Should Travel Powers be Inherent?
Yes. Some people still use Fly: It would also look rather odd for these characters to be zipping about everywhere with Ninja or Beast Run, and since they have these lovely wings, they don't need the Rocket Board or Raptor Pack after level 6 (or 4 or whenever the travel power opens up now).
I'm guessing that those who never ever ever take Fly also then never ever ever use any of the wings in the costume creator? |
It's a little more than that-- let's say you want a character with Fly, and you want both Burnout and Afterburner.
Well, currently, you'd need to take 3 powers in the Flight pool (Flight, one other, and Afterburner), and 3 powers in the speed pool (two powers + Burnout). That's 6 powers, and that means you've got 3 powers you didn't specifically want, meaning you likely had to sacrifice other choices to get them. But with your suggestion, you can take just Flight, Afterburner, and Burnout without sacrificing 3 other power choices to get there. |
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
With the exception of SS for the stealth and teleport for Stone tanks/brutes, travel powers are essentially vanity powers. Something that looks cool, but does not contribute to effectively playing the game.
Taking a travel power is an opportunity cost with no gain other than "cool", so I would be largely surprised if skipping travel powers was not fairly common among people who care primarily about effectiveness. Add to that "roleplayers" playing the vast array of basically normal people with powers (your batmen and gadgeteers types), and I'd be really surprised if the people taking no travel power was a particular small group.
Taking a travel power is an opportunity cost with no gain other than "cool", so I would be largely surprised if skipping travel powers was not fairly common among people who care primarily about effectiveness. Add to that "roleplayers" playing the vast array of basically normal people with powers (your batmen and gadgeteers types), and I'd be really surprised if the people taking no travel power was a particular small group.
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In my own experience, I find "concept" players more likely to skip them than min/maxers. Getting around fast happens to be a very popular thing people like to maximize, and honest-to-goodness travel powers are the most effective, least conditional, least fidgety way to do so.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Was it a Dev that said this? I've been told in a PM by Castle back in the day that there are no server-side limitations for why Fly is slower than Super Speed, for instance. All travel is done in three dimensions anyways, so there's o way that's a valid response.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
As I'm sure you know since we've teamed before once or twice (heh), I can get a top speed on NR/BR of almost 84mph with much better vertical movement than SS. Being at about the midway point between the capped top speeds of SJ and SS with less vertical movement than SJ and more vertical movement than SS, I feel like that more than makes "true" travel powers obsolete in this case.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
What's really weird about it was that when the Tier 5 powers were revealed, I pointed out the discrepancy (1 power set gets a power that makes it competitive, speed-wise with the others, and the rest get new utility or combat powers), and asked for Fly's speed cap to just be increased on its own, and for the Flight pool to get a different utility or combat power like the other sets got.
I was given the same server limitation response. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I know I'm just some jerk so who cares what I say, but I'd like to take a moment to invisibly point out that rsclark is not in fact alone in skipping travel powers and that earlier in the thread I too posted that I never take travel powers. At least two of us exist so you should stop trying to portray him as completely unique.
I know I'm just some jerk so who cares what I say, but I'd like to take a moment to invisibly point out that rsclark is not in fact alone in skipping travel powers and that earlier in the thread I too posted that I never take travel powers. At least two of us exist so you should stop trying to portray him as completely unique.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Hmm well if I previously gave the impression that I thought it was weird to take travel powers it was accidental. It seems pretty clear that skipping them is the more niche behavior. It just isn't so niche that one can say it doesn't happen. I was more talking to Jagged, whose pool-reorganization suggestion I find pretty clearly out of bounds of what the devs have done in the past and what they are likely to do in the future.
Just for the record I originally titled my suggestion as "Silly" but changed it to "Amazing" because "silly" was provocative enough. I am not expecting Positron to appear here and announce its take up and I am not going to start a campaign to get it implemented. Brilliant though it is
Mind you if a suitable "non-super-powered" movement was part of the pool that would make it work for the strict RP crowd and if you are using Ninja Run to min/max then I have no sympathy. Well ... maybe a little
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
For all the unlikelihood of it ever happening I still think one big pool for all travel powers is the way to go. However perhaps the better solution is to have all the current first tier and second tier powers mixed together as tier one and the rest as tier two. Any two tier one powers grant you access to tier two.
That would allow you to do everything you can do now. To have Hasten, Combat Jump and no "real" travel power. To have Hover and Teleport or Hover, Teleport and Long Range Teleport.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Yeah, that's always been my thought in response to the idea as well.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)