Unhappy with the Alignment System.
Law-required 'lolPVP' comment
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It's not an RP or storyline issue, the devs don't want you to be able to change alignment at the drop of a hat. It's a matter of how they want the game mechanics to work.
It's also really not that tedious unless you just want to be able to switch alignments back and forth willy-nilly, which I think is pretty ridiculous.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
It's not an RP or storyline issue, the devs don't want you to be able to change alignment at the drop of a hat. It's a matter of how they want the game mechanics to work.
It's also really not that tedious unless you just want to be able to switch alignments back and forth willy-nilly, which I think is pretty ridiculous. |
I'd imagine there are other technical limitations to this, since the hospital you're zipped to is dependent on alignment as are the NPC foes. I'm not thinking it's possible. Maybe expand arena to include instances of entire PvP zones?
I thought zone PvP was dead anyway.
The Arena pretty much serves this purpose. If you want mixed teams, go there. If you want to zone PvP (lol), go to a zone.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Aren't there free-for-all PVP zones, where your "side" is whatever team you may happen to be on?
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Yes actually, Warburg is like that.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Other than Leo the rest of you have some misguided understanding of PVP and simply disregarded my OP. So to clarify.
Leave everything the same except:
Make an option to zone into PVP to either side.
Siren's Call (Freedom) and RV (Freedom) Have plenty of frequent players. People play the two zones specifically for a reason.
Warburg DOES NOT allow you to enter on either side. It is simply Free-for-ALL.
Arena is an entirely different concept than zone PVP and thus has nothing to do with this. People choose to go into zone PVP for the non ending free world living environment. Arena is meant to fight a match with definite ending and definite victor.
Simply put. Add a single option to choose red or blue when entering a PVP zone. The rest is irrelevant.
Other than Leo the rest of you have some misguided understanding of PVP and simply disregarded my OP. So to clarify.
Leave everything the same except: Make an option to zone into PVP to either side. Siren's Call (Freedom) and RV (Freedom) Have plenty of frequent players. People play the two zones specifically for a reason. Warburg DOES NOT allow you to enter on either side. It is simply Free-for-ALL. Arena is an entirely different concept than zone PVP and thus has nothing to do with this. People choose to go into zone PVP for the non ending free world living environment. Arena is meant to fight a match with definite ending and definite victor. Simply put. Add a single option to choose red or blue when entering a PVP zone. The rest is irrelevant. |
Allowing Rogues/Vig to access from either side and setting that as their PvP alignment, however, would work.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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The A system is fine as it is and should not be changed for anyone..if pvper's what to change side...either start on the right side or do the switch...why should they have the choice whenever and others dont?
Other than Leo the rest of you have some misguided understanding of PVP and simply disregarded my OP. So to clarify.
Leave everything the same except: Make an option to zone into PVP to either side. Siren's Call (Freedom) and RV (Freedom) Have plenty of frequent players. People play the two zones specifically for a reason. Warburg DOES NOT allow you to enter on either side. It is simply Free-for-ALL. Arena is an entirely different concept than zone PVP and thus has nothing to do with this. People choose to go into zone PVP for the non ending free world living environment. Arena is meant to fight a match with definite ending and definite victor. Simply put. Add a single option to choose red or blue when entering a PVP zone. The rest is irrelevant. |
Or do you mean, zone allows you to duel, and then complain when another pvper in the zone interrupts said duel, while they wonder why you didn't take it to the arena if you were going to duel?
As for the suggestion. Picking sides. Yes, Warburg is free for all, but if you can team up with whoever you want, isn't that team vs team staying pretty much the same as you want? Or is there more than 16 players in a zone at a time in RV/Sirens on Freedom?
Also, aren't you able to just logout and log into a character on the otherside? I know that's what I did when I'd go in. "Oh, need more redsiders? One sec!" *alts to Corr*
Just curious on this, I see what you're getting at, but do you just have one character to PvP with?
BrandX Future Staff Fighter
The BrandX Collection
Warburg is FFA
YOU CANNOT team with players of a different alignment
Do your research people.
I often hear "i'd switch but i dont have any vills". Come on! This option will hurt NO ONE.
Arctic brought up an interesting point. I'd be happy if they just allowed Vigilante's and Rogues to PVP on either side. I'd just make all of my toons vigilante's and rogues as would most of the PVP base. Perfect. No one dies.
As it was said before this could work if you are a vigl/rouge. They could prolly get it to work, but you have to remind yourself. This is PvP the devs don't read forms that have to deal with PvP. Besides we are still holding out that they remove HD, TS, DR so I would put this low on any patch list.
But yes from a PvP stand point I know what you mean, and I wouldnt mind if I could change sides for fights in RV when the bases are camped.
As it was said before this could work if you are a vigl/rouge. They could prolly get it to work, but you have to remind yourself. This is PvP the devs don't read forms that have to deal with PvP. Besides we are still holding out that they remove HD, TS, DR so I would put this low on any patch list.
But yes from a PvP stand point I know what you mean, and I wouldnt mind if I could change sides for fights in RV when the bases are camped. |
I'd be okay with Vigilantes and Rogues zoning in on either side.
Heroes and Villains, as mentioned, would get immediately droned upon zoning in as the opposite faction. Rogues and Vigilantes might as well.
Being droned wouldn't be too horrible of a penalty, because you would simply be teleported to the faction appropriate hospital. The problem there would be: Once you've been teleported to the hospital, how do you leave the zone on the proper side, since you couldn't get anywhere near the entrance without being droned again?
It would be a pain for a Vigilante or Rogue to get back to the missions they were running before if they were forced to leave via the Villain or Hero entrance and were running missions on the opposite side, but if you really want the feature, I don't see any particular reason to disallow it. Unless it's hardwired into the zone mechanics that you are automatically the faction you enter the zone from, in which case it might actually be impossible to implement.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I wouldn't go so far as to say this is a "RP vs PvP" thing. Roleplayers don't need the 'days to switch sides' any more than non-roleplayers do. if anything, RP'ers prove themselves more flexible to make anything work with any concept they have.
The devs likely decided on the delayed-shift system before they decided to consolidate markets. The delay had a functional effect in keeping smuggling between markets down. It also adds some 'gravity' to what's supposed to be a difficult choice, another good thing.
As for the OP's suggestion, though.
- Bloody Bay always made the most sense to me for a "free for all" warburg- style gameplay. It fits the theme of the zone rather well, overall. IIRC, this was brought up way back in Beta and it was stated that since BB is the lowest PvP zone, they wanted a low-confusion rulesset that was easy to just enter and go.
- Siren's call... this would seem to be more of a "villain incursion" zone that would justify well-defined battle lines, but the Bounty system here would sure make this interesting as a "free for all" system.
So let's see...
You aren't interested in story or RP or reading in general.
You don't want to spend a lot of (ideally, any) time leveling.
You don't want to spend time switching sides.
You just want to jump straight to 50 and start punching faces.
Right?
I have to wonder, again, why you are playing this game instead of any of the many others that offer instant (and usually better balanced and less frustrating) PvP action. There are many games in which you don't have to level up, you don't have to grind, you don't have to spend days or weeks putting together a build... you can just jump right in and do it. Why, other than sheer perversity, do you insist on trying to shove a square peg in a round hole?
My characters at Virtueverse
Faces of the City
So let's see...
You aren't interested in story or RP or reading in general. You don't want to spend a lot of (ideally, any) time leveling. You don't want to spend time switching sides. You just want to jump straight to 50 and start punching faces. Right? I have to wonder, again, why you are playing this game instead of any of the many others that offer instant (and usually better balanced and less frustrating) PvP action. There are many games in which you don't have to level up, you don't have to grind, you don't have to spend days or weeks putting together a build... you can just jump right in and do it. Why, other than sheer perversity, do you insist on trying to shove a square peg in a round hole? |
I often wonder why people would play this game JUST to PVE where there is little to no challenge at all. And I conclude as any intelligent adult would, "People enjoy different things and pay to play however they choose."
Not that this is relevant to the post or any of your business, COH is my first MMO and I am super loyal to it. I enjoy doing incarnate trials from time to time, TFs, I hate farming but I do it to avoid the long-term monotony as opposed to the short term.
I PVP mostly and really enjoy city of heroes PVP. Simple as that.
Does that answer your half baked question?
How about every time anyone has a suggestion they find a game that already does it an move to it instead. Kinda like when people wanted color tinted powers and CO had them and we couldnt cause it was "hard coded" yeah, let's all do that from now on. Or move to WoW when CoH had no end game..
Adding an option to enter into a PVP as a rogue/vigilante on either side hurts no one. So relax.
So let's see...
You aren't interested in story or RP or reading in general. You don't want to spend a lot of (ideally, any) time leveling. You don't want to spend time switching sides. You just want to jump straight to 50 and start punching faces. Right? I have to wonder, again, why you are playing this game instead of any of the many others that offer instant (and usually better balanced and less frustrating) PvP action. There are many games in which you don't have to level up, you don't have to grind, you don't have to spend days or weeks putting together a build... you can just jump right in and do it. Why, other than sheer perversity, do you insist on trying to shove a square peg in a round hole? |
It's one thing to let sleeping dogs lie and just ignore some things/people and it's another to put ones self on a pedestal and claim the way you play is the right way while everyone else is just forcing content out of something that's not there.
So I ask you, Megaj, have you deluded yourself into thinking a game feature no longer exists? Because PvP *DOES* exist in CoX and if it weren't meant to be played, it'd have been removed.
First of all this is from a PVP standpoint.
i21 made an amazing change to the system giving your character the option to go red or blue at birth...EXCELLENT. However it fell short by still requiring you to spend days just to switch sides. From an RP standpoint this is understandable but for many players it is just tedious.
I propose...
Since most PVPers DO NOT care about roleplaying or the storyline, we have an option upon entering a PVP zone to fight on either side. This will also help with balancing issues. Zones are always so lopsided because people generally do not have toons on both sides.