GUI windows keep resetting after 11/10/11 patch


afocks

 

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Originally Posted by LordAethar View Post

Now, some aid to deal with this glaring issue. As others have mentioned, you can save and load GUI's via the Options menu. You can also use the "/wdw_load" and "/wdw_save" commands. The file that is saved & loaded, regardless of which method used, is called, "wdw.txt" and is stored in the CoH base directory.

Very useful and saved thanks for the tip.


 

Posted

I'm giving CoH a break, because Paragon already did.

See y'all next week sometime.


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Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

I'm not sure who at NCSoft thinks these are good business practices. What company in their right mind continuously sells broken products to their customers and expects those customers to be content with it and be return customers and continue to do business with them? Business 101 is make sure what you are offering is competitive and in demand. As far as I know, broken junk is neither competitive, nor in demand.

So bug reports in beta go absolutely nowhere? Am I reading that correctly? Sooooo what's the point of a beta server then? Why not just rename it the "Check Out What's Going To Be Broken Soon" server? This seems to be NCSoft's business model. Release new broken content on top of old broken content that was never fixed from the previous publish of new broken content on top of old broken content. Are the marketing people there that dense/driven to failure? The new shiney of new content does not and will not cover up the underlying discontent with the way things seem to be run over the last year plus.

I understand the logistical considerations of schedules and workflow, I used to manage a nine-figure budget in a global operation. No way in all of heck would I even consider handing out/over products that had known issues like these and not expect my customer base to dry up. I love this game, but c'mon.

P.S.- I have this issue as well with the UI resetting. Bugged it, no response (typical). With it happening with zoning and logging in (quite frequent with all the mapservs, dcing, corrupt .pigg file crashes, etc.), it makes the game unacceptably annoying, so I'll also be taking a break from the game until this is fixed.


Behind The Veiled Mask
Arc# 526759

 

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Originally Posted by Evangel_NA View Post
If you have your window settings saved (using the incredibly easy "save window settings" button) it takes all of two clicks of the mouse to restore your window setting each time you encounter this bug. Annoying, yes, but game-breaking... hardly.
Log into the game - go into options fix the opacity
Zone into first mission - go into options fix the opacity
Exit mission, SG starts chatting in SG channel - go into options fix the opacity
Enter base to drop off some salvage - go into options fix the opacity
Quickly exit via telepad for next mission and continue SG chat - go into options fix the opacity
Enter next mission - go into options fix the opacity

Yeah, it really is "game-breaking".


"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.

"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.

 

Posted

Of the bugs introduced with I21 and later, this is by far the LEAST of my concerns.

I crash to desktop due to the game "running out of memory" which is 80% of max.
I crash to desktop when I zone into Atlas if I've been on more than three hours.
I crash to desktop because a PIGG file has an invalid texture, but only once every few days. Verifying the files doesn't seem to catch it, so it must be some quantum thing.
And the MM bug where the pets become non-responsive his hitting me on EVERY SINGLE OUTDOOR INSTANCED MISSION. 100% of them. But I guess that's still too unpredictable to bother tracking down.
An older GUI issue I've had since Going Rogue launched is that I would like to see the mission text. As it is, I have to find something dark to stand in front of to make out the words because the windows never darken no matter what the opacity slider is set to, not that it stays there.

The real irony to all this, or maybe it's the plan, is that we seem to be running on the vBulletin equivalent of the DMV, so the hassle of actually following up on anything quickly grates to the point it would be easier to just ride a bus. I used to check the Dev Tracker daily, but even that is broken now, so there's really no point.


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Originally Posted by Scheol View Post
As far as I know, broken junk is neither competitive, nor in demand.

Contrary to your knowledge - pound (£) shops are all the rage in the UK.


 

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Originally Posted by Bloodspeaker View Post
Personally, I'd have said "over-hyped", but that's just semantics, really.
Touche.


 

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Originally Posted by Tog View Post
Of the bugs introduced with I21 and later, this is by far the LEAST of my concerns.

I crash to desktop due to the game "running out of memory" which is 80% of max.
I crash to desktop when I zone into Atlas if I've been on more than three hours.
I crash to desktop because a PIGG file has an invalid texture, but only once every few days. Verifying the files doesn't seem to catch it, so it must be some quantum thing.
And the MM bug where the pets become non-responsive his hitting me on EVERY SINGLE OUTDOOR INSTANCED MISSION. 100% of them. But I guess that's still too unpredictable to bother tracking down.
An older GUI issue I've had since Going Rogue launched is that I would like to see the mission text. As it is, I have to find something dark to stand in front of to make out the words because the windows never darken no matter what the opacity slider is set to, not that it stays there.

The real irony to all this, or maybe it's the plan, is that we seem to be running on the vBulletin equivalent of the DMV, so the hassle of actually following up on anything quickly grates to the point it would be easier to just ride a bus. I used to check the Dev Tracker daily, but even that is broken now, so there's really no point.
All of these problems are pre-i21.5. The Atlas Park and First Ward lag and crashing are i21 and everything else started becoming an issue with i19. All of the corrupt .pigg files, massive lag spikes, dcing, mapserving, the MM bug, the iTrial LFG Q system not working, etc. have all been broken for a year now.


Behind The Veiled Mask
Arc# 526759

 

Posted

Quote:
Originally Posted by Ashlocke View Post
Log into the game - go into options fix the opacity
Zone into first mission - go into options fix the opacity
Exit mission, SG starts chatting in SG channel - go into options fix the opacity
Enter base to drop off some salvage - go into options fix the opacity
Quickly exit via telepad for next mission and continue SG chat - go into options fix the opacity
Enter next mission - go into options fix the opacity

Yeah, it really is "game-breaking".

I was speaking to someone about this in-game - this bug can't entirely be server side then. It's something in the code that is effecting particular video cards more than others. At most (sometimes not even at all) I encounter this bug when logging in for the first time for the day. Changing missions, zoning into different zones, exiting missions, entering base, etc... I never have the bug repeat. I log in and fix the window setting once and then the rest of the day - changing characters, zoning, etc - it never happens again.


So yeah, it's not game-breaking... for everyone. And still - I know it seems extremely important to you, and I'm not in any way defending the devs because the bug is definitely unacceptable, but - having your window opacity reset is nowhere near the definition of "game-breaking".

It's like screaming fire in a crowded room when someone lights a cigarette. Don't use a phrase that means something entirely different to describe a bug. This bug in no way prevents you from playing the game. It makes it annoying, frustrating, and difficult to chat maybe - but learn the meaning of "game-breaking" before you toss it around and scream bloody murder.


 

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Originally Posted by Evangel_NA View Post
I was speaking to someone about this in-game - this bug can't entirely be server side then. It's something in the code that is effecting particular video cards more than others. At most (sometimes not even at all) I encounter this bug when logging in for the first time for the day. Changing missions, zoning into different zones, exiting missions, entering base, etc... I never have the bug repeat. I log in and fix the window setting once and then the rest of the day - changing characters, zoning, etc - it never happens again.


So yeah, it's not game-breaking... for everyone. And still - I know it seems extremely important to you, and I'm not in any way defending the devs because the bug is definitely unacceptable, but - having your window opacity reset is nowhere near the definition of "game-breaking".

It's like screaming fire in a crowded room when someone lights a cigarette. Don't use a phrase that means something entirely different to describe a bug. This bug in no way prevents you from playing the game. It makes it annoying, frustrating, and difficult to chat maybe - but learn the meaning of "game-breaking" before you toss it around and scream bloody murder.
First, I can only speak for myself, but since you quoted me specifically, I'm not "screaming bloody murder", not sure where you got that impression. I was running down a list of a typical instance of how the game plays so that folks who aren't suffering from this bug can get a taste of what it's like for those that are.

Second, since the defenition of "game breaking" is subjective, I can safely say that *for me*, the this bug is in fact game breaking. And I'm sorry if you don't like that I say it, but there, I said it. Deal.


"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.

"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.

 

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Originally Posted by Ashlocke View Post
First, I can only speak for myself, but since you quoted me specifically, I'm not "screaming bloody murder", not sure where you got that impression. I was running down a list of a typical instance of how the game plays so that folks who aren't suffering from this bug can get a taste of what it's like for those that are.

Second, since the defenition of "game breaking" is subjective, I can safely say that *for me*, the this bug is in fact game breaking. And I'm sorry if you don't like that I say it, but there, I said it. Deal.
Ah, no I wasn't specifically calling you out, was using the general "you" as this thread is filled with a lot of whining about a - dare I say - minor annoyance. I agree the bug shouldn't have been pushed life and the argument that the devs made a piss-poor decision in pushing the patch live when they knew the bug existed is very valid, and no offense but the whole "there's a process and we can't alter the process" excuse Zill has dropped is a typical corporate mouthful of poop.

But the people claiming this bug is game-breaking are just doomsayers for the sake of doomsaying imo. Yes the term is subjective - but a graphics glitch falls more under annoyance than earth-shattering-game-breaking doom. It's like when the servers are down for 6 hours and somebody always comes into the forums and posts a thread about how they demand compensation for the money they're losing due to downtime. It's hyperbole.


For those having the major bug issues I'd be trying things like rolling back graphic drivers or updating to new ones. Somewhere the user's system is responding poorly to new code - the fault is on the devs but there might be something a user can do to at least ease the pain. When the devs give you lemons...


 

Posted

another issue with the UI that could be looked at is the disappearing buff icons.

EDIT: Still getting the UI flickering off and on while scrolling through contacts, badges and other lists with images in


http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

...and the fact that the Launcher hangs each time it is run again after quitting to Desktop. I and a friend each have to do the Task Manager kill process tango, and then the Launcher will run. But then once we quit to desktop, the whole cycle repeats. I guess the solution is to never quit the client...ever.


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Originally Posted by Evangel_NA View Post
But the people claiming this bug is game-breaking are just doomsayers for the sake of doomsaying imo. Yes the term is subjective - but a graphics glitch falls more under annoyance than earth-shattering-game-breaking doom. It's like when the servers are down for 6 hours and somebody always comes into the forums and posts a thread about how they demand compensation for the money they're losing due to downtime. It's hyperbole.
When a bug is so annoying that you actively avoid logging in until it is fixed, I would say that is pretty game-breaking. My game is broken, that is the definition of "game-breaking bug". I simply cannot handle reloading my windows every two minutes to half an hour, depending on what's happening. It is not something that I will put up with. My game is broken.

I am not saying THE GAME FOR EVERYONE is broken. I am saying MY game is broken. This, for me, is a game-breaking bug.


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Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

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Originally Posted by Scene_EU View Post
another issue with the UI that could be looked at is the disappearing buff icons.
That and the force field bug. If you have FF and you're an MM or on a team and the FF buffs icons start flashing like they are going to wear off and you re-buff everyone, the icons never update or reset to the buffed icon, they just keep flashing until either they die or zone out. Extremely annoying. I bugged this several days ago with no response yet.


Behind The Veiled Mask
Arc# 526759

 

Posted

I think I have to agree that, while this bug is extremely annoying and (imo as someone who has spent an entire career in software companies) it was unprofessional for s/w devs to publish a release with a known bug of this frequency and annoyance, for me it's not "game-breaking" -- though I can understand and sympathise with those who just can't stand the annoyance and prefer to stay away till it's fixed.

Do I want to reach through the screen and throttle someone every time I zone? Yes. But I'm still playing, so I guess my game isn't actually broken.

What is getting very close to broken after more than 6 years is my trust in the direction of this game. Every release seems rushed lately, and so many bugs are reported in beta and yet still not fixed by release. I really used to trust the devs and their vision for the game. Even when they put in stuff that didn't interest me that much, I still thought the overall focus was on quality. But lately I get the impression it's more important to pump out new stuff for people to buy than it is to make sure the existing stuff works. Unfortunately, I've worked for companies where the strategy is to get the money in the door and hope the customers won't notice the bugs, or won't complain loudly enough to require fixes. I never felt good working in that environment. I don't feel very good playing in that environment either.

I hope I'm wrong, but for the first time I'm starting to think a yearly subscription may be too much of a commitment to a product that could be heading towards a place that makes me sad instead of happy. :-(


 

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Originally Posted by Scene_EU View Post
Quality > Quantity

everytime

False. In a F2P model there are no players, we become dollar signs.


Quantity > Quality




1. Make game free
2. Rush content so people spend more money
3. ???
4. PROFIT!


 

Posted

Quote:
Originally Posted by Evangel_NA View Post
False. In a F2P model there are no players, we become dollar signs.


Quantity > Quality




1. Make game free
2. Rush content so people spend more money
3. ???
4. PROFIT!
Very true. NCSoft appears to have adopted this approach to revenue generation with games/online entertainment.

1. create game
2. make it free to play
3. create a new currency for the game
4. create a market to spend the new currency
5. have paying players earn said currency, but at a slow rate
6. release content to purchase into the market at a rate far faster than the rate at which players earn currency
7. make it so that people have to buy this currency with real money in order to be able to purchase the new content


Behind The Veiled Mask
Arc# 526759