+4x8 question
I like SS/fire because you can kill fast enough even on +4/x8 that with proper insp management, anything but Arachnos and Vanguard become fairly easy, and even when you occasionally mess up and die, you've got RoTP to bring you back.
Granted, "getting killed no more than once every 3 minutes" isn't what most people's definition of comfortable survivability would imply, but hey. ![]() |
And death isn't a big deal in this game; what's more important is how convenient it is for your build to recover.
Still, you'll have problems with (as you say) Vanguard and Arachnos. Conservatively, I'd say that there's at least one more faction on that list -- Rularuu. Rularuu are, at present, pretty easy to avoid; you basically have to go out of your way to find them, but they are out there, and I suspect we'll be seeing more of them soonish. It'll be interesting to see how the player base responds to having both a healthy chunk of the IO system and the most effective Inspiration-based defensive tactic (stacked Lucks) nullified.
I think people have to be a bit clear when they discuss 4/8 setting. I was doing 4/8 on my Robot Traps Prior to Incarnates. I do not have an issue with the Alpha slot but I do have an issue with anything else when discussing 4/8 setting or AV fights based on your Arch Type.
Also a bit of common sense has to go along with reading when a certain AT is posting doing a 4/8 setting, fighting an AV or doing the Pylon test. As an example I do not expect to see an empath defender doing these feats without the use of a combat pet, either temp or incarnate wise.
Conversely as an example ( not looking to pick a fight ) I do have issue when someone says I can do 4/8 but they never mention they needed to be fully incarnated and required incarnate powers even to complete the feat. For something like that the player is clearly giving out false information boost the prowess of the AT he is discussing which is not right. Nothing would piss me off more then to find out I get to level 50 with the build posted that does not have incarnates listed just to find out I can't do what was described by the author of the build.
I find nothing at all wrong using incarnates even for an solo AV fight regardless of the AT but at least be honest enough to say you need the power so others know what they are getting into.
Finally I consider 4/8 not to include the tough mobs that pretty much everyone has issues with even on teams. So Malta, Longbow, Carnies and
Devouring Earth fall into that category.
So nutshell I read 4/8 setting on a build I expect maybe Alpha incarnate but nothing more and I do not expect the "tough mobs". If its an odd build or a known weaker AT then I would expect anything goes but I would like the poster to be clear as well in all fairness.
But this all falls back to understanding the game mechanics. Once you understand some of the numbers or at least what you should be seeing for numbers in a build you know if the person can do what they are reporting they did.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
My DM/SD can solo at this pace, but I usually am too impatient for it, so I set his level at +1. What I mean by +4/x8 is:
Bosses On
AVs On
Any faction except Rularuu without inspirations. He can take Rularuu, believe it or not, by using his T9 and one orange to get to 75% resistance to smashing/lethal and relying on his 110 hps. DE have the potential to be harder, but I've found them to be manageable.
He usually solos at a decent clip, but because of the lack of AoE he is limited basically to Shield Charge and Fireball, with Shadow Maul used when applicable. Judgement doesn't come up every fight, so it isn't part of the regular attack chain. My strategy is simple. 45% to M/R/A, decent resists to capped resists with liberal use of OwtS (and oranges/Demonic Aura), combined with high regeneration from Destiny and SL allow me to basically survive anything. I have high recharge, with large numbers of procs in my attacks, which supercharges my single target damage. If I encounter a troublesome AV or GM, I summon Lore pets to get the fight over quicker. So far I've soloed every level 50 arc at +2/x8, AVs, and done a MoITF in under an hour at +1, as well as beaten all the normal GMs.
TW/Elec Optimization
I've seen it mentioned at least twice so I want to say I don't believe +2/x8 or any lower has much relevancy as a benchmark in a +4/x8 discussion. I haven't got a single character that *can't* solo +2/x8 against every faction by level 50. I don't say this to "brag", but rather to highlight the relative lack of difficulty - trust me, some of my characters are pretty bad by minmaxing standards. We might as well be talking about two different games.
I've seen it mentioned at least twice so I want to say I don't believe +2/x8 or any lower has much relevancy as a benchmark in a +4/x8 discussion. I haven't got a single character that *can't* solo +2/x8 against every faction by level 50. I don't say this to "brag", but rather to highlight the relative lack of difficulty - trust me, some of my characters are pretty bad by minmaxing standards. We might as well be talking about two different games.
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TW/Elec Optimization
The reason I stuck at +2 wasn't the difficulty of regular mobs, but the extra time it takes to kill a +4 AV. I can solo one (I've done it with Romi once, and several of the praetorian AVs), but it takes too large a time commitment for me. Add to that the range of resistances, and some AVs will need a ridiculous amount of firepower to be beaten. +4 mobs aren't a problem.
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Granted, if you can blow through +4s in a relatively short amount of time, by all means do so but when there a sense of tedium to going through them, it just isn't worth it to me.
D3 Bible I6/ED
Bots /FF Guide
Granted, if you can blow through +4s in a relatively short amount of time, by all means do so but when there a sense of tedium to going through them, it just isn't worth it to me.
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Part of this is that even if you set it to get 53s (which are +2 to someone with a level shift) you still get 50%-ish chance of 54s. Sometimes (depending on map) you get more 54s than you get 53s!
This is why, once I got my level shifts, I decided to just go with 54s full time. Aiming at 53s still got me 54s some of the time, so just going with 54s all the time actually made my survival and DPS targets more consistent.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
*puts on flame proof speedo*
Next players will be asking how someone solos a +4/8, because it's one thing if you jump into a group balls out and another if you snipe/pull one or two at a time. Or better yet they'll ask for chat logs/ hero stats logs and want to know how long it took to solo a particular map.
It's just a game, go kill stuff and have fun
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
*puts on flame proof speedo*
Next players will be asking how someone solos a +4/8, because it's one thing if you jump into a group balls out and another if you snipe/pull one or two at a time. Or better yet they'll ask for chat logs/ hero stats logs and want to know how long it took to solo a particular map. It's just a game, go kill stuff and have fun |
Some of us have fun sharing perspectives with other people (I know, in a massively multiplayer game, crazy right? ), and for that to work at all having similar or detailed terminology is helpful.
Some of us seem to have run raging on the boards about people enjoying the game a different way than they do. It's hard to understand, perhaps because people doing that tend to insist on being vague rather than analyze and rationalize their behavior.
+4 mobs aren't a problem. |
I just don't see the big deal about it, especially since just because player A has a build that can solo +4/8 doesn't mean player B can take that same build and solo +4/8 against the same mobs.
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I've seen it mentioned at least twice so I want to say I don't believe +2/x8 or any lower has much relevancy as a benchmark in a +4/x8 discussion. I haven't got a single character that *can't* solo +2/x8 against every faction by level 50. I don't say this to "brag", but rather to highlight the relative lack of difficulty - trust me, some of my characters are pretty bad by minmaxing standards. We might as well be talking about two different games.
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De minimis non curat Lex Luthor.
I picked level 50 because, well, I can't say all of my characters can solo +2/x8 by level 33, to use that specific level. Truth be told, most of them can. And most of them *can't* solo +4/x8 unless they cherrypick their foes, even at level 50. My point being, huge difficulty difference, so large that I don't see much point in comparisons. Obviously your mileage does vary. *shrug*
Alright, this is an appropriate thread to ask my question in.
I just made a video of +4/x8 soloing brute. All incarnate powers were stripped. I used a single small purple inspiration to defeat Malta. Does it meet the rules for saying I solo'd it?
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
lol I love how my question has gone from meaningful and valid to ridiculous and back.
As I'm trying to connect a bit more with the CoH community recently, I was simply wondering what other CoHers thought when they read or heard 54x8 or +4x8. Just simple curiosity.
At the very least, I guess we can all agree that when someone says that they solo +4x8, more information is needed to assess whether that accomplishment meets our own individual standards for what +4x8 means. In other words, the only definitive rule is that we need context to judge someone's +4x8 accomplishment.
On another note, I personally pride myself on my main's +4x8 exploits with alpha/interface only. I almost thought that no enemy could stop me. Until I met Rularuu. Game over without massive insp use. They are just brutal.
+4x8 Carnies is pretty tough. I would like to see somebody beating them. I think eventually you are just going to lose on endurance and die slowly. What's worse is if a Mistress casts that "weakness" debuff on you. Good bye your tohit and endurance!
+4x8 Arachnos is also hard depending on what type of bosses show up. A Mu boss is going to be a pain in behind because he drains a lot of endurance. The Queen boss does a lot of psionic damage if you have little protection against it. I think the easiest to do +4x8 is CoT and Councils. |
And I discovered this by chance, but since my Ice/DM tanker is just very very hard to kill, even his ranged defense is 26, which is solid for Ice/ , and armor set thats dmg type dependent, so I was trying him out vs Carnies, and I saw it was easy. I kept increasing the lvl of difficulty until I hit 54x8. I got a heal every 4.5 seconds, and shadow maul+sands of Mu after soul drain hits like a truck to everyone in the cone, a pretty solid size cone. I dont worry about endu drain, I drain them instead. I keep a critter alive at all groups for my heal to go off if I need it. His defense for dmg types is pretty high.
My Fire/Fire tanker can mow down Nemesis, regardless of level. I have 86 resists to S/L, 90 to fire, and I heal for 1036 points every 10.5 seconds. I also pack phase into the build. He is pretty hard to kill.
My elec/ tank, all my ice/ tanks, and my widow, can handle Malta 54x8 and Arachnos much much easier than the groups above. My defense based toons outshine my resist based toons by a long shot vs Arachnos and Carnies.
**Edit Note**
My elec/ tanker handles Rularuu much better than my other toons, but my Ice/Dark tanker does not do that bad given his fast heal and Hoarfrost + Hib.
Repeat Offenders forever !
Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.
I just made a video of +4/x8 soloing brute. All incarnate powers were stripped. I used a single small purple inspiration to defeat Malta. Does it meet the rules for saying I solo'd it? |
(On an unrelated note, good to see you've addressed two of my previous complaints with that sort of video.)
I picked level 50 because, well, I can't say all of my characters can solo +2/x8 by level 33, to use that specific level. Truth be told, most of them can. And most of them *can't* solo +4/x8 unless they cherrypick their foes, even at level 50. My point being, huge difficulty difference, so large that I don't see much point in comparisons. Obviously your mileage does vary. *shrug*
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Of course I mainly play squishies... I recently got a Bane Spider to 50 and was amazed at how survivable he is even without Incarnate abilities (he does have a decent IO build). I'm sure Scrappers and Brutes can tear through +2/x8 without a massive investment, and if I ever get one to 50 I'll see for myself



Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
In this context I was thinking no incarnate abilities, some IO usage (generally ~1-2B inf all included, that is to say less than I actually make leveling from 1 to 50 when you consider a LOTG is worth 200m but can be grabbed by running the SSA twice after the initial round of tips, etc.), but I definitely don't shy away from (sustainable) insp (ab)use. I don't think IOs play too much of a part - I certainly didn't lower the rep any when I let my account drop down to Premium for a few weeks.
I would say my brutes and scrappers are generally bottom performers. I find SOAs, controllers, defenders, corruptors, dominators to be much stronger and easier, although, sort of echoing Obitus' earlier point, they are more prone to sudden death due to player error or bad luck. I really don't play blasters anymore, except for kicks, and agree they have issues. It's probably more challenging to take on +2/x8 with an IOed out blaster than +4/x8 with a SOed controller. At least it would be, to me.
You're right in asking me to clarify, because I probably play a "tainted", specific variety of characters. Few blasters, stalkers and kheldians (few MMs as well, but they aren't exactly performing poorly in scenarios like this), and generally damage-oriented powersets with quick animations.
I think most people imply they solo whole missions consistently rather than single spawns when talking about soloing +4/x8. Or maybe I'm assuming too much and this is another thing we should specify? I always looked at "I solo +4/x8" as "I'm playing without any other character and my reputation is on +4/x8".
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(Note: I have little doubt Dechs is soloing the whole missions. I was just responding to the more general comment/question.)
Edit: I too tend towards characters that are skewed towards success at this sort of thing. I do gravitate towards melee characters, and when I don't, I gravitate towards capable or strong soloists among "squishy" ATs - most of mine are Corruptors and Defenders and a Controller or Dominator here and there, the non Dominators have powersets like Dark Miasma, Rad Emission and now Time.
The biggest factor I find in being able to do anything x8 is how much AoE you have. The faster you can mow down foes, the faster you cut down incoming damage. If you're single-target focused, you shrink enemy spawns slower. They do you more damage over the course of the fight, because there are more of them in play for longer, and beyond some point, many characters can't survive that extra damage for that long. High mitigation and strong AoEs are the mark of the game's strongest soloers. If you can ratchet up one side you can offset a deficiency in the other, but it also tends to make you more likely to run into foes you can't handle, because they may end up slipping into that deficiency in a way your strong side isn't good at offsetting. All that said about AoEs, I don't enjoy characters who can't also lay out some decent single-target damage, so I gravitate towards powersets that combine AoE and single-target damage. I like Dual Blades, but not Electric Melee, even though EM is excellent at mowing spawns down.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
When I say my toon can do +4x8... yeah, I'm lying
Granted, "getting killed no more than once every 3 minutes" isn't what most people's definition of comfortable survivability would imply, but hey.