The Most Durable Scrapper?


Arcanaville

 

Posted

DM/SR - softcapped with high recharge for SL is definitely a nice combo.

FM/WP - With extremely high regen/HP and softcap to smash/lethal this is a very nice combo because FM can drop the baddies quickly.

/Electric with softcap to smash/lethal and good recharge for Energize is extremely durable. Add in the fact that you have an auto-hit -end AoE that easily drains up to EBs.... a mob with zero endurance is far easier to deal with then any other situation. My ele/ele can coast into an ITF mob set for 8 with 2 EBs and just drain>AoE>drain>repeat and never have issue one.


 

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How about a BS/WP scrapper? High dmg with and energizer attached to it? Would it be survivable and deadly? obviously maybe not as survivable as a dm/invul but seems like the dm would be lacking in damage? or could it be just as deadly as well?


 

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Originally Posted by Reziell View Post
How about a BS/WP scrapper? High dmg with and energizer attached to it? Would it be survivable and deadly? obviously maybe not as survivable as a dm/invul but seems like the dm would be lacking in damage? or could it be just as deadly as well?
Dark Melee isn't lacking in single-target damage, but yes, it's lacking in AoE. Broad Sword is hardly an AoE specialist, but it's at least better off than Dark Melee in that regard. Yes, Broad Sword/Willpower can be crazy survivable. I believe Iggy's Katana/Willpower (same difference) took down a pylon while surrounded by two RWZ challenge spawns, then finished off the spawns, all under RWZ challenge rules, back before incarnate powers or inherent fitness. Then he did a solo MoITF no temps, no insps, no deaths. My vote still goes to Dark Melee/Invulnerability (capable of similar feats, and can survive a greater number of AVs simultaneously), but Sword/Willpower is really, really high up the list when built for durability.


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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Originally Posted by Werner View Post
Dark Melee isn't lacking in single-target damage, but yes, it's lacking in AoE. Broad Sword is hardly an AoE specialist, but it's at least better off than Dark Melee in that regard. Yes, Broad Sword/Willpower can be crazy survivable. I believe Iggy's Katana/Willpower (same difference) took down a pylon while surrounded by two RWZ challenge spawns, then finished off the spawns, all under RWZ challenge rules, back before incarnate powers or inherent fitness. Then he did a solo MoITF no temps, no insps, no deaths. My vote still goes to Dark Melee/Invulnerability (capable of similar feats, and can survive a greater number of AVs simultaneously), but Sword/Willpower is really, really high up the list when built for durability.
I see what you mean, think it was you who said it. that since the game has been out so long they did a great job on balancing the powers and with enough money and time sunk into it with a good synergy you can do pretty incredible things. Think ima work on building a sword/wp just just suits my taste more, one quick question, would it be better to have body mastery or fitness pool?


 

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Originally Posted by Reziell View Post
I see what you mean, think it was you who said it. that since the game has been out so long they did a great job on balancing the powers and with enough money and time sunk into it with a good synergy you can do pretty incredible things. Think ima work on building a sword/wp just just suits my taste more, one quick question, would it be better to have body mastery or fitness pool?
The fitness pool is inherent now. Body Mastery can't hurt, but honestly, you hardly need more regeneration and endurance recovery. For a general purpose build, you might want to use your Epic to add some AoE, such as taking Blaze Mastery for Fire Ball. For a survival-oriented build, if you don't soft cap everything, you might consider Soul Mastery for Shadow Meld. I haven't really thought about it, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Quote:
Originally Posted by Werner View Post
The fitness pool is inherent now. Body Mastery can't hurt, but honestly, you hardly need more regeneration and endurance recovery. For a general purpose build, you might want to use your Epic to add some AoE, such as taking Blaze Mastery for Fire Ball. For a survival-oriented build, if you don't soft cap everything, you might consider Soul Mastery for Shadow Meld. I haven't really thought about it, though.
I have a couple 50s to spend money on this scrapper, just reactivated my account tonight actually so im new to pretty much i17 and up. But ill mess with mids see what i get. But since i would be taking fireball in sword/wp probably. It would be a nice aoe for dm/invul damage huh?


 

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Quote:
Originally Posted by Reziell View Post
I have a couple 50s to spend money on this scrapper, just reactivated my account tonight actually so im new to pretty much i17 and up. But ill mess with mids see what i get. But since i would be taking fireball in sword/wp probably. It would be a nice aoe for dm/invul damage huh?
Right. You can get a soft-capped Dark Melee/Invuln to near perma Hasten and spam Fireball. It's still not as good as an AoE-oriented set, but it's better than nothing, particularly considering the level of survivability the build has. You can do the same with the Mu Mastery patron pool and Ball Lightning.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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How about DM/WP?


 

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Originally Posted by Beltor View Post
How about DM/WP?
I haven't fiddled with it, but I'm guessing at least very good. I'm not sure that trading defense (Parry, Divine Avalanche) for a heal (Siphon Life) would work out for the best, though. I suppose it depends on if you could meet your defense goals without help from the primary. If so, even though you hardly need more healing, it WOULD help some.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Quote:
The Most Durable Scrapper?
A soft-capped Electric Armor with Phase Shift and Hibernate.

I know it doesn't help much, but if you want to be technical, that probably would be the most durable scrapper. Wouldn't kill much if you spend too much time phased, but you're unlikely to be getting killed anytime soon.


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Originally Posted by ClawsandEffect View Post
A soft-capped Electric Armor with Phase Shift and Hibernate.

I know it doesn't help much, but if you want to be technical, that probably would be the most durable scrapper. Wouldn't kill much if you spend too much time phased, but you're unlikely to be getting killed anytime soon.
Yeah, not much of a scrapper, in the functional sense, that way.


 

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Originally Posted by ClawsandEffect View Post
A soft-capped Electric Armor with Phase Shift and Hibernate.
Phase Shift and Hibernate share a "NoPhase" timer, so you'd only ever want one of the two.


 

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Quote:
Originally Posted by ClawsandEffect View Post
A soft-capped Electric Armor with Phase Shift and Hibernate.

I know it doesn't help much, but if you want to be technical, that probably would be the most durable scrapper. Wouldn't kill much if you spend too much time phased, but you're unlikely to be getting killed anytime soon.
Oh heck if you want to go that way ... add Invisibility, Super Speed and a Stealth IO and stand around unseen with Phase Shift at the ready for those Snipers, Drones etc..

Edit: and if you are going to insist! on some offense ... Pets/Lore Pets


 

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Originally Posted by Sarrate View Post
Phase Shift and Hibernate share a "NoPhase" timer, so you'd only ever want one of the two.
This. But I still have to say I prefer ELA > Invul when it comes to end-game content. Yes, on a Scrapper Invul is superior when it comes to pure survivability. But that's about where the argument FOR Anything/Invul/Anything ends, IMO.


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Originally Posted by Psion1 View Post
This. But I still have to say I prefer ELA > Invul when it comes to end-game content. Yes, on a Scrapper Invul is superior when it comes to pure survivability. But that's about where the argument FOR Anything/Invul/Anything ends, IMO.
I'm a fan of the to-hit bonus of Invincibility when surrounded. But there are plenty of ways to get plenty of to-hit, so it's not a strong reason, just a nice to have.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Just come back, made a KM/EA for conceptual reasons and its obscenely unkillable except in the sewers of the apex trial (toxic) and on the eden trial (how the eminators +tohit havent been put to reasonable levels is beyond me) shadow meld is up more often than it isnt to plug the psi hole but have psi defence at nearly 30% anyway. Who would imagine that EA could become OP after sampling it back in i6....


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Quote:
Originally Posted by Stalk_obot_EU View Post
Just come back, made a KM/EA for conceptual reasons and its obscenely unkillable except in the sewers of the apex trial (toxic) and on the eden trial (how the eminators +tohit havent been put to reasonable levels is beyond me) shadow meld is up more often than it isnt to plug the psi hole but have psi defence at nearly 30% anyway. Who would imagine that EA could become OP after sampling it back in i6....
You must be Omicharge.


 

Posted

I have figured out the most durable scrapper: DM/Ice...which doesn't exist yet.

Seriously though, when ice gets ported from stalkers I will never play another secondary again.
-Capped HP
-easily softcap s/l/e/n with only one opponent
-a toggle slow/-dmg
-resistance cap cold (that one's not a big deal, but it's nice)
-immunity to slow
-all the endurance you could ever want +the active mitigation of /ea and /elec
-extra defense when surrounded to help get closer to incarnate softcap or for help against debuffs

That alone wouldn't sell me, but the new power, Icy Bastion, is amazing. It will hard cap s/l/f/c/t with a significant chunk of e/n, and give you a sizable amount of +regen and +recov. It can be active a little bit less than 50% of the time with a good build (it's crashless) or you an use it with burnout and hibernate to be as tough as possible for a scrapper to be for 2 minutes straight.

All that and it will still have a damage aura!

Ice does have a similar hole to psi that invlun has, but it has more tools to take care of that with its slow/-dam aura, enddrain, and Icy Bastion.


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Posted

One thing /EA has that other's may lack is an added boost of defense at incarnate levels. For instance, do to energy drain I'm looking at a build that incarnate-caps to all but psy and neg (.3 shy for neg), which also has high recharge, decent regeneration from energize and rebirth (somewhere between 80-90 hps if I remember right), and small amounts of resistance to most damage types. If I built only for defense, I would have much higher regeneration and probably could get capped with 1 energy drain (currently smashing/lethal/energy incarnate caps with one in energy, with fire and ice at 55%, neg 43ish and psy below that somewhere). I don't think /EA is THE best, but it can achieve a nice balance between being tough and having offense. For what it is worth my Stj/EA scrapper will be more survivable at incarnate content than my dm/shield that regenerates 110 per second, even with OwtS active. I don't think that it will beat a /will or /inv that is incarnate capped, but it can get their with less effort and spend more time building offense.

Ice will be the shiz however, even without Icy Bastion (but ESPECIALLY with it!).


TW/Elec Optimization

 

Posted

After working with a DM/Inv for a while I'm really starting to wonder how it stacks up against DM/WP in a point for point comparison.

WP shores up the psi hole, can be easily capped to S/L, and regen can be boosted to pretty high levels and supported by siphon life for healing.

Dullpain is still a better health booster than high pain tolerance though.

How do you think they compare?