we can re-insp easily midtrial.

To Mental: oh hi.

To all: Please remember... they make the trials difficult for a reason, they do not want us to be able to beat them the first time (though sometimes we do). I personally am glad for the challenge as there are a lot of different things I haven't seen yet that are very cool. Basically, they plan for us to take a few days to really figure it out. If you don't like the "newness and omg we might fail" then wait a week until the pioneers of new content have it down to a science. At the very least the new ones offer 2 empyreans and 1 empyrean after that (during 20 hour cooldown) and midtrial rewards of 60 threads. Hope to see you all in game


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

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Quote:
Originally Posted by Grey Pilgrim View Post
Yay, more Trials with too many gimmicks and insta-death scenarios... screw those characters that are built/are supposed to be survivable. Maybe they play better in game, but that sure seems to be an apt description again. Didn't they learn anything from Keyes and UGT?
Given our survivability threshold these days (letting the level shift from the Alpha slot apply outside of incarnate content = holy moley), they've got to do something to balance us out. So far, nothing has registered on the "Hey, that's cheap!" scale - auto-hit damage is manageable, unresistable damage is avoidable, the time limits and seemingly arbitrary mission goals are fair (if a little odd at times), and good use of inspirations is, as always, a game-changing ace-in-the-hole.

The only trial-related items that have irked me thus far are the UGT's length and the time sink of setting up trials. I'd prefer smaller team content - I'll form a TF in a heartbeat, but I don't have the patience to set up a trial.


PenanceжTriage

 

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Originally Posted by Madame Pistacio View Post
To GP: UGT is also awesome, it's just stupid long.
If you don't bother trying to get the bomb badge/astral merit it's not even THAT long.


_________
@Inquisitor

 

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Quote:
Originally Posted by Madame Pistacio View Post
To GP: Keyes is freaken awesome, don't you hate on it.
To GP: UGT is also awesome, it's just stupid long.
To GP: I didn't think they were that gimmicky, I think they just take coordination, by my 3rd time on MM I was rarely ever dying.
I like Keyes now that they have adjusted it. The only thing I disliked about it was the auto damage being so high. I still think damage that ignores resists entirely is a bad design decision (a melee character's ability to resist it is more than balanced by their probably having many mobs hitting them), but I can live with that. Going to try to run some the next couple times I'm on, if there is interest.

I dislike UGT for its anti-confuse requirement. Reason Lambda and BAF are nice is that they don't require you to build your team precisely, which is kind of a time-honored CoH thing.

I'll give the new trials a shot, I just hate the auto damage/auto death gimmicks I see happening in them. See the above complaint: it's negating components of the game that work everywhere else.

Quote:
Originally Posted by Patient_V View Post
Given our survivability threshold these days (letting the level shift from the Alpha slot apply outside of incarnate content = holy moley), they've got to do something to balance us out. So far, nothing has registered on the "Hey, that's cheap!" scale - auto-hit damage is manageable, unresistable damage is avoidable, the time limits and seemingly arbitrary mission goals are fair (if a little odd at times), and good use of inspirations is, as always, a game-changing ace-in-the-hole.

The only trial-related items that have irked me thus far are the UGT's length and the time sink of setting up trials. I'd prefer smaller team content - I'll form a TF in a heartbeat, but I don't have the patience to set up a trial.
I think I mostly would like some other trials to play that don't PRACTICALLY require you having most, if not all, of your incarnate powers unlocked. My Fire/Fire Dom has been stuck running Lams and BAFs while he gets his Rebirth unlocked and slotted, as he doesn't have a heal for Keyes, otherwise. He could help some on a UGT, but not against the most annoying stuff, and even then, he only has his alpha level shift. The devs have seen fit to up the level of some mobs in that one, suggesting that you're supposed to have most, if not all of your level shifts there as well.

I'm not saying some characters can't do it, but rather than adding on to our trial options, the devs are mostly upping the difficulty and adding another tier of trials beyond BAF and Lambda. I would rather see that be applied to new trials that start unlocking the new powers we're going to be getting eventually.

In essence the "lack of diversity of trials being run" issue that they see is of their own doing.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

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Quote:
Originally Posted by Grey Pilgrim View Post

I'm not saying some characters can't do it, but rather than adding on to our trial options, the devs are mostly upping the difficulty and adding another tier of trials beyond BAF and Lambda. I would rather see that be applied to new trials that start unlocking the new powers we're going to be getting eventually.
I quasi agree with this. I would like to see another "beginner trial" added in. I think that would help out a lot. And maybe one will come! I do think though that for MM and TPN, you really do need to be +2 or +3 since the AVs in it are effectively 56. However, for Keyes/UGT as long as the entire league is not +0 or +1, it should be okay. However I will say... it is disappointing to me when people bring (or try to bring) brand new non-slotted(as in IOs) with no alpha shift and something no basic alpha even. I mean you get that stuff from regular game play... I know that the trials will unlock alpha for you, but honestly, a +0 character really does not add much in most cases.


~*~Madame Pistacio~*~
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Newest event- The Great Makeover

 

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Quote:
Originally Posted by Madame Pistacio View Post
I quasi agree with this. I would like to see another "beginner trial" added in. I think that would help out a lot. And maybe one will come! I do think though that for MM and TPN, you really do need to be +2 or +3 since the AVs in it are effectively 56. However, for Keyes/UGT as long as the entire league is not +0 or +1, it should be okay. However I will say... it is disappointing to me when people bring (or try to bring) brand new non-slotted(as in IOs) with no alpha shift and something no basic alpha even. I mean you get that stuff from regular game play... I know that the trials will unlock alpha for you, but honestly, a +0 character really does not add much in most cases.
I dunno, I guess I would say that they should be setting up more of the current trials to be on the level of BAF, etc. I do like that some are more difficult, taking all the powers we can have into account, I just want them to add on to BAF and Lambda.

Even more so, I'd like to see TFs and missions for incarnates. Huge raids have never really been my thing, and I love TFs. Apex and Tin Mage are awesomesauce, so it'd be great to see more there. TFs also kind of allow for more story than Trials do, or at least more naturally.

And yeah... I don't bother doing Trials until I have a level shift form the Alpha. Makes a huge difference, and using a trial for the alpha just seems like a waste: you already have to run enough already with the other 4 powers.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

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TM and Apex arent just awesome, they are awesome on steroids. 40 merits for a run? 80 if you do both in one night? 2 full on amerits if you do 2 of 1 and 1 of another in one night? Wow yeah. Even if you just do 2 each night, in 5 days you have 8 amerits. Itll cost you 160m tho. Alternatively, you could just buy with regular merits 2 or 3 high value recipes, sell those, make bank, buy an amerit or two, and get something good with cash left over.

Yes please, more absurdly high value TFs with a reasonable timeframe for completion please.


-------
Hew in drag baby

 

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I was thinking they're awesome more because they're fun and a decent challenge, as well as having a good story, but to each their own.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I was thinking they're awesome more because they're fun and a decent challenge, as well as having a good story, but to each their own.
Silly GP... fun is fun, but I gots to get paid!


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

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Quote:
Originally Posted by Grey Pilgrim View Post
I was thinking they're awesome more because they're fun and a decent challenge, as well as having a good story, but to each their own.
My only caveats to new Incarnate TFs (and iTrials now) are
A) NO MORE GOD DAMN PRAET CLOCKWORKS
B) No more warworks!
C) Limit the hell out of the IDF / Seers


They have crammed these mobs down our throats for 1.5 years now. Time to make new ones or buff up some older mobs.

With DA getting incarnified, I haven't heard/seen what mobs are going to be put in there. But my hopes are not high for my list to apply to it


I've already forgotten about most of you