New "Who Will Die" TF question


Agent White

 

Posted

Does anyone know if the hero merit clock resets for the new TF, or do I have to wait a week after claiming one for the Synapse TF?


 

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the timer is across ALL of the arcs, however each arc gives 1 freebie reward table first time through


 

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thanks for the quick response!


 

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Let’s say you have character that have never done either of the 2 SSA’s, the first time you did part 1 you would be able to clam an alignment merit, you could then move on and do part 2 and clam yet another alignment merit. Further more you could then do either of the two parts again and clam yet another alignment merit. This third run through either of the2 arcs would start a 7 day cool down period during which time and additional run troughs would trigger a different reward table that did not include alignment merits.

After the 7 day cool down period you could then go back and run either of the two arcs again for another alignment merit, until part 3 goes live and you would be able to once again clam 2 merits on one character within a 7 day period.


Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006

 

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Quote:
Originally Posted by Necrotech_Master View Post
the timer is across ALL of the arcs, however each arc gives 1 freebie reward table first time through
Edit: nvm, just realized that I ran the Synapse SSA twice on Sunday, picking Hero Merit and 4xReward Merit as my rewards. That explains why I could not choose them today during the Numina SSA.


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the timer is across ALL of the arcs, however each arc gives 1 freebie reward table first time through

I can definitely confirm this is the case. I did the first arc twice a couple of days ago. I was able to choose the Hero Merit the first time through, but not the second. First time's freebie, second one is on a 7 day timer.


 

Posted

What is the best way to find people forming teams for the SSAs?


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

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Quote:
Originally Posted by Wing_Leader View Post
What is the best way to find people forming teams for the SSAs?
I'd recommend waiting beside the relevant contact and announce in zone broadcast that you're looking for a team.

TBH with you though, these things are so short that you could probably be halfway thru a solo run in the time it would take to form a team.

I usually like to do about 4 runs back to back, getting each reward option at completion. Takes about 30 mins to an hour for all four runs. It would take much longer if I tried to form teams.


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Quote:
Originally Posted by GATE-keeper View Post
I'd recommend waiting beside the relevant contact and announce in zone broadcast that you're looking for a team.

TBH with you though, these things are so short that you could probably be halfway thru a solo run in the time it would take to form a team.

I usually like to do about 4 runs back to back, getting each reward option at completion. Takes about 30 mins to an hour for all four runs. It would take much longer if I tried to form teams.
You solo the SSAs?

What level is your toon, how is s/he slotted out (any IOs?), and what Incarnate abilities do you make use of (if any)?

My main toons right now are a level 36 ice troller and a level 30 SJ brute. My brute might be able to solo it, but an ice/storm troller is definitely a team-oriented toon; soloing anything with that character is painful in the extreme.


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
You solo the SSAs?

What level is your toon, how is s/he slotted out (any IOs?), and what Incarnate abilities do you make use of (if any)?

My main toons right now are a level 36 ice troller and a level 30 SJ brute. My brute might be able to solo it, but an ice/storm troller is definitely a team-oriented toon; soloing anything with that character is painful in the extreme.
they are not very hard for the most part, no AVs and only 1-2 special EBs but other than that they are just 3 mish story arcs that act like ouro tfs


 

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Quote:
Originally Posted by Necrotech_Master View Post
they are not very hard for the most part, no AVs and only 1-2 special EBs but other than that they are just 3 mish story arcs that act like ouro tfs
I solo'ed the Roy Cooling story arc with my brute at level 30, set at normal difficulty (no AVs). I had to take on two EBs in succession: the Sky Raiders captain followed by the Malta Zeus Titan and got through it thanks to a healthy diet of small, medium, and large insps.

Are the SSAs of comparable toughness?


NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller

 

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I soloed the new arc on my Shield Defense/War Mace Tanker, at +1/x3. She's 41, and exempted down to 30 for the so two of her nice AoEs are missing. She not Incarnated (obviously) and she's still on SOs, although I think she had the Steadfast +3% Def slotted.

Technique: Stand there and beat on stuff until it stays down.

I've also soloed the previous arc on my mastermind, my tanker, my widow, my brute, and my fort. Mostly it's easy. Mostly I just laugh at stuff and button mash until I win.

This last arc gave my Fort some trouble. Spoiler alerts....







Spoiler alerts......









The end boss seems resistant to Psi, which gave my Fort fits. I actually died once. And I forgot to pick up any Insp at the hospital, so I had to make do with the two useful Insp I had left and the three or four that dropped while killing the spawn.

Technique: jump around like mad and basically joust the boss. Do not let him close with you. Do the same to the rest of the spawn until it dies, then work on the boss. Ignore the natterlings. Hope to god you took Poison Dart and Dart Burst because the -Regen (and lethal, and toxic) in those attacks seemed to be the only things that debuffed him enough to kill. Besides that I used Subdue and Dominate on him as my best damage attacks.

In contrast, my SD/WM Tanker stood there, mashed everything including the end boss in a couple of minutes, and wasn't fazed by the higher levels or the increased spawn.


 

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Quote:
Originally Posted by Wing_Leader View Post
I solo'ed the Roy Cooling story arc with my brute at level 30, set at normal difficulty (no AVs). I had to take on two EBs in succession: the Sky Raiders captain followed by the Malta Zeus Titan and got through it thanks to a healthy diet of small, medium, and large insps.

Are the SSAs of comparable toughness?
i would prolly consider them slightly easier than that, never needed to really burn inspirations to get through


 

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I can solo the first arc on most of my scrappers and brutes in less than 10 minutes. Less than 9 minutes on some runs.

I solo'd through the second arc tonight with little trouble on my 41 StJ brute. Took my time, read everything, though the conversations in the Midnighter's section went by too fast to really follow.



my lil RWZ Challenge vid

 

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I was definitely wondering about this myself. I wondered if we'd get into a situation where you could get 10 alignment merits in one day. I guess they're more careful with them than that.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Quote:
Originally Posted by Dispari View Post
I was definitely wondering about this myself. I wondered if we'd get into a situation where you could get 10 alignment merits in one day. I guess they're more careful with them than that.

You can though. Run the arc 10 times with 5 (or 10) different toons. Every VIP has at least 12 slots. Then buy stuffs and email yourself the proceeds. Want one toon to have a set of 5 LotG in one day? You can do it now.

Gotta wait a week of course for the next 5, but still, it's pretty sweet. Add in converting Merits and Tips missions and you can make quite a haul of Alignment Merits in one week.


 

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Quote:
Originally Posted by Dispari View Post
I was definitely wondering about this myself. I wondered if we'd get into a situation where you could get 10 alignment merits in one day. I guess they're more careful with them than that.
When all 7 parts are out, a toon that has never run any of the arc before ought to be able to gain 8 merits in one day just from the SSA. 9 a-merits in 8 days.

If you also are converting 50 regular merits a day and running 5 tip missions a day, you could conceivably earn 21 a-merits in 8 days. But only once. After that it's back to 11.5 per 7 days at most (13 in 8 days).



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by GATE-keeper View Post
I'd recommend waiting beside the relevant contact and announce in zone broadcast that you're looking for a team.

TBH with you though, these things are so short that you could probably be halfway thru a solo run in the time it would take to form a team.

I usually like to do about 4 runs back to back, getting each reward option at completion. Takes about 30 mins to an hour for all four runs. It would take much longer if I tried to form teams.
Quote:
Originally Posted by Wing_Leader View Post
You solo the SSAs?

What level is your toon, how is s/he slotted out (any IOs?), and what Incarnate abilities do you make use of (if any)?

My main toons right now are a level 36 ice troller and a level 30 SJ brute. My brute might be able to solo it, but an ice/storm troller is definitely a team-oriented toon; soloing anything with that character is painful in the extreme.
No Incarnate abilities are usable, b/c the Arcs exempt you down (max level 20 on SSA #1 and max level 30 on SSA #2.

But, like others said, your brute should not have any problems soloing these. Especially the first one which is mainly three "Run to the boss, beat him and his surrounding goons down, exit" mishes. The second SSA has a few more mobs that must be defeated before reaching the bosses.

Each SSA also has a mish where you have to run thru a cave and click on three different glowies. I don't even try to fight in those (till i get to the boss), just eat a purple and stand by the glowie and click till it works.

My suggestion is run thru each one a few times with your brute first, then decide if you'll need a team for your troller.


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Oh well looks like I won't be doing any more of these arcs. The first one I could do easy on any AT, this second one the end boss I have no chance to solo (at least on my DB/DA Scapper). Get a team you say? Well yes, if there was anyone else on the same time as me I would (only on weekends do I get a chance to team and then I'm normally doing iTrials). Besides I, like a lot of others, perfer to solo.

I don't mind difficult missions and either those that require a full team, but these I thought where going to be special missions that everyone could enjoy, seems not.

Maybe I'm just missing some simple trick...


 

Posted

it depends if you're running hero or villain side too because there are some pretty key differences.

SSA1.1
First mission - The Circle character is a boss for Heroes, but Villains can talk and strike a deal (suggested for solo'ing).

Second - As said, pop purples and *run*. This is a mad dash before you get *swarmed*. Solo'able, but you might die at least once. Boss for both.

Third - Heroes do this completely by themselves and since it's mostly just an elite boss fight, you might die. My ill/rad controller got beat pretty hard, but managed it eventually. Villains, if they struck a deal, get a *very* nice helper NPC that makes this an absurd breeze. Lemkin can bring a beat down, but if you're halfway durable or can fly in any capacity, you ought to be fine.

SSA1.2
First mission - Night and Day difference. Heroes have a number of mobs followed by three big ambushes, though you get some very nice NPC support. Villains.. this mission is like 3 minutes long.

Second - Same for both. As said, mobs with glowies, but the mobs really aren't that difficult. At worst, turn down difficulty to -1/0x, the Rulu-shin will just spawn 3 at a time nearly all blues and they go down without much trouble.

Third - Heroes have a super easy time in the opening *so long as you do not piss off the guards*. Its just a glowy, then a chase and a fight against a few mobs and a weak horde, then the finale. Villains are *required* to upset the guards, but only really have to deal with 3. But then there's an extra boss in the vault that hits pretty hard. Melee classes shouldn't have a big problem, anything squishier though... >> After that it's the same as Heroside. The elite boss at the end might be more difficult for some. He doesn't really hit super hard, but he does like to spawn a natterling companion to bug you and he just has a *lot* of HP.

Brute should have no trouble. The controller... can probably solo 95%, but may just have problems dealing with the Elite Bosses. SSA1.1 villainside is probably the easiest to Solo because you get a very nice helper NPC in mission 3 if you cut a deal in mission 1. SSA1.2, Heroside is probably easier overall, villains get a super easy first mission, but their third mission throws in an extra boss in the middle.


 

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Quote:
Originally Posted by Wing_Leader View Post
You solo the SSAs?

What level is your toon, how is s/he slotted out (any IOs?), and what Incarnate abilities do you make use of (if any)?

My main toons right now are a level 36 ice troller and a level 30 SJ brute. My brute might be able to solo it, but an ice/storm troller is definitely a team-oriented toon; soloing anything with that character is painful in the extreme.
My main's an Ice/Storm troller and while soloing stuff takes a while at lower levels, it is very safe. Super Speed+Steamy Mist to get through any unwanted fights, Arctic Air to keep most minions busy and then Chilblain+Block of Ice on lieuts/bosses. Freezing Rain as much as possible.

This changes when you get your top powers, you can get decent damage from Tornado and Lightning Storm, use Frostbite to prevent knockback and Hurricane to nudge enemies closer together as both Tornado and Lightning Storm deal AoE damage. Jack does OK damage when he can be coaxed into using both ranged and melee damage, but that is rare.


Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM

 

Posted

Quote:
Originally Posted by Wing_Leader View Post
You solo the SSAs?

What level is your toon, how is s/he slotted out (any IOs?), and what Incarnate abilities do you make use of (if any)?

My main toons right now are a level 36 ice troller and a level 30 SJ brute. My brute might be able to solo it, but an ice/storm troller is definitely a team-oriented toon; soloing anything with that character is painful in the extreme.
No one can use incarnate abilities as the missions are below level 45. Also many characters are running with less than full set bonuses due to the lower level of the missions.

On my plant/storm controller I pretty much just used confuse, my single-target hold, my aoe immobilize, and air superiority plus the occasional sands of mu. VS the EB at the end, I did ST-hold, AoE-hold, ST-Hold and that was that. He was a pinata until he died. And his two buddies helped me pound him down thanks to seeds of confusion (once the AoE hold wore off anyway). On part 2 since it's level 30 I'll have access to my pet and many more attacks.

My blaster is sonic/energy. I sleep minions, then stack stuns on bosses. I don't think they got off more than 15 or 20 attacks against me the whole arc. Half of those were from the EB at the end and I had three small purples and a medium orange helping me vs him. So came out unscathed and again, he spent 90% of the fight as a pinata unable to act except to stagger around while I pounded him.

My fire/fire dom used about the same strategy as my plant/storm stacking holds.

Will be running my dual pistal/traps corr through both this weekend. But that one is soft-capped to range as low as level 20 so I don't think I'll have any troubles.

those are my main squishies. It wasn't hard and I'm not a strong player by any means. I found one trick that works (holds) and use it over and over and over and over. hehe.

Also, if you find you're having trouble soloing, the villain arc is easier because you can have a boss-level ruin mage on your side for the final battles if you ally with the circle in the first mission.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.