Unhappy with the Alignment System.
There is a still a very loyal PVP base. Many of which I have been playing with for the past six years. I love CoH. So I PVP on CoH. For the most part I find PVE immensley boring. Jusst simply accept the fact that some people love to PVP as much as you love to PVE. That should remove any of your confusion regarding PLing and all. There is just nothing fun for me about running the same maps over and over and over.
These other instant 50 games you are referring to ARE NOT city of heroes. Like I said, did you go running to WoW just because CoH had no end game? Of course not. Because you love this game.
It's not that. I'm aware it still exists*. I just have trouble, genuine trouble, fathoming the mindset of someone who wants to skip over everything (everything) else that the devs have defined as "the game" and only do that. It's like buying a refrigerator to get the big cardboard box it comes in. Why not just play a PvP game without an attached PvE game, especially one that gets in the way of the game you want?
|
You want to see a perfect example of how a good PVP game gets ruined because of those things? Look at WAR.
You want a perfect example of a game with a very good setup for it that ruined PVP (and lost my sub because of it), check out Rift. Game started out with potential and then both PVP and PVE went "total WOW style" with the need to raid and/or grind and/or play imbalanced classes to be competitive. I see COH as a different beast because travel powers pretty much doomed PVP from the start IMO.
LMAO well I must be doing something wrong cause I always use this as a selling point when trying to get my friends to come on board.
|
I got my first taste of this flawed PVP design in EQ II playing a Guardian. I could beat alot of people through careful play but I could rarely kill anyone because there was never any way to truly stop people from running in that game. I could snare them, knock them down, snare them again, etc. They would use one of various speed boosts and run away and I could either match them and cancel combat and they would regen back up, or I could chase them futiley plinking hem with arrows that would not outrun their healing.
COH reminds me of that only without the ability to even pretend to harass them as they escape. It's 1...2...3.. oh their travel power is active again and they are goooooonnnnneeeee!!!.
. Well thing is it's one of those things that awesome when it's beneficial and crappy when it's not. When you are capable of beating someone through sheer skill even though they have the advantage but you simply can't stop them from running away no matter what CC you use, it's just tear inducing.
I got my first taste of this flawed PVP design in EQ II playing a Guardian. I could beat alot of people through careful play but I could rarely kill anyone because there was never any way to truly stop people from running in that game. I could snare them, knock them down, snare them again, etc. They would use one of various speed boosts and run away and I could either match them and cancel combat and they would regen back up, or I could chase them futiley plinking hem with arrows that would not outrun their healing. COH reminds me of that only without the ability to even pretend to harass them as they escape. It's 1...2...3.. oh their travel power is active again and they are goooooonnnnneeeee!!!. |
sometimes that is certainly the case but there are methods to the madness. I like to use a rad in zone PVP which auto travel suppresses and only the best of the best escape. The Worst thing to happen to pvp ever is the steam and jump pack...they negate all travel suppression lol. not literally but yeah
|
For instance me, I'm a hardcore underdog PVP person. Without even knowing I'm doing it I gravitate towards weakers sides/classes and play them. I won't ever go for something USELESS, but I LOVE proving how underrated classes/sets/sides are and I LOVE a challenge. When you have to cherry pick what to play just to even realistically attempt to contribute I check out. Many others would check out before me. Some will love being X or Y uber class, some will stubborn through no matter what on their specific games.
Well it's not so much that, but when you have to choose very specific things to even reliably attempt to successfully PVP it automatically cuts out a majority of the population. It also cuts out alot of strategy and alot of variety as well as alot of TYPES of players and PVPers.
For instance me, I'm a hardcore underdog PVP person. Without even knowing I'm doing it I gravitate towards weakers sides/classes and play them. I won't ever go for something USELESS, but I LOVE proving how underrated classes/sets/sides are and I LOVE a challenge. When you have to cherry pick what to play just to even realistically attempt to contribute I check out. Many others would check out before me. Some will love being X or Y uber class, some will stubborn through no matter what on their specific games. |
I use to love playing my Cold/Ice fender(with fly) in SC on Vic but after i13 I did no damage, I can't slow a thing and I was running for a respec hoping there was some way to fix my toon with out wiping it away and rerolling. guess what... it's a Dark/Cold corr now...
i13 killed the underdogs and non-FOTM builds from ever having a shot at PvP. It also took a nice chunck out of playing with a strategy.
I use to love playing my Cold/Ice fender(with fly) in SC on Vic but after i13 I did no damage, I can't slow a thing and I was running for a respec hoping there was some way to fix my toon with out wiping it away and rerolling. guess what... it's a Dark/Cold corr now... |
I played a variety of alts from both sides and once people started figuring out what worked almost all of them became invalid in PVP. I've played a fair amount of MMORPG PVP and COH has always been one of the worst balanced and least fun imo. Though in fairness champions online prolly beats it in that respect since it has a pretty good semblance of balance and then suddenly various builds are incredibly stronger than everything else. I'll say that the zombie apocalypse in that game was actually really really fun until the totally cheap builds just became commonplace.
I don't blame the devs. The way the mechanics are set up makes meaningful and balanced PVP nearly impossible while maintaining the feeling of the game.
Why not allow PvP zones to allow characters to switch alignment arbitrarily? Because 1) the game design doesn't allow that. How would the game remember that Captain Heroic was a hero normally and just decided he wanted to dabble in villainy while in Bloody Bay? 2) Because, believe it or not, some PvPers actually DO believe in storyline and don't need an arbitrary excuse to change alignment.
If you want more zone PvP on a server and one side is lacking, why not build more toons on that side and recruit?
First of all this is from a PVP standpoint.
i21 made an amazing change to the system giving your character the option to go red or blue at birth...EXCELLENT. However it fell short by still requiring you to spend days just to switch sides. From an RP standpoint this is understandable but for many players it is just tedious. I propose... Since most PVPers DO NOT care about roleplaying or the storyline, we have an option upon entering a PVP zone to fight on either side. This will also help with balancing issues. Zones are always so lopsided because people generally do not have toons on both sides. |
Oh gee yet another .. its all so tedious why can't I skip ahead to the stuff I like thread. I took a brand new SJ/WP brute to blue side .. ran 4 straight sewer trials.. total time involved 1 hour and 9 minutes .. departed Atlas at level 14. Hooked up with a team doing Posi 1 and 2 back to bask... total time invloved 2 hours and 4 minutes .. left TF a level 20.5. Now there was some down time in between the sewer trials and the 2 positron tfs but I went from level 1 to 20 in under 4 hours in one day. How exactly is that boring!
I am not exactly certain what your problem with alignment is to begin with.. unless you desperately feel the need to PvP from both sides a hero or a vigilante can enter any pvp zone and battle on the blue side. A villain or rogue can do the same red side. If you want a heroic Brute form PvP purposes create one and be done with it. If you plan to create that same brute blue side and then change its alignment, eventually to villain.. why didn't you just chose the villain side to begin with.
Yes it takes 2 days to change from hero to vigilante or villian to rogue and then another 2 days to cross completely from vigilante to villain or rogue to hero. On my badger I went villain to rogue to hero to vigilante to villain and finally stopped at rogue. I stayed on each long enough to earn the badge I wanted. While I was a rogue I was doing hero side TFs without access to an ouro portal that could drop me in numerous blue side zones and since I belonged to a villain sg .. no base I could use to teleport anywhere blue side either. If I can deal with that.. why should anyone give you the ability to wave a magic wand when you enter Recluse's Victory so you can be red, blue or PINK in an instant.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
(If anyone would like to turn that around: I did buy that game, back in 2004; the "un-MMO", with no PvP, no loot, and no "endgame." All of that stuff was added later.)
Hypothetical: if my chosen playstyle "requires" a level 50 character, and I don't wanna spend the time leveling them, do I get a "I Win" Button? Why or why not?
(As for "little or no challenge", Ares Supreme, I wonder how you would have done against the mission I had on my plate last night: one where my VEAT, soloing at +1x0, was faced with +2 purple Super Arachnoid bosses and died over and over.)
* in the same sense that bases technically still exist, and you can technically still use the AE system for something other than farming. The Devs rarely take anything out of the game, they just render a feature de facto useless and wait for everyone who liked it to give up and quit.
My characters at Virtueverse
Faces of the City