Sup Stalker...


AresSupreme

 

Posted

I22 sounds nice.

Quote:
Originally Posted by Arbiter Hawk View Post
We're testing three improvements to stalkers in i22:
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps.
-All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike.
-Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc.
-These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat.


 

Posted

I thought so too. I asked at the summit if these changes were applicable to both PvE and PvP and got an affirmative reply (but that the actual numbers etc were not yet set in concrete).


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

Agreed. When I see the improvements, I hear sweet, sweet love making music in the background...bow chika bow wowooooow.
Its about time.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

While that does sound like a definite improvement, AS from hide doing less than 40% of a squishies total HP (no BU/Reds) makes stalkers still pretty sucky for pvp.

As a PVE change, they might be decent DPS dealers now.


 

Posted

Quote:
Originally Posted by MrLiberty View Post
While that does sound like a definite improvement, AS from hide doing less than 40% of a squishies total HP (no BU/Reds) makes stalkers still pretty sucky for pvp.

As a PVE change, they might be decent DPS dealers now.
Agreed, like most changes that are made...I dont think the devs looked at this from any other perspective than strictly a PvE improvement.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

Yep. I see this as being primarily a PvE improvement.

I'd expect/speculate that the Assassin's Focus "build-up" will probably also have
time element to it (similar to fury) making it gradually decay.

If that's not the case, I'd imagine stalkers beating up NPC's in a corner somewhere
trying to build up that "Focus" to spike somebody... Potentially fun, but hardly
a game changer.

If AS out of hide is actually non-interuptable and deals Superior Damage, it might
allow you to drop one attack if you have a tight build -- ie. AS -> Next Biggest
Hitter --> AS (ooH) <shrug>

It might be useful - but I doubt it would change much in PvP.

That said, it is a nice PvE change if it works as advertised.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

That 400 point buff to their HP cap could be pretty beneficial, and an unninteruptable AS could probably be useful in some zone situations provided Stalkers care to set up unhidden AS's as opposed to just trowing sharks. I don't think this will make Stalkers any more useful in 8v8s, however.


@TheKatalyst
My **** is bleeding.

 

Posted

Quote:
Originally Posted by MrLiberty View Post
While that does sound like a definite improvement, AS from hide doing less than 40% of a squishies total HP (no BU/Reds) makes stalkers still pretty sucky for pvp.

As a PVE change, they might be decent DPS dealers now.
Da **** are you talking about? This will make stalkers much better fiteklubbers. Let's be honest, does anything else matter?


 

Posted

It says when buffed...does this mean only via Hoarfrost and DP or will it be possible to hit around 2000HP on a WP stalker.


 

Posted

Quote:
Originally Posted by AresSupreme View Post
It says when buffed...does this mean only via Hoarfrost and DP or will it be possible to hit around 2000HP on a WP stalker.
There are no dumb questions. Except for this one.


 

Posted

The reason i ask is bc once upon a time i built a wp tank with 3500 + hp and it seemed dr slaughtered n i was only capable of 3500 with buffs. Seems like a good question to me...


 

Posted

That would be because the hard cap for Tank HP is 3534.


 

Posted

I thought DR didn't affect +HP?


 

Posted

Quote:
Originally Posted by AresSupreme View Post
The reason i ask is bc once upon a time i built a wp tank with 3500 + hp and it seemed dr slaughtered n i was only capable of 3500 with buffs. Seems like a good question to me...
Yeah that was definitely just because of the Tanker HP cap, nothing more.

The new cap will allow Stalkers to reach just above 2000 hp, assuming they don't raise or lower it before release. This is obviously to mend the whole issue of +HP powers becoming somewhat irrelevant with the base HP boost but not cap boost at the same time. I can see this making a pretty big difference in Stalker survivability, as if they had problems with that anyways.


@TheKatalyst
My **** is bleeding.

 

Posted

Quote:
Originally Posted by Xanatos View Post
I thought DR didn't affect +HP?
It doesn't.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by The Katalyst View Post
Yeah that was definitely just because of the Tanker HP cap, nothing more.

The new cap will allow Stalkers to reach just above 2000 hp, assuming they don't raise or lower it before release. This is obviously to mend the whole issue of +HP powers becoming somewhat irrelevant with the base HP boost but not cap boost at the same time. I can see this making a pretty big difference in Stalker survivability, as if they had problems with that anyways.
Well that's pretty silly to buff stalker survivability but as someone said earlier PVP was obviously ignored.


 

Posted

I'm just glad my stalker will actually be worth something now, she's has been crying in her corner since i13 when Castle and Posi put her on a time-out


@Kedeawyth
Co-leader of Vae Victus Sinistus (Freedom/Infinity)
Virtue
Exorii: Lvl 50 Kat/Elec Stalker, fully IO'd, T4 Incarnate
SG: Hands of Ashra

 

Posted

Quote:
Originally Posted by AresSupreme View Post
Well that's pretty silly to buff stalker survivability but as someone said earlier PVP was obviously ignored.
No it isn't. This is a PvE change, low HP cap has been complained about for years, now Stalkers will actually get use out of Dull Pain and stuff. It'll help in PvP too, but won't make them OP or anything.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
No it isn't. This is a PvE change, low HP cap has been complained about for years, now Stalkers will actually get use out of Dull Pain and stuff. It'll help in PvP too, but won't make them OP or anything.
Already stated it was a pve change but still stalks need no assistance with survivabilty tho i understand they get little use out of dp and such. Already really tough to kill them in pvp oh well. Shark away.


 

Posted

They will just be harder to kill. It's possible that some creative Stalkers will find ways to make the uninterruptable AS out of hide and Assassin's Focus thing be very effective, but I doubt most Stalkers will be able to do that very effectively. In some ways, that sounds good, because it would give good Stalker players the ability to have a big advantage over bad or average ones, provided those buffs are actually useful in PvP.


@TheKatalyst
My **** is bleeding.

 

Posted

Yeah, maybe they will ACTUALLY be encouraged to use AS. was referring more to the HP buff. A buff to AS is always a great thing.


 

Posted

Something worth noting with this change, as of right now, I can be out of hide for 6 seconds, drop into AS animation and get the full Crit as you go back into hide while it animates. With this change, you wil need to wait the full 8 seconds before you even think about using AS otherwise you'll end up with some worthless out of hide stalker attack.


 

Posted

Quote:
Originally Posted by MrLiberty View Post
Something worth noting with this change, as of right now, I can be out of hide for 6 seconds, drop into AS animation and get the full Crit as you go back into hide while it animates. With this change, you wil need to wait the full 8 seconds before you even think about using AS otherwise you'll end up with some worthless out of hide stalker attack.
This is so true, this is exactly what came to my mind when I saw that change. It sucks for us stalkers who actually use AS

Morti.


"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"

Mortilance - Elec/WP Stalker

 

Posted

If possible, flag the uninterruptible version of AS to be PVE only. Have the pvp version still be interruptible so as to not mess with MY ASing while out of/in to hide. Problem solved.