New Halloween trial (question)
Yeah since the one badge requires you to kill 99 zombies in under 12 minutes it'd be kind of crummy if there was no way to affect the rate at which they spawn. If the spawn rate is hardwired then we'd basically be at the mercy of whether the game wanted to give us that badge or not.
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From my testing on test sever i got 2 ideas.
1. The Abominations EMP(?) like power 'wakes' the zombies.
2. You walk on the graves. Each grave site seems to have a number of zombies to spawn.
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From my testing on test sever i got 2 ideas.
1. The Abominations EMP(?) like power 'wakes' the zombies. 2. You walk on the graves. Each grave site seems to have a number of zombies to spawn. |
![Wink](images/smilies/wink.gif)
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Ryver 50 Ele� Blaster [1392 Badges]
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on a side note there are actually 3 badges associated with this trial
one for completion
one for completion with 99 zombies killed
one for completion while wearing a ToT costume temp (im assuming it has to be for entire trial)
![](http://i.imgur.com/90o12.jpg?1)
one for completion while wearing a ToT costume temp (im assuming it has to be for entire trial)
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![Smile](images/smilies/smile.gif)
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Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
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We hung out on the graves and they seemed to spawn a lot faster, we were done with the zombies with around 3 or so minutes to spare.
"Life is what happens when you are making other plans"
We hung out on the graves and they seemed to spawn a lot faster, we were done with the zombies with around 3 or so minutes to spare.
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Hmm, okay that was my thought.
One other person and I were usually standing on/nearby graves but...didn't seem to help.
Did you have everyone (including the Abomination) standing on/near graves?
Edit: Thanks for the Tricked Out badge note though...didn't know there were 3 badges! :O
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"Life is what happens when you are making other plans"
I noticed no zombie spawns until the Abomination moved out away from his spawn point.
So:
1. Move Abomination over graves.
2. run around over graves.
3. ignore Abomination and kill zombies as fast as possible to spawn new ones.
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Just got all 3 badges my first run thru on Live.
We had less than a minute to spare, too.
If you're *really* after the badge then being on a team of other badge hounds and everyone agreeing to throwing out Shivans and HVASs helps *a lot*. DPS is the name of the game.
Also, if they're using the zone-spawning rules, you don't want to be running too fast and too much. Players moving at a certain speed don't trigger spawns. Standing still causes zombies to spawn right next to you. Same with flying: spawns don't spawn once you hit a certain height.
And you don't want to be fighting the Abomination at the same time as killing zombies. You'll be wasting Damage on the AV regeneration. Once you hit 99 zombies, then go all out on the Abomination. Lots of -Regen is useful here, so make sure you have Envenomed Daggers.
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Just got all 3 badges my first run thru on Live.
We had less than a minute to spare, too. If you're *really* after the badge then being on a team of other badge hounds and everyone agreeing to throwing out Shivans and HVASs helps *a lot*. DPS is the name of the game. |
It's actually good to hear that 12 minutes seems to be just about "right" to make the badge sort of challenging without making it too hard or too easy.
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Ryver 50 Ele� Blaster [1392 Badges]
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Did get the badge for the 99Zs on a team of 2 Scrapps a Blast and Me a MM(Slayan). got all 99 with plenty of time left to kill Monster.
Going to miss the fun and nice people here at CoH. Feel free to add me on PS3/XBox360
PS3X360: OmniNogard
Currently playing: Mass Effect 3(PS3) Minecraft(X360) Skyrim(X360).
Did the trial this morning with a completely random PuG (using the LFG tool and everything!). Ended up with two MMs and two Brutes (I was one of the brutes). Aside from the MMs being Demons and Bots, and clogging up the entirety of the first part, the run went smoothly. We were just running around the graves ignoring the Abomination and we killed 99 and the Abom with about 2 or 3 minutes to spare.
Anyone find the "easter egg EB" mentioned in the dev article?
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So how do we get the wolf pet? Anyone know?
The text for Tricked Out just says while killing the Abmoniation, but it probably wouldn't hurt to wear one for the whole trial just in case.
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The text for Tricked Out just says while killing the Abmoniation, but it probably wouldn't hurt to wear one for the whole trial just in case.
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total kick to the gut
![Frown](images/smilies/frown.gif)
This is like having Ra's Al Ghul show up at your birthday party.
This sucks for characters with, say, Shadow Fall or Steamy Mist, that are squishy and need the defense.
--NT |
![Stick Out Tongue](images/smilies/tongue.gif)
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
No one knows yet. The [Wolf Pet] hasn't been advertised yet, it was player-discovered.
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We went through slowly, we took our time, we looked around the map. We woke zombies up around the edges of rooms as well, but I would have thought plenty of teams did that.
I think the devs may have misspoken. There's a BOSS that you can spawn by doing a little easter-eggy series of things before going into the house itself, but he wasn't an EB.
Experiment 9 is a normal part of the run.
I think the devs may have misspoken. There's a BOSS that you can spawn by doing a little easter-eggy series of things before going into the house itself, but he wasn't an EB. |
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So I finished the new Dr. Kane's HoH trial and it was fun and looked great.
One question though...is there any way to speed up the zombies spawning at the end of it all?
It seems like they are on a timer but...maybe they aren't?
Either way the team of 4 of us that did it this morning got both badges (we defeated Abomination with like 1 sec. left)....but was curious if there was a way to speed up the zombie ambushes.
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