Why the Paragon Devs are the Best Around...
Truth FTW.
The elimination of the 15 Empyrean Merit unlock cost on the new Incarnate Powers, as well as the reinstated BAF and Lambda rewards are prime examples of this. Not to mention the changes that they are making to the Keyes Island trial based on player feedback over the past few months.
There's a reason I continue paying my subscription, even now that we have the option to play without paying...
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com
My 2 cents.
I agree that they listen and I will applaud them any day of the week for it.
I also agree that for a ridiculously long time PvP and bases have been floating in the wind, for which I blame a lack of resources. I mean if I had X issues to fix, I'd assign the most cost return worthy and under the current circumstance, that's PvE. AE has been undergoing some real trouble as of late due to that filter, but tbh I don't blame the Devs for that, I blame corporate and the lawyers, if I'm wrong...meh I am willing to give them more time and I've frozen my writing of anything in there for the past few issues as I wait.
Does Paragon Studios and their relationship with NCSoft need to be enhanced in a positive way, regards resource allocation and perhaps better analysis of player concerns.. I'd say yes. But they're overall better than their competition, even if they might not have the resources to move on items as swiftly.
Pinnacle & Virtue:
A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.
agreed on bases 100%..this is WAY too long on updates that would be easy to do.we just want some of the stuff already in the game. its a more simple process then creating new stuff. just give the correct access to some of the stuff already ingame and people will be happy!
as to pvp..well thats just a waste of time..since they clearly dont even know where to start. then add in their favorite pets and suck ups to beta test it.oh sure one time they brought a couple pvpers in to help. but by the finished product of the last redo of pvp they clearly didnt listen to those players and we lost quite a few subbed players to that "change"
id personally love for posi and a few of the real devs to come see us on freedom in r.v...love to gank them and show them just how not fun they made it.but i know itll never happen
The elimination of the 15 Empyrean Merit unlock cost on the new Incarnate Powers, as well as the reinstated BAF and Lambda rewards are prime examples of this. Not to mention the changes that they are making to the Keyes Island trial based on player feedback over the past few months.
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I love that they're working on this now as it was being asked about for awhile.
@Altus Vir
Triumph Server
In the pacific time zone? Join us on the "West Coast Heroes" global channel.
/chanjoin West Coast Heroes
They just don't have the time to spend on what are fringe issues for abandoned features.
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But we didn't abandon them.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
There are some small tweaks to the base editor in the latest I21.5 patch on Beta server.
There are also some big reward changes for the tougher Trials, including an automatic rare or very rare drop for completing the Underground Trial.
@Golden Girl
City of Heroes comics and artwork
On beta now:
Base Editor: Free Vertical Placement and Rotation
- Added the ability for players to move base objects horizontally and rotate them about the vertical axis freely.
- While placing an object, if the player holds SHIFT, they can move the object vertically.
- Once placed vertically, if they wish to move the object again and maintain the vertical placement, they can hold the CTRL key.
- If they do not use the CTRL key, the object will snap to the first encountered ground the cursor is placed over.
- If the player holds ALT, they can rotate the object about the vertical axis.
Dr. Todt's theme.
i make stuff...
so this fixes stacking of objects...aint nothing new.
And this is for the Incarnate Trials:
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@Golden Girl
City of Heroes comics and artwork
I think that Keyes might be the new most popular Trial now
@Golden Girl
City of Heroes comics and artwork
those patch notes...
Who else is now hearing that song from THE KARATE KID?
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
One forum name, two members: Molly Hackett & Heliphyneau.
AE arcs:
27327 - Enter the Homunculi
176837 - Homunculi 2: Tectonic Boogaloo -- UPDATED
I wish they'd add more emblems to be chosen from for SGs...
Y'know though, this is exactly the reaction and level of insight i was expecting from you.
You: Dey never improves anything! Dey suxxor!
Someone else: Here's a fix and/or improvement coming soon.
You: Yeah, so what? Ain't nothin'.
*pause for a few beats*
You: Dey never improves anything ever!
And that's why i usually pay you no mind. (That and your writing style gives me a headache if it's more than the usual three or four sentence fragments.)
Dr. Todt's theme.
i make stuff...
I complain a lot.
One might think I'm terribly dissatisfied with the game.
While I am currently not very happy with a few portions of it, I have to say that I'm actually very happy with it. On a Customer Satisfaction scale of 5 (since so many businesses are using them now), I'm at about a 4.
Why?
Paragon Devs LISTEN to their players. Since Issue 6 or 7, they've demonstrated again and again that they religiously poll the players for concerns, ideas, feedback, and constructive criticism.
This is a very good thing.
Right now is a good time to watch this happening since it's floating at the top of the dev digest. If you haven't read the Dev Digest recently, now's a good time to do so. It's currently full of posts by Synapse as he goes about balancing a new powerset with feedback from players who are testing it. The other big posts in there are from Positron and the others as they talk about balancing and rebalancing new Incarnate content based on player feedback.
So when you have concerns about the game, POST THEM. The Devs DO listen!