Defender's bastion 4pc bonus: What if?


3dent

 

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Originally Posted by Carnifax_NA View Post
I don't mind the new model, assuming that there is no advantage between those who play the game to earn things and those who can afford to buy the equivalents.

However I do have a problem with it when those who can pay get better things than those who are active ingame doing things.

These new IOs, along with the forthcoming Attuned IOs which level up with you (and of which there are apparently lots more coming) are better than what you can earn ingame, which to me smacks of ******* out the best items for finanical gain.

NCSoft can of course do what they like with their game, but they should take a lesson from Eve Online in terms of what happens when Players decide a line has been crossed and make sure they don't accidently stumble across it.
As a subscriber you can get those fancy IO's without ever spending an extra penny beyond your sub. That said... you will obviously have to decide WHAT to spend your points on if you don't ever plan to spend extra. I think alot of people have a problem with wanting more than the monthly stipend can accommodate


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

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Originally Posted by Kyriani View Post
As a subscriber you can get those fancy IO's without ever spending an extra penny beyond your sub. That said... you will obviously have to decide WHAT to spend your points on if you don't ever plan to spend extra. I think alot of people have a problem with wanting more than the monthly stipend can accommodate
Sure we'll see when the prices come out. I'm in the happy position of not really having anything to spend my points on currently anyway.

Even then it doesn't remove the fact that there's no ingame way to get enhancements of the same quality, the only way you can "earn" them is via the Market, which sits uneasily with me personally.


 

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Originally Posted by Kyriani View Post
Lots of ellipses
I think you're getting a little upset over the fact that I responded to another poster and not you. I'm not trying to derail your thread or anything. I'm just correcting incorrect information.


 

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Originally Posted by Garent View Post
I think you're getting a little upset over the fact that I responded to another poster and not you. I'm not trying to derail your thread or anything. I'm just correcting incorrect information.
You're right and I apologize... It's just frustrating to me that people are actually against fixing such a glaring oversight in the set bonuses for this AT. I have no illusions that every set bonus has to be awesome but I don't think it's unreasonable to expect that a set of IO's designed for a specific AT shouldn't have a set bonus that 3 of the primary sets get absolutely nothing from. I'm not talking negligible benefit I am talking "you have no powers that can be enhanced by this bonus nor does the bonus provide any passive benefit however small in any way shape or form."


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

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I actually think that these are reasonable bonuses. Sure, they're better than MOST of the bonuses you can earn through in game play, but not all of them. Granted, the person who goes through all the effort to slot all their purple sets and then buys these will still be ahead of someone who only slots all the purples, at that point I think the advantage will be insignificant.

And if I understand correctly, only one of these sets can be slotted per character. If we could slot the full five, an extra ~10% rech is significant, but many defenders can run the full set of lotg globals without much difficulty, in addition to some 7.5% rech in a hold, and there's a ranged damage set with 6.25% rech at five slots...

So while I agree that things purchased from the store shouldn't be better than what can be earned in game... I don't feel the +rech crossed the line here. The purple +rech bonus surpasses it, with less slot investment. Someone who grinded out or farmed enough to slot every purple +rech they possibly can is going to have more +rech than someone who didn't and just bought that.

However, it is a slippery slope. If there are a LOT of similar bonuses that build up, the line could be reached very quickly, but in most cases it's a matter of greater convenience instead of being strictly better.

Like the attuned IO's. I think we're still at the state where we're paying for convenience rather than superiority.

Is the time it would take me to get a purple set worth more than the defender AT set will cost me? Almost certainly. Is the AT set worth the point/money investment? Potentially.

Do I care that people willing to spend it have access to that much more rech than I do? No. Will I care when there are certain builds that are possible and work only through monetary investment? Yes.

It's a threshold thing.

Also let me start on an Optional Tangent

This is also a matter of perspective. It's very hard to argue with builds that use IO's are not strictly superior to those on SO's and HO's... yet many subscribers are okay with IO's being behind a pay/subscriber wall. Why? Because it's at a level of money we're willing to spend, and have been doing for quite some time. Am I okay with this? Yes.

Likewise, Incarnate abilities, although I would venture that Incarnate abilities are not as far above an IO'd build as a well-crafted IO build is above an SO build, Incarnate abilities are strictly limited to people who can pay every month. Again, a lot of people are okay with this, they had to pay every month to play at all for so long.

But a lot of people think that isn't fair, because people who pay every month have abilities that make them superior to people who have IO's unlocked forever and aren't paying every month, or people who pay less every so often to use IO's.

So where do you draw the line? Personally, and i'll admit this is horribly biased, I think that the VIP, the subscribed customer, should be where the balance line is drawn in terms of power available, even if the game is balanced around IOs. I think spending money on items in the store should offer equivalent or less power at greater convenience. I feel that's what the AT IO sets do. It's less than purples, but greater than the common IO set, and more convenient for some people to acquire than purples. Other people will find purples more convenient. Some people will get both, but it's not as though they just got an extra 45% recharge to their powers, 30% of which ignores ED.

From the perspective of lower tier Preems and freebs, this is completely a game where you are required to spend money or you're almost certainly inferior to the people who do, so the addition of the AT enhancements for money just puts the pinnacle of power that many more dollars above where they are currently.

End Tangent.

That said, I wish the +heal bonus was something else, like a +end or +recov or even a small global endurance discount would be more broadly useful. Of the people who will benefit the most, the emps, I honestly can't say I care that much about a little +heal on top of all the +heal I'll have from other sources anyway.


 

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Originally Posted by Hyperstrike View Post
Gotta love how even the devs have fallen into the Defenders = H3@L0RZ trap...
This is, unfortunately, not a new development.

Because "support == healing" is the norm in RPG design, dev attrition naturally caused the original vision for defenders as buff/debuffers to become quickly lost, at least among the devs designing IO sets.

Case in point: Cryptic Studios launched the Invention System in Issue 9 (2007) with zero tohit buff, tohit debuff, defense debuff, slow, or endurance modification sets. And six healing sets. So until Issue 11, the only sets you could put into, for example, Freezing Rain, were Targeted AoE Damage sets -- yippee.


 

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Originally Posted by Garent View Post
And melee sets give immobilize resistance and pet sets give damage bonuses regardless of whether or not you've taken damage powers on your mastermind.
Everyone benefits from Immobile protection, well, in theory. And all ATs can do damage with just their primary and secondary. No need to dip into a pool power even. Multiple defenders have no healing power at all, so it seems a very odd choice for a defender specific IO set


 

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Originally Posted by Madadh View Post
Everyone benefits from Immobile protection, well, in theory. And all ATs can do damage with just their primary and secondary. No need to dip into a pool power even. Multiple defenders have no healing power at all, so it seems a very odd choice for a defender specific IO set
Immob Protection is pretty useful. Immob Resistance is pretty useless (as are most of the Mez Resist bonuses)


 

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Originally Posted by Carnifax_NA View Post
Immob Protection is pretty useful. Immob Resistance is pretty useless (as are most of the Mez Resist bonuses)
Even immob resistance does SOMETHING though. No matter how inconsequential we may think that is. But a +healing bonus does NOTHING when you have no powers that heal.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

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Originally Posted by Carnifax_NA View Post
Immob Protection is pretty useful. Immob Resistance is pretty useless (as are most of the Mez Resist bonuses)

You're correct. I misspoke, and meant Immobile Resistance. And, of little value tho Immobile Res is, it is of some tiny value to everyone, as everyone has a base resist level to enhance.

And this ignores the fact the near worthless immobile res we are speaking of is in a melee set, not in a set crafted for a specific AT. The proper comparison in the first place would be if one of the controller specific set bonuses was a bonus to Confusion, and only Confusion. But the controller sets bonuses aren't like that. It's specifically a bonus to every possible mez so that it insures it's of value to all controllers.


 

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Since I can't find this information anywhere (it all seems to have been tactical nuke purged), what values does the Defender set actually enhance, and what're the values like?


 

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I'm pretty sure the only way you could find out that information is by pigg diving, and that's against the EULA, thus why you can't find info on it on the forums.


 

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I'm not really seeing the big deal here. I mean, if you don't like the bonuses don't slot the set. You're raging about one little set bonus. I understand that these will be things you pay for, but again if you don't like what the set brings for you, don't buy it. There are a lot of things that it makes a lot more sense to be upset about in this game than a set bonus that probably isn't even finalized on something that doesn't officially exist yet. If you need to be mad about something, join the Dominators and complain about lack of powersets. That's actually a more relevant and better founded concern than nitpicking set bonuses.

In addition to that, have you considered the possibility that proc in the Defender set has been coded to accept +Healing set bonuses?


@Rorn ---- Blue Baron ---- Guardian

 

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Originally Posted by Vauluur View Post
I'm not really seeing the big deal here. I mean, if you don't like the bonuses don't slot the set. You're raging about one little set bonus. I understand that these will be things you pay for, but again if you don't like what the set brings for you, don't buy it. There are a lot of things that it makes a lot more sense to be upset about in this game than a set bonus that probably isn't even finalized on something that doesn't officially exist yet. If you need to be mad about something, join the Dominators and complain about lack of powersets. That's actually a more relevant and better founded concern than nitpicking set bonuses.

In addition to that, have you considered the possibility that proc in the Defender set has been coded to accept +Healing set bonuses?
This isn't raging... and it isn't about a "bad" set bonus. It's about a set designed for a specific AT with a bonus that only benefits powers that several of the AT's powersets do not have. Consider what the Controller AT set would be like if one of the set bonuses ONLY buffed confusion duration... when not all controller sets have confusion based powers. That is the issue. A set designed for an AT should have set bonuses that provide some sort of benefit however small no matter what power sets you choose. In the defender's set this is not the case. You can actually choose powersets that leave you with no powers whatsoever that can benefit from this bonus. The bonus should have been closer to the controller set bonus that buffs all the various forms of control.

Example: the set bonus could buff all of the following much like the one controller set bonus buffs all types of controls but instead buffs: to hit buffs, to hit debuffs, defense buffs, defense debuffs, healing, resistance buffs. Then every defender primary could benefit from this bonus. Some would benefit more than others but no set would be left with a set bonus that affects none of their powers.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

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Originally Posted by Kyriani View Post
Example: the set bonus could buff all of the following much like the one controller set bonus buffs all types of controls but instead buffs: to hit buffs, to hit debuffs, defense buffs, defense debuffs, healing, resistance buffs. Then every defender primary could benefit from this bonus. Some would benefit more than others but no set would be left with a set bonus that affects none of their powers.
Dark Miasma would benefit from all the bonuses (edit: brain seizure -- pet gaze never did have -def implemented in it, despite help saying it did); FF and sonic from 1.

Still not good.


 

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Originally Posted by BurningChick View Post
Dark Miasma would benefit from all the bonuses (edit: brain seizure -- pet gaze never did have -def implemented in it, despite help saying it did); FF and sonic from 1.

Still not good.
My thoughts exactly.

To me, complaining about a few sets not benefitting from ALL of the set bonuses seems as silly as complaining that a few sets that benefit from Cardiac Alpha's endurance don't have any res powers or ranged attacks. Take it for why you want/need it and ignore the fact that others might be getting more out of it. Slot the set for the recharge bonus or any of the other earlier bonuses, and just egnore the fact that SOME other people happen to benefit from the healing bonus as well.


 

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Since no defenders have broad mez protection prior to lvl 50 and Clarion, and most don't have any at all (only Acrobatics and the minor hold being available across the board) maybe the heal should be replaced with a Lvl 2 (or lvl 3, I'm not sure where the sweet spot would be) Protection vs Fear, Sleep, Stun or vs Fear, Hold, and Sleep.

The reason not to include both Hold and Stun is to protect the unique level of protection FF, Sonic, and Traps enjoy, while still having value to all defenders.

And of course, FF, Sonic, and Traps would still benefit from the slightly enhanced Protection values.


 

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Originally Posted by Madadh View Post
Since no defenders have broad mez protection prior to lvl 50 and Clarion, and most don't have any at all (only Acrobatics and the minor hold being available across the board) maybe the heal should be replaced with a Lvl 2 (or lvl 3, I'm not sure where the sweet spot would be) Protection vs Fear, Sleep, Stun or vs Fear, Hold, and Sleep.

The reason not to include both Hold and Stun is to protect the unique level of protection FF, Sonic, and Traps enjoy, while still having value to all defenders.

And of course, FF, Sonic, and Traps would still benefit from the slightly enhanced Protection values.
Here's the funny thing.

I've put FAR more time on my Dark / Dark defender than on my FF / rad ... and my FF / rad has been mezzed for MORE [edit: not LESS] time. FF's supposed advantage of having mag-based status protection is more than made up for by my 3D's ability to make life miserable for mobs.

Folks? I know many of us object to the defender = healer position of much of the playerbase ... but, at the end of the day, most defender sets DO have a heal. Most defenders will derive some benefit from it. Arguably, the VAST majority of defenders will see some benefit from the set since, well ... there just aren't all that many heal-less defenders in-game.


 

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Originally Posted by BurningChick View Post
Here's the funny thing.

I've put FAR more time on my Dark / Dark defender than on my FF / rad ... and my FF / rad has been mezzed for less time. FF's supposed advantage of having mag-based status protection is more than made up for by my 3D's ability to make life miserable for mobs.

Folks? I know many of us object to the defender = healer position of much of the playerbase ... but, at the end of the day, most defender sets DO have a heal. Most defenders will derive some benefit from it. Arguably, the VAST majority of defenders will see some benefit from the set since, well ... there just aren't all that many heal-less defenders in-game.
As far as I can recall, no other AT Specific IO Set had a bonus that was useless to any possible combo of Primary and Secondary powers.

Is it the end of the world? No.
Is it going to affect me in the slightest? No, I don't plan to buy any of the AT IO sets.
It's mostly just annoying that the Devs are reinforcing the Def=Healzor misconception that so many Def players have worked to counteract.

If your logic held true, than a +Heal Set bonus would work just as well for Corrs as for Defs.. I'd say about the same number of Corrs as Defs have no chance to access a heal in either of their powersets. Yet I imagine the ire would be a lot closer to universal if they did offer Corrs a +Heal set bonus on the Corr specific IO set.

Just my opinion, though.


 

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Originally Posted by BurningChick View Post
Here's the funny thing.

I've put FAR more time on my Dark / Dark defender than on my FF / rad ... and my FF / rad has been mezzed for MORE [edit: not LESS] time. FF's supposed advantage of having mag-based status protection is more than made up for by my 3D's ability to make life miserable for mobs.

Folks? I know many of us object to the defender = healer position of much of the playerbase ... but, at the end of the day, most defender sets DO have a heal. Most defenders will derive some benefit from it. Arguably, the VAST majority of defenders will see some benefit from the set since, well ... there just aren't all that many heal-less defenders in-game.
The point people are trying to make is that if it's going to be a bonus on an Archetype specific set, it should actually WORK for ALL possible combinations of that archetype.

It doesn't matter if most Defenders have a heal. It only matters that not all of them do.


@Oathbound & @Oathbound Too

 

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Originally Posted by Oathbound View Post
The point people are trying to make is that if it's going to be a bonus on an Archetype specific set, it should actually WORK for ALL possible combinations of that archetype.

It doesn't matter if most Defenders have a heal. It only matters that not all of them do.
Meh.

Someone at CoH HQ apparently wanted to add a bonus that would buff a buff, you know, play up the defender-y aspect of the set.

A +def bonus wouldn't do that (it'd simply give some def to the defender); neither would +resistance (see above). And, if you want to get /really/ nitpicky: kins don't need +recovery; empaths don't need +ToHit / accuracy; not all sets have mezzes; TA has no buffs; +regen is only interesting if your toon already has a lot; FF doesn't have -ToHit; FF doesn't have -def. And on. And on.

If the devs added in a multi-aspect bonus (something that'd give a bonus to every possible (de)buff), people would b**** that Rad and Dark made off better than X ... 'cause those sets are naturally more versatile.

I mean, this is all just a tempest in a teapot.

Maybe I've just had a bad day with my kids, but all I can hear is, "But it's not FAIR!"

Well ... not everything in an MMO, as in life, has to be mathematically fair. Sometimes, things can't be fair. Sometimes ... accommodations must be made for concept.


 

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Originally Posted by BurningChick View Post
And, if you want to get /really/ nitpicky: kins don't need +recovery; empaths don't need +ToHit / accuracy; not all sets have mezzes; TA has no buffs; +regen is only interesting if your toon already has a lot; FF doesn't have -ToHit; FF doesn't have -def. And on. And on.
Kins still benefit from +Recovery though, even if they don't NEED it.

Empathy is only half of your character. All Defenders have an attack set so a +ToHit/Accuracy bonus still benefits ALL Defenders.

+Regen still benefits all characters regardless of how useful/less that benefit is.


A +Healing bonus grants no benefit, no matter how trivial to non-healing Defenders.

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Originally Posted by BurningChick View Post
If the devs added in a multi-aspect bonus (something that'd give a bonus to every possible (de)buff), people would b**** that Rad and Dark made off better than X ... 'cause those sets are naturally more versatile.
Except not. The Controller bonus is to Immob/Sleep/Fear/Confuse/Hold/Stun. This inherently benefits some sets more than others. Fire only gets the benefit on 5 powers, where Mind gets it on 7. No One's ******** about that though, cause it at least works for all control sets. This isn't the case for the Defender bonus.


@Oathbound & @Oathbound Too

 

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Oathbound,

You're mixing things up -- you're holding up the controller set bonuses as an example of doing it right, but they apply only to /control/ aspects, not generic boosts, like +ToHit, that would exclusively apply to an Empath's secondary.

Unfortunately, there isn't a single (de)buff that's common to (de)buff sets. Not one. Healing is as universal as it gets. Further, there is, as far as I know, no set bonus that would buff FF's ability to buff defense.

Your example of the controller set merely demonstrates what the devs were trying to do with the healing bonus. And I'm simply pointing out that healing is as close to universal as it gets with defenders.

You're tilting at windmills.


 

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For what it's worth (and speaking as someone who's main Defender is a Trapper) I like the set. As far as I'm concerned the proc in the set (minor PBAoE heal) balances out the +6% healing power bonus. It helps compensate for the main weakness of Traps (the lack of any sort of healing outside Incarnate powers) whereas it's going to be a lot less useful for any defender who already has a PBAoE heal. Given that it seems like a reasonable compromise to me, sets with heals get a set bonus to make them a little better and sets without a heal get a proc to help round them out.

I'll also note that when I look at sets I rarely pay much attention tot he first three set bonuses. the 5-piece and 6-pieces bonuses are the interesting ones, the others are generally filler and this is no exception.


 

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Originally Posted by Adeon Hawkwood View Post

I'll also note that when I look at sets I rarely pay much attention tot he first three set bonuses. the 5-piece and 6-pieces bonuses are the interesting ones, the others are generally filler and this is no exception.
That's what I'm saying.