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Dark Energon

 

Posted

Ran TPN last night with MP, and it was pretty good. I can see why a few people complain about it being a little repetitive, but I do like the overall storyline and competing for the populace's favor. Just wish the Seers jumped in a little more randomly and there was less repetitiveness to the terminal phase. I wasn't a part of the terminal stuff, but from what I saw and have read about, it sounds like more and more of the same. Would have been nice if this was slightly different. Heck, if the Praetorians tried blowing up the antenna or other, slightly different targets. Just so it wasn't quite so obviously the same.

But yes, as Voo said, it will be nice to move away from Praetorian mobs. Nice to see DUST troopers added to things in the TPN to vary it slightly, but it's still more of the same. I'm sure Mother of Mayhem is different, but I'm sure we have at least a Trial or two more to take care of Cole.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

MoM is stupid easy, i led a MoM Farm last night, each run was 3 badge worthy some even close to 4 badges. Sometimes we got the 'Storm' badge, sometimes we didn't, sometimes we got the last badge, sometimes we didn't, even with people who weren't level shifted, some +1, most +2 and a few +3's.

I foresee MoM being the new Incarnate Farm, short, simple and an Empy each completion.. just begging to be farmed.



Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
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