When were certain villain groups introduced?
the only group that im familiar with is rularuu which was introduced in i2 i believe
it still amazes me that rularuu are so tough even though they are a very old enemy group

And to go along with this, when was the Shadow Shard introduced? What about Croatoa?
Global Name: Denver Nugget
Playing since i3 on 8 servers
Global Name: Denver Nugget
Playing since i3 on 8 servers
And to go along with this, when was the Shadow Shard introduced? What about Croatoa?
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also upon further inspection the minions of igneous were also added in i2 with the hollows
heres the full list of issues

And to go along with this, when was the Shadow Shard introduced? What about Croatoa?
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The Hollows arrived in issue 2 as well but no mention of Trolls as a new enemy I guess theyd have to have been around before the hollowing occured.
The council arrived in issue 3 but I cant find any reference to the clockwork being added so.. they have probably been around since the start
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
the only group that im familiar with is rularuu which was introduced in i2 i believe
it still amazes me that rularuu are so tough even though they are a very old enemy group |
When the 'easy' mobs you have access to fight are things like the natterlings with their fuse mechanic, you have a really scary faction.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Just off the top of my head, these are what I can remember from Launch.
Infected
5th Column
Clockwork
Hellions
Skuls
Vahzilok
Lost
Circle of Thorns
Hydra
Tsoo
Outcasts
Trolls
Warriors
Freakshow
Banished Pantheon
Family
Devouring Earth
Sky Raiders
Crey
Rikti
Prisoners
Nemesis
Hopefully, if I've left something off the list someone will be gentle in reminding me what I forgot.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
_________
@Inquisitor
Just off the top of my head, these are what I can remember from Launch.
Infected 5th Column Clockwork Hellions Skuls Vahzilok Lost Circle of Thorns Hydra Tsoo Outcasts Trolls Warriors Freakshow Banished Pantheon Family Devouring Earth Sky Raiders Crey Rikti Prisoners Nemesis Hopefully, if I've left something off the list someone will be gentle in reminding me what I forgot. |
Hmm...you missed Carnival of Shadows! How could you?! :P
Leader of The LEGION/Fallen LEGION on the Liberty server!
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Firbolg and Croatoan witches were introduced as part of the first Halloween event as an enemy group preview of Croatoa which I think was Issue 4.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I do believe that Carnies, Malta, and Knives of Artemis were Issue 1 with Peregrine Island.
Firbolg and Croatoan witches were introduced as part of the first Halloween event as an enemy group preview of Croatoa which I think was Issue 4. |
Yeah...after I posted that I was like, "Were there any Carnies before PI/Issue 1?" but couldn't remember...I thought there were but...maybe not


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991
I think you have all of them listed except that you got the Infected (the guys in Mercy Island) mixed up with the Contaminated (the guys in the old tutorial.)
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Didn't miss them at all. As Rajani Isa correctly pointed out, Carnival of Shadows, Malta and Knives of Artemis were all added in Issue 1. Also, Praetorians were added in Issue 1 as were the enemy groups encountered through Portal Corp missions.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Just off the top of my head, these are what I can remember from Launch.
Infected 5th Column Clockwork Hellions Skuls Vahzilok Lost Circle of Thorns Hydra Tsoo Outcasts Trolls Warriors Freakshow Banished Pantheon Family Devouring Earth Sky Raiders Crey Rikti Prisoners Nemesis Hopefully, if I've left something off the list someone will be gentle in reminding me what I forgot. |
http://www.virtueverse.net/wiki/Shadow_Mokadara
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Nope, Issue 1. I double-checked this morning to make sure. For once old age didn't play games with my memory.
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http://www.virtueverse.net/wiki/Shadow_Mokadara
Just off the top of my head, these are what I can remember from Launch.
Infected 5th Column Clockwork Hellions Skuls Vahzilok Lost Circle of Thorns Hydra Tsoo Outcasts Trolls Warriors Freakshow Banished Pantheon Family Devouring Earth Sky Raiders Crey Rikti Prisoners Nemesis Hopefully, if I've left something off the list someone will be gentle in reminding me what I forgot. |
It still begs the question for me about why so many things involve the council. How cool would it be to jump in a radio mish in Bricks to fight the Prisoners?
Global Name: Denver Nugget
Playing since i3 on 8 servers
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
To get back to the question, most added enemy groups were put in in bunches, at the times you would probably expect. Nearly a dozen each in CoV and Praetoria. From there, some of those groups slowly propagate to Paragon or Primal Earth, when later revamps are done to zones, or missions added.
The only other real additions I can think of were Croatoa (Issue 5), Cimerora, and RWZ. There are other obscure enemy groups like Unseelie and Winter Lords which only show up during Holiday events.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Some people seem to have a great memory of each issue. I was curious when certain villain groups were introduced. I started in i3 and it seems so long ago!
When were trolls introduced? With the Hollows in i4? What about clocks? Did the game start with them? |
The Hollowing was caused in part by Troll activity.
Virtue Server-
MA: (All SFMA, all technically long/very long, but all play quickly)
#200411 "Exploding Planet" (I apologize in advance for the final mission, but in all likelihood, the planet will explode.)
#144416 "Shadow of Grime Alley"
#161003 "You Don't Know Beanstalk, Jack"
It would be terrible XP/Inf rewards; the Prisoners are greatly underpowered mobs for their level and their rewards reflect that.
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Now to kind of/sort of contradict what I just said--I don't like that they added random street mobs in places like the Hollows. I don't like seeing so many types. Why did the Lost have to show up?
Global Name: Denver Nugget
Playing since i3 on 8 servers
Prisoners xp/inf could be changed, though. My point is just liking more variety.
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Now to kind of/sort of contradict what I just said--I don't like that they added random street mobs in places like the Hollows. I don't like seeing so many types. Why did the Lost have to show up? |
Pat
Virtue Server-
MA: (All SFMA, all technically long/very long, but all play quickly)
#200411 "Exploding Planet" (I apologize in advance for the final mission, but in all likelihood, the planet will explode.)
#144416 "Shadow of Grime Alley"
#161003 "You Don't Know Beanstalk, Jack"
I have no problem fighting less powerful enemies with lower rewards as long as it's fun. My favorite group to fight is Freakshow, and they're definitely on the lower half of the totem-pole. They're just fun and wonky, and I love their 13375P34K. Not to mention it's nice having bosses that can be knocked around (which I've always thought was kind of odd with their size).
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Prisoners xp/inf could be changed, though. My point is just liking more variety.
Now to kind of/sort of contradict what I just said--I don't like that they added random street mobs in places like the Hollows. I don't like seeing so many types. Why did the Lost have to show up? |
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Some people seem to have a great memory of each issue. I was curious when certain villain groups were introduced. I started in i3 and it seems so long ago!
When were trolls introduced? With the Hollows in i4?
What about clocks? Did the game start with them?
Global Name: Denver Nugget
Playing since i3 on 8 servers