Sprit Sharks in Siren's Call


Antigonus

 

Posted

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Originally Posted by Dahjee View Post
I vote yes! Yes they should!

Also... from reading this thread I can see that I'm starting to rub off on some of yous.
I think that would imply that anybody takes any of your posts seriously.


@TheKatalyst
My **** is bleeding.

 

Posted

Quote:
Originally Posted by Dahjee View Post
I vote yes! Yes they should!

Also... from reading this thread I can see that I'm starting to rub off on some of yous.

On Topic: LOL @ Stalkity Stalkers in SC.

To the OP: In the future... I'd encourage you to start a thread that requests advice on dealing with the change... before making one that assumes the change is incapable of being dealt with.
Dahjee pleeease gtfo! Your motto is "whatever the the devs do I just adapt." Which is stupid granted we all pay money to play this game.


 

Posted

Quote:
Originally Posted by Antigonus View Post
So a power that is now being used in a zone it was never intended to be used in just so you don't have to be inconvenienced is acceptable to you? The fact that you have six Stalkers tells me you are more interested in protecting your self interests than in protecting what little integrity PvP may have left. Try to be a little less selfish, m'k?
Oh you caught me, how dare I be selfish.

Your reasoning as well as Ares is just silly... oh where did I put that Monty Python gif..


"I'M THE TARGET! I'M THE TARGET! THE STALKER HAS SHARKS! AP...AP!!"
@Sepultura
‎'You have enemies? Good. That means you've stood up for something, sometime in your life.'

 

Posted

Quote:
Originally Posted by AresSupreme View Post
Dahjee pleeease gtfo! Your motto is "whatever the the devs do I just adapt." Which is stupid granted we all pay money to play this game.
Dahjeejeejejee's stance has always been just bend over, take it and enjoy it.

Anyway, I messed around in SC a bit with my Stalker. AS is still better to use than Sharks.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

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Originally Posted by Fiery-Enforcer View Post
Dahjeejeejejee's stance has always been just bend over, take it and enjoy it.
I lol'd irl.


@TheKatalyst
My **** is bleeding.

 

Posted

Quote:
Originally Posted by Antigonus View Post
So a power that is now being used in a zone it was never intended to be used in...
I'd just like to comment that we can't assume this.


Put me in the camp that says: "Yeah it could use some adjusting, but it needs to go to the back of the line that makes lines at the DMV jealous."

Can you change it's tier level? That would negatively affect me in PvE, so No. You can't.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Quote:
Originally Posted by Computer View Post
I'd just like to comment that we can't assume this.


Put me in the camp that says: "Yeah it could use some adjusting, but it needs to go to the back of the line that makes lines at the DMV jealous."

Can you change it's tier level? That would negatively affect me in PvE, so No. You can't.
Sharks aren't necessary in PVE. There are no bouncing baddies. In fact you'd be wasting time casting such a time consuming power, but point taken.


 

Posted

Honestly, players getting powers higher than what they are exempted to really screwed up the pvp zones.

I used to love to pvp in Sirens when it was T9-less. Warburg was a fun place to fight without epic powers. Lowering the level to take epics from 41 to 35 once again really screws with the pvp zones. (or maybe as Dahjee might say- an opportunity to adapt but not adjust or something)

Sep- I am not going to speak for Ares but from what I'm reading he isn't opposed to stalkers having spirit sharks, just opposed to them having access to spirit sharks in Sirens.

Ares- You can get epic sheilds on blasters from Soul, mu and lolmunitions at 35 so you can't really use that as a reason for not allowing sharks in Sirens.

Critical hits from Sharks is and always been kind of ... well ... you know. I mean with the current system a team of 3 stalkers should be able to kill anyone in the zone with almost 0 risk to themselves. Shark then go into Phase. I'm not sure even a WP tank could survive 3 shark crits. This is totally different than back when you could 2 shot a blaster with a stalker (back when ET was amazing not amazingly slow) because you still had to have some skill to get an AS off on a moving target and follow it up with ET (of course back then we could always tp a target back for a 2nd AS).


As far as bigger issues to fix for pvp- yes. I think though there will always be a difference in view from arena pvpers to zone pvpers and even from RV pvpers to Sirens pvpers.

I would fall on the side of- fix broken powers 1st, then TS, then remove incarnates from PvP all together, and then whatever else.


 

Posted

Quote:
Originally Posted by Computer View Post
Can you change it's tier level? That would negatively affect me in PvE, so No. You can't.
I'm not sure if you said that to make a point, or because that's how you personally feel, or both. Either way, there's truth behind that statement, which is if anything being changed in the name of PvP has even a slight possibility to effect PvE'ers it probably won't happen. I can definitely see people QQing about how it ruins their build or something like that for whatever reason.


@TheKatalyst
My **** is bleeding.

 

Posted

That's why nothing's going to happen, moving it up would effect PvE. Not that it's good in PvE or that they would move it up anyways.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

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Originally Posted by The_Masque View Post
Honestly, players getting powers higher than what they are exempted to really screwed up the pvp zones.

I used to love to pvp in Sirens when it was T9-less. Warburg was a fun place to fight without epic powers. Lowering the level to take epics from 41 to 35 once again really screws with the pvp zones. (or maybe as Dahjee might say- an opportunity to adapt but not adjust or something)

Sep- I am not going to speak for Ares but from what I'm reading he isn't opposed to stalkers having spirit sharks, just opposed to them having access to spirit sharks in Sirens.

Ares- You can get epic sheilds on blasters from Soul, mu and lolmunitions at 35 so you can't really use that as a reason for not allowing sharks in Sirens.

------------------------------------------------------------------------


As far as bigger issues to fix for pvp- yes. I think though there will always be a difference in view from arena pvpers to zone pvpers and even from RV pvpers to Sirens pvpers.

I would fall on the side of- fix broken powers 1st, then TS, then remove incarnates from PvP all together, and then whatever else.
The ability for players to get powers 5 levels above their exemp'd level in PvP zones had a bitter-sweet feeling for me. On one hand, it allowed more flexibility in Siren's builds, but on the other hand, threw off the balance in Sirens pretty bad, and kind of made a lot of the reasons why people PvP'd in Sirens (myself included) moot. Now that you can take Epic powers in Sirens, the only reason to PvP in Sirens over RV is if you don't like Incarnates, beyond that they both have the same balance issues at this point.

I tend to think that changes to the system should trump balancing at this point, however, I think we would be more likely to see balancing then any real change to the PvP system, so it's still worth it to bring up ideas for balancing broken powers and what not, imo.


@TheKatalyst
My **** is bleeding.

 

Posted

I guess this means I won't be getting Shivan Shards easily now, huh?


 

Posted

Quote:
Originally Posted by Computer View Post
I'd just like to comment that we can't assume this.


We absolutely can assume this. When the power was designed, SC was a level 30 capped zone. Sharks was never intended to be used in SC because it could previously only be taken AFTER that level.


 

Posted

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Originally Posted by Antigonus View Post
We absolutely can assume this. When the power was designed, SC was a level 30 capped zone. Sharks was never intended to be used in SC because it could previously only be taken AFTER that level.
Even after +5 levels of powers


 

Posted

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Originally Posted by The_Masque View Post
then remove incarnates from PvP all together
I don't get this.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Antigonus View Post
We absolutely can assume this. When the power was designed, SC was a level 30 capped zone. Sharks was never intended to be used in SC because it could previously only be taken AFTER that level.
Previously, Villains did not have access to Hero Ancillary Pools. They do now because things change. Can we say it was never intended for Villains to have access to Hero Ancillary Pools?

Your argument: The developers never look where they are going.
My argument: The developers look both ways, then step out infront of a bus.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Quote:
Originally Posted by ChaosAngelGeno View Post
I guess this means I won't be getting Shivan Shards easily now, huh?
You won't need to watch out for sharks in Bloody Bay (Exempts to 25, powers to 30). Sirens has the 'win the area' minigame that can get you access to temp powers.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

I'm not all that averse to changing the order of the powers, but what I don't understand is why there aren't teams of Spine/* stalkers working together in SC. x3 or at most x4 Impales from Hide = dead squishies and always has.


Thorizdin

Lords of the Dead
Old School Legends

 

Posted

Quote:
Originally Posted by Thorizdin_LotD View Post
I'm not all that averse to changing the order of the powers, but what I don't understand is why there aren't teams of Spine/* stalkers working together in SC. x3 or at most x4 Impales from Hide = dead squishies and always has.
they try but they are horrible at spiking


 

Posted

Quote:
Originally Posted by AresSupreme View Post
they try but they are horrible at spiking

This exactly. Spiking is kind of like ASing. Either they can do it, or they can't. If they aren't good enough to AS a target, which 90% of them aren't, they won't be good enough to spike anything with any precision.

In RV occasionally there will be teams of Stalkers that will Shark spike people effectively, but that tends to be counter productive since at that point people tend to just throw up their hands at Dev stupidity and leave. There generally aren't enough people playing VEATS hero side to fight that strategy, so why bother.


 

Posted

Quote:
Originally Posted by Antigonus View Post
If they aren't good enough to AS a target, which 90% of them aren't, they won't be good enough to spike anything with any precision.
False. It is incredibly easy to launch one attack. I don't know anything in pvp easier than this.


 

Posted

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Originally Posted by DaveMebs View Post
False. It is incredibly easy to launch one attack. I don't know anything in pvp easier than this.

It's not about launching one attack. It's about 3 or more people launching one attack simultaneously so the target doesn't just phase/heal. Good luck getting 3 or more Stalkers to do that. Something about the AT tends to attract shortbus kids.


 

Posted

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Originally Posted by DaveMebs View Post
False. It is incredibly easy to launch one attack. I don't know anything in pvp easier than this.
Keyword, spiking


 

Posted

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Originally Posted by Crusherina View Post
Yes, I 'used' to play in Siren's call three years ago when brutes actually had a chance. Yes, I used to play when a stalker could 'one hit' just about every blasted thing in the zone, IN Siren's Call nonetheless.

What? Do the sharks give you bad memories? Are you scared of the 'water' in the zone?

Sir, you cannot say that you do not care about the use/damage/power itself if you are sitting here wanting the power rearrangement. Either adapt to the sharks/stalkers or pick up your head in pride and try another zone where you would 'have a better chance(?).'

Can we just take out everything in the game that does more than 30 damage? Oh better yet, let me put on my safety harness and helmet, I don't want to hurt myself 'super jumping'.

There are going to be 'over-powered' functions in this game, but guess what, not everything can be equal. Each AT needs a specialty our there might as not be a choice in ATs if they are going to do the same damage/buff/debuff in the end.


And with that,

-FLING FLING FLING FLING-
Each AT does need a specialty..and you know what..a ranged patron pool power attack, on a Melee AT, isn't it. Agree with Ares, it should be shifted down the order. Agree with Katalyst, nerf sharks and ranged damage for the AT, buff AS.


 

Posted

Quote:
Originally Posted by Antigonus View Post
It's not about launching one attack. It's about 3 or more people launching one attack simultaneously so the target doesn't just phase/heal. Good luck getting 3 or more Stalkers to do that. Something about the AT tends to attract shortbus kids.
It's still not difficult.