Twisting_Nether

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  1. Wow, I totally knew that too! I was checking out the superpacks on beta server, but that was a week or so ago so I must have forgotten about those pieces. Thanks for the reminder
  2. Dunno where exactly this would go, but this seemed like the best place.

    So in the picture that accompanied the eulogy for Statesman there's a picture with a bunch of random heroes with costume sets from the costume creator. You can see steampunk sets, valkyrie sets, cyborg, omega, ascension, etc... you get the point. But there's one set that eludes me and I really want to know if it was thrown in because it's getting added to the creator soon or I'm just missing something. Here's a pic of the three people wearing said pieces; hopefully someone can shed light on this for me. And btw, I own every costume piece that is available on the market currently (all old costume packs pre-freedom, and all post-freedom).

  3. Only TPN and MoM reward 1 emp merit after the first completion in a 20hr lockout period, all the rest give 1 astral merit after the first completion.
  4. This has been my main stalker forever and the toon's pve build is fully IO'd with purps, but I want to start pvping again. I know with the f'd up i13 pvp neither katana nor elec armor are the greatest for pvp, but I really don't feel like lvling something new just because Castle killed my fun. Anyway, after reading other builds I put this together, hoping I at least got close to what it needs to be.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Stalker
    Primary Power Set: Ninja Blade
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Gambler's Cut
    • (A) Achilles' Heel - Chance for Res Debuff: Level 20
    • (23) Gladiator's Strike - Chance for Smashing Damage: Level 50
    • (23) Gladiator's Strike - Accuracy/Damage: Level 50
    • (31) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50
    • (34) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
    • (34) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
    Level 1: Hide
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (5) Kismet - Accuracy +6%: Level 30
    Level 2: Charged Armor
    • (A) Gladiator's Armor - Resistance: Level 50
    • (7) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (11) Gladiator's Armor - Resistance/Rech/End: Level 50
    • (13) Gladiator's Armor - End/Resist: Level 50
    • (17) Gladiator's Armor - Recharge/Endurance: Level 50
    • (17) Gladiator's Armor - Recharge/Resist: Level 50
    Level 4: Conductive Shield
    • (A) Gladiator's Armor - Resistance: Level 50
    • (7) Gladiator's Armor - Resistance/Rech/End: Level 50
    • (9) Gladiator's Armor - End/Resist: Level 50
    • (9) Gladiator's Armor - Recharge/Endurance: Level 50
    • (11) Gladiator's Armor - Recharge/Resist: Level 50
    • (50) Aegis - Psionic/Status Resistance: Level 50
    Level 6: Assassin's Blade
    • (A) HamiO:Nucleolus Exposure
    • (36) HamiO:Nucleolus Exposure
    • (36) HamiO:Nucleolus Exposure
    • (36) Hecatomb - Chance of Damage(Negative): Level 50
    • (37) Gladiator's Strike - Chance for Smashing Damage: Level 50
    • (37) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 8: Build Up
    • (A) Adjusted Targeting - Recharge: Level 50
    • (19) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (21) Adjusted Targeting - Endurance/Recharge: Level 50
    • (21) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 10: Static Shield
    • (A) Endurance Reduction IO: Level 50
    • (46) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 12: Placate
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    Level 14: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    Level 16: Super Speed
    • (A) HamiO:Microfilament Exposure
    • (45) HamiO:Microfilament Exposure
    Level 18: Divine Avalanche
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    • (40) Shield Wall - Defense/Endurance: Level 50
    • (43) Shield Wall - Defense/Recharge: Level 50
    • (43) Shield Wall - Defense/Endurance/Recharge: Level 50
    • (46) Shield Wall - Endurance/Recharge: Level 50
    Level 20: Lightning Reflexes
    • (A) Run Speed IO: Level 50
    Level 22: Boxing
    • (A) Stupefy - Chance of Knockback: Level 50
    Level 24: Tough
    • (A) Gladiator's Armor - Resistance: Level 30
    • (25) Gladiator's Armor - Resistance/Rech/End: Level 50
    • (25) Gladiator's Armor - End/Resist: Level 50
    • (27) Gladiator's Armor - Recharge/Endurance: Level 50
    • (27) Gladiator's Armor - Recharge/Resist: Level 50
    Level 26: Soaring Dragon
    • (A) Achilles' Heel - Chance for Res Debuff: Level 20
    • (29) Gladiator's Strike - Chance for Smashing Damage: Level 50
    • (29) Gladiator's Strike - Accuracy/Damage: Level 50
    • (31) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
    • (31) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50
    • (40) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
    Level 28: Energize
    • (A) Panacea - Heal/Endurance: Level 50
    • (37) Panacea - Endurance/Recharge: Level 50
    • (39) Panacea - Hea/Recharge: Level 50
    • (39) Panacea - Heal/Endurance/Recharge: Level 50
    • (39) Panacea - Heal: Level 50
    Level 30: Super Jump
    • (A) HamiO:Microfilament Exposure
    • (45) HamiO:Microfilament Exposure
    Level 32: Golden Dragonfly
    • (A) Armageddon - Chance for Fire Damage: Level 50
    • (33) Fury of the Gladiator - Chance for Res Debuff: Level 50
    • (33) Fury of the Gladiator - Accuracy/Damage: Level 50
    • (33) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
    • (34) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
    • (40) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
    Level 35: Stealth
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 38: Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 41: Water Spout
    • (A) Javelin Volley - Chance of Damage(Lethal): Level 50
    • (42) Javelin Volley - Accuracy/Damage: Level 50
    • (42) Javelin Volley - Damage/Recharge: Level 50
    • (42) Javelin Volley - Damage/Endurance/Recharge: Level 50
    • (43) Javelin Volley - Accuracy/Endurance/Recharge: Level 50
    • (46) Javelin Volley - Accuracy/Damage/End/Rech: Level 50
    Level 44: Hibernate
    • (A) Recharge Reduction IO: Level 50
    Level 47: Spirit Shark Jaws
    • (A) HamiO:Nucleolus Exposure
    • (48) HamiO:Nucleolus Exposure
    • (48) HamiO:Nucleolus Exposure
    • (48) Apocalypse - Chance of Damage(Negative): Level 50
    • (50) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
    • (50) Gladiator's Net - Chance of Damage(Lethal): Level 50
    Level 49: Phase Shift
    • (A) Recharge Reduction IO: Level 50
    Level 50: Musculature Core Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (3) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (3) Performance Shifter - EndMod: Level 50
    • (5) Performance Shifter - EndMod/Accuracy: Level 50
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |78DA75945B4F135110C7CFB65BA1A5156AC572690B144A2B85A5155081023172110|
    |143D2C4D7662D4758A95BB2DDA03C9AF8097CD0476F89116FDFC1EFA11F41E5C547|
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    |996786286E12FB91C4D96E275B0AB6146CDFC83D831C99246B2F4F8157C16BE8C37|
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    |FED0FA72889743BC1F81E37B2814F4FAD7894D51EE721D9EDBC4B42A7E9EF6CFB0F|
    |FD189CDA3BCE0DC9E674CF539B3573DFE8FD46327DFCEB05E17234D965C9325DF64|
    |9968B24C3659D64F5B50DFA68ADF925383EBE5EF10EE1D61D17F9EB508A9B9CCFA5|
    |F40F0ED50|
    |-------------------------------------------------------------------|

    This was made for zone and lvl 50 arena. I also currently have Cardiac, Vorpal, and Barrier but I know there are better incarnate abilities for pvp. Any suggestions would be appreciated
  5. Twisting_Nether

    Sup Stalker...

    I'm just glad my stalker will actually be worth something now, she's has been crying in her corner since i13 when Castle and Posi put her on a time-out
  6. Twisting_Nether

    Strange shadows

    After dealing with the graphic issues that came with i17, and finally getting CoH stabilized, the last patch came out and screwed it all up again. Since the last patch I've been getting weird shadows ingame. It wasn't until today that I noticed it was showing things from other games I play on my computer...

    Here's a screenshot of what's going on. If you notice just below my toon you can see S2Games in the shadow/glitch. I've had Heroes of Newerth (which is made by S2 Games) installed for about 9 months now and this has never happened before.



    Up close of S2Games shadow:


    Here's the logo it shows when I load Heroes of Newerth, which is what I can see part of in CoH:


    I know it's rendering this glitch as a shadow because they become much less noticable as the sun goes down ingame. As night hits they are all but visible, but you can still tell they are there. You can't really see them on the streets or sidewalks in the screenshot, but you can still see them near the substation:



    Note: This doesn't happen in regular missions, just in the world/outdoor missions.

    The graphics settings have been working w/o problem at a steady 30ish FPS since I stabilized CoH after i17. Some days I can run at 4x FSAA, some days not. Don't tell me to check my drivers, I have. I've had graphics cards burn out on me before and this isn't what happens (I have screenshots of CoH from when my last graphics card burned out), so I'm 99% sure that's not the issue.

    Any help would be awesome. And I'm not illiterate when it comes to computers, so if you know something, lay it to me.

    Here's my CoH Helper info and a screenshot of GPU-Z.

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at June 13, 2010 17:52 (-07:00)
    Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.100216-1441)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: Phoenix - AwardBIOS v6.00PG
    Central Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+, MMX, 3DNow (2 CPUs), ~2.0GHz
    Memory: 1024MB
    .Net Memory Report: 306MB out of 1023MB available
    Page File: 509MB (1952MB currently in use)
    C Drive: (WDC WD1600YD-01NVB1) 5756MB out of 157057MB (3%) free
    D Drive: (SAMSUNG SV1204H) 11520MB out of 109841MB (10%) free
    E Drive: (HL-DT-ST DVD-ROM GDR8161B) zero-size drive
    F Drive: (Memorex DVD+-RAM 530L v1) zero-size drive
    G Drive: (AXV DVDRW SCSI CdRom Device) zero-size drive
    H Drive: (AXV DVDRW SCSI CdRom Device) zero-size drive
    Windows directory location: C:\WINDOWS
    DirectX: DirectX 9.0c (4.09.0000.0904)
    DirectX Diag version: 5.03.2600.2180 (32-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.
    Input Notes: No problems found.

    Monitor: Plug and Play Monitor
    Monitor's Max Resolution: 1600,1200
    Video Device Name: NVIDIA GeForce 8600 GTS
    Manufacturer / Chip: NVIDIA / GeForce 8600 GTS
    Video Memory: 256.0 MB
    Driver Version: 6.14.0011.9745
    Driver Date: 4/3/2010 3:55:31 PM
    Driver Language: English

    Sound Device Description: NVIDIA(R) nForce(TM) Audio
    Driver File: nvapu.sys
    Driver Version: 6.14.0462.0000
    Driver Date: 4/13/2005 12:34:02 PM


    WMI Information
    Motherboard Manufacturer: ASUSTeK Computer INC.
    Motherboard Model: (empty)
    Motherboard Product: A8N-SLI
    Motherboard Version: 1.XX
    BIOS Manufacturer: Phoenix Technologies, LTD
    BIOS Name: Phoenix - AwardBIOS v6.00PG
    BIOS Version: Nvidia - 42302e31
    BIOS Release: 20051125000000.000000+000


    Registry Information for Current User
    Resolution: 1280x977
    3D Resolution: 1280x977 (Not using renderscale)
    Full Screen: No
    Maximized: Yes
    Screen Position: 0, 0
    Refresh Rate: 70Hz
    Vertical Sync Enabled: Yes


    Physics Quality: High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: 2x
    Anisotropic Filtering: 16x
    Texture LOD Bias: Smooth
    Water Effects: Medium quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High


    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 2.000
    Entity Detail Level: 2.000
    Shadows Enabled: Yes
    Shadow Mode: Shadow maps
    Shadow Map Shader: Low quality
    Environmental Reflections: Medium quality
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: Yes
    Close Suppression Range: 3.000
    Show Advertisements: No

    Audio Mode: Compatiblity
    3D Audio: No
    FX Sound Volume: 0.000
    Music Sound Volume: 0.000

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.000
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 212006 bytes/second
    Current Game Version: 1800.201005212331.2T
    Installation Directory: C:\Program Files\City of Heroes

    Mod files in the Data directory (From Vidiotmaps pack and icon correction pack)
    . has 5 files
    .\texture_library\GUI\CREATION\Login has 1 file
    .\texture_library\GUI\Icons\Powers has 245 files
    .\texture_library\MAPS\city has 1 file
    .\texture_library\MAPS\Midnight_Squad has 1 file
    .\texture_library\MAPS\Safeguard has 9 files
    .\texture_library\MAPS\sewers has 44 files
    .\texture_library\MAPS\static has 34 files
    .\texture_library\V_MAPS\Outdoor_Missions has 9 files
    .\texture_library\V_MAPS\Static has 16 files

  7. Quote:
    Originally Posted by Jet_Boy View Post
    Don't hate on the Devs, hate on the exploiters. They're creating the cheating situations the Devs are then having to react to.
    Some of us vets like those AE farms. Want to know why? Because after over 5 years of playing this game you get sick of the grind. I've done both the CoH and CoV content so many times I'm sick of it. I love making new toons and trying them out, but 90% of builds don't start being fun till mid-late 20s (for me personally). AE is pretty nice for skipping all that boring crap. I'll totally agree that the general game IQ of high-level players is going down (thanks to AE), but AE farms aren't completely evil.

    In case you think I'm just spouting in defense of AE exploits, I'm not, I've been playing since Dec '04 and have 7 lvl 50s all lvl'd through regular teaming.

    Quote:
    Originally Posted by Jet_Boy View Post
    Also, the Devs could care less about farming
    And you're completely right, the devs COULD care less about farming, and I wish they did sometimes. I think you were looking for "couldn't care less" which is what the actual saying is.
  8. Global: @Kedeawyth
    Gender: Male (now you don't have to assume I'm a girl )
    Age: 22
    Location: Cheney, WA
    Height: 6'1"
    SG Affiliation: Vae Victus Sinistus (3rd longest running member )
    Most Recognizable Server Toon: Nether Mistress
  9. Name: Brooke Soma
    AKA: The Red Glint
    Age: 18
    Height: 5'

    Threads?: Never actually used on the forums, but would love to when I get back in

    I would write a long description of everything that's ever come from her in game, but I could just as easily show you to this handy link: http://www.virtueverse.com/index.php/Red_Glint
  10. Being made of electricity, the jolt H'taed sent throught the floor only made a tickling sensation for SD. She was going to jump through the hole in the floor after H'taed but stopped when he wasn't down there. Being made of electricity also gave her lightning reflexes and could match H'taed's speed. After catching him in her field of vision, she matched his stride, following him as he ran around Daonri and Falcon. At the right moment SD turned, stopped, and dropped a solid wall of psychic force where H'taed was going. Hopefully he was more attentive on Daonri and Falcon.
  11. As El D passed out on the ground two things happened. Quickshot started to go take a look at El D and a woman with skin as pale as snow rounded the corner at the top of the stairs. She was wearing a full length dress that was a pale blue, with an intricate silver pattern running down the left side and along the bottom hem. She looked between the three beings in her entrance hall and spoke.

    “Who are you three to start a party such as this in my entrance hall, and not even invite the lady of the house?” Her voice was sweet, but with a cold edge, as if she could freeze your blood in a second. Hearing the voice, Quickshot stopped and glanced up. “So what have we? A half-demon, a human, and a warwolf from,” she pointed at Quickshot,” your dimension. Or a Fenrisian wolf, if I’m mistaken.” She walked a few steps down the stairway, her movements fluidly graceful.

    “Null must be up to his old tricks again.” As she spoke, she waved her hand. The crater in the middle of the floor instantly healed itself, as if nothing had happened. “So, which on of you is it?” Quickshot felt a tug from one of her pockets. It was the blue sphere she’d found earlier. Unzipping the pocket, the sphere rose out and up towards the woman. Grabbing it out of the air, the woman spoke to it, “Ah sister, so you have been found. I wonder if your brother was found.” She glanced to the side and mumbled, "Or mine for that matter."

    Quickshot shook her head and found her voice. She had seen some strange things in her profession, but this topped most of them. “Who are you and what is that that I found?”

    “Me? My name is Puteulanus Glacies. Some call me the Frozen heart." She shrugged. "As for what I’m holding, I can tell you neither what it does nor what it is for. That is for you to find out.” She tossed it back to Quickshot, who caught it deftly. “Now then. Since most beings aren’t able to get inside my Palace, let alone see it, you three must be special. As such, I shall allow you free rein to see the inside as you like.” She paused, let her gaze linger over the three. “I would suggest you do not enter the library again. A second time would not be so pleasant.” She turned to leave, but right as she was about to round the corner and be out of sight she turned again. “And don’t come looking for me. If you did find me, your time on this world, or any other world, would end shortly.” With that she turned with a swish of her dress and left.

    Still wondering what had just happened, Quickshot put the sphere back in her pocket. She grabbed a stolen Council insignia and flashed it at Fenris. She hoped it gave her more control than the whistle El D had. “Stay here, I’ll go check out our ‘friend.’” Crouching down by El D she could see the nasty crack down the back of his head. Eaassh, that’s gotta hurt, she thought. Looking towards Fenris, she whistled and waved him over.

    ((This was added with the good graces of Diov (and Null ) If you wish to know anything more PM me, or if you wish to add something PM Diov as this is his world and RP))
  12. ((For El D and Blood Wolffe: This is gonna be long so don't post anything yet))
  13. "Move," Quickshot whispered to Fenris. She dropped on her back and fired three shots at Warheart. The shots were like small insulators, designed to absorb electricity.

    -------

    SD just laughed as the power cord hit her. She absorbed the energy, and grew slightly. Grabbing the cord, she ripped it out of Aoleleb's hands and threw it to the side. In return, Aoleleb was about to get a faceful of electricity.
  14. SD held out her hand and the sword stopped about 2 feet infront of her.

    "For me? Thank you."

    She grabbed the sword and charged Aoleleb. As she swung it at his midsection, the electricity along the blade flared red.
  15. Falcon's sword just stopped in mid air. Static Daonri (SD) turned around and wagged a finger in his face.

    "Tsk, tsk."

    With telekinetic force, she sent him flying towards Aoleleb, hoping to take out two birds with one Falcon.
  16. ((FYI Telekinesis may be auto-hit, but it's not auto-hold, it's auto-pushback. You can still do stuff, you just can't get close to the user. So if you're going by game terms, Charles has about a 30yrd sphere around him that people can't go into. Unfortunately, in game terms, it's just people, so flying boulders and such, telekinesis has no effect on them.))

    Hearing noises from down the hall, Quickshot put the book down and grabbed her pistol and the blue sphere. And I was just getting to the good part too, she thought. The yellow eyes that had been staring at her slunk back into the darkness. Moving through the bookcases, she made her way back to the main hallway. Somehow it looked different this time, but she couldn't put her finger on it. This time, there were no intersections; the hallway just went straight. Stopping about where she remember one to be, she knocked on the wall. Solid. She continued until she reached the entrance hall.

    Standing at the edge of the light, but still covered in darkness, she could see what was causing the ruckus. A Warwolf?!? Now way. But... she looked around, hmm, no handler. This could be good. The other person looked like a demon, or at least part demon. Searching through her pouch, Quickshot pulled out a small red shell with three orange runes scribed on the side. They were draconic for "Holy Demon Fire." Loading the shell, she took aim at El D's chest, then pulled the trigger.
  17. Quickshot continued down the hallway. A number of times it was intersected, but her instincts told her to continue in a straight line. Her contacts, which were specially designed (and stollen) from FlameTech Corporation, recorded everything she saw and did a number of nifty things, one of which was nightvision. A good 200 yards beyond the entrance hall was another set of doors. Beyond them was a two story library, filled to the brim with books; books on shelves, books on the floor, books everywhere. She noted that even with no windows or lights, the room was light up like a sunny day.

    Holstering her pistols, Quickshot pulled a book of one of the selves. Titled [u]The Blue Queen[u], it was written by a person Quickshot had never heard of. Putting it back, she continued down an isle. Most of the titles didn't ring a bell, but a couple she recognized. She figured it must be a collection of books from all over the multiverse.

    Having walked for so long, taking a break to catch up on some reading didn't seem so bad. Quickshot grabbed a book call [u]Crystal Daggers[u] and sat down in a chair she had found a couple isles back. Next to it was a small table, on which she placed the icy-blue sphere she had found earlier; it still radiated a soft blue light. She then placed one of her pistols next to it, incase need came up quickly. Settling in, she began to read. The thought hadn't dawned on her, but for being inside a huge chunk of ice, it was suprisingly confortable (temperature wise), but none of the ice was melting...

    In the shadows of a tall bookcase, two yellow eyes peered at her, watching every move.

    ((I didn't really describe it earlier, but the ceiling and all the walls are made of ice (it has a soft inner glow to it), the floors are marble, and anything that would be wood, is made of mahogany.))
  18. Having reached the bottom slopes of the icy range in this area, Quickshot started up the mountains. About 4 miles up was huge ice palace carved into the side of a glacier. A devious smile came onto her face.

    "Wonder if anyone's home..."

    Guns cocked, safeties off, Quickshot was heading for the giant door when she heard wolves howling. She cocked her head trying to ascertain the direction, but with the crags around her it was almost impossible. So the legendary Fenris wolves may not be a legend after all, she thought. If these ones are as big as they sound, I'd rather be inside than out. She opened the doors and headed inside the palace. They closed behinder her on their own accord.

    She walked into the largest entrance hall she'd ever seen. It had to be a trick as the outside of the structure didn't look this big. Straight ahead of her were two curving staircases heading upstairs, between them a dark hallway leading deeper into the palace. There were a few doors on either side of the room, but she ignored them for now. Guns ready, Quickshot headed down the hallway, into the darkness.

    ((Hope you don't mind me making up things in the icy wastelands. More to come later ))
  19. It was as if she had stepped into another world. The forest just stopped. There was no slow trickle of ice and snow; there was forest, then there was tundra. Seeing cliffs in the distance, Quickshot headed for them.

    About half way there, she noticed a sparkle some ways off. Tightening her scarf, she changed direction towards the sparkle. Sunk about halfway into the snow was an icy-blue sphere. Crouching down, she pulled it out. The sphere was about the size of an eightball and glowed softly. Quickshot tried to feel for what it's purpose was, but it was blank. Standing up she looked around. Nothing caught her eye that could have left it there; possibly from the last inhabitants of this World that is Flat. Dropping it in an empty pocket she kept on walking...
  20. Thankfully the wind was blowing away from Quickshot (ei. North), so the fire was mainly going away from her. Woops, time to go, she thought as she lowered herself to the ground. Knowing she wasn't going to be able to follow H'taed, she headed south, towards the icy mountains.
  21. Here goes...

    1) Virtue

    2) It's not that much different from doing it on the forums, except it's live. Just act like the character would, talk about contacts giving missions and such. It's all about building your character's personality into more than just pixels on the screen.

    3) A great place to find artists to commision drawings of your characters is deviantart.com. It's a wonderful site and there's quite a few CoXers on there too. Another good one is MMOart.com, except it's hella expensive. There's anothe mainstream one, but I can't remember the name.

    4) Starting an RP thread isn't rocket science. The trick is to find something interesting that hasn't been done. Don't expect to get up to the 500 page mark right away, but if the idea is good people will join. From what I've seen, you'll probably get a lot of people that will start in, but only six or seven will stick around. It's all relative so don't take this as set in stone.

    Hope this helps, and welcome to the boards; though it looks like you've been here for a bit already.
  22. ((Eh, I think it needs closure. But yes, I would agree that it seems to have died off.))
  23. That, my friend, is a work of art! It perfectly displays everything about her It's "short" length is eclipsed by it's perfection. Words fail me.
  24. ((P|-|33r 73|-| (/\r|30|/| 5p/\r|&lt)
    ((For those of you that don't remeber what happened between Ragrok and Quickshot, refer to page 6 ))

    Quickshot laughed at Ragrok's attempt to intimidate her. Hearing what sounded to be fighting coming from the distance, she decided it would be more fun to check it out that try and take down this lumbering behemoth. Knowing full well that he wouldn't be able to run very fast with all the rock covering him, let alone catch her, she turned and headed in the opposite direction. With a wave and a fleeting smile, she disappeared into the forest like a ghost.

    Crouching on a branch of a tall tree, Quickshot had a perfect view of the fight between H'taed and the others, though she was unlikely to be seen. She recognized H'taed from his runed armour, as a friend had told her about fighting him on Praetorian Earth... but these others were unknown. From what she could make out, the one currently engaged with H'taed could control elements, or at least stone/earth. The other looked like he could conjure or control fire. There was a third she could make out, but that one looked unconcious.